Better ideas for Destro ultimates!

Solariken
Solariken
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I'm SUPER unhappy with the ultimate for destruction staves as revealed by ZOS today. I'm hoping it's not too late to delete the big ground-target and give it something more competitive and interesting. Spitballing some new ideas for destro -

150 ultimate cost please!

Shock - chain lightning that hits the primary target for X damage. Jumps to up to 5 nearby targets and deals X% additional damage to each subsequent target. All affected targets are concussed for 8 seconds. Cannot be dodged.

Fire - places an incendiary bomb on the target that deals X damage per second for 4 seconds and then explodes for X AoE damage to all enemies within X meters. Damage is increased based on number of targets hit. All affected targets receive the Burning status effect and are knocked down. (basically fiery modified Magicka Det + Dragon Leap)

Ice - hurls a bolt of ice at the primary target that explodes for X AoE damage on impact and encases the target and all targets within X meters in ice. All affected targets receive the Chilled status effect. (basically and AoE Fossilize).

/discuss

@Wrobel @ZOS_BrianWheeler @ZOS_RichLambert
Edited by Solariken on September 6, 2016 11:36PM
  • Samuel_Bantien
    Samuel_Bantien
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    The destruction staff ultimates are very underwhelming in comparison to the other weapon ults, and their obvious counterparts: Nova, Negate, and Standard of Might - especially with the same ultimate cost as Nova and Standard.

    The damage is also lower than Nova and Standard while providing 0 buffs to the caster. The worst part is that the ultmiate cost brings no utility to the caster such as a damage buff, damage reduction or a stun (only frost provides chilled).

    @Solariken provided excellent suggestions that are new and unique.
    If anything please reduce the ultimate cost to 125 or 150.
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  • Leingod
    Leingod
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    I've been here since beta - have to add another post to my very conservative amount of forum posts (10 now) to plead against further destro build discrimination. Why do we have 2 close range AoEs? We are casters. I want ONE AoE skill i can cast further than 10m away from my location. You would think since all other weapons get AoE (2h- brawler, dw- nado, sb- slash morph, bow- lol, resto-...) the dedicated magic staff would have some sort of mid-long ranged AoE instead of just bow classes.

    Because it makes soooo much more sense that an archer can shoot w 50+ arrows in seconds while a wizard w a staff can't AoE away from his/her fragile a#@....


    Which brings me to the new destro ult. For f*@ks sake! It barely ticks for double Wall of Elements dmg. Cant we have this animation w/ 8-10m radius for Wall of Elements keeping that ~2.5k dmg/sec instead of a freaking 250 ULT?

    Cant Pulsar get reworked at this point?

    Or even buff Pulsar to ~3x dmg, same animation w a guaranteed status effect/knockback as an ult replacement instead of our only non tethered AoE being behind a 2 second cast time and 250 ultimate?

    I understand a dev back in the day stated they wanted stam to be more powerful or something (Wrobel? i dont remember) but good lord guys!! Not only is the meta monster helm for stam getting a buff, but the magic options are so underwhelming. And honestly it doesnt sit well w me that the only real buff for existing magic sets is most benefited from by RD spammers.


    Destro ULT Idea #2 - For 20 seconds, change all magic attacks to deal the respective elemental dmg of the staff @ 1.25x the dmg. Let me at least take my winterborne outta the closet.
  • Solariken
    Solariken
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    Leingod wrote: »
    Destro ULT Idea #2 - For 20 seconds, change all magic attacks to deal the respective elemental dmg of the staff @ 1.25x the dmg. Let me at least take my winterborne outta the closet.

    That's a really interesting idea! I would love to break faces with a super shock CFrag! :D
  • zuto40
    zuto40
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    Like meteor, except you are the meteor
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  • SirMewser
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    I think the Elemental Rage morph's elemental effects need to be placed into the base effect and the Eye of the Storm morph.
    • Always applying burning with a fire staff.
    • Always applying chilled with a frost staff.
    • Always applying concussed with a lightning staff.
    The potency of Elemental Rage's perk for having a certain staff should then be increased by 50%.
    • Flame damage further increased.
    • Frost further reduces the ultimate cost by 38 up from 25.
    • Lighting endures the ultimate for an additional 3 seconds up from 2 seconds and radius increased by 3 up from 2.
    Reduce the overhaul cost of the ultimate to 200 down from 250.
    Fix the tooltip so it says lightning also increases the radius of the ultimate so people see that the "10 meters" is not just randomly "12 meters".

    This way the devs don't have to produce any new materials.
    Edited by SirMewser on September 3, 2016 4:06AM
  • Drdeath20
    Drdeath20
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    zuto40 wrote: »
    Like meteor, except you are the meteor

    Soo the old proxy detonation lol
  • Drdeath20
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    Destruction staff is ranged offensive weapon
    Resto staff is support weapon.

    I would like to see another weapon line added for magicka. Maybe a wand. Could be more of a neutral magic weapon.
  • Vaoh
    Vaoh
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    I like the idea.

    But.....

    • The Ultimate cost (250 Ult)
    • The damage (meh)
    • Worth it (Rarely)
    • Competive to other Weapon Ults (NOOO!)

    Buff it. A lot.

    And nerf the 2H and One Hand & Shield Ults which are super OP. Resto and Bow are fine I think. Not sure on DW.

    Magicka is underwhelming in PvP and Stamina was buffed.... go figure. Things better change a lot before hitting live or even OP Magicka Templars will start getting dropped. Will be 90% Stamina builds in Cyrodiil come One Tamriel.
    Edited by Vaoh on September 3, 2016 4:33AM
  • ArchMikem
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    Chain Lightning sounds awesome for groups coming after you.

    Incendiary Bomb sounds too much like Magicka Detonation. Maybe instead it can be a single Bolt of Flame that's flung from the staff at the target and explodes on impact, but then this could easily be dodged if Zenimax allowed it, and that'd be a waste of Ultimate. Would have to make it a sure hit every time.

    Actually I got the idea for my suggestion to your Flame Ultimate from your Frost one. Maybe they both can be similar, but like other Flame abilities the Flame Ultimate knocks the target back while the Frost one ensnares.
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  • Digiman
    Digiman
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    @Wrobel doesn't care about magicka DPS, couldn't care less if its boring AoE I doubt he will change anything no matter how many times you throw your ideas.
  • scorpiodog
    scorpiodog
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    Destro staff Crafting Ult - you gain double major expedition, increasing your speed between crafting stations by 60 % for 4 stations. Other craters at your station are snared, reducing their speed to the next crafting station by 20 %
  • RebornV3x
    RebornV3x
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    A beam cone attack would be nice that changes depending on staff element for example a fire ball or fire pillar that does x damage for fire staves that also does DOT damage a frost pillar or Ice shards that can freeze the enemy for x seconds or a lighting blast that saps/absorbs x magicka from enemies we really need a low cost high burst ultimate similar to (2.3) Dawnbreaker of Smiting.
    Edited by RebornV3x on September 3, 2016 7:04AM
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  • SublimeSparo
    SublimeSparo
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    What about
    Cost 50 ult
    Single target
    Instantly kills anyone with the major evasion buff up or does 25k crit on anyone wearing 5+ pieces of impen, always stuns the target, puts major defile on them and increases your damage against them by 25%

    Pretty sure that's what a magicka version of incap should look like
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  • Ghost-Shot
    Ghost-Shot
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    It needs to be in the 100-150 cost range and be some sort of burst damage.
  • bebynnag
    bebynnag
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    i was looking forward to the weapon ults!
  • zuto40
    zuto40
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    Drdeath20 wrote: »
    zuto40 wrote: »
    Like meteor, except you are the meteor

    Soo the old proxy detonation lol

    No, you know how meteor drops down, thats you now, like meteor had a baby with dragon leap
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  • Solariken
    Solariken
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    Edited OP to add knockdown to fire explosion.
  • Dracane
    Dracane
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    Before this was released, I was kinda thinking, that this destro ult would provide a unique buff. Like major vulnerability for example.
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  • Contraptions
    Contraptions
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    I've been thinking of some ideas to improve the destro ult as well. Here's my suggestion. Hope it doesn't seem to OP lol.

    Base version

    Boon of Magnus

    Cost - 150

    Magnus blesses you, causing your Flame, Frost, Shock or Magic attacks to do 50% more damage for the next 8 seconds. Any Flame, Frost, Shock or Magic damage you take is also reduced by 50% for the next 8 seconds.

    Morphs

    Fury of Magnus

    Cost - 150

    Magnus blesses you, causing your Flame, Frost, Shock or Magic attacks to do 50% more damage for the next 8 seconds. Any Flame, Frost, Shock or Magic damage you take is also reduced by 50% for the next 8 seconds.

    Whenever an enemy within 20 meters of you dies in the next 8 seconds, you gain 500 Magicka and 3 Ultimate.

    Hand of Magnus

    Cost - 150

    Magnus blesses you, causing your Flame, Frost, Shock or Magic attacks to do 50% more damage for the next 8 seconds. Any Flame, Frost, Shock or Magic damage you take is also reduced by 50% for the next 8 seconds.

    For the next 8 seconds, damaging an enemy with a Flame, Frost, Shock or Magic attack has a 25% chance of stunning that enemy for 2 seconds.


    Relatively simple to code, since there is no difference what kind of staff you use. For PVP this also allows magicka users to be slightly more bursty for a short time while being slightly more tanky. For PVE this could be used to provide a temporary DPS boost, which could be comboed with Warhorn and other buffs, although unforunately this ult cannot be comboed with other hard hitting magicka ults like meteor or standard. Thoughts?
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  • WillhelmBlack
    WillhelmBlack
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  • Solariken
    Solariken
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    The destruction staff ultimates are very underwhelming in comparison to the other weapon ults, and their obvious counterparts: Nova, Negate, and Standard of Might - especially with the same ultimate cost as Nova and Standard.

    The damage is also lower than Nova and Standard while providing 0 buffs to the caster. The worst part is that the ultmiate cost brings no utility to the caster such as a damage buff, damage reduction or a stun (only frost provides chilled).

    @Solariken provided excellent suggestions that are new and unique.
    If anything please reduce the ultimate cost to 125 or 150.

    This. It's a slap in the face for sure - so why did they even bother coding and animating something so few people will use? Sometimes it seems like the devs just can't understand context like players can. Do they really think it's a competitive skill in meaningful situations? SMH
  • Rykmaar
    Rykmaar
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    I posted this in the feedback thread:

    So here's another idea to just affect the current ultimate that I think would make magicka users happy and fits with the current multi-element theme:

    Elemental Blast:
    150 or 175 Ultimate
    range: 20 meters
    Single target
    Concentrate your mastery of destruction magic into a spiraling blast of fire, shock, and frost damage for X damage.

    Morph A: Elemental Storm: Ability is now ground targeted. Deals X fire, x shock, and x frost damage each second for y seconds.
    Morph B: Master of Destruction: Staff type now determines the damage of the ability and grants bonus effects;

    Inferno staves cause a fireball to be launched at the target dealing 100% damage with an additional X damage over time, always applies burning.

    Shock staves cause chain lightning, dealing 100% damage to primary target and 50% damage to 2 other targets, always applying concussion.

    Frost staves cause a cone of frost damage that deals 75% damage to all enemies in the cone and applies chilled.
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    i feel like every magica build has access to a good aoe dps ult.

    destro ult would be best served providing a powerful single target ult ( or dawnbreaker like telegraph) that does massive upfront and dot damage.

    dawnbreaker is massively outperforming magica ults in pvp atm and this could fix that
    Edited by dylanjaygrobbelaarb16_ESO on September 6, 2016 5:38PM
  • Liofa
    Liofa
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    Power of Destruction : Deal huge damage to enemies in front of you . Extra effect depending on your staff .

    Flame Staff : Deals extra DoT damage .

    Ice Staff : Roots and applies 70% snare after root is cleansed .

    Lightning Staff : Deals 10% more damage for each enemy hit .

    Morph 1 : Elemental Destruction

    While slotted , elemental damage does 5% more damage .

    Morph 2 : Elemental Rage

    Deals increased damage and knocks enemies down .

    Here you go . Good for both PvE and PvP .
  • xXTriggerXx
    xXTriggerXx
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    That would be awsome!
  • Jar_Ek
    Jar_Ek
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    How about a short range blast that did good damage but also applied multiple status effects of stun, snare and root for 2s, 12s, and 6s. Short ranged so damage is not reduced because its ranged. Status effects to provide quasi defence in pvp.
    Morphs would be one thst debuffs spell resist or healing and one that provides buffs such as beserk for elemental magic.
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