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How to counter DK's Talons

Amorpho
Amorpho
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I am sick and tired of being rooted. On a Stam build I can roll-dodge out of the root and attack again, but as a Magicka build it is absolutely frustrating to go against Mag DKs . When I am on my Mag Templar I simply cleanse and heal all the time, waiting for the root to expire, but it often gets re-casted and I don't have enough burst to quickly finish off my opponent. Any suggestions?
The Gaming Rev
YouTube channel - https://youtube.com/c/TheGamingRev

Characters

PVE
Magicka Sorcerer, Altmer - Master Crafter
Magicka Templar, Altmer
Magicka Nightblade, Breton
Stamina Nightblade, Khajiit

PVP
Magicka Sorcerer, Altmer
Magicka Templar, Altmer
Stamina Templar, Orsimer
Stamina Dragonknight, Dunmer
Stamina Warden, Orsimer

Aldmeri Dominion - 1700+ CP

XboxOne EU
  • Sharee
    Sharee
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    Amorpho wrote: »
    I am sick and tired of being rooted.

    You can easily outheal all his damage. How do you think he feels about that?

  • Amorpho
    Amorpho
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    Sharee wrote: »
    Amorpho wrote: »
    I am sick and tired of being rooted.

    You can easily outheal all his damage. How do you think he feels about that?

    Lol, hadn't thought of that. Problem is that both him and I will have very high regen, so the fight can go on for ages until few of his mates come along and gank me big time... I guess my only hope would be to wait till the root is over, stun, meteor and radiant destruction, although they often survive it.
    The Gaming Rev
    YouTube channel - https://youtube.com/c/TheGamingRev

    Characters

    PVE
    Magicka Sorcerer, Altmer - Master Crafter
    Magicka Templar, Altmer
    Magicka Nightblade, Breton
    Stamina Nightblade, Khajiit

    PVP
    Magicka Sorcerer, Altmer
    Magicka Templar, Altmer
    Stamina Templar, Orsimer
    Stamina Dragonknight, Dunmer
    Stamina Warden, Orsimer

    Aldmeri Dominion - 1700+ CP

    XboxOne EU
  • RAGUNAnoOne
    RAGUNAnoOne
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    Mist form that's it for magicka not worth the cost plus gapclosers surpass that immunity. perhaps the magic cost increase poison will help.
    PS4 NA
    Argonian Master Race

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • Amorpho
    Amorpho
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    Mist form that's it for magicka not worth the cost plus gapclosers surpass that immunity. perhaps the magic cost increase poison will help.

    I'm sorry, can you explain that better? If I Mist-form I get released from the talons? I didn't know!!! As far as gap-closer, you need to be able to aim at the target. But they would usually move to your sides or behind you after they cast talons...
    The Gaming Rev
    YouTube channel - https://youtube.com/c/TheGamingRev

    Characters

    PVE
    Magicka Sorcerer, Altmer - Master Crafter
    Magicka Templar, Altmer
    Magicka Nightblade, Breton
    Stamina Nightblade, Khajiit

    PVP
    Magicka Sorcerer, Altmer
    Magicka Templar, Altmer
    Stamina Templar, Orsimer
    Stamina Dragonknight, Dunmer
    Stamina Warden, Orsimer

    Aldmeri Dominion - 1700+ CP

    XboxOne EU
  • Berenhir
    Berenhir
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    Mist form makes you immune to all snares and roots in the game. So yes, casting mist form is the counter to being rooted by talons. However, this ability is broken as far as escaping from someone with a gap closer is concerned. While the gap closer is casted, you are snared even in mist form.
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • Brrrofski
    Brrrofski
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    Your purify gets rid of it.

    Talons cost a lot more than purify
  • DKsUnite
    DKsUnite
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    this feels like a post that should of been done bout 2 years ago xD purify becuse talons costs roughly 3k+ magicka while purify costs like 1.5k~ (no clue on the actual number but i think its something like that)
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • PrinceFabious
    PrinceFabious
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    As a magicka build you can either roll dodge(use trifood for stam), cleanse, or JUST STAY ROOTED! You can still hit mdks while rooted lol. Lot of people forget that
  • MalakithAlamahdi
    MalakithAlamahdi
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    As a magicka build you can either roll dodge(use trifood for stam), cleanse, or JUST STAY ROOTED! You can still hit mdks while rooted lol. Lot of people forget that

    True, but jabs oftenly won't aim when you're rooted.
  • Didaco
    Didaco
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    As a magicka build you can either roll dodge(use trifood for stam), cleanse, or JUST STAY ROOTED! You can still hit mdks while rooted lol. Lot of people forget that

    True, but jabs oftenly won't aim when you're rooted.

    If I'm not wrong, heavy attacks should turn you toward your enemy.

    Btw, doesn't jumping work anymore?
  • sirrmattus
    sirrmattus
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    Stay rooted, so i can flame lash that ass to oblivion.
    Ebonheart Pact - North American Server
    - THE MORALES -
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    shuffle, dodge roll, jumping apparently. Yea tried rooting some one and they just keeped jumping and my talons was not rooting.
    Edited by Forestd16b14_ESO on September 6, 2016 5:50AM
  • Armitas
    Armitas
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    Just fight in the root. Or use forward momentum. If you can't turn charge a heavy attack and it will turn you. Talons is one of the most expensive abilities a dk has. With mDK if they have high damage their sustain will suck. Pop forward momentum and have him waste magicka applying roots that won't hold you.
    Edited by Armitas on September 6, 2016 10:34AM
    Retired.
    Nord mDK
  • Sharee
    Sharee
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    Armitas wrote: »
    Just fight in the root. Or use forward momentum. If you can't turn charge a heavy attack and it will turn you. Talons is one of the most expensive abilities a dk has. With mDK if they have high damage their sustain will suck. Pop forward momentum and have him waste magicka applying roots that won't hold you.

    I never noticed. Does it also work when the enemy is behind you? I'll have to try this out.
  • Ashamray
    Ashamray
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    Sharee wrote: »
    Armitas wrote: »
    Just fight in the root. Or use forward momentum. If you can't turn charge a heavy attack and it will turn you. Talons is one of the most expensive abilities a dk has. With mDK if they have high damage their sustain will suck. Pop forward momentum and have him waste magicka applying roots that won't hold you.

    I never noticed. Does it also work when the enemy is behind you? I'll have to try this out.

    It works but it's useless. Dk will step and make you charge attack again. Also u CAN turn your jabbyjab when u are in the 1st view but it 's madness.
    Boadrig, EU PC

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    Imperial City frequenter
    Imperial City feedback and suggestions
  • DKsUnite
    DKsUnite
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    Sharee wrote: »
    Armitas wrote: »
    Just fight in the root. Or use forward momentum. If you can't turn charge a heavy attack and it will turn you. Talons is one of the most expensive abilities a dk has. With mDK if they have high damage their sustain will suck. Pop forward momentum and have him waste magicka applying roots that won't hold you.

    I never noticed. Does it also work when the enemy is behind you? I'll have to try this out.

    yeh it does work but you will just be spinning in circles lol
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • Joy_Division
    Joy_Division
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    Just stay in them and don't waste your stam if you don't have to. Its just a DoT and a taloning DK 99% of the time isn't going to do very much damage
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Waffennacht
    Waffennacht
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    Berenhir wrote: »
    Mist form makes you immune to all snares and roots in the game. So yes, casting mist form is the counter to being rooted by talons. However, this ability is broken as far as escaping from someone with a gap closer is concerned. While the gap closer is casted, you are snared even in mist form.

    Not a bug, gap closers supersede any immunity. It was brought on a while ago. Kinda a streak nerf, you know, so NBs can get us.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • AverageJo3Gam3r
    AverageJo3Gam3r
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    Between two well skilled mDK and magplar players, the fight will last a long time. Neither of you have speed to create distance, and dark flare, your main ability to debuff healing is hard countered by two mDK skills (wings, deep breath to interrupt it). A good mDK will stay on top of you and interrupt any RDs, and use movement and talons to avoid you getting good sweeps on him. Because magplars lack burst without RD, burning embers and flame lash will keep him healed to full.

    However, you can outheal his damage and cleanse his DoTs very cheaply. Like you said, CC+meteor+RD is your burst, but he's trying to do the same to you with better CC (fossilize).

    I main a mDK. When I encounter a magplar 1v1, it ends three ways: 1. We fight for 5 minutes then put away our weapons, wave, and walk away, 2. We fight for 5 minutes and my friends or their friends show up and turn the battle, or 3. I bait the magplar into over committing to RD at low health without CC immunity.

    In any event, I enjoy coming across magplars solo because when I do win (or lose), I feel like the player who won outplayed the other. It isn't this cheesy ambush+fear+incap business that is 80% of my deaths.
  • Ron_Burgundy_79
    Ron_Burgundy_79
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    DKsUnite wrote: »
    this feels like a post that should of been done bout 2 years ago xD purify becuse talons costs roughly 3k+ magicka while purify costs like 1.5k~ (no clue on the actual number but i think its something like that)

    It's now called extended ritual and costs roughly 2500-3000 magicka depending how much cost reduction a player stacks. Purifying ritual cost about 1200-1500 magicka but was removed with the Dark Brotherhood DLC/patch. Another templar nerf that most non-templars didn't know about.
  • DRXHarbinger
    DRXHarbinger
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    Doesn't help a templar but on sorc always run negate. Pop that over a magdk and watch them run away or stand there trying to cast and die rapidly. Negate is the most underestimated ulti atm. At any siege pop that at breach and your team will steam roll past any annoying dk and trollplars. No dk be trying to hold me down for thier zerg to gobble me up.
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    Down With BOP!
  • danno8
    danno8
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    Ashamray wrote: »
    Sharee wrote: »
    Armitas wrote: »
    Just fight in the root. Or use forward momentum. If you can't turn charge a heavy attack and it will turn you. Talons is one of the most expensive abilities a dk has. With mDK if they have high damage their sustain will suck. Pop forward momentum and have him waste magicka applying roots that won't hold you.

    I never noticed. Does it also work when the enemy is behind you? I'll have to try this out.

    It works but it's useless. Dk will step and make you charge attack again. Also u CAN turn your jabbyjab when u are in the 1st view but it 's madness.

    I use 1st person view all the time if I am only fighting an mDK. It does suck, but since DK's don't move around that much it's not hard to track them while they circle around/walk through you. I think most are surprised to see me being able to turn while channeling, while rooted.

    Just recognize when you've been stunned so you can break free.
  • Amorpho
    Amorpho
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    Brrrofski wrote: »
    Your purify gets rid of it.

    Talons cost a lot more than purify

    WHAT????!!! I can't believe I have not realized this sooner!!!! I've been playing this game on Xbox since day one but sometimes I come up with such noob stuff. Probably because I have just started getting into my Magplar....
    The Gaming Rev
    YouTube channel - https://youtube.com/c/TheGamingRev

    Characters

    PVE
    Magicka Sorcerer, Altmer - Master Crafter
    Magicka Templar, Altmer
    Magicka Nightblade, Breton
    Stamina Nightblade, Khajiit

    PVP
    Magicka Sorcerer, Altmer
    Magicka Templar, Altmer
    Stamina Templar, Orsimer
    Stamina Dragonknight, Dunmer
    Stamina Warden, Orsimer

    Aldmeri Dominion - 1700+ CP

    XboxOne EU
  • Luigi_Vampa
    Luigi_Vampa
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    No, don't purify! If I Talons you, you should just lay down and die, those are the rules.
    PC/EU DC
  • Amorpho
    Amorpho
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    Sharee wrote: »
    Armitas wrote: »
    Just fight in the root. Or use forward momentum. If you can't turn charge a heavy attack and it will turn you. Talons is one of the most expensive abilities a dk has. With mDK if they have high damage their sustain will suck. Pop forward momentum and have him waste magicka applying roots that won't hold you.

    I never noticed. Does it also work when the enemy is behind you? I'll have to try this out.

    Me too! Had no idea! Even the jumping business I was unaware of :)
    The Gaming Rev
    YouTube channel - https://youtube.com/c/TheGamingRev

    Characters

    PVE
    Magicka Sorcerer, Altmer - Master Crafter
    Magicka Templar, Altmer
    Magicka Nightblade, Breton
    Stamina Nightblade, Khajiit

    PVP
    Magicka Sorcerer, Altmer
    Magicka Templar, Altmer
    Stamina Templar, Orsimer
    Stamina Dragonknight, Dunmer
    Stamina Warden, Orsimer

    Aldmeri Dominion - 1700+ CP

    XboxOne EU
  • Amorpho
    Amorpho
    ✭✭✭✭
    Between two well skilled mDK and magplar players, the fight will last a long time. Neither of you have speed to create distance, and dark flare, your main ability to debuff healing is hard countered by two mDK skills (wings, deep breath to interrupt it). A good mDK will stay on top of you and interrupt any RDs, and use movement and talons to avoid you getting good sweeps on him. Because magplars lack burst without RD, burning embers and flame lash will keep him healed to full.

    However, you can outheal his damage and cleanse his DoTs very cheaply. Like you said, CC+meteor+RD is your burst, but he's trying to do the same to you with better CC (fossilize).

    I main a mDK. When I encounter a magplar 1v1, it ends three ways: 1. We fight for 5 minutes then put away our weapons, wave, and walk away, 2. We fight for 5 minutes and my friends or their friends show up and turn the battle, or 3. I bait the magplar into over committing to RD at low health without CC immunity.

    In any event, I enjoy coming across magplars solo because when I do win (or lose), I feel like the player who won outplayed the other. It isn't this cheesy ambush+fear+incap business that is 80% of my deaths.

    Loving the first option lol. It's happened to me too once or twice lol. Hate it when mates of his come along and just ruin the duel for us, often when he is running out of resources....
    The Gaming Rev
    YouTube channel - https://youtube.com/c/TheGamingRev

    Characters

    PVE
    Magicka Sorcerer, Altmer - Master Crafter
    Magicka Templar, Altmer
    Magicka Nightblade, Breton
    Stamina Nightblade, Khajiit

    PVP
    Magicka Sorcerer, Altmer
    Magicka Templar, Altmer
    Stamina Templar, Orsimer
    Stamina Dragonknight, Dunmer
    Stamina Warden, Orsimer

    Aldmeri Dominion - 1700+ CP

    XboxOne EU
  • Jsmalls
    Jsmalls
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    Talons hurt the most in 1 v X scenarios, then again so do Incaps and RDs.
  • AverageJo3Gam3r
    AverageJo3Gam3r
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    Amorpho wrote: »
    Between two well skilled mDK and magplar players, the fight will last a long time. Neither of you have speed to create distance, and dark flare, your main ability to debuff healing is hard countered by two mDK skills (wings, deep breath to interrupt it). A good mDK will stay on top of you and interrupt any RDs, and use movement and talons to avoid you getting good sweeps on him. Because magplars lack burst without RD, burning embers and flame lash will keep him healed to full.

    However, you can outheal his damage and cleanse his DoTs very cheaply. Like you said, CC+meteor+RD is your burst, but he's trying to do the same to you with better CC (fossilize).

    I main a mDK. When I encounter a magplar 1v1, it ends three ways: 1. We fight for 5 minutes then put away our weapons, wave, and walk away, 2. We fight for 5 minutes and my friends or their friends show up and turn the battle, or 3. I bait the magplar into over committing to RD at low health without CC immunity.

    In any event, I enjoy coming across magplars solo because when I do win (or lose), I feel like the player who won outplayed the other. It isn't this cheesy ambush+fear+incap business that is 80% of my deaths.

    Loving the first option lol. It's happened to me too once or twice lol. Hate it when mates of his come along and just ruin the duel for us, often when he is running out of resources....

    @Amorpho lol. When I encounter someone open world solo and it turns into a good 1v1, I'll try to drag them out of the main traffic lanes so we don't get interrupted.
  • Amorpho
    Amorpho
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    Amorpho wrote: »
    Between two well skilled mDK and magplar players, the fight will last a long time. Neither of you have speed to create distance, and dark flare, your main ability to debuff healing is hard countered by two mDK skills (wings, deep breath to interrupt it). A good mDK will stay on top of you and interrupt any RDs, and use movement and talons to avoid you getting good sweeps on him. Because magplars lack burst without RD, burning embers and flame lash will keep him healed to full.

    However, you can outheal his damage and cleanse his DoTs very cheaply. Like you said, CC+meteor+RD is your burst, but he's trying to do the same to you with better CC (fossilize).

    I main a mDK. When I encounter a magplar 1v1, it ends three ways: 1. We fight for 5 minutes then put away our weapons, wave, and walk away, 2. We fight for 5 minutes and my friends or their friends show up and turn the battle, or 3. I bait the magplar into over committing to RD at low health without CC immunity.

    In any event, I enjoy coming across magplars solo because when I do win (or lose), I feel like the player who won outplayed the other. It isn't this cheesy ambush+fear+incap business that is 80% of my deaths.

    Loving the first option lol. It's happened to me too once or twice lol. Hate it when mates of his come along and just ruin the duel for us, often when he is running out of resources....

    @Amorpho lol. When I encounter someone open world solo and it turns into a good 1v1, I'll try to drag them out of the main traffic lanes so we don't get interrupted.

    Problem is, everyone will see the conflict symbol on map and just follow it to us...
    The Gaming Rev
    YouTube channel - https://youtube.com/c/TheGamingRev

    Characters

    PVE
    Magicka Sorcerer, Altmer - Master Crafter
    Magicka Templar, Altmer
    Magicka Nightblade, Breton
    Stamina Nightblade, Khajiit

    PVP
    Magicka Sorcerer, Altmer
    Magicka Templar, Altmer
    Stamina Templar, Orsimer
    Stamina Dragonknight, Dunmer
    Stamina Warden, Orsimer

    Aldmeri Dominion - 1700+ CP

    XboxOne EU
  • Luigi_Vampa
    Luigi_Vampa
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    Speaking of being stuck in Talons, what is the deal with people breaking free of Fossilize? If I put you in timeout, I fully expect you to stay there. Kids these days.
    PC/EU DC
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