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Undaunted Set Infernal Gaurdian Needs Rework

Mulcibur
Mulcibur
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@ZOS_GinaBruno @ZOS_JessicaFolsom

This set needs rework because I cannot believe that what the set does is intended.

b0c6311b7cd8181c7a0f4652c109b1.png


I tested the set in Imperial City and it was chaos. Casting a damage shield while just walking around would agro mobs I was nowhere near. Then while fighting these mobs and casting healing ward, it caused mobs I couldn't even see to agro. The mortars go all over the place - behind walls and they target mobs which are meters away. I even managed to hit a DC with some mortars without knowing he was in the district and he was behind a wall meters away. It should not target non-agro targets.

Another problem is that it doesn't seem to hit the person it was targeting but rather the ground around them meaning that if they move slightly, they take no damage. If this set is going to be in any way viable, it needs to actually hit the target. Remove the aoe aspect of it and just have it hit a single target. Preferably a target that isn't behind a wall.

1 mortar that deals the 5k damage instead of 3 mortars, make it a single target and remove the nonsense of targeting the further person away and targeting non agro targets. Please, this is the first 2 piece that seemed viable for a mag sorc in PVP. A lot of us were excited to finally see something for mag sorc and this is just disappointing.
Edited by Mulcibur on September 8, 2016 10:04AM
  • altemriel
    altemriel
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    wow
  • hrothbern
    hrothbern
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    Did you also test what happens if you duel ?

    Does it hit the spectators ?
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Mulcibur
    Mulcibur
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    hrothbern wrote: »
    Did you also test what happens if you duel ?

    Does it hit the spectators ?

    I will test that out. Would be interesting to see.
  • hrothbern
    hrothbern
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    From what you tell @Mulcibur

    It is more a "collateral damage" set than a guardian ;)
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Curragraigue
    Curragraigue
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    Tank AoE taunt found :D
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • stevepdodson_ESO888
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    i guess this set was probably meant to be for Tanks in a group dungeon situation...but sadly not thought through properly
  • Mulcibur
    Mulcibur
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    i guess this set was probably meant to be for Tanks in a group dungeon situation...but sadly not thought through properly

    You'll be pulling bosses from the next room with this
  • bebynnag
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    hrothbern wrote: »
    Did you also test what happens if you duel ?

    Does it hit the spectators ?

    why does the term friendly fire spring to mind?
  • hrothbern
    hrothbern
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    hrothbern wrote: »
    Did you also test what happens if you duel ?

    Does it hit the spectators ?

    why does the term friendly fire spring to mind?

    Jep

    Artillery fire has a long standing reputation to hit everything and nothing in wide area's
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Mulcibur
    Mulcibur
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    You know where you sometimes cast a ward just before you die but it didn't go off in time and then when you re-spawn it casts the ward. I re-spawned away from mobs after dying and the ward cast automatically and then I had 2 groups of mobs on me.
  • Mulcibur
    Mulcibur
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    Mulcibur wrote: »
    hrothbern wrote: »
    Did you also test what happens if you duel ?

    Does it hit the spectators ?

    I will test that out. Would be interesting to see.

    Tested it. All the mortars target the person you're dueling unless there are mobs in the duel area. All the mortars target that person which makes for some nice dmg.
    Edited by Mulcibur on September 8, 2016 10:43AM
  • Silver_Strider
    Silver_Strider
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    This set is highly impractical but outright hilarious. I had a DK healer friend that wanted to try it out, reasoned that since he's spamming Igneous Shield for the major mending anyway it would be a decent way to do damage between heals, so we went to vSpindle 1 to try it out.

    The 1st pull resulted in every enemy between the entrance to the spider miniboss getting aggro'd as the mortars went flying every which way. We got thru the pull well enough but he immediately took it off after that chaos and put on Sentinal of Rhukaz (or whatever the dwemer spider that returns stamina set is called) saying "Never again" :D
    Argonian forever
  • redspecter23
    redspecter23
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    This set is highly impractical but outright hilarious. I had a DK healer friend that wanted to try it out, reasoned that since he's spamming Igneous Shield for the major mending anyway it would be a decent way to do damage between heals, so we went to vSpindle 1 to try it out.

    The 1st pull resulted in every enemy between the entrance to the spider miniboss getting aggro'd as the mortars went flying every which way. We got thru the pull well enough but he immediately took it off after that chaos and put on Sentinal of Rhukaz (or whatever the dwemer spider that returns stamina set is called) saying "Never again" :D

    Hmm, I'll have to dig out my blazing shield tank and try this out. Sounds like fun!
  • Cinbri
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    Ye it have wonderfull mechanic not to shoot at furthest pulled enemy as tooltip says but at most far away enemy at all..
    Edited by Cinbri on September 8, 2016 11:59AM
  • LMar
    LMar
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    I also used it in Craglorn and it kept pulling mobs that were not aggroed and kept having more and more mobs coming to fight me, instead of it targeting the ones that were attacking me near me. Overall I like this set quite a bit, but perhaps it needs its range lowered to the actual enemies you pulled already. In duels it works alright since the only enemy around is your duelling opponent. I didn't duel near groups of mobs however
    "If a stick of fish is a fish stick, it will stick like other fish sticks stick"
    "Taller races now sit in chairs correctly"
  • Dracane
    Dracane
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    Simple solution, make it target the NEAREST target ! Not the one that's farthest away. This is such a ridiculous concept in itself :neutral: and it must target the target, not the ground
    Edited by Dracane on September 8, 2016 11:50AM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Ahzek
    Ahzek
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    Cinbri wrote: »
    Ye it have wonderfull mechanic not to shoot at closest enemy as tooltip says but at most far away enemy..

    Furthest = most far away
    Jo'Khaljor
  • Cinbri
    Cinbri
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    Ahzek wrote: »
    Cinbri wrote: »
    Ye it have wonderfull mechanic not to shoot at closest enemy as tooltip says but at most far away enemy..

    Furthest = most far away
    Ye, I changed it to be more clear. Imagine duel tournament in Cyro with this set :dizzy:
    Edited by Cinbri on September 8, 2016 12:02PM
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    What's the maximum range? 28/36m? Or will I target players in Blackboot when I cast a shield in Dragonclaw^^
    Also your post sounds as if it doesn't require los. Does this mean you can stand outside a keep spamming shields to kill people inside?
  • Mulcibur
    Mulcibur
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    What's the maximum range? 28/36m? Or will I target players in Blackboot when I cast a shield in Dragonclaw^^
    Also your post sounds as if it doesn't require los. Does this mean you can stand outside a keep spamming shields to kill people inside?

    I'm not sure what the maximum range is, I will test it out. I'll also test spamming it outside a keep while enemies are on the other side of the wall. Could be interesting. Will let you know the results.

    Someone mentioned having a ton of sorcs on a keep wall spamming shields it would make for an awesome defense.
    Edited by Mulcibur on September 8, 2016 12:31PM
  • Cinbri
    Cinbri
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    What's the maximum range? 28/36m? Or will I target players in Blackboot when I cast a shield in Dragonclaw^^
    Also your post sounds as if it doesn't require los. Does this mean you can stand outside a keep spamming shields to kill people inside?

    ~20- 25m. And it completely ignore LoS:
    https://www.youtube.com/watch?v=fVaUZjklVdM
    Edited by Cinbri on September 8, 2016 12:47PM
  • Mulcibur
    Mulcibur
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    @ZOS_GinaBruno @ZOS_JessicaFolsom

    Can you guys confirm whether the above will be seen as exploiting if it goes live?
  • bebynnag
    bebynnag
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    WHAT IF...

    set IS working as intended.... tanks now have an AOE taunt!
    Edited by bebynnag on September 8, 2016 1:00PM
  • Makkir
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    i assumed this set, from a pvp perspective, was more of an open world set...I wouldnt have thought to use it in IC...
  • Mulcibur
    Mulcibur
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    WHAT IF...

    set IS working as intended.... tanks now have an AOE taunt!

    As mentioned previously, it pulls mobs from other rooms and possibly bosses too depending on distance.
  • kojou
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    So basically it is a grinding set... Go to a densely populated area cast shields every 6 seconds as you work through the area and AoE everything that comes to you. Got it.

    I can imagine this set is problematic in dungeons and trials, but if you are running a group in IC I can imagine it actually being useful.

    If I could have my preference I would rather it was a cast on self (like Proxi-det) then it would be much more useful.
    Playing since beta...
  • Mulcibur
    Mulcibur
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    Makkir wrote: »
    i assumed this set, from a pvp perspective, was more of an open world set...I wouldnt have thought to use it in IC...

    Open world was okay with the exception of pulling mudcrabs while fighting someone and almost never getting the mortars on the person I was fighting.
  • hrothbern
    hrothbern
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    Cinbri wrote: »
    What's the maximum range? 28/36m? Or will I target players in Blackboot when I cast a shield in Dragonclaw^^
    Also your post sounds as if it doesn't require los. Does this mean you can stand outside a keep spamming shields to kill people inside?

    ~20- 25m. And it completely ignore LoS:
    https://www.youtube.com/watch?v=fVaUZjklVdM

    Jep :)
    It does exactly what mortar fire should do !!!
    It is light weight artillery for indirect fire:
    By definition there is no LoS: "Indirect fire is aiming and firing a projectile without relying on a direct line of sight between the gun and its target, as in the case of direct fire".

    And although I am happy to hear it can be used in duelling...
    I think we should not change this set towards a single target hit: It is not a "smart or aimed projectile".

    And yessssss...... this is a great set for Tanks that use shields

    It even procs Siphoning Attacks
    (I got procs... but so far it appears to be on the first hit only)

    The 3 mortars are also in that sense smart, that if you kill your original target with the first mortar(s) it will redirect the other mortar(s) to another enemy.
    (so far I saw that only happening to another enemy already fighting in melee range)

    EDIT:

    BTW I wonder if our Guardian can spot enemies in stealth !!!
    That would be awesome
    Travelling through Cyro... now and then casting your shield and spotting stealthed enemies >:)

    Edited by hrothbern on September 8, 2016 1:20PM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Joy_Division
    Joy_Division
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    Cool. Now can we put the door back on resource towers since we can murder the towerfarmers from outside the walls :smiley:
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    hrothbern wrote: »
    BTW I wonder if our Guardian can spot enemies in stealth !!!
    That would be awesome
    Travelling through Cyro... now and then casting your shield and spotting stealthed enemies >:)
    Or the other way round: Hide somewhere and troll people by casting harness.
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