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Does Powerful Assault have any place in a Trial setting?

Silver_Strider
Silver_Strider
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So, since the IC event, I've been absolutely swimming in Tel Var and it got me to thinking about the Tel Var sets, namely, The Powerful assault set. With everyone running NMG, Sunderflame, SPC etc. in trials, I always wondered why there is never any mention of the neglected Powerful Assault set.
item-68538-66-5.png

I know it isn't the greatest set, but it still provides a buff for the group with a relatively easy proc requirement and aren't more buffs better for the group anyways? Just a thought that I wanted to get people's opinion on really.
Argonian forever
  • clv
    clv
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    it only hits 4 people and they must be stam to get use out of it, and it's such a huge dps or survivability loss to wear it

    overall 3/10 would not wear
  • DocFrost72
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    Been thinking along the same lines, actually. Spell and weapon damage with a vigor cast? Could be very useful.
  • Personofsecrets
    Personofsecrets
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    It does
  • Silver_Strider
    Silver_Strider
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    clv wrote: »
    it only hits 4 people and they must be stam to get use out of it, and it's such a huge dps or survivability loss to wear it

    overall 3/10 would not wear

    It's only really a DPS loss for the user but so is wearing Sunderflame since it's only CP140 ATM and I fail to see how it would negatively affect survivability seeing as it has a health buff.
    Edited by Silver_Strider on September 2, 2016 3:44AM
    Argonian forever
  • Daveheart
    Daveheart
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    Before the number cap on it, it was a great set for trials. Now you're better off running Alkosh.
    Daggerfall Covenant (PC-NA)

    The Order of Mundus | Nightfighters
  • clv
    clv
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    clv wrote: »
    it only hits 4 people and they must be stam to get use out of it, and it's such a huge dps or survivability loss to wear it

    overall 3/10 would not wear

    It's only really a DPS loss for the user but so is wearing Sunderflame since it's only CP140 ATM and I fail to see how it would negatively affect survivability seeing as it has a health buff.

    sunderflame increases your dps by the penetration amount still, which makes the set comparablr to nmg for the user. at best, powerful assault is half a hundings with perfect uptime that marginally buffs four people, of which a magicka dps, tank or a healer can steal. by survivability, i mean in the. case that you'd try and put it on a tank.

  • clv
    clv
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    [doubleposted whoops]

    Edited by clv on September 2, 2016 6:26AM
  • Silver_Strider
    Silver_Strider
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    clv wrote: »
    clv wrote: »
    it only hits 4 people and they must be stam to get use out of it, and it's such a huge dps or survivability loss to wear it

    overall 3/10 would not wear

    It's only really a DPS loss for the user but so is wearing Sunderflame since it's only CP140 ATM and I fail to see how it would negatively affect survivability seeing as it has a health buff.

    sunderflame increases your dps by the penetration amount still, which makes the set comparablr to nmg for the user. at best, powerful assault is half a hundings with perfect uptime that marginally buffs four people, of which a magicka dps, tank or a healer can steal. by survivability, i mean in the. case that you'd try and put it on a tank.

    @clv
    You do realize that Powerful Assault increases Weapon AND Spell Damage, right? So how would a Healer or Magicka DPS "steal" the buff? As for a Tank stealing it, that's on a case by case scenario. My Nightblade Sap Tank would greatly appreciate that extra Spell Damage as to contribute more damage and off healing to the group overall.

    The difference between this set and Hundings, with perfect up time, is 7 Weapon damage and about 7% crit so you're greatly exaggerating this set being only half of Hundings (4 piece bonus is also Weapon Damage so with that 4 piece and the 5 piece proc of 164, you get 293 to Hundings 300). Considering that 3 other people are getting 164 extra weapon/spell damage each, that equates to 492 extra Weapon/Spell Damage on the field, more than enough to overshadow that very small difference between Hundings and this set. Add in the extra health buff and I'm in favor of a DPS wearing Powerful Assault over Hundings in a Trial setting, or in any group setting really.

    In a absolutely perfect Trial Group I would expect
    1-2 Tanks (Depending on Trial)
    4 Stamina DPS (5 Depending on Trial)
    4 Magic DPS (5 Depending on Trial)
    2 Healers

    All Classes with Master/Maelstrom Weapons, where applicable.
    Both Tanks in Tava's and Blood Spawn
    1 Tank with Alkosh
    1 Tank with Ebon

    Stamina DPS in VO
    1 with NMG
    1 with Sunderflame
    1 with Powerful Assault
    Last can get away with whatever

    Magic DPS all in TBS or Scathing
    1 with Aether
    Rest can get away with whatever

    Healers in SPC
    1 with Gossamer (or Worm if you went 5 magic DPS and/or Tanks are magic based)
    1 with Twilight

    Think that covers just about every buff in the game that would be useful in a Trial setting, except maybe Hircine and Morag Tong for extra stamina regen and poison damage but they're highly unnecessary as VO makes stamina regen meh for the Stamina DPS, tanks can't really use the extra regen due to block nerf and magic DPS/healers would have very little use for it. Extra poison damage is nice but unless your stamina DPS deal a lot of poison damage primarily, it's highly impractical.
    Edited by Silver_Strider on September 2, 2016 9:37AM
    Argonian forever
  • clv
    clv
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    clv wrote: »
    clv wrote: »
    it only hits 4 people and they must be stam to get use out of it, and it's such a huge dps or survivability loss to wear it

    overall 3/10 would not wear

    It's only really a DPS loss for the user but so is wearing Sunderflame since it's only CP140 ATM and I fail to see how it would negatively affect survivability seeing as it has a health buff.

    sunderflame increases your dps by the penetration amount still, which makes the set comparablr to nmg for the user. at best, powerful assault is half a hundings with perfect uptime that marginally buffs four people, of which a magicka dps, tank or a healer can steal. by survivability, i mean in the. case that you'd try and put it on a tank.

    @clv
    You do realize that Powerful Assault increases Weapon AND Spell Damage, right? So how would a Healer or Magicka DPS "steal" the buff? As for a Tank stealing it, that's on a case by case scenario. My Nightblade Sap Tank would greatly appreciate that extra Spell Damage as to contribute more damage and off healing to the group overall.

    The difference between this set and Hundings, with perfect up time, is 7 Weapon damage and about 7% crit so you're greatly exaggerating this set being only half of Hundings (4 piece bonus is also Weapon Damage so with that 4 piece and the 5 piece proc of 164, you get 293 to Hundings 300). Considering that 3 other people are getting 164 extra weapon/spell damage each, that equates to 492 extra Weapon/Spell Damage on the field, more than enough to overshadow that very small difference between Hundings and this set. Add in the extra health buff and I'm in favor of a DPS wearing Powerful Assault over Hundings in a Trial setting, or in any group setting really.

    In a absolutely perfect Trial Group I would expect
    1-2 Tanks (Depending on Trial)
    4 Stamina DPS (5 Depending on Trial)
    4 Magic DPS (5 Depending on Trial)
    2 Healers

    All Classes with Master/Maelstrom Weapons, where applicable.
    Both Tanks in Tava's and Blood Spawn
    1 Tank with Alkosh
    1 Tank with Ebon

    Stamina DPS in VO
    1 with NMG
    1 with Sunderflame
    1 with Powerful Assault
    Last can get away with whatever

    Magic DPS all in TBS or Scathing
    1 with Aether
    Rest can get away with whatever

    Healers in SPC
    1 with Gossamer (or Worm if you went 5 magic DPS and/or Tanks are magic based)
    1 with Twilight

    Think that covers just about every buff in the game that would be useful in a Trial setting, except maybe Hircine and Morag Tong for extra stamina regen and poison damage but they're highly unnecessary as VO makes stamina regen meh for the Stamina DPS, tanks can't really use the extra regen due to block nerf and magic DPS/healers would have very little use for it. Extra poison damage is nice but unless your stamina DPS deal a lot of poison damage primarily, it's highly impractical.

    i concede and you've got good points and all but you say you bring a nb sap tank to trials and it worries me
    keep in mind that the set itself has a 15 second icd so a perfect uptime isn't possible nor would it be anywhere near feasible to chuck in a vigor or something on a stam rotation on the dot as the set wears off without being v disruptive to dps


  • Silver_Strider
    Silver_Strider
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    clv wrote: »
    clv wrote: »
    clv wrote: »
    it only hits 4 people and they must be stam to get use out of it, and it's such a huge dps or survivability loss to wear it

    overall 3/10 would not wear

    It's only really a DPS loss for the user but so is wearing Sunderflame since it's only CP140 ATM and I fail to see how it would negatively affect survivability seeing as it has a health buff.

    sunderflame increases your dps by the penetration amount still, which makes the set comparablr to nmg for the user. at best, powerful assault is half a hundings with perfect uptime that marginally buffs four people, of which a magicka dps, tank or a healer can steal. by survivability, i mean in the. case that you'd try and put it on a tank.

    @clv
    You do realize that Powerful Assault increases Weapon AND Spell Damage, right? So how would a Healer or Magicka DPS "steal" the buff? As for a Tank stealing it, that's on a case by case scenario. My Nightblade Sap Tank would greatly appreciate that extra Spell Damage as to contribute more damage and off healing to the group overall.

    The difference between this set and Hundings, with perfect up time, is 7 Weapon damage and about 7% crit so you're greatly exaggerating this set being only half of Hundings (4 piece bonus is also Weapon Damage so with that 4 piece and the 5 piece proc of 164, you get 293 to Hundings 300). Considering that 3 other people are getting 164 extra weapon/spell damage each, that equates to 492 extra Weapon/Spell Damage on the field, more than enough to overshadow that very small difference between Hundings and this set. Add in the extra health buff and I'm in favor of a DPS wearing Powerful Assault over Hundings in a Trial setting, or in any group setting really.

    In a absolutely perfect Trial Group I would expect
    1-2 Tanks (Depending on Trial)
    4 Stamina DPS (5 Depending on Trial)
    4 Magic DPS (5 Depending on Trial)
    2 Healers

    All Classes with Master/Maelstrom Weapons, where applicable.
    Both Tanks in Tava's and Blood Spawn
    1 Tank with Alkosh
    1 Tank with Ebon

    Stamina DPS in VO
    1 with NMG
    1 with Sunderflame
    1 with Powerful Assault
    Last can get away with whatever

    Magic DPS all in TBS or Scathing
    1 with Aether
    Rest can get away with whatever

    Healers in SPC
    1 with Gossamer (or Worm if you went 5 magic DPS and/or Tanks are magic based)
    1 with Twilight

    Think that covers just about every buff in the game that would be useful in a Trial setting, except maybe Hircine and Morag Tong for extra stamina regen and poison damage but they're highly unnecessary as VO makes stamina regen meh for the Stamina DPS, tanks can't really use the extra regen due to block nerf and magic DPS/healers would have very little use for it. Extra poison damage is nice but unless your stamina DPS deal a lot of poison damage primarily, it's highly impractical.

    i concede and you've got good points and all but you say you bring a nb sap tank to trials and it worries me
    keep in mind that the set itself has a 15 second icd so a perfect uptime isn't possible nor would it be anywhere near feasible to chuck in a vigor or something on a stam rotation on the dot as the set wears off without being v disruptive to dps


    As I said before, it's not the greatest set and it does come at a DPS loss to the user but considering you have to replenish Caltrops roughly every 30 seconds anyways, it's simple enough to get 2 procs a minute from that alone. From there, it comes down to a Vigor in between each Caltrops to minimize the DPS loss and down time of the proc, which chances are you are likely to get hit by some mechanic in that time frame in trials (Be it from the stomps of the Mantakora in SO, practically any boss in AA, etc) so using a Vigor here and there isn't exactly wasteful either.

    As an aside, I'm an Argonian NB Sap Tank. Between Tri-stat pots, SA, my 6 Sturdy pieces of gear, constitution and CP, I can afford to enchant my jewelry for more spell damage instead of block cost reduction as I'm practically never without resources, especially when Healers are throwing Orbs and Shards everywhere. The absolute only difference between me and other tanks is that, even though I outline that tanks should be the one wearing the Alkosh set, I instead use Moondancer on my NB Sap Tank. Since I'm magic based, it provides much more use for me overall, and when I get that extra Spell damage proc
    IazJWlU.jpg

    My Raid team doesn't care that I use Moondancer as one of our Stamina DPS opts to wear Alkosh instead so we don't loss that proc anyways and with all the extra damage and off-heals I give out, I'm practically just another Magblade DPS but with much better resistance and health.
    Edited by Silver_Strider on September 2, 2016 12:37PM
    Argonian forever
  • Walties99
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    It's one of the few buff sets that I don't really think is worth wearing. When sunder flame goes up to 160 in One Tamriel, this set will be pretty obsolete. The concept is nice and everyone loves buffs, but the 4 person cap coupled with the low damage makes it very minimal and you have to pretty much use vigor/caltrops to use it. Alkosh/spc/worm/gossamer/ Torug's pact w/ infused crusher are all great. Twilight remedy and PA not really necessary. Stam builds get trap now and some magicka builds can use guard effectively for the minor force. If you're dead set on using it then sure go ahead but my group has never had this involved and been quite successful.
    Edited by Walties99 on September 2, 2016 1:41PM
  • DocFrost72
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    clv wrote: »
    clv wrote: »
    clv wrote: »
    it only hits 4 people and they must be stam to get use out of it, and it's such a huge dps or survivability loss to wear it

    overall 3/10 would not wear

    It's only really a DPS loss for the user but so is wearing Sunderflame since it's only CP140 ATM and I fail to see how it would negatively affect survivability seeing as it has a health buff.

    sunderflame increases your dps by the penetration amount still, which makes the set comparablr to nmg for the user. at best, powerful assault is half a hundings with perfect uptime that marginally buffs four people, of which a magicka dps, tank or a healer can steal. by survivability, i mean in the. case that you'd try and put it on a tank.

    @clv
    You do realize that Powerful Assault increases Weapon AND Spell Damage, right? So how would a Healer or Magicka DPS "steal" the buff? As for a Tank stealing it, that's on a case by case scenario. My Nightblade Sap Tank would greatly appreciate that extra Spell Damage as to contribute more damage and off healing to the group overall.

    The difference between this set and Hundings, with perfect up time, is 7 Weapon damage and about 7% crit so you're greatly exaggerating this set being only half of Hundings (4 piece bonus is also Weapon Damage so with that 4 piece and the 5 piece proc of 164, you get 293 to Hundings 300). Considering that 3 other people are getting 164 extra weapon/spell damage each, that equates to 492 extra Weapon/Spell Damage on the field, more than enough to overshadow that very small difference between Hundings and this set. Add in the extra health buff and I'm in favor of a DPS wearing Powerful Assault over Hundings in a Trial setting, or in any group setting really.

    In a absolutely perfect Trial Group I would expect
    1-2 Tanks (Depending on Trial)
    4 Stamina DPS (5 Depending on Trial)
    4 Magic DPS (5 Depending on Trial)
    2 Healers

    All Classes with Master/Maelstrom Weapons, where applicable.
    Both Tanks in Tava's and Blood Spawn
    1 Tank with Alkosh
    1 Tank with Ebon

    Stamina DPS in VO
    1 with NMG
    1 with Sunderflame
    1 with Powerful Assault
    Last can get away with whatever

    Magic DPS all in TBS or Scathing
    1 with Aether
    Rest can get away with whatever

    Healers in SPC
    1 with Gossamer (or Worm if you went 5 magic DPS and/or Tanks are magic based)
    1 with Twilight

    Think that covers just about every buff in the game that would be useful in a Trial setting, except maybe Hircine and Morag Tong for extra stamina regen and poison damage but they're highly unnecessary as VO makes stamina regen meh for the Stamina DPS, tanks can't really use the extra regen due to block nerf and magic DPS/healers would have very little use for it. Extra poison damage is nice but unless your stamina DPS deal a lot of poison damage primarily, it's highly impractical.

    i concede and you've got good points and all but you say you bring a nb sap tank to trials and it worries me
    keep in mind that the set itself has a 15 second icd so a perfect uptime isn't possible nor would it be anywhere near feasible to chuck in a vigor or something on a stam rotation on the dot as the set wears off without being v disruptive to dps


    Actually, Wroble commented on a post asking a while back why the set had a 15second hard cooldown, and iirc he responded that it would be removed, based on player feedback.
  • Autolycus
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    clv wrote: »
    clv wrote: »
    clv wrote: »
    it only hits 4 people and they must be stam to get use out of it, and it's such a huge dps or survivability loss to wear it

    overall 3/10 would not wear

    It's only really a DPS loss for the user but so is wearing Sunderflame since it's only CP140 ATM and I fail to see how it would negatively affect survivability seeing as it has a health buff.

    sunderflame increases your dps by the penetration amount still, which makes the set comparablr to nmg for the user. at best, powerful assault is half a hundings with perfect uptime that marginally buffs four people, of which a magicka dps, tank or a healer can steal. by survivability, i mean in the. case that you'd try and put it on a tank.

    @clv
    You do realize that Powerful Assault increases Weapon AND Spell Damage, right? So how would a Healer or Magicka DPS "steal" the buff? As for a Tank stealing it, that's on a case by case scenario. My Nightblade Sap Tank would greatly appreciate that extra Spell Damage as to contribute more damage and off healing to the group overall.

    The difference between this set and Hundings, with perfect up time, is 7 Weapon damage and about 7% crit so you're greatly exaggerating this set being only half of Hundings (4 piece bonus is also Weapon Damage so with that 4 piece and the 5 piece proc of 164, you get 293 to Hundings 300). Considering that 3 other people are getting 164 extra weapon/spell damage each, that equates to 492 extra Weapon/Spell Damage on the field, more than enough to overshadow that very small difference between Hundings and this set. Add in the extra health buff and I'm in favor of a DPS wearing Powerful Assault over Hundings in a Trial setting, or in any group setting really.

    In a absolutely perfect Trial Group I would expect
    1-2 Tanks (Depending on Trial)
    4 Stamina DPS (5 Depending on Trial)
    4 Magic DPS (5 Depending on Trial)
    2 Healers

    All Classes with Master/Maelstrom Weapons, where applicable.
    Both Tanks in Tava's and Blood Spawn
    1 Tank with Alkosh
    1 Tank with Ebon

    Stamina DPS in VO
    1 with NMG
    1 with Sunderflame
    1 with Powerful Assault
    Last can get away with whatever

    Magic DPS all in TBS or Scathing
    1 with Aether
    Rest can get away with whatever

    Healers in SPC
    1 with Gossamer (or Worm if you went 5 magic DPS and/or Tanks are magic based)
    1 with Twilight

    Think that covers just about every buff in the game that would be useful in a Trial setting, except maybe Hircine and Morag Tong for extra stamina regen and poison damage but they're highly unnecessary as VO makes stamina regen meh for the Stamina DPS, tanks can't really use the extra regen due to block nerf and magic DPS/healers would have very little use for it. Extra poison damage is nice but unless your stamina DPS deal a lot of poison damage primarily, it's highly impractical.

    i concede and you've got good points and all but you say you bring a nb sap tank to trials and it worries me
    keep in mind that the set itself has a 15 second icd so a perfect uptime isn't possible nor would it be anywhere near feasible to chuck in a vigor or something on a stam rotation on the dot as the set wears off without being v disruptive to dps


    Lol! This guy says NB saptanks worry him. That's too bad.
    Edited by Autolycus on September 2, 2016 2:25PM
  • Autolycus
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    Powerful Assault has the potential to provide a desirable benefit to the group, but it's not nearly as important as Alkosh, Sunderflame, and NMG. Unlike these sets, Powerful Assault places more stringent requirements on the ability to maintain uptime on its buffs. It comes at an opportunity cost that is higher relative to other sets, which provide substantially better benefits, and not to just four people.

    I wouldn't go so far as to discriminate against or disagree with groups who run it, because I think that it can prove useful, but circumstantially at best. My group has discussed PA at length and ultimately decided that we could do better given our group makeup. But what works for our group might not be the best course of action for other groups; undoubtedly every trials group will face unique nuances and not be identical.
  • Wreuntzylla
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    clv wrote: »
    clv wrote: »
    it only hits 4 people and they must be stam to get use out of it, and it's such a huge dps or survivability loss to wear it

    overall 3/10 would not wear

    It's only really a DPS loss for the user but so is wearing Sunderflame since it's only CP140 ATM and I fail to see how it would negatively affect survivability seeing as it has a health buff.

    sunderflame increases your dps by the penetration amount still, which makes the set comparablr to nmg for the user. at best, powerful assault is half a hundings with perfect uptime that marginally buffs four people, of which a magicka dps, tank or a healer can steal. by survivability, i mean in the. case that you'd try and put it on a tank.

    @clv
    You do realize that Powerful Assault increases Weapon AND Spell Damage, right? So how would a Healer or Magicka DPS "steal" the buff? As for a Tank stealing it, that's on a case by case scenario. My Nightblade Sap Tank would greatly appreciate that extra Spell Damage as to contribute more damage and off healing to the group overall.

    The difference between this set and Hundings, with perfect up time, is 7 Weapon damage and about 7% crit so you're greatly exaggerating this set being only half of Hundings (4 piece bonus is also Weapon Damage so with that 4 piece and the 5 piece proc of 164, you get 293 to Hundings 300). Considering that 3 other people are getting 164 extra weapon/spell damage each, that equates to 492 extra Weapon/Spell Damage on the field, more than enough to overshadow that very small difference between Hundings and this set. Add in the extra health buff and I'm in favor of a DPS wearing Powerful Assault over Hundings in a Trial setting, or in any group setting really.

    In a absolutely perfect Trial Group I would expect
    1-2 Tanks (Depending on Trial)
    4 Stamina DPS (5 Depending on Trial)
    4 Magic DPS (5 Depending on Trial)
    2 Healers

    All Classes with Master/Maelstrom Weapons, where applicable.
    Both Tanks in Tava's and Blood Spawn
    1 Tank with Alkosh
    1 Tank with Ebon

    Stamina DPS in VO
    1 with NMG
    1 with Sunderflame
    1 with Powerful Assault
    Last can get away with whatever

    Magic DPS all in TBS or Scathing
    1 with Aether
    Rest can get away with whatever

    Healers in SPC
    1 with Gossamer (or Worm if you went 5 magic DPS and/or Tanks are magic based)
    1 with Twilight

    Think that covers just about every buff in the game that would be useful in a Trial setting, except maybe Hircine and Morag Tong for extra stamina regen and poison damage but they're highly unnecessary as VO makes stamina regen meh for the Stamina DPS, tanks can't really use the extra regen due to block nerf and magic DPS/healers would have very little use for it. Extra poison damage is nice but unless your stamina DPS deal a lot of poison damage primarily, it's highly impractical.

    Until the added DPS is attributed to the wearer by the API, only serious premade groups will run this. Because, don't you know, posting your DPS parse in chat is all that matters.
  • clv
    clv
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    clv wrote: »
    clv wrote: »
    it only hits 4 people and they must be stam to get use out of it, and it's such a huge dps or survivability loss to wear it

    overall 3/10 would not wear

    It's only really a DPS loss for the user but so is wearing Sunderflame since it's only CP140 ATM and I fail to see how it would negatively affect survivability seeing as it has a health buff.

    sunderflame increases your dps by the penetration amount still, which makes the set comparablr to nmg for the user. at best, powerful assault is half a hundings with perfect uptime that marginally buffs four people, of which a magicka dps, tank or a healer can steal. by survivability, i mean in the. case that you'd try and put it on a tank.

    @clv
    You do realize that Powerful Assault increases Weapon AND Spell Damage, right? So how would a Healer or Magicka DPS "steal" the buff? As for a Tank stealing it, that's on a case by case scenario. My Nightblade Sap Tank would greatly appreciate that extra Spell Damage as to contribute more damage and off healing to the group overall.

    The difference between this set and Hundings, with perfect up time, is 7 Weapon damage and about 7% crit so you're greatly exaggerating this set being only half of Hundings (4 piece bonus is also Weapon Damage so with that 4 piece and the 5 piece proc of 164, you get 293 to Hundings 300). Considering that 3 other people are getting 164 extra weapon/spell damage each, that equates to 492 extra Weapon/Spell Damage on the field, more than enough to overshadow that very small difference between Hundings and this set. Add in the extra health buff and I'm in favor of a DPS wearing Powerful Assault over Hundings in a Trial setting, or in any group setting really.

    In a absolutely perfect Trial Group I would expect
    1-2 Tanks (Depending on Trial)
    4 Stamina DPS (5 Depending on Trial)
    4 Magic DPS (5 Depending on Trial)
    2 Healers

    All Classes with Master/Maelstrom Weapons, where applicable.
    Both Tanks in Tava's and Blood Spawn
    1 Tank with Alkosh
    1 Tank with Ebon

    Stamina DPS in VO
    1 with NMG
    1 with Sunderflame
    1 with Powerful Assault
    Last can get away with whatever

    Magic DPS all in TBS or Scathing
    1 with Aether
    Rest can get away with whatever

    Healers in SPC
    1 with Gossamer (or Worm if you went 5 magic DPS and/or Tanks are magic based)
    1 with Twilight

    Think that covers just about every buff in the game that would be useful in a Trial setting, except maybe Hircine and Morag Tong for extra stamina regen and poison damage but they're highly unnecessary as VO makes stamina regen meh for the Stamina DPS, tanks can't really use the extra regen due to block nerf and magic DPS/healers would have very little use for it. Extra poison damage is nice but unless your stamina DPS deal a lot of poison damage primarily, it's highly impractical.

    Until the added DPS is attributed to the wearer by the API, only serious premade groups will run this. Because, don't you know, posting your DPS parse in chat is all that matters.

    as a part of a serious premade group- one that is capable of clearing vmol [and has, multiple times] we've never even had sunder nor twirem, goss or even thought about powerful assault.
  • Silver_Strider
    Silver_Strider
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    Walties99 wrote: »
    It's one of the few buff sets that I don't really think is worth wearing. When sunder flame goes up to 160 in One Tamriel, this set will be pretty obsolete. The concept is nice and everyone loves buffs, but the 4 person cap coupled with the low damage makes it very minimal and you have to pretty much use vigor/caltrops to use it. Alkosh/spc/worm/gossamer/ Torug's pact w/ infused crusher are all great. Twilight remedy and PA not really necessary. Stam builds get trap now and some magicka builds can use guard effectively for the minor force. If you're dead set on using it then sure go ahead but my group has never had this involved and been quite successful.

    @Walties99
    When Sunderflame goes to CP160, who's to say it won't include jewelry and weapons, which is very possible considering how ZOS has recently been handling old sets. If they were to make Sunderflame come in jewelry, it could very well open up a lot more options for trial groups as now a single stamina DPS can run NMG and Sunderflame which would free up stamina DPS to use other sets, such as PA.

    I'm just saying that it's an option that I feel shouldn't be overlooked as so many groups tend to do. Also you say running Caltrops like it's a bad thing. It's still the best AoE DoT stamina has so what's the problem with it.
    clv wrote: »
    clv wrote: »
    clv wrote: »
    it only hits 4 people and they must be stam to get use out of it, and it's such a huge dps or survivability loss to wear it

    overall 3/10 would not wear

    It's only really a DPS loss for the user but so is wearing Sunderflame since it's only CP140 ATM and I fail to see how it would negatively affect survivability seeing as it has a health buff.

    sunderflame increases your dps by the penetration amount still, which makes the set comparablr to nmg for the user. at best, powerful assault is half a hundings with perfect uptime that marginally buffs four people, of which a magicka dps, tank or a healer can steal. by survivability, i mean in the. case that you'd try and put it on a tank.

    @clv
    You do realize that Powerful Assault increases Weapon AND Spell Damage, right? So how would a Healer or Magicka DPS "steal" the buff? As for a Tank stealing it, that's on a case by case scenario. My Nightblade Sap Tank would greatly appreciate that extra Spell Damage as to contribute more damage and off healing to the group overall.

    The difference between this set and Hundings, with perfect up time, is 7 Weapon damage and about 7% crit so you're greatly exaggerating this set being only half of Hundings (4 piece bonus is also Weapon Damage so with that 4 piece and the 5 piece proc of 164, you get 293 to Hundings 300). Considering that 3 other people are getting 164 extra weapon/spell damage each, that equates to 492 extra Weapon/Spell Damage on the field, more than enough to overshadow that very small difference between Hundings and this set. Add in the extra health buff and I'm in favor of a DPS wearing Powerful Assault over Hundings in a Trial setting, or in any group setting really.

    In a absolutely perfect Trial Group I would expect
    1-2 Tanks (Depending on Trial)
    4 Stamina DPS (5 Depending on Trial)
    4 Magic DPS (5 Depending on Trial)
    2 Healers

    All Classes with Master/Maelstrom Weapons, where applicable.
    Both Tanks in Tava's and Blood Spawn
    1 Tank with Alkosh
    1 Tank with Ebon

    Stamina DPS in VO
    1 with NMG
    1 with Sunderflame
    1 with Powerful Assault
    Last can get away with whatever

    Magic DPS all in TBS or Scathing
    1 with Aether
    Rest can get away with whatever

    Healers in SPC
    1 with Gossamer (or Worm if you went 5 magic DPS and/or Tanks are magic based)
    1 with Twilight

    Think that covers just about every buff in the game that would be useful in a Trial setting, except maybe Hircine and Morag Tong for extra stamina regen and poison damage but they're highly unnecessary as VO makes stamina regen meh for the Stamina DPS, tanks can't really use the extra regen due to block nerf and magic DPS/healers would have very little use for it. Extra poison damage is nice but unless your stamina DPS deal a lot of poison damage primarily, it's highly impractical.

    Until the added DPS is attributed to the wearer by the API, only serious premade groups will run this. Because, don't you know, posting your DPS parse in chat is all that matters.

    as a part of a serious premade group- one that is capable of clearing vmol [and has, multiple times] we've never even had sunder nor twirem, goss or even thought about powerful assault.

    @clv
    I'm not saying that any of those sets are mandatory to clear trials but they certainly do help in doing so. Increasing everyone's DPS thru buffs/debuffs just allows you quicker runs thru content, which means more runs for loot, better times in LB standings and just an overall easier time clearing content.
    Argonian forever
  • Walties99
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    Yeah you don't need any buff sets whatsoever to clear vet MoL, as a group gets more serious and dedicated about finishing with top scores you can throw sets like this in, but our first clear we didn't have a single dos under 65sec bloodspawn and now we're all under 50 and finishing naw with 25+ vitality landing in the 75-80k score ranges with all the group buffs going on.
  • Preyfar
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    If Powerful Assault had the same cap as Spell Power Cure it'd be great. But as it is, 4 people is just too limiting for buffs, especially in mixed groups, and especially since the set has no way of prioritizing a stam build -vs- any other.
  • psychotic13
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    Powerful assault is losing the cool down with update 12.
  • Silver_Strider
    Silver_Strider
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    Powerful assault is losing the cool down with update 12.

    I wonder if that means I can spam vigor and give the buff to more than 4 people
    Argonian forever
  • psychotic13
    psychotic13
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    Powerful assault is losing the cool down with update 12.

    I wonder if that means I can spam vigor and give the buff to more than 4 people

    That I cannot comment on, I'm sure someone will test it on the PTS and post their findings.
  • Waffennacht
    Waffennacht
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    Powerful assault is losing the cool down with update 12.

    I wonder if that means I can spam vigor and give the buff to more than 4 people

    No? I would assume not as it would "refresh" so either new players buffed, or old rebuffed. But I seriously doubt there is away around the "4 players" part of it.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
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