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PvE in the zones is too easy.

olsborg
olsborg
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Mainly due to champion points, everything apart from world bosses (wich can be soloed if youre careful) is way to easy, I got mostly bored of slaughtering everything in 1 rotation on my nightblade. I ran around in bangokarai on the 300 cp test character, can only imagine it gets worse on my capped EU character.

Please do something about this @ZOS_RichLambert

PC EU
PvP only
  • Bonzodog01
    Bonzodog01
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    See, I think on the console, this change alone will make things hard enough. I see 531 players struggling even now with mobs in the DLC and gold zones, especially when they are getting attacked by more than one at a time.

    Console players don't seem to have the rotation thing down, most are simply console casuals who know nothing about builds or rotations or min/maxing and very few care. Hell, Xbox One EU only saw its first vMoL completion 3 or so weeks ago, and its been done once more since then.
    Xbox One - EU - EP/DC
    Trying and failing to hold the walls of his Templar house up since 2015
  • Rykmaar
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    olsborg wrote: »
    Mainly due to champion points, everything apart from world bosses (wich can be soloed if youre careful) is way to easy, I got mostly bored of slaughtering everything in 1 rotation on my nightblade. I ran around in bangokarai on the 300 cp test character, can only imagine it gets worse on my capped EU character.

    Please do something about this @ZOS_RichLambert

    The only difficult content in this game are hard mode trials. Because of the lack of progression in both PvE and PvP, I'm convinced that ZoS really wants this game to be largely social, built around a cash shop, with some stuff to do. That really makes me sad because TES is my favorite IP and I'm afraid they're ruining what this game could be.

    If they want us to farm zones for gear, the bosses/elites we farm have to be difficult. No question about that.

    Everyone is going to be golded out in the sets they want in two weeks and have nothing to do besides gather.
  • ADarklore
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    Rykmaar wrote: »
    olsborg wrote: »
    Mainly due to champion points, everything apart from world bosses (wich can be soloed if youre careful) is way to easy, I got mostly bored of slaughtering everything in 1 rotation on my nightblade. I ran around in bangokarai on the 300 cp test character, can only imagine it gets worse on my capped EU character.

    Please do something about this @ZOS_RichLambert

    The only difficult content in this game are hard mode trials. Because of the lack of progression in both PvE and PvP, I'm convinced that ZoS really wants this game to be largely social, built around a cash shop, with some stuff to do. That really makes me sad because TES is my favorite IP and I'm afraid they're ruining what this game could be.

    If they want us to farm zones for gear, the bosses/elites we farm have to be difficult. No question about that.

    Everyone is going to be golded out in the sets they want in two weeks and have nothing to do besides gather.

    This is exactly why I stopped playing... right now CP is the ONLY thing that is advancing my character, and that is not enough to keep me playing. As other MMOs offer advancing 'levels' every few months, some people say they hate 'gear grind' but at least it's something to DO to advance your character. Right now, after hundreds upon hundreds of hours questing... I'm exhausted from questing. I don't do PvP (hate it) nor do I do dungeons (I don't like revolving my gaming around other people), so the ONLY thing for me is questing... at least with a gear grind, it would give me something to work towards WHILE questing. Right now, I'm working towards NOTHING... other than advancing CP, but at CP cap, even raising it offers little because of diminished returns. So until they raise the level above CP160, I cannot see returning to the game.

    As for the OP stating it's too easy, the entire One Tamriel was geared towards NEW players, not existing players... Matt Firor stated as much. Sure it's easy with high CP, but players new to the game and just learning mechanics along with having no CP, things will NOT be easy for them.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Strider_Roshin
    Strider_Roshin
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    Bonzodog01 wrote: »
    See, I think on the console, this change alone will make things hard enough. I see 531 players struggling even now with mobs in the DLC and gold zones, especially when they are getting attacked by more than one at a time.

    Console players don't seem to have the rotation thing down, most are simply console casuals who know nothing about builds or rotations or min/maxing and very few care. Hell, Xbox One EU only saw its first vMoL completion 3 or so weeks ago, and its been done once more since then.

    Well keep in mind that PC gets content way ahead of console. For instance, when Maw was released on PTS; trial guilds were continuously trying to beat it, and were unsuccessful. And even after it was released on PC, console still had to wait 2-3 weeks before they got it. Another words, on average PC gets a 2 month head start. Also have you played on console? There are tons of excellent players. Heck the top players for VMSA hover around 580k, and the blood spawn times I see in trial guilds are around 35 seconds.
  • jcaceresw
    jcaceresw
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    Worldbosses are so OP that they can oneshot me upon seeing me. Yeah, really. I am using gold gear and have around 3k dps and still die a lot if I try to solo them.
  • cjthibs
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    jcaceresw wrote: »
    Worldbosses are so OP that they can oneshot me upon seeing me. Yeah, really. I am using gold gear and have around 3k dps and still die a lot if I try to solo them.

    You're not supposed to be able to solo them...
  • Shadesofkin
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    jcaceresw wrote: »
    Worldbosses are so OP that they can oneshot me upon seeing me. Yeah, really. I am using gold gear and have around 3k dps and still die a lot if I try to solo them.

    plenty of them remain soloable if you're using a set up for it, but yes they are rough.

    I doubt we'll see everyone in golded out gear, most everythiing (including jewelry) drops green on overland, and I expect we'll see the prices of improvement tempers of all sorts go up drastically
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • olsborg
    olsborg
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    I soloed the dryad boss in bangokarai on a cp300 testchar, without any trouble at all.

    PC EU
    PvP only
  • Kiiiddd
    Kiiiddd
    The monster's just need some more difference in difficulty between zone's. Right now on live everything is Soo easy. So when a player gets into group content the difference in difficulty for them is staggering and scares alot of them. And most players are wanting dungeons to be more difficult but the Dev's can't because of the difficulty difference.

    Open world PvE is Soo ridiculously easy that it breeds bad player's. The game doesn't challenge anyone so new players don't bother learning about the game mechanics at all. I have met a VR16 before that didn't have a back bar Weapon even equipped because "He didn't need it" according to him. Some players don't are so bad that when you try to help them because their build is SOOO bad you get called a elitist ass and they almost demand to be carried because everything in the openworld PvE is almost handed to you it is Soo easy.

    This doesn't call for a blanket buff on everything but something should happen for the health of the game. Maybe make later areas harder or make optional objectives harder. So leave the main zone quests easy but if a player strays from the main quest areas the content gets harder. But stuff like delves or world bosses should almost be blanket buffed across the board. Another option would be to put a difficulty mode into the open world PvE. So have a Battle Spirit like debuff that can Nerf your damage/resistances and have it on a difficulty option in the settings. But have it only active in the open world PvE and have it automatically disable when you go into a dungeon or delve or something like that. Then you can have players asking the question if other player's play on hard mode and have it like a pissing contest of sorts.
  • Trublz
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    I can make a brand new character and still solo the mobs in the scaled zone.
    I agree it needs upgrading
    CP531 Air-eez Redguard DK DPS
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    CP531 SomethinFishy Khajit NB DPS
    CP531 Heracl-eez Orc Sorc DPS
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    CP531 Herm-eez Breton Temp DPS
  • Adernath
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    Indeed, I currently walz through the content and kill everything in 1 rotation on my alts. It feels like watching some sort of movie.

    On the other hand, the old vet areas were just a pain, not because the mobs were tough, but because there were simply too many of them, and they were often respawning quite fast.

    So I'd prefer to make the mobs a bit more tougher (but not too tough, otherwise its just a chore). The world bosses are IMO fine. - my 2 cents
  • olsborg
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    I liked the way IC mobs and groups of mobs worked before they nerfed all the mobs there making them as easy as the rest of zone-pve.
    Im not simply talking about the need to buff dmg or survivability of the mobs you fight, but there needs to be more reactive combat like there sometimes is when a marksman snipes you in ic and you take like 15k dmg if you dont stop him. Things like this for combat would help making it more exciting and worthwhile. IMO.

    PC EU
    PvP only
  • Tannus15
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    Zone PVE content is literally the easiest content in the game, by design.

    It's all intended to be fun, interesting stories and pretty locations and easy content for the super casuals.
    A LOT of people don't ever do dungeons. I'm not talking vet, i'm talking ANY DUNGEONS AT ALL.
    A LOT of people can't solo the "group" encounter on live in public dungeons.

    You are not the target audience. Chances are that most people who would play the PTS are not the target audience.

    If you want to try it at target audience level then go no cp, random, non-set gear, 3 heavy, 2 light, 2 medium, all a few levels under your current level. No skill weaving and mostly relying on heavy attack and light attack for damage.
  • phairdon
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    With CP, world bosses are a breeze. Soloed three this morning in Rivenspire on my level 29 character. What I'm planning on doing with my next new character, is to go through the zones without the aid of CP and see how much difference it makes.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • ArtOfShred
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    I feel like the problem really lies in the entire design of the CP system.

    They seem to intend to design mobs to be a reasonable challenge to new players who won't have purple/gold gear, and also have no CP. But another player with 561 CP and good gear just mows everything down nearly effortlessly. At its core its just a poor system, it makes the game trivially easy for experienced players to the point where nothing even offers a challenge outside endgame content. Yet Vet Trials (and dungeons to some extent) actually provide a challenge and are extremely difficult on low CP characters. VMA is difficult for average and even good players at max CP, and at low CP is an adventure in a silly level of challenge.

    It's just a damn shame. I really love everything ESO has done but some of the systems are really driving the level of immersion and value of the gameworld down. The champion power curve is too strong, and the difficulty disconnect between endgame content and everything else is silly. It's driving me away from the game at this point, as I feel the only meaningful interaction I can find is in Vet Dungeons & Trials and PVP. I don't think the overland zones should be at a crazy difficulty level or anything, but as it stands now I literally have to try to die.

    Of course the option to just dump your CP to try to increase your enjoyment of the game is there, but that feels a bit artificial. Its silly to feel the need to limit yourself because the game is too easy.

    At this point I doubt we'll see a revamp of the CP system, just like we haven't seen a revamp of the VMA drop system, these issues as well as difficulty balance would have been addressed more promptly if they were any concern. Of course I could be wrong, and I hope I am considering the time I've invested in the game. But I'm not holding my breath.
  • Doctordarkspawn
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    CP scaling is a problem. I agree with that point.

    At the end of the day, any well built, reasonable DPS build can chew through half the PVE zones baring worldbosses in one tamriel. Can the worldbosses now be solo'd? Yes. It takes longer though. And the comparison of a 300 CP test char....well that's still a 300 CP char.

    People dont understand that a dude at max level has inherent advantages such as the perks of that level and greater access to the abilities. You cannot ballance for the endgame, at the cost of any sort of progression, or you screw up royal. What One Tamriel is attempting to do, is make the experience more consistant. And it's going to do that.

    I sat there with the build I have on live and took like 30 minutes to chew through one worldboss. My main is in full bore endgame gear and is at the 500 CP range. I earned that ease of play. Through hours, and hours, and hours of play. You put the work in, you get the benefites.

    This update was ment to try and retool the game in order to make the CP breakage less an issue. It is -less- an issue. I doubt it will ever be 100% fixed but I see this as a big step forward in the right direction.
    Edited by Doctordarkspawn on September 9, 2016 1:00AM
  • Tannus15
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    ArtOfShred wrote: »
    Of course the option to just dump your CP to try to increase your enjoyment of the game is there, but that feels a bit artificial. Its silly to feel the need to limit yourself because the game is too easy.
    .

    Wow. So, you think a system is broken because it makes the game too easy when levelling alts, even though it's optional to use.

    I don't understand what you're expecting here. Get rid of CP's for all characters under level 50 to retain balance, which you could do yourself, but that would be silly so you don't?
  • acw37162
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    I've been wondering around in test soloing world bosses and I disagree quite a few of them are a pain the ass again.

    A couple hit exceptional hard have tons of health and chew through resources pretty well
  • Osteos
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    Its interesting the assumptions that people on these forums make. I have a level 18 magicka DK I'm slowly leveling. I haven't spent any of her champion points, I wear armor that I pick up while questing, a nice mix so I level them all up. I am experienced and have done the quests more then once so I know what to expect but even so, pve content is just easy, way easier then it was at early release.

    There has to be some balance. In a related thread several people have posted that the new "vet" dungeons are too easy to really be considered vet. People are arguing that they need to be easy for new players. Well if questing is easy for new players, normal dungeons are easy for new players and new non dlc vet dungeons need to be easy for new players then what does that leave experienced players. 4 dungeons, Trials, vDSA, vMSA and pvp? I am not into trials or Maelstrom so that leaves me 4 dungeons, dsa and pvp :/ That isn't enough. The new vet dungeons don't need to be dlc level hard but they need to be harder then they currently are. One Tamriel questing should be doable for new players but it should still have challenges.
    DAGGERFALL COVENANT
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  • olsborg
    olsborg
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    Osteos wrote: »
    Its interesting the assumptions that people on these forums make. I have a level 18 magicka DK I'm slowly leveling. I haven't spent any of her champion points, I wear armor that I pick up while questing, a nice mix so I level them all up. I am experienced and have done the quests more then once so I know what to expect but even so, pve content is just easy, way easier then it was at early release.

    There has to be some balance. In a related thread several people have posted that the new "vet" dungeons are too easy to really be considered vet. People are arguing that they need to be easy for new players. Well if questing is easy for new players, normal dungeons are easy for new players and new non dlc vet dungeons need to be easy for new players then what does that leave experienced players. 4 dungeons, Trials, vDSA, vMSA and pvp? I am not into trials or Maelstrom so that leaves me 4 dungeons, dsa and pvp :/ That isn't enough. The new vet dungeons don't need to be dlc level hard but they need to be harder then they currently are. One Tamriel questing should be doable for new players but it should still have challenges.

    Hear hear! @ZOS_GinaBruno @ZOS_RichLambert

    PC EU
    PvP only
  • LaiTash
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    ADarklore wrote: »
    As for the OP stating it's too easy, the entire One Tamriel was geared towards NEW players, not existing players... Matt Firor stated as much. Sure it's easy with high CP, but players new to the game and just learning mechanics along with having no CP, things will NOT be easy for them.

    I'm a new player (returning from '14, but i did not get very far back then and have forgotten everything) i can confirm that the game is tooooo easy as it is. I try to do quest that overlevel me by 5-10 levels to have some sort of a challenge, but when one tamriel is out, i'm afraid this will no longer work. I just hope ZoS will increase the difficulty eventually.

  • LaiTash
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    Oh and after all, if someone finds the content too hard (i'd like to see that person yet), he/she can always party with someone. This is how MMOs used to work in former times, why don't any of nowdays MMO developers see that it's what made the genre so popular in the first place?
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