Do you mind enlightening me on what the changes were? I was reading the patch notes on mobile and must have missed it.
like the title says please dont let the changes to lightening staff go live,
as is common knowledge now stamina is pushing ahead in terms of DPS so most trials teams are now 90% stamina users and atm we are still taking a few sorcs for ranged duties and using that lightening staff is making us somewhat tactically useful, and while im pulling decent numbers im always behind the stam sorcs and DKs, you take away the lightening staff AoE and the only reason to have a magicka sorc is for the ranged parts of Vet Mol, the rest of the trials there is 0 reason to bother might aswel bring a different char and do an all stam run.
thats when you know things are completely unbalanced when raid teams are considering full stam runs.
@ZOS_Finn @ZOS_GinaBruno @ZOS_JessicaFolsom
Guys is this just a bug or is this nerf truly intended?
Thank you!
Lava_Croft wrote: »A bug was fixed, get over it. There are better, more valid ways to buff Magicka.
Lava_Croft wrote: »A bug was fixed, get over it. There are better, more valid ways to buff Magicka.
I think they have been fixing Dark Cloak since the game's release and nice try at implying a Lightning Staff is class specific.Lava_Croft wrote: »A bug was fixed, get over it. There are better, more valid ways to buff Magicka.
I hope they fix cloak again.
Lava_Croft wrote: »A bug was fixed, get over it. There are better, more valid ways to buff Magicka.
There's quite a few bugs that still persist since beta, it's no excuse to not fix them. The discussion should be centered around how to improve staves via legit means, not by relying on bugs.hedna123b14_ESO wrote: »Lava_Croft wrote: »A bug was fixed, get over it. There are better, more valid ways to buff Magicka.
Its been in the game since beta...its not a bug...what kind of a bug persists in the game unaddressed for two years? Nothing wrong was with it...
Lava_Croft wrote: »There's quite a few bugs that still persist since beta, it's no excuse to not fix them. The discussion should be centered around how to improve staves via legit means, not by relying on bugs.hedna123b14_ESO wrote: »Lava_Croft wrote: »A bug was fixed, get over it. There are better, more valid ways to buff Magicka.
Its been in the game since beta...its not a bug...what kind of a bug persists in the game unaddressed for two years? Nothing wrong was with it...
Lava_Croft wrote: »There's quite a few bugs that still persist since beta, it's no excuse to not fix them. The discussion should be centered around how to improve staves via legit means, not by relying on bugs.hedna123b14_ESO wrote: »Lava_Croft wrote: »A bug was fixed, get over it. There are better, more valid ways to buff Magicka.
Its been in the game since beta...its not a bug...what kind of a bug persists in the game unaddressed for two years? Nothing wrong was with it...
Joy_Division wrote: »ESO Community: "Please ZoS do something that can help close that gap between the power between stam and magicka."
Worbel: "I hear you. I promise to make game adjustments so magicka is more competitive."
ESO Community: "Great. Can't wait to see some progress!"
Wrobel: "Let's give a totally redundant and poor destruction staff ultimate. Just throw anything on the restoration staff, I forget what that weapon does anyway. Be sure to include those stam armor sets that boost all physical damage. Throw one light armor set that requires the use of a frost staff. Oh, yeah, remove the lighting staff AoE. Ryan out parsed me on the trash fight before the Mantikora and I'll have none of that, I don;t care if my Boss DPS is 10K higher. Don;t include these in the patch notes, maybe they won't notice since Lightning staves have been trash for so long and people just decon them."
After a lot of reflection, I think the best solution should be to keep the "bug" fix but to apply the 100% splatch damage with the cumulated channeled attack. If you deal 2000 damage x3 then 2000 final damage, you should do 8000 splatch damage.
After all, the passive says "fully charged heavy shock attack damage nearby enemies for 100% of the damage done". Nothing say specifically "the last tick's damage", the HA shock is a channel and the "heavy attack" damage is the cumulated damage, not the last tick. ZOS already stated that when they applied molten armament's buff to all tick after a lot of threads.
At a conclusion : bug fixed, aoe damage still here, shock staff still relevant in endgame build and a new burst channeled aoe for magicka players.
After a lot of reflection, I think the best solution should be to keep the "bug" fix but to apply the 100% splatch damage with the cumulated channeled attack. If you deal 2000 damage x3 then 2000 final damage, you should do 8000 splatch damage.
After all, the passive says "fully charged heavy shock attack damage nearby enemies for 100% of the damage done". Nothing say specifically "the last tick's damage", the HA shock is a channel and the "heavy attack" damage is the cumulated damage, not the last tick. ZOS already stated that when they applied molten armament's buff to all tick after a lot of threads.
At a conclusion : bug fixed, aoe damage still here, shock staff still relevant in endgame build and a new burst channeled aoe for magicka players.
Agreed, i am of the same opinion but also aware this may be too much aoe burst from a free attack that is not vulnerable to interupts.
@ZOS_Finn @ZOS_GinaBruno @ZOS_JessicaFolsom
Guys is this just a bug or is this nerf truly intended?
Thank you!
They said the change was intended.