it only hits 4 people and they must be stam to get use out of it, and it's such a huge dps or survivability loss to wear it
overall 3/10 would not wear
Silver_Strider wrote: »it only hits 4 people and they must be stam to get use out of it, and it's such a huge dps or survivability loss to wear it
overall 3/10 would not wear
It's only really a DPS loss for the user but so is wearing Sunderflame since it's only CP140 ATM and I fail to see how it would negatively affect survivability seeing as it has a health buff.
Silver_Strider wrote: »it only hits 4 people and they must be stam to get use out of it, and it's such a huge dps or survivability loss to wear it
overall 3/10 would not wear
It's only really a DPS loss for the user but so is wearing Sunderflame since it's only CP140 ATM and I fail to see how it would negatively affect survivability seeing as it has a health buff.
sunderflame increases your dps by the penetration amount still, which makes the set comparablr to nmg for the user. at best, powerful assault is half a hundings with perfect uptime that marginally buffs four people, of which a magicka dps, tank or a healer can steal. by survivability, i mean in the. case that you'd try and put it on a tank.
Silver_Strider wrote: »Silver_Strider wrote: »it only hits 4 people and they must be stam to get use out of it, and it's such a huge dps or survivability loss to wear it
overall 3/10 would not wear
It's only really a DPS loss for the user but so is wearing Sunderflame since it's only CP140 ATM and I fail to see how it would negatively affect survivability seeing as it has a health buff.
sunderflame increases your dps by the penetration amount still, which makes the set comparablr to nmg for the user. at best, powerful assault is half a hundings with perfect uptime that marginally buffs four people, of which a magicka dps, tank or a healer can steal. by survivability, i mean in the. case that you'd try and put it on a tank.
@clv
You do realize that Powerful Assault increases Weapon AND Spell Damage, right? So how would a Healer or Magicka DPS "steal" the buff? As for a Tank stealing it, that's on a case by case scenario. My Nightblade Sap Tank would greatly appreciate that extra Spell Damage as to contribute more damage and off healing to the group overall.
The difference between this set and Hundings, with perfect up time, is 7 Weapon damage and about 7% crit so you're greatly exaggerating this set being only half of Hundings (4 piece bonus is also Weapon Damage so with that 4 piece and the 5 piece proc of 164, you get 293 to Hundings 300). Considering that 3 other people are getting 164 extra weapon/spell damage each, that equates to 492 extra Weapon/Spell Damage on the field, more than enough to overshadow that very small difference between Hundings and this set. Add in the extra health buff and I'm in favor of a DPS wearing Powerful Assault over Hundings in a Trial setting, or in any group setting really.
In a absolutely perfect Trial Group I would expect
1-2 Tanks (Depending on Trial)
4 Stamina DPS (5 Depending on Trial)
4 Magic DPS (5 Depending on Trial)
2 Healers
All Classes with Master/Maelstrom Weapons, where applicable.
Both Tanks in Tava's and Blood Spawn
1 Tank with Alkosh
1 Tank with Ebon
Stamina DPS in VO
1 with NMG
1 with Sunderflame
1 with Powerful Assault
Last can get away with whatever
Magic DPS all in TBS or Scathing
1 with Aether
Rest can get away with whatever
Healers in SPC
1 with Gossamer (or Worm if you went 5 magic DPS and/or Tanks are magic based)
1 with Twilight
Think that covers just about every buff in the game that would be useful in a Trial setting, except maybe Hircine and Morag Tong for extra stamina regen and poison damage but they're highly unnecessary as VO makes stamina regen meh for the Stamina DPS, tanks can't really use the extra regen due to block nerf and magic DPS/healers would have very little use for it. Extra poison damage is nice but unless your stamina DPS deal a lot of poison damage primarily, it's highly impractical.
Silver_Strider wrote: »Silver_Strider wrote: »it only hits 4 people and they must be stam to get use out of it, and it's such a huge dps or survivability loss to wear it
overall 3/10 would not wear
It's only really a DPS loss for the user but so is wearing Sunderflame since it's only CP140 ATM and I fail to see how it would negatively affect survivability seeing as it has a health buff.
sunderflame increases your dps by the penetration amount still, which makes the set comparablr to nmg for the user. at best, powerful assault is half a hundings with perfect uptime that marginally buffs four people, of which a magicka dps, tank or a healer can steal. by survivability, i mean in the. case that you'd try and put it on a tank.
@clv
You do realize that Powerful Assault increases Weapon AND Spell Damage, right? So how would a Healer or Magicka DPS "steal" the buff? As for a Tank stealing it, that's on a case by case scenario. My Nightblade Sap Tank would greatly appreciate that extra Spell Damage as to contribute more damage and off healing to the group overall.
The difference between this set and Hundings, with perfect up time, is 7 Weapon damage and about 7% crit so you're greatly exaggerating this set being only half of Hundings (4 piece bonus is also Weapon Damage so with that 4 piece and the 5 piece proc of 164, you get 293 to Hundings 300). Considering that 3 other people are getting 164 extra weapon/spell damage each, that equates to 492 extra Weapon/Spell Damage on the field, more than enough to overshadow that very small difference between Hundings and this set. Add in the extra health buff and I'm in favor of a DPS wearing Powerful Assault over Hundings in a Trial setting, or in any group setting really.
In a absolutely perfect Trial Group I would expect
1-2 Tanks (Depending on Trial)
4 Stamina DPS (5 Depending on Trial)
4 Magic DPS (5 Depending on Trial)
2 Healers
All Classes with Master/Maelstrom Weapons, where applicable.
Both Tanks in Tava's and Blood Spawn
1 Tank with Alkosh
1 Tank with Ebon
Stamina DPS in VO
1 with NMG
1 with Sunderflame
1 with Powerful Assault
Last can get away with whatever
Magic DPS all in TBS or Scathing
1 with Aether
Rest can get away with whatever
Healers in SPC
1 with Gossamer (or Worm if you went 5 magic DPS and/or Tanks are magic based)
1 with Twilight
Think that covers just about every buff in the game that would be useful in a Trial setting, except maybe Hircine and Morag Tong for extra stamina regen and poison damage but they're highly unnecessary as VO makes stamina regen meh for the Stamina DPS, tanks can't really use the extra regen due to block nerf and magic DPS/healers would have very little use for it. Extra poison damage is nice but unless your stamina DPS deal a lot of poison damage primarily, it's highly impractical.
i concede and you've got good points and all but you say you bring a nb sap tank to trials and it worries me
keep in mind that the set itself has a 15 second icd so a perfect uptime isn't possible nor would it be anywhere near feasible to chuck in a vigor or something on a stam rotation on the dot as the set wears off without being v disruptive to dps
Silver_Strider wrote: »Silver_Strider wrote: »it only hits 4 people and they must be stam to get use out of it, and it's such a huge dps or survivability loss to wear it
overall 3/10 would not wear
It's only really a DPS loss for the user but so is wearing Sunderflame since it's only CP140 ATM and I fail to see how it would negatively affect survivability seeing as it has a health buff.
sunderflame increases your dps by the penetration amount still, which makes the set comparablr to nmg for the user. at best, powerful assault is half a hundings with perfect uptime that marginally buffs four people, of which a magicka dps, tank or a healer can steal. by survivability, i mean in the. case that you'd try and put it on a tank.
@clv
You do realize that Powerful Assault increases Weapon AND Spell Damage, right? So how would a Healer or Magicka DPS "steal" the buff? As for a Tank stealing it, that's on a case by case scenario. My Nightblade Sap Tank would greatly appreciate that extra Spell Damage as to contribute more damage and off healing to the group overall.
The difference between this set and Hundings, with perfect up time, is 7 Weapon damage and about 7% crit so you're greatly exaggerating this set being only half of Hundings (4 piece bonus is also Weapon Damage so with that 4 piece and the 5 piece proc of 164, you get 293 to Hundings 300). Considering that 3 other people are getting 164 extra weapon/spell damage each, that equates to 492 extra Weapon/Spell Damage on the field, more than enough to overshadow that very small difference between Hundings and this set. Add in the extra health buff and I'm in favor of a DPS wearing Powerful Assault over Hundings in a Trial setting, or in any group setting really.
In a absolutely perfect Trial Group I would expect
1-2 Tanks (Depending on Trial)
4 Stamina DPS (5 Depending on Trial)
4 Magic DPS (5 Depending on Trial)
2 Healers
All Classes with Master/Maelstrom Weapons, where applicable.
Both Tanks in Tava's and Blood Spawn
1 Tank with Alkosh
1 Tank with Ebon
Stamina DPS in VO
1 with NMG
1 with Sunderflame
1 with Powerful Assault
Last can get away with whatever
Magic DPS all in TBS or Scathing
1 with Aether
Rest can get away with whatever
Healers in SPC
1 with Gossamer (or Worm if you went 5 magic DPS and/or Tanks are magic based)
1 with Twilight
Think that covers just about every buff in the game that would be useful in a Trial setting, except maybe Hircine and Morag Tong for extra stamina regen and poison damage but they're highly unnecessary as VO makes stamina regen meh for the Stamina DPS, tanks can't really use the extra regen due to block nerf and magic DPS/healers would have very little use for it. Extra poison damage is nice but unless your stamina DPS deal a lot of poison damage primarily, it's highly impractical.
i concede and you've got good points and all but you say you bring a nb sap tank to trials and it worries me
keep in mind that the set itself has a 15 second icd so a perfect uptime isn't possible nor would it be anywhere near feasible to chuck in a vigor or something on a stam rotation on the dot as the set wears off without being v disruptive to dps
Silver_Strider wrote: »Silver_Strider wrote: »it only hits 4 people and they must be stam to get use out of it, and it's such a huge dps or survivability loss to wear it
overall 3/10 would not wear
It's only really a DPS loss for the user but so is wearing Sunderflame since it's only CP140 ATM and I fail to see how it would negatively affect survivability seeing as it has a health buff.
sunderflame increases your dps by the penetration amount still, which makes the set comparablr to nmg for the user. at best, powerful assault is half a hundings with perfect uptime that marginally buffs four people, of which a magicka dps, tank or a healer can steal. by survivability, i mean in the. case that you'd try and put it on a tank.
@clv
You do realize that Powerful Assault increases Weapon AND Spell Damage, right? So how would a Healer or Magicka DPS "steal" the buff? As for a Tank stealing it, that's on a case by case scenario. My Nightblade Sap Tank would greatly appreciate that extra Spell Damage as to contribute more damage and off healing to the group overall.
The difference between this set and Hundings, with perfect up time, is 7 Weapon damage and about 7% crit so you're greatly exaggerating this set being only half of Hundings (4 piece bonus is also Weapon Damage so with that 4 piece and the 5 piece proc of 164, you get 293 to Hundings 300). Considering that 3 other people are getting 164 extra weapon/spell damage each, that equates to 492 extra Weapon/Spell Damage on the field, more than enough to overshadow that very small difference between Hundings and this set. Add in the extra health buff and I'm in favor of a DPS wearing Powerful Assault over Hundings in a Trial setting, or in any group setting really.
In a absolutely perfect Trial Group I would expect
1-2 Tanks (Depending on Trial)
4 Stamina DPS (5 Depending on Trial)
4 Magic DPS (5 Depending on Trial)
2 Healers
All Classes with Master/Maelstrom Weapons, where applicable.
Both Tanks in Tava's and Blood Spawn
1 Tank with Alkosh
1 Tank with Ebon
Stamina DPS in VO
1 with NMG
1 with Sunderflame
1 with Powerful Assault
Last can get away with whatever
Magic DPS all in TBS or Scathing
1 with Aether
Rest can get away with whatever
Healers in SPC
1 with Gossamer (or Worm if you went 5 magic DPS and/or Tanks are magic based)
1 with Twilight
Think that covers just about every buff in the game that would be useful in a Trial setting, except maybe Hircine and Morag Tong for extra stamina regen and poison damage but they're highly unnecessary as VO makes stamina regen meh for the Stamina DPS, tanks can't really use the extra regen due to block nerf and magic DPS/healers would have very little use for it. Extra poison damage is nice but unless your stamina DPS deal a lot of poison damage primarily, it's highly impractical.
i concede and you've got good points and all but you say you bring a nb sap tank to trials and it worries me
keep in mind that the set itself has a 15 second icd so a perfect uptime isn't possible nor would it be anywhere near feasible to chuck in a vigor or something on a stam rotation on the dot as the set wears off without being v disruptive to dps
Silver_Strider wrote: »Silver_Strider wrote: »it only hits 4 people and they must be stam to get use out of it, and it's such a huge dps or survivability loss to wear it
overall 3/10 would not wear
It's only really a DPS loss for the user but so is wearing Sunderflame since it's only CP140 ATM and I fail to see how it would negatively affect survivability seeing as it has a health buff.
sunderflame increases your dps by the penetration amount still, which makes the set comparablr to nmg for the user. at best, powerful assault is half a hundings with perfect uptime that marginally buffs four people, of which a magicka dps, tank or a healer can steal. by survivability, i mean in the. case that you'd try and put it on a tank.
@clv
You do realize that Powerful Assault increases Weapon AND Spell Damage, right? So how would a Healer or Magicka DPS "steal" the buff? As for a Tank stealing it, that's on a case by case scenario. My Nightblade Sap Tank would greatly appreciate that extra Spell Damage as to contribute more damage and off healing to the group overall.
The difference between this set and Hundings, with perfect up time, is 7 Weapon damage and about 7% crit so you're greatly exaggerating this set being only half of Hundings (4 piece bonus is also Weapon Damage so with that 4 piece and the 5 piece proc of 164, you get 293 to Hundings 300). Considering that 3 other people are getting 164 extra weapon/spell damage each, that equates to 492 extra Weapon/Spell Damage on the field, more than enough to overshadow that very small difference between Hundings and this set. Add in the extra health buff and I'm in favor of a DPS wearing Powerful Assault over Hundings in a Trial setting, or in any group setting really.
In a absolutely perfect Trial Group I would expect
1-2 Tanks (Depending on Trial)
4 Stamina DPS (5 Depending on Trial)
4 Magic DPS (5 Depending on Trial)
2 Healers
All Classes with Master/Maelstrom Weapons, where applicable.
Both Tanks in Tava's and Blood Spawn
1 Tank with Alkosh
1 Tank with Ebon
Stamina DPS in VO
1 with NMG
1 with Sunderflame
1 with Powerful Assault
Last can get away with whatever
Magic DPS all in TBS or Scathing
1 with Aether
Rest can get away with whatever
Healers in SPC
1 with Gossamer (or Worm if you went 5 magic DPS and/or Tanks are magic based)
1 with Twilight
Think that covers just about every buff in the game that would be useful in a Trial setting, except maybe Hircine and Morag Tong for extra stamina regen and poison damage but they're highly unnecessary as VO makes stamina regen meh for the Stamina DPS, tanks can't really use the extra regen due to block nerf and magic DPS/healers would have very little use for it. Extra poison damage is nice but unless your stamina DPS deal a lot of poison damage primarily, it's highly impractical.
Wreuntzylla wrote: »Silver_Strider wrote: »Silver_Strider wrote: »it only hits 4 people and they must be stam to get use out of it, and it's such a huge dps or survivability loss to wear it
overall 3/10 would not wear
It's only really a DPS loss for the user but so is wearing Sunderflame since it's only CP140 ATM and I fail to see how it would negatively affect survivability seeing as it has a health buff.
sunderflame increases your dps by the penetration amount still, which makes the set comparablr to nmg for the user. at best, powerful assault is half a hundings with perfect uptime that marginally buffs four people, of which a magicka dps, tank or a healer can steal. by survivability, i mean in the. case that you'd try and put it on a tank.
@clv
You do realize that Powerful Assault increases Weapon AND Spell Damage, right? So how would a Healer or Magicka DPS "steal" the buff? As for a Tank stealing it, that's on a case by case scenario. My Nightblade Sap Tank would greatly appreciate that extra Spell Damage as to contribute more damage and off healing to the group overall.
The difference between this set and Hundings, with perfect up time, is 7 Weapon damage and about 7% crit so you're greatly exaggerating this set being only half of Hundings (4 piece bonus is also Weapon Damage so with that 4 piece and the 5 piece proc of 164, you get 293 to Hundings 300). Considering that 3 other people are getting 164 extra weapon/spell damage each, that equates to 492 extra Weapon/Spell Damage on the field, more than enough to overshadow that very small difference between Hundings and this set. Add in the extra health buff and I'm in favor of a DPS wearing Powerful Assault over Hundings in a Trial setting, or in any group setting really.
In a absolutely perfect Trial Group I would expect
1-2 Tanks (Depending on Trial)
4 Stamina DPS (5 Depending on Trial)
4 Magic DPS (5 Depending on Trial)
2 Healers
All Classes with Master/Maelstrom Weapons, where applicable.
Both Tanks in Tava's and Blood Spawn
1 Tank with Alkosh
1 Tank with Ebon
Stamina DPS in VO
1 with NMG
1 with Sunderflame
1 with Powerful Assault
Last can get away with whatever
Magic DPS all in TBS or Scathing
1 with Aether
Rest can get away with whatever
Healers in SPC
1 with Gossamer (or Worm if you went 5 magic DPS and/or Tanks are magic based)
1 with Twilight
Think that covers just about every buff in the game that would be useful in a Trial setting, except maybe Hircine and Morag Tong for extra stamina regen and poison damage but they're highly unnecessary as VO makes stamina regen meh for the Stamina DPS, tanks can't really use the extra regen due to block nerf and magic DPS/healers would have very little use for it. Extra poison damage is nice but unless your stamina DPS deal a lot of poison damage primarily, it's highly impractical.
Until the added DPS is attributed to the wearer by the API, only serious premade groups will run this. Because, don't you know, posting your DPS parse in chat is all that matters.
It's one of the few buff sets that I don't really think is worth wearing. When sunder flame goes up to 160 in One Tamriel, this set will be pretty obsolete. The concept is nice and everyone loves buffs, but the 4 person cap coupled with the low damage makes it very minimal and you have to pretty much use vigor/caltrops to use it. Alkosh/spc/worm/gossamer/ Torug's pact w/ infused crusher are all great. Twilight remedy and PA not really necessary. Stam builds get trap now and some magicka builds can use guard effectively for the minor force. If you're dead set on using it then sure go ahead but my group has never had this involved and been quite successful.
Wreuntzylla wrote: »Silver_Strider wrote: »Silver_Strider wrote: »it only hits 4 people and they must be stam to get use out of it, and it's such a huge dps or survivability loss to wear it
overall 3/10 would not wear
It's only really a DPS loss for the user but so is wearing Sunderflame since it's only CP140 ATM and I fail to see how it would negatively affect survivability seeing as it has a health buff.
sunderflame increases your dps by the penetration amount still, which makes the set comparablr to nmg for the user. at best, powerful assault is half a hundings with perfect uptime that marginally buffs four people, of which a magicka dps, tank or a healer can steal. by survivability, i mean in the. case that you'd try and put it on a tank.
@clv
You do realize that Powerful Assault increases Weapon AND Spell Damage, right? So how would a Healer or Magicka DPS "steal" the buff? As for a Tank stealing it, that's on a case by case scenario. My Nightblade Sap Tank would greatly appreciate that extra Spell Damage as to contribute more damage and off healing to the group overall.
The difference between this set and Hundings, with perfect up time, is 7 Weapon damage and about 7% crit so you're greatly exaggerating this set being only half of Hundings (4 piece bonus is also Weapon Damage so with that 4 piece and the 5 piece proc of 164, you get 293 to Hundings 300). Considering that 3 other people are getting 164 extra weapon/spell damage each, that equates to 492 extra Weapon/Spell Damage on the field, more than enough to overshadow that very small difference between Hundings and this set. Add in the extra health buff and I'm in favor of a DPS wearing Powerful Assault over Hundings in a Trial setting, or in any group setting really.
In a absolutely perfect Trial Group I would expect
1-2 Tanks (Depending on Trial)
4 Stamina DPS (5 Depending on Trial)
4 Magic DPS (5 Depending on Trial)
2 Healers
All Classes with Master/Maelstrom Weapons, where applicable.
Both Tanks in Tava's and Blood Spawn
1 Tank with Alkosh
1 Tank with Ebon
Stamina DPS in VO
1 with NMG
1 with Sunderflame
1 with Powerful Assault
Last can get away with whatever
Magic DPS all in TBS or Scathing
1 with Aether
Rest can get away with whatever
Healers in SPC
1 with Gossamer (or Worm if you went 5 magic DPS and/or Tanks are magic based)
1 with Twilight
Think that covers just about every buff in the game that would be useful in a Trial setting, except maybe Hircine and Morag Tong for extra stamina regen and poison damage but they're highly unnecessary as VO makes stamina regen meh for the Stamina DPS, tanks can't really use the extra regen due to block nerf and magic DPS/healers would have very little use for it. Extra poison damage is nice but unless your stamina DPS deal a lot of poison damage primarily, it's highly impractical.
Until the added DPS is attributed to the wearer by the API, only serious premade groups will run this. Because, don't you know, posting your DPS parse in chat is all that matters.
as a part of a serious premade group- one that is capable of clearing vmol [and has, multiple times] we've never even had sunder nor twirem, goss or even thought about powerful assault.
psychotic13 wrote: »Powerful assault is losing the cool down with update 12.
Silver_Strider wrote: »psychotic13 wrote: »Powerful assault is losing the cool down with update 12.
I wonder if that means I can spam vigor and give the buff to more than 4 people
Silver_Strider wrote: »psychotic13 wrote: »Powerful assault is losing the cool down with update 12.
I wonder if that means I can spam vigor and give the buff to more than 4 people