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Daedric damage type newly updated: Weapon Glyph & Destructive Mage set

runagate
runagate
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Long-time players may remember the brief period when the Destructive Mage bombs were used before they were nerfed. Since @Gilliamtherogue has posted his brilliant breakdown of mob resistance values vs. damage types I thought I'd post this here so people know it's available now. Because this Craglorn Trial set is now available in armor and weapon pieces (perhaps jewelry as well, but they're not in the template boxes on PTS) and it's only a three piece set.

Perhaps more importantly there's this new Weapon Glyph, "Decrease Health", and it does "daedric" damage, too.

This is something I'd been hoping for for a long time and asked to be implemented occasionally on the forums but honestly didn't notice in the natch potes, I just stumbled upon it while testing the destructive mage set.

Now I'm going to try to see what the "status effect" does, if anything, but it might be hard without add-ons.
  • bebynnag
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    is that a new essence rune?
    or a re work of an existing rune?
    i have a feeling this is a rework of unresistable damage....
  • runagate
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    I don't know, puffy. I'm playing around with it and haven't made my way to an enchanting table.

    But daedric damage is unquestionably a distinct damage type from unresistable and has been visible in the "all hidden damage types" add-on for a long, long time. There was a time when daedric bombs were very fun. Few things seemed to have much resistance against it.

    I'm sure Gilliam will eventually suss it out.

    pvw1019.jpg

    Note the damage types in the above image. They're in the API available to add-ons.

    Edited by runagate on September 4, 2016 6:41AM
  • Darlon
    Darlon
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    Sounds like the itade-okoma combination...

    On live it gives an enchant with exactly the same name (Decrease Health), but the tooltip states 'unresistible damage' instead of Daedric..

    FgTrWVO.png
  • Mojmir
    Mojmir
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    runagate wrote: »
    I don't know, puffy. I'm playing around with it and haven't made my way to an enchanting table.

    But daedric damage is unquestionably a distinct damage type from unresistable and has been visible in the "all hidden damage types" add-on for a long, long time. There was a time when daedric bombs were very fun. Few things seemed to have much resistance against it.

    I'm sure Gilliam will eventually suss it out.

    pvw1019.jpg

    Note the damage types in the above image. They're in the API available to add-ons.

    So I'm guessing deadric damage is resisted by oblivion resistance?
  • runagate
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    Interesting. Do you suppose that's why they had to nerf the hell out of it when Destructive Mage was first released?

    That makes me think that I must improve the destructive mage pieces to gold quality then go to Cyrodiil and ask a friendly and an enemy alliance person to please kindly stand around and test the current capped/gold set's damage. I don't see that as being terribly likely at this hour, sadly.

    It bothers me a lot that there's so many sets, but so few that you can use to come up with interesting builds. I'm monkeying with the Trial sets, some of which have bonuses for odd set-piece numbers (rather than requiring 5 pieces for the interesting effect). I'd actually used an all-poison damage build for a long time but strangely not since Mighty and class skill morphs were updated for poison and disease damage types.

    The strange thing is that at least 3 of my current 9 max CP characters use Unresistable enchants on weapons. You'd think I'd have noticed the glyph name "decrease health".



    Considering that the Destructive Mage set procs an enemy-centered AoE that I now assume is unresistable damage (I thought it was merely "something nothing has much resistance against" previously) I now know I have to tweak my various heavy attack builds I've been tinkering with.
    Edited by runagate on September 4, 2016 7:08AM
  • bebynnag
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    Darlon wrote: »
    Sounds like the itade-okoma combination...

    On live it gives an enchant with exactly the same name (Decrease Health), but the tooltip states 'unresistible damage' instead of Daedric..

    FgTrWVO.png


    not sure if response should be

    yay i remembered something
    wow i can identify enchants without going to a table
    i think i need to get out more
  • Darlon
    Darlon
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    Darlon wrote: »
    Sounds like the itade-okoma combination...

    On live it gives an enchant with exactly the same name (Decrease Health), but the tooltip states 'unresistible damage' instead of Daedric..

    FgTrWVO.png


    not sure if response should be

    yay i remembered something
    wow i can identify enchants without going to a table
    i think i need to get out more

    or all of them :)
  • bebynnag
    bebynnag
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    Darlon wrote: »
    Darlon wrote: »
    Sounds like the itade-okoma combination...

    On live it gives an enchant with exactly the same name (Decrease Health), but the tooltip states 'unresistible damage' instead of Daedric..

    FgTrWVO.png


    not sure if response should be

    yay i remembered something
    wow i can identify enchants without going to a table
    i think i need to get out more

    or all of them :)

    yep! pretty much!
  • Gilliamtherogue
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    Glad to see Daedric Damage become more relevant. Your suspicions about the nerf are correct, ZoS realized a little too late that less than 1% of enemy creatures have Daedric Resist, and are pretty irrelevant in end game PvE and of course PvP, meaning it was dealing true damage. It also has unique scaling mechanics that I have yet to pin my finger on.

    In short Daedric Damage is hidden OP, and actually has been for a while. When you say the Destructive Mage set was "nerfed" you were right, but it didn't mean it wasn't still horrendously OP. ;)
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • runagate
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    Well, I see the real utility in it being when you have a group situation with coordinated and carefully-crafted heavy attack builds, one of whom would proc the Destructive Mage bomb (and testing this by no means do you need to use a "fully charged" heavy attack to place the bomb on PTS) and one of whom would then trigger the bomb with their heavy attack.

    I've spent embarrassing amounts of time theorycrafting various 2-character heavy attack combos. Saved up Armor of Truth since well before it was easily available. Loved that Aether used to proc this as a 3-piece bonus before they swapped it with +5% against bosses on the Infallible version.

    Heavy attack and "proc on roll dodge" are far too often overlooked playstyle/build possibilities. On the PTS I'm already pretty darn happy with adding Way of Air to Morihaus. It'll take a while to work through all the new sets, though.


    I can't have been the only one who, when the game first launched, honestly considered carrying around jewelry to protect against particular elements that I might encounter situationally, or wondered whether I'd need multiple versions of weapons with various fire, disease, ice, lightning, etc. enchants in case I encountered mobs that weren't easily damage without a damage type they were particularly vulnerable.
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