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Testing 2H Ultimate in PTS duels and some suggestions for change

susmitds
susmitds
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I have been testing the 2H Ultimate, Berserker Strike and its morphs in PTS.

Here are the results -

Stats
Weapon Damage : 4301
Stamina : 33912
CP : 561 (100 in mighty, 70 in precise strikes)
Mundus : Shadow
Tooltip : 16346 damage

Test 1: *3237* blocked
Test 2: 13390 critical
Test 3: 7969 normal
Test 4: 2167+6001 against shield
Test 5: 9178 empowered normal
Test 6: 17689 empowered critical
Test 7: 11657 empowered critical
Test 8: 9345 empowered normal
Test 9: 9987 empowered critical
Test 10: *3978* empowered blocked

I tried the move a total of 50 times, those are 10 randomly picked from the 50.

Average normal hit - 7500 (approx)
Average critical hit - 12500 (approx)
Average blocked hit - 3300 (approx)


Now, my stats are not that great and it is possible to get 20k and more tooltip for the hit. Due to the fact the ultimate ignores mitigation allows it to hit very close to the original tooltip with a normal hit, or half of the tooltip with Battle Spirit. However, it is close range and dodgeable as well quite easy blocked.

Advantages without morphs:
  • Very strong burst, in fact over 12% stronger than Incapacitating Strike without even considering the fact that it ignores resistance and also at least 40% stronger than Dawnbreaker's initial hit without considering the fact that it ignores resistance.
  • Quite fast animation and hence can be a bit hard to realize.
  • Ignores resistance.
  • Steals enemy resistance.
  • Not very extensive.

Disadvantages
  • Easily dodged and susceptible to Major Evasion.
  • Hits like wet noodle against block.
  • Not AoE like Dawnbreaker and no DoT.
  • No CC attached.

Unlike my previous posts, after testing it, it does not feel as broken as I first assumed.
In my opinion, till this point it's still not OP.

However, it's the morphs that makes it broken.
Berserker Rage gives you free CC immunity to both hard and soft CC for 8 secs.
Onslaught returns the entire ultimate cost, if it kills an enemy.

These morphs tilt the swing way too far. My stats used are pretty low as mentioned before as it is possible to attain 6k+ weapon damage and 40k+ stamina resulting in crazy damage, even reaching one-shot capabilities in certain conditions.

How it can be balanced (some small change suggestions)

Berserker Rage: The tooltip damage of the morph gets decreased by 30%. But the ultimate can hit for upto 100% more as the user's health goes down. If used successfully when under 50% health, gain immunity to CC, snare, immobilization and disabling effects for 8 secs.
Explanation: This morph will give a risk and reward sense to skill. It will generally hit lesser harder than the unmorphed skill but if the user is under around 30% health (basically execution range), the ultimate will start hitting harder than the original skill. If it successfully connects, it will also give CC immunity. This will allow the skill to be used in a defensive-offensive nature at a huge risk of missing and/or getting killed in a single hit and also losing 150+ ultimate which could have used for purely. If it hits, it will give the user a chance for a comeback from very bad positions, but it fails it nearly guarantees the user's loss.

Onslaught: If this skill kills an enemy, 50% of the ultimate cost is immediately refunded and Major Heroism is gained, giving 18 ultimate in 8 seconds.
Explanation: This one is simple. Instead of returning the entire ultimate cost as it does not, it will return 75 ultimate and 18 more ultimate over a span of time. Far more balanced than random spamming.

Of course, unless the patch goes live, the true power of the ultimate can't be judged. Often many seemingly powerful things on paper can turn out weak in real use, which will be tested after the patch goes live. But, something things like refundability of the cost of a powerful skill lies too close to crossing the dangerous line of balance. Which is why I placed my suggestions here.

@ZOS_GinaBruno , @ZOS_KaiSchober , @ZOS_RichLambert , @Wrobel , @ZOS_BrianWheeler , @ZOS_Finn
  • Jar_Ek
    Jar_Ek
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    Isn't part of the issue just how cheap the ultimate is though? In your tests did it feel too cheap for the impact?
  • Strider_Roshin
    Strider_Roshin
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    The thing is, it's not that cheap considering the fact that it's not a guarantee hit, and it's a single target ultimate. The cost is appreciate, but I do think it's too powerful. If/when they nerf it, I hope they adjust the cost appropriately unlike what they did with ambush.
  • blabafat
    blabafat
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    Major heroism for stamina?

    Ehh
    Fire Cloak - VR12 DK - Nord - EP
    Ámeer - VR15 Templar - Imperial - AD
    The Mágician - VR16 Templar - Imperial DC
    Magíc - VR16 DK - Dark Elf - DC
    Àmeer - VR16 Templar - High Elf - DC
    ámeer - VR16 Templar - High Elf - AD
    Æ ámeer - VR16 Templar - High Elf - EP
    Ameer Flow - Level 34 Nightblade - High Elf - EP


    Youtube:
    https://youtube.com/channel/UCFNmXCgmTVo-T-p1BIVLxbQ
  • EnOeZ
    EnOeZ
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    Meanwhile with a standard paladin templar ability called Radiant Destruction, you can spam an undodgeable, 40m range oh my almighty beam... for just over 34K damage per cast.

    Comparing this Ultimate to Radiant, I say, plz buff Weapon Ults.
  • Lexxypwns
    Lexxypwns
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    EnOeZ wrote: »
    Meanwhile with a standard paladin templar ability called Radiant Destruction, you can spam an undodgeable, 40m range oh my almighty beam... for just over 34K damage per cast.

    Comparing this Ultimate to Radiant, I say, plz buff Weapon Ults.

    If you're taking that much damage from RD you're running a trash build tho
  • susmitds
    susmitds
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    blabafat wrote: »
    Major heroism for stamina?

    Ehh

    18 ulti in 8 seconds. Better than Insta 150 ultimate?


    And BTW stamina already has it from Ritual passives, which all stamina builds have.
    Edited by susmitds on September 7, 2016 8:46PM
  • Minno
    Minno
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    EnOeZ wrote: »
    Meanwhile with a standard paladin templar ability called Radiant Destruction, you can spam an undodgeable, 40m range oh my almighty beam... for just over 34K damage per cast.

    Comparing this Ultimate to Radiant, I say, plz buff Weapon Ults.

    34k at 1% health or 100%?

    Shields+ blocking should be this ultimates counter. I would say it needs a longer animation for better response on visuals.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Strider_Roshin
    Strider_Roshin
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    EnOeZ wrote: »
    Meanwhile with a standard paladin templar ability called Radiant Destruction, you can spam an undodgeable, 40m range oh my almighty beam... for just over 34K damage per cast.

    Comparing this Ultimate to Radiant, I say, plz buff Weapon Ults.

    Well crap. He does make a good point.
  • acw37162
    acw37162
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    I would prefer it not having execute ability.

    And while I don't run 2H or currently plan to I like the ultimate refund the way it is. If you are skilled and disciplined with target slection you can take out multiple targets provided they don't block or dodge.

    A better balancing mechanic would be to severely diminish its damage against blocking opponents or bebuff your ultimate gen if you don't kill the target.

    If you fail to kill the target you get minor cowardice for 8 - 12 seconds or major if it balance better.
    Edited by acw37162 on September 8, 2016 1:18AM
  • susmitds
    susmitds
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    acw37162 wrote: »
    I would prefer it not having execute ability.

    And while I don't run 2H or currently plan to I like the ultimate refund the way it is. If you are skilled and disciplined with target slection you can take out multiple targets provided they don't block or dodge.

    A better balancing mechanic would be to severely diminish its damage against blocking opponents or bebuff your ultimate gen if you don't kill the target.

    If you fail to kill the target you get minor cowardice for 8 - 12 seconds or major if it balance better.

    In my tests as shown, damage against blocking targets as significantly low.
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