Maintenance for the week of February 23:
· [IN PROGRESS] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [IN PROGRESS] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [IN PROGRESS] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

RD Idea

utb99
utb99
✭✭✭
Yo guys its Gam..... ahem hello fellow forum'ers. I've noticed many threads involving RD and I'd thought I'd give my opinion on the topic and give an idea on the issue.
I've mained Magplar since Console Release and have used RD in all patches. Making RD able to be dodged was a mistake and made Magplars one of the weakest classes in IC and Orsinium (Other things contributed to this). In TG Magplars became gods and were the strongest overall open world class in DB. Magplar is in a good spot atm and other classes (M. DK and M. NB) could use some love Open World. The only thing about Magplar that needs to be tweaked is.............Healing Rit... um I mean RD.
So My Idea is to make RD scale off of distance along with the health of the target and your current max. For example if my RD ticks for 5k, then at max range it should hit for 2-2.5k. At mid ranges (idk like 15m) It should start ticking for 3-4k. When you are close (7m so its like jabs) it should hit 5k. If you are On the person then maybe it should hit 5.3kish? This makes RD less cancerous in Cyrodiil, but able to perform its role as an execute.
This change should have little affect on PvE as well seeing as DPS use WoE and sweeps and are already close to mobs.
RD will still be strong but now ppl have a chance to survive it.
The exact numbers should be worked by ZoS and implemented in a pts to find the right distances
Edited by utb99 on September 2, 2016 10:25AM
'The gods can turn anything to good' -Martin Septim
  • utb99
    utb99
    ✭✭✭
    And Remember to GAME ON!
    'The gods can turn anything to good' -Martin Septim
  • incite
    incite
    ✭✭✭✭
    Too lazy to read that post, could be me tho
    PC EU

    Check your CMX
    solo/small scale pvp

    Emphys

    Sorcerer (AR 50)
    Nightblade (AR 50)
    Dragonknight (AR 37)
    Arcanist (AR 15)

    Played since release until 2019
    Back since February 2024
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    How many nerf RD posts have we had this week?
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • sluice
    sluice
    ✭✭✭✭
    How many nerf RD posts have we had this week?

    Not enough.
    PSN: sluiceqc (NA-PS4) CP: 551+
    I strictly play on Daggerfall Covenant for when it comes to PvP
    Daggerfall Covenant
    sluice - Orc Sorcerer (50)
    Anýa - Bosmer Nightblade (0..50)

    Aldmeri Dominion (PvE only)
    Arýä - Altmer Sorcerer (50)
    Marksar - Breton Templar (50)
    Maksar - Bosmer Nightblade (50)
    sluice - Imperial Dragonknight (0..50) R.I.P.

    Ebonheart Pact
    Can't-Heal-Stupid - Argonian Templar (0..50)

    #VMATOKENSYSTEM #TRAITCHANGE
    (vMA) drop table and probability
  • Unsent.Soul
    Unsent.Soul
    ✭✭✭✭✭
    incite wrote: »
    Too lazy to read that post, could be me tho

    Not too lazy for that post count tho....
    utb99 wrote: »
    For example if my RD ticks for 5k, then at max range it should hit for 2-2.5k. At mid ranges (idk like 15m) It should start ticking for 3-4k. When you are close (7m so its like jabs) it should hit 5k. If you are On the person then maybe it should hit 5.3kish? This makes RD less cancerous in Cyrodiil, but able to perform its role as an execute.
    This change should have little affect on PvE as well seeing as DPS use WoE and sweeps and are already

    You'd essentially cripple this skill, it would ruin it for a majority of pve players. Forcing them to get closer to a boss to execute would be painful to say the least.

    Also this has been suggested a number of times in the other RD threads. Not sure why you thought this needed ANOTHER thread.
  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    This is not gonna work. Dodge roll is extremely effective form of defense. Adds a moderate amount of distance and dodges majority of projectiles. Stamina users abuse the heck out of it. Magplars have no mobility and can't keep up with most fights. Now you want to weaken the only real counter to shuffle stacking perma rolling stamina users?
  • FearlessOne_2014
    FearlessOne_2014
    ✭✭✭✭✭
    RD is one of the least Cancerous abilities in Cyrodiil atm. Many players currently can't even secure a kill against a stamina based build that's has less then %15 health yet. Dark Flare and Reflective Light does more dps. Most of the stamina abilities does more damage then RD while in execute range.

    If you main Templar then more then likely unless you are one those players that just mindlessly spam RD, then more then likely RD accounts of less of your killing blows then Reflective Light or Sweeps or Blazing Spears if using it to set players up.

    I like to use recent videos like these to support my statements.

    In this case right after the 1:00 marker in this video you'll see the clear difference of snipe above execute range and RD in execute range.

    https://www.youtube.com/watch?v=VmaTsDe-PX4

    In this next video you get the see a direct comparison between RD and that which you "SHOULD" call cancerous in PvP. As right after the 1:40 secs, you all get to see what I see in most cases when I use RD without setting-up most stamina builds with my personal favorite combination.

    https://www.youtube.com/watch?v=Ds_PJe_2Pds

    Not until RD can start doing things like this https://www.youtube.com/watch?v=13-efDw-YQo against groups of players by myself or only with one or two other players then Radiant Destruction and all of it's morphs are in no case any where near overpowered or "Cancerous" as some of the more vocal players are saying now.

    In conclusion to all of the evidence I've put forward I firmly believe that the last thing Zenimax need to do now is nerf Radiant Destruction and any of it's nerfs or any magicka based ability in that case. It's simply highly under-tuned compared to the majority of stamina abilities in Cyrodiil atm. In my honest opinion Magicka Based builds in-general needs a little bit love in the damage or survival department. There is no need to me to speak about stamina in any more in this thread, as the evidence I have shown up top will do the talking for me.
    Edited by FearlessOne_2014 on September 2, 2016 12:42PM
  • incite
    incite
    ✭✭✭✭
    incite wrote: »
    Too lazy to read that post, could be me tho

    Not too lazy for that post count tho..

    Its a message to op, knod if you get it
    PC EU

    Check your CMX
    solo/small scale pvp

    Emphys

    Sorcerer (AR 50)
    Nightblade (AR 50)
    Dragonknight (AR 37)
    Arcanist (AR 15)

    Played since release until 2019
    Back since February 2024
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
    ✭✭✭✭✭
    ✭✭✭✭
    Make all executes non dodgeable. Now everyone is even.
  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    RD is one of the least Cancerous abilities in Cyrodiil atm.

    lol
  • FearlessOne_2014
    FearlessOne_2014
    ✭✭✭✭✭
    Make all executes non dodgeable. Now everyone is even.

    Okay I'll be perfectly fine with this only if, The maximal people can dodge is just for rough figures. Maybe 4 dodges in every 20 or 30 secs. Remember Eternal Hunt guys, not only make stamina based builds more sustainable, but also allows then to deal more damage and CC now just by simply dodging? But nothing's overpowered about that right?

    Or can we just go ahead in give dodge roll, break free, and blocking their own bar away from stamina or magicka resource pool.
  • DHale
    DHale
    ✭✭✭✭✭
    You guys... You have got to stop, there will will be many nerfs to this game. RD is is NOT going to be one of them... ever. The director of this game has already said they look at the data and they like where it's at. There is no one in the history management in any business that says it's good then turns around and let's their staff change it. I was a manager and then a director for many years it never happens and never will. You have better luck getting aoe caps removed which is to say none at all. Instead of forum crying which is what this is since this is a three second channel ability... bashable interruptible... Easily avoided with one dampen magic or harness magic or invasion or crushing shock or venom arrow.

    People that put points into elemental defender and especially thick skin take very little damage from RD. That aside there are so many actual things that need to be addressed and will be addressed. I have 11 toons and I have played this game 2 years five months I do not play my Templar... It is weak it has very little damage output even with radiant. Yes I can make her tanky but everyone of my stamina builds are more powerful and I can burst most players down in the time I can radiant someone. Magic builds and classes are not even in the same solar system as Stam builds and classes. That is what needs some love.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • maxjapank
    maxjapank
    ✭✭✭✭✭
    ✭✭
    FENGRUSH wrote: »
    RD is one of the least Cancerous abilities in Cyrodiil atm.

    lol

    lol your lol
  • FearlessOne_2014
    FearlessOne_2014
    ✭✭✭✭✭
    maxjapank wrote: »
    FENGRUSH wrote: »
    RD is one of the least Cancerous abilities in Cyrodiil atm.

    lol

    lol your lol

    Ok guys lets keep this thread constructive. All parties involved should have a say, opinion, and a chance to put forth their evidence to back up their claims. :smile:
  • Sandman929
    Sandman929
    ✭✭✭✭✭
    ✭✭✭✭✭
    DHale wrote: »
    You guys... You have got to stop, there will will be many nerfs to this game. RD is is NOT going to be one of them... ever. The director of this game has already said they look at the data and they like where it's at. There is no one in the history management in any business that says it's good then turns around and let's their staff change it. I was a manager and then a director for many years it never happens and never will. You have better luck getting aoe caps removed which is to say none at all. Instead of forum crying which is what this is since this is a three second channel ability... bashable interruptible... Easily avoided with one dampen magic or harness magic or invasion or crushing shock or venom arrow.

    People that put points into elemental defender and especially thick skin take very little damage from RD. That aside there are so many actual things that need to be addressed and will be addressed. I have 11 toons and I have played this game 2 years five months I do not play my Templar... It is weak it has very little damage output even with radiant. Yes I can make her tanky but everyone of my stamina builds are more powerful and I can burst most players down in the time I can radiant someone. Magic builds and classes are not even in the same solar system as Stam builds and classes. That is what needs some love.

    THIS^
    Nothing magicka needs a nerf or even as second glance as being OP right now. Have people calling for this seen the crazy damage a stam build can pump out? The sets that can combine to proc 15-20k damage off a light attack and then be followed with an incredibly powerful ultimate, DBoS?
    Magicka users are rolling magplars because it's nearly impossible to survive as a mag class on anything else, much less kill anything with 2-2.5k Vigor ticks, Rally providing 50-60% of max health return (not an exaggeration, I've had Rally take me from 35% to 85% regularly, and those are just the ones I've noticed), and stam builds dodging almost everything passively with Shuffle, and everything else actively with unlimited dodge rolls.
    Leave magicka alone until you're ready to look honestly at stamina.
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Every class should have access to a high dmg, channel that is undodgable. Those should directly counter elude as a dmg mitigation due to it's "set it and forget" mentality.

    Though a better change would be to nerf elude and give crit resistance instead of dodged chance. Then give every class an undodgable tool kit that's not so high dmg.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    If they made a magicka move that said, "you cannot die" it's the only magicka move and stamina has 500 others.

    Despite the imbalance of stam vs magicka, that magicka move is still OP.

    My point is: Arguing a move is or is not OP because of the lack of balance in the meta, is not a determining factor on whether or not a move is OP. The move needs to be examined, not compared to the meta.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    If they made a magicka move that said, "you cannot die" it's the only magicka move and stamina has 500 others.

    Despite the imbalance of stam vs magicka, that magicka move is still OP.

    My point is: Arguing a move is or is not OP because of the lack of balance in the meta, is not a determining factor on whether or not a move is OP. The move needs to be examined, not compared to the meta.

    Partly Templars respond in defense mostly because the counters exist, be it from mitigation, spells or CP. Here's my write up from the other thread:
    So if RD is to be changed what changes do you want seen? Reduce range won't change that its spammed in zergs. Making it match other executes reduces the unique characteristics of the skill. I'll give my personal recommendation at the end of this synopsis.

    Here's my rundown on what RD is, how it's personally used in PvP, and the unique position it holds with Templars:

    - Dawn's Wrath, as per design intent, is the defacto ranged DPS tree for Templars. Most of the dps spells hold a 28 meter range, RD included.
    - RD exists in two morphs. One that adds 20% bonus damage based on a percentage of one's resource pool. And the other heals based on the dmg done. They both do increased dmg based on targets remaining health with the tooltip percentage being achieved at like 1% health.
    - Radiant Oppression, bonus dmg morph, is calculated at the start of the channel. This procs only at the begining (similar to how vamp drain adds more health to the regen if you pop it at low health). So if you have 50% Magicka, youll only get 10% bonus dmg.
    - Randiant glory just adds health regen based on the dmg done. It won't save you from burst, but it will help add healing where you are doing execute phase (to help Templars top off their bars or keep themselves on offense often.)
    - as a channel the skills have lots of counters but it's strength is the ability to not be dodged. But you are locked out of light attack weaving. This forces the spell to be used at the right time as an execute in PvP.
    - asayre calculated, the best time to use this spell is at 40% health. This was calculated on a boss where after major breach was applied, was at 17k armor. This also assumed 100 elemental expert, 40ish in elfborn and 6 spell erosion using juliannos and thief stone. And it was in PvE.
    - In PvP most people would have more spell erosion instead of elfborn (probably 2:1 ratio).
    - the spell does not double dip between thaumaturge and elemental expert. It's dmg is based very strongly on low health.
    - you achieve the best dmg between 1-40%. At 40% most players are able to bring themselves away in 1v1. In 1vx, and this goes for any execute, I'll have 2 beams hitting me doing minimal dmg but once I'm hit with a snipe those beams becomes deadly but I have 33k spell resistance, class purge, and keep heals on me saving blocks for snipes.
    - if you have 33k+ spell resistance, you can negate the effects of magicka penetration entirely. As RD is Magicka based, and using the most extreme example, I have 37% mitigation. On its own, if RD hits me at 9000 over 2.8 seconds tooltip (using asayres tooltip dmg number of 18k). So initial tick is 3214 dmg add 20% would make it 3856. If I use my tiny Blazing shield, I'll have 856 spill dmg. With my current armor raiting, I'll reduce it to 538 dmg. That's without calculating my CP mitigation. If I use block, the dmg is now 242. Most builds can heal for more than 200 (vigor can hot for 1k...) This assumes initial tick.

    Most builds go for pure damage, and with that don't utilize the full spectrum of dmg mitigation available. Stam users use block or dodge roll, ignoring shields. Dodge is the best mitigation available (20% to ignore a skill entirely and stacks with dodge roll which negates spells 100% of the roll time.). But channels directly challenge this and there are few direct dmg channels that can compare to the instant cast stam abilities.

    At most a Magicka Templar can probably gain 5280+base+ another 3000 in CP = 8380. If most people have 18k-20k spell resistance, your looking at a 10% dmg mitigation based on your armor alone. If you block you get 50% mitigation base, and shields take the full dmg uncritical with the remaining dmg being mitigated. This is why Templars tell you use a shield/block/heal. You reduce the damage, force it to "spill", and have a healing/hot help you keep the health bonus from adding additional dmg. You shouldn't rely on one dmg mitigation in cyro, and I hope RD doesn't change in how it counters dodge roll.

    Conclusion:
    - more spells should do high damage but as a channel to actively negate elude as a passive primary defense. Or remove dodge chance from elude (give it increased crit resistance similar to immovable with major ward. Scale down impen to compensate)
    - RD, if reduced to only an execute that's dodgeable, should have another skill dedicated to ignoring dodge. Dark flare 's secondary morph should be a direct range spell, remove its empower, keep the initial dmg, no travel long overhead traveltime but should never be reflected or dodged. (every Magicka class should have access to one spell that's a "spamable" channel")
    - pure dmg builds should review their defense. We are in a high dmg high risk meta with risk being you should die if you don't slot some armor.
    - add objectives/things to promote less zerging in cyro (only way to combat zergs inflating skill dmg balance). Scale cyro to balance for 4-12 man teams, not solo/faction zergs.

    Thoughts?
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • FearlessOne_2014
    FearlessOne_2014
    ✭✭✭✭✭
    If they made a magicka move that said, "you cannot die" it's the only magicka move and stamina has 500 others.

    Despite the imbalance of stam vs magicka, that magicka move is still OP.

    My point is: Arguing a move is or is not OP because of the lack of balance in the meta, is not a determining factor on whether or not a move is OP. The move needs to be examined, not compared to the meta.

    So basically stamina abilities being beyond overpowered is ok long as it only benifits stamina right? However if a magicka ability becomes nearly as potent as a stamina ability it's unacceptably overpowered right? So yall are entitled to have a "I win button" against magicka build users just because yall are stamina users, right? No offense towards yall I just wanted to clear this up with you. Please respond to this in a logical way. Because everything you stamina users have been saying for the past few months are completely illogical and has completely damaged the integrity of the game in PvP till the point all stamina builds are Overlord against all but one magicka builds with two players of the same skill level.

    Now I'm really going to say.... Ok stamina build players get over yourselves and hurry up and get balanced, and stop crying because there is something that you can't have, that can kill you in a player vs player environment. I mean looking at most of the threads from yall. Yall might as well just flat out come out and demand that ZOS just flat out delete all Magicka based abilities. I mean other then one magicka ability being able to counter yall and many many stamina abilities that not only counter most magicka based build and players, but also can effectivly kill not only magicka based players but also tanks, absolutely effortlessly within 3 sec. or less, while having more survivability than tanks at the same time. Then have the absolute nerve to cry for even more magicka nerfs, and expect ZOS and the rest of the player base to take yall seriously? :lol:

    Damn Stamina Supremacists, I'll tell yall just when we thought we've seen it all. Again just hurry up and get balanced, so I can go back to my other magicka builds on the other 3 classes on my account. Yall have now truly overreached out of yall's place.

    Anyways regardless much love as always :smile:
  • utb99
    utb99
    ✭✭✭
    There are plenty of threads discussing whether or not RD needs a nerf, Magic vs. Stam, imbalance etc. Take that discussion elsewhere. No1 has really discussed why distance should or shouldn't be a factor, which is the topic of the thread. Try to be constructive
    'The gods can turn anything to good' -Martin Septim
  • FearlessOne_2014
    FearlessOne_2014
    ✭✭✭✭✭
    Sandman929 wrote: »
    DHale wrote: »
    You guys... You have got to stop, there will will be many nerfs to this game. RD is is NOT going to be one of them... ever. The director of this game has already said they look at the data and they like where it's at. There is no one in the history management in any business that says it's good then turns around and let's their staff change it. I was a manager and then a director for many years it never happens and never will. You have better luck getting aoe caps removed which is to say none at all. Instead of forum crying which is what this is since this is a three second channel ability... bashable interruptible... Easily avoided with one dampen magic or harness magic or invasion or crushing shock or venom arrow.

    People that put points into elemental defender and especially thick skin take very little damage from RD. That aside there are so many actual things that need to be addressed and will be addressed. I have 11 toons and I have played this game 2 years five months I do not play my Templar... It is weak it has very little damage output even with radiant. Yes I can make her tanky but everyone of my stamina builds are more powerful and I can burst most players down in the time I can radiant someone. Magic builds and classes are not even in the same solar system as Stam builds and classes. That is what needs some love.

    THIS^
    Nothing magicka needs a nerf or even as second glance as being OP right now. Have people calling for this seen the crazy damage a stam build can pump out? The sets that can combine to proc 15-20k damage off a light attack and then be followed with an incredibly powerful ultimate, DBoS?
    Magicka users are rolling magplars because it's nearly impossible to survive as a mag class on anything else, much less kill anything with 2-2.5k Vigor ticks, Rally providing 50-60% of max health return (not an exaggeration, I've had Rally take me from 35% to 85% regularly, and those are just the ones I've noticed), and stam builds dodging almost everything passively with Shuffle, and everything else actively with unlimited dodge rolls.
    Leave magicka alone until you're ready to look honestly at stamina.

    But the Stamina Supremacists want utter supremacy, not balance. Then again maybe a some of them can't actually tell the difference between supremacy and balance. Who knows? But yeah I agree Magicka across the board is highly under powered at the moment compared the stamina, no nerfs needing and the slightest bit. However Magicka based players are in great need of huge buffs to their damage and survival to be put on par with stamina builds right now. But looking at the PTS right now. It looks like ZOS just wants Stamina Supremacy so we magicka based players are going to have to turn to some other underhanded means to be competitive in the Era of Stamina Supremacy or we'll have to just find another game.

    Up until this point I was completely against all forms of game cheese, now I will embrace it with all of the others who do. Then again my 6 month sub is coming off contention at the middle of this month so, this actually gives me some thinking to do.
  • vl_Game_lv
    Honestly this posts replies have sorta shown me how little people know about Magplar. Like just because its a magicka class does not mean its in a bad spot. Magplar is by far the best open world class right now. I also dont believe radiant is the only issue. Its def annoying and needs to be tweaked. But why does Magplar have the luxury for there abilities to basically all scale off two cp trees in Thaum and Ele Expert. This makes Magplar ridiculously strong in PvP. It makes them have very good dmg without having a high dmg build that would work on other classes. Also Magplars have the best and easiest way to heal in game. Sure it may mess up PvE a little but BoL needs to take a 20% or so heal nerf while in PvP because block casting BoL with 1h Shield is way to strong along with Mending passives. Magplar is also the only class in game thats dps simply cant be countered in any way. Sweeps, Shards, Vamp Bane DOT, Radiant.

    Also lets not forget about the insane magic sustain you can get from channeled focus. No other class can regen magic while in Mist Form so why should magplars be able to?

    This makes 1h Shield/Duel Wield or Resto magplars on another level from any other magic class and even puts them above every stam class.

    Overall what I hope comes from this post is a serious check in with Magplars in PvP because as it stands now no class can match magplar purely based on how the class is working.
  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    vl_Game_lv wrote: »
    Honestly this posts replies have sorta shown me how little people know about Magplar. Like just because its a magicka class does not mean its in a bad spot. Magplar is by far the best open world class right now. I also dont believe radiant is the only issue. Its def annoying and needs to be tweaked. But why does Magplar have the luxury for there abilities to basically all scale off two cp trees in Thaum and Ele Expert. This makes Magplar ridiculously strong in PvP. It makes them have very good dmg without having a high dmg build that would work on other classes. Also Magplars have the best and easiest way to heal in game. Sure it may mess up PvE a little but BoL needs to take a 20% or so heal nerf while in PvP because block casting BoL with 1h Shield is way to strong along with Mending passives. Magplar is also the only class in game thats dps simply cant be countered in any way. Sweeps, Shards, Vamp Bane DOT, Radiant.

    Also lets not forget about the insane magic sustain you can get from channeled focus. No other class can regen magic while in Mist Form so why should magplars be able to?

    This makes 1h Shield/Duel Wield or Resto magplars on another level from any other magic class and even puts them above every stam class.

    Overall what I hope comes from this post is a serious check in with Magplars in PvP because as it stands now no class can match magplar purely based on how the class is working.

    Every class has their pros and cons aswell as individuality. Your only listing the pros of magplars. Magplars have cons just as other classes.

    Stamina builds rule the open world. They can burst down people in seconds, they have stamina to dodge roll, bash, sprint, break free and other form of defenses. They also have vigor, rally and poisons. The only real con of stamina classes is having enough magicka to purge.

    As a magplar I do feel strong in a group bcz my weaknesses (resource management, mobility) are hidden. Other people burst somebody down till their health is low and I am able to finish them off. I can heal my allies and have a range knockdown and ranged snare.
    Edited by Drdeath20 on September 3, 2016 11:58AM
  • vl_Game_lv
    Drdeath20 wrote: »
    vl_Game_lv wrote: »
    Honestly this posts replies have sorta shown me how little people know about Magplar. Like just because its a magicka class does not mean its in a bad spot. Magplar is by far the best open world class right now. I also dont believe radiant is the only issue. Its def annoying and needs to be tweaked. But why does Magplar have the luxury for there abilities to basically all scale off two cp trees in Thaum and Ele Expert. This makes Magplar ridiculously strong in PvP. It makes them have very good dmg without having a high dmg build that would work on other classes. Also Magplars have the best and easiest way to heal in game. Sure it may mess up PvE a little but BoL needs to take a 20% or so heal nerf while in PvP because block casting BoL with 1h Shield is way to strong along with Mending passives. Magplar is also the only class in game thats dps simply cant be countered in any way. Sweeps, Shards, Vamp Bane DOT, Radiant.

    Also lets not forget about the insane magic sustain you can get from channeled focus. No other class can regen magic while in Mist Form so why should magplars be able to?

    This makes 1h Shield/Duel Wield or Resto magplars on another level from any other magic class and even puts them above every stam class.

    Overall what I hope comes from this post is a serious check in with Magplars in PvP because as it stands now no class can match magplar purely based on how the class is working.

    Every class has their pros and cons aswell as individuality. Your only listing the pros of magplars. Magplars have cons just as other classes.

    Stamina builds rule the open world. They can burst down people in seconds, they have stamina to dodge roll, bash, sprint, break free and other form of defenses. They also have vigor, rally and poisons. The only real con of stamina classes is having enough magicka to purge.

    As a magplar I do feel strong in a group bcz my weaknesses (resource management, mobility) are hidden. Other people burst somebody down till their health is low and I am able to finish them off. I can heal my allies and have a range knockdown and ranged snare.

    Honestly though. Tell me one con of magplar and ill prove you wrong. They do not have a con. Stam is unlimited nowadays with tripots so that is not a CON.
  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    vl_Game_lv wrote: »
    Drdeath20 wrote: »
    vl_Game_lv wrote: »
    Honestly this posts replies have sorta shown me how little people know about Magplar. Like just because its a magicka class does not mean its in a bad spot. Magplar is by far the best open world class right now. I also dont believe radiant is the only issue. Its def annoying and needs to be tweaked. But why does Magplar have the luxury for there abilities to basically all scale off two cp trees in Thaum and Ele Expert. This makes Magplar ridiculously strong in PvP. It makes them have very good dmg without having a high dmg build that would work on other classes. Also Magplars have the best and easiest way to heal in game. Sure it may mess up PvE a little but BoL needs to take a 20% or so heal nerf while in PvP because block casting BoL with 1h Shield is way to strong along with Mending passives. Magplar is also the only class in game thats dps simply cant be countered in any way. Sweeps, Shards, Vamp Bane DOT, Radiant.

    Also lets not forget about the insane magic sustain you can get from channeled focus. No other class can regen magic while in Mist Form so why should magplars be able to?

    This makes 1h Shield/Duel Wield or Resto magplars on another level from any other magic class and even puts them above every stam class.

    Overall what I hope comes from this post is a serious check in with Magplars in PvP because as it stands now no class can match magplar purely based on how the class is working.

    Every class has their pros and cons aswell as individuality. Your only listing the pros of magplars. Magplars have cons just as other classes.

    Stamina builds rule the open world. They can burst down people in seconds, they have stamina to dodge roll, bash, sprint, break free and other form of defenses. They also have vigor, rally and poisons. The only real con of stamina classes is having enough magicka to purge.

    As a magplar I do feel strong in a group bcz my weaknesses (resource management, mobility) are hidden. Other people burst somebody down till their health is low and I am able to finish them off. I can heal my allies and have a range knockdown and ranged snare.

    Honestly though. Tell me one con of magplar and ill prove you wrong. They do not have a con. Stam is unlimited nowadays with tripots so that is not a CON.

    Really?!? Potions are the answer.....Reliance on potions is a bandaid over a bullet wound.

    Using this kind of logic no class has weaknesses Lmao.
  • vl_Game_lv
    Drdeath20 wrote: »
    vl_Game_lv wrote: »
    Drdeath20 wrote: »
    vl_Game_lv wrote: »
    Honestly this posts replies have sorta shown me how little people know about Magplar. Like just because its a magicka class does not mean its in a bad spot. Magplar is by far the best open world class right now. I also dont believe radiant is the only issue. Its def annoying and needs to be tweaked. But why does Magplar have the luxury for there abilities to basically all scale off two cp trees in Thaum and Ele Expert. This makes Magplar ridiculously strong in PvP. It makes them have very good dmg without having a high dmg build that would work on other classes. Also Magplars have the best and easiest way to heal in game. Sure it may mess up PvE a little but BoL needs to take a 20% or so heal nerf while in PvP because block casting BoL with 1h Shield is way to strong along with Mending passives. Magplar is also the only class in game thats dps simply cant be countered in any way. Sweeps, Shards, Vamp Bane DOT, Radiant.

    Also lets not forget about the insane magic sustain you can get from channeled focus. No other class can regen magic while in Mist Form so why should magplars be able to?

    This makes 1h Shield/Duel Wield or Resto magplars on another level from any other magic class and even puts them above every stam class.

    Overall what I hope comes from this post is a serious check in with Magplars in PvP because as it stands now no class can match magplar purely based on how the class is working.

    Every class has their pros and cons aswell as individuality. Your only listing the pros of magplars. Magplars have cons just as other classes.

    Stamina builds rule the open world. They can burst down people in seconds, they have stamina to dodge roll, bash, sprint, break free and other form of defenses. They also have vigor, rally and poisons. The only real con of stamina classes is having enough magicka to purge.

    As a magplar I do feel strong in a group bcz my weaknesses (resource management, mobility) are hidden. Other people burst somebody down till their health is low and I am able to finish them off. I can heal my allies and have a range knockdown and ranged snare.

    Honestly though. Tell me one con of magplar and ill prove you wrong. They do not have a con. Stam is unlimited nowadays with tripots so that is not a CON.

    Really?!? Potions are the answer.....Reliance on potions is a bandaid over a bullet wound.

    Using this kind of logic no class has weaknesses Lmao.

    If you would actually read what I said is I implied the only thing you can argue is bad on a magplar is stam sustain but if you have tripots and 531 cp its not an issue at all. Like read what I said before you say some dumb ***.
Sign In or Register to comment.