RedFireDisco wrote: »Major Mending is 30%.
That's the clincher right there.
Totalitarian wrote: »The biggest advantage that a Templar has in terms of healing is not BOL (because that basically overheals everyone), rather it's very easy access to HOTs, major mending, and medium healing.
The HOT that Templars have comes from their Ritual of Retribution/Extended Ritual, which just helps with healing.
The bigger thing that it adds is Major Mending. Now, that doesn't help much with BOL, because even without that buff, it'll still heal your target to max, but Major Mending helps your other HOTs tick for more (IE Healing Springs and Regeneration)
Also, Templars have access to a great heal, Repentance, which heals for 4-6k per body purified, which is not the overheal that is BOL, in addition, Repentance is free. I won't touch on the stamina restore on it.
That's really the advantage that Templars have over other classes in terms of healing 4-man content. BOL is usually an expensive, too powerful for its own good, crutch that you generally don't need (other classes can use Healing Ward as a replacement).
In terms for 4-man content, so long as your stamina dps and tanks don't mind going without shards, the 4 classes can all handle healing perfectly well.
However, Templars are still the better healer due to the Restoring Light line, and they then become the better supports as you start examining group utility, because they can cheaply cleanse allies of harmful effects, and restore stamina to allies.
In the end, the biggest thing that the other 3 classes can't do is restore large amounts of stamina to team members; everything but shards and Repentance is either available to all classes, or has a replacement.
Lightspeedflashb14_ESO wrote: »Totalitarian wrote: »The biggest advantage that a Templar has in terms of healing is not BOL (because that basically overheals everyone), rather it's very easy access to HOTs, major mending, and medium healing.
The HOT that Templars have comes from their Ritual of Retribution/Extended Ritual, which just helps with healing.
The bigger thing that it adds is Major Mending. Now, that doesn't help much with BOL, because even without that buff, it'll still heal your target to max, but Major Mending helps your other HOTs tick for more (IE Healing Springs and Regeneration)
Also, Templars have access to a great heal, Repentance, which heals for 4-6k per body purified, which is not the overheal that is BOL, in addition, Repentance is free. I won't touch on the stamina restore on it.
That's really the advantage that Templars have over other classes in terms of healing 4-man content. BOL is usually an expensive, too powerful for its own good, crutch that you generally don't need (other classes can use Healing Ward as a replacement).
In terms for 4-man content, so long as your stamina dps and tanks don't mind going without shards, the 4 classes can all handle healing perfectly well.
However, Templars are still the better healer due to the Restoring Light line, and they then become the better supports as you start examining group utility, because they can cheaply cleanse allies of harmful effects, and restore stamina to allies.
In the end, the biggest thing that the other 3 classes can't do is restore large amounts of stamina to team members; everything but shards and Repentance is either available to all classes, or has a replacement.
While I agree with most of the things you said, my repentance hits for 10-12k, depending on whether or not I have major mending up.
You talk about medium healing while not recognizing that everyone has access to the best medium heal in the game, mutagen. It heals for a good 20-30% more then extended ritual and has a burst heal if people get too low, I have seen that burst hit for 17k on my temp. And removes a negative effect.
Now stam, everyone has access to that too, 250 stam might not sounds like a lot and I agree it isn't but it is something. Especially with it giving it to up to 6 people at a time. Though it is difficult to get, if there is any one item that every healer ought to get, it is that staff.
Like I said I main a healer temp but I have healed with a sorc and have been healed as a dps and a tank by every class with no real issue.
Ep1kMalware wrote: »snakester320 wrote: »sorry but templars have better healing skills full stop how many of you so called greatest sorc healers heal runs with characters that dont have some sort of self heals?? not a big fan of sorcs healing and tanking cause the majority ive seen through PUGS has been less that impressive compared to a dedicated templar healer!! that said i have seen a few do great jobs but very VERY far and few between!!
every single sorc tank I have ever seen ever was a pet build, no taunt, and basically cheated to get into a group. Never seen one actually tank so much as a bone collossus without getting creamed.
andreasranasen wrote: »UltimaJoe777 wrote: »Lightspeedflashb14_ESO wrote: »UltimaJoe777 wrote: »Lightspeedflashb14_ESO wrote: »UltimaJoe777 wrote: »I'm sick of being kicked from groups because I am a sorcerer healer. I have been able to out heal Templars any day and my build focuses on healing when needed and dps when not. I have completed many veteran dungeons and had not a single group member die on me. Please give us a chance before removing us cause we are not the healer designated class!
You've never out healed a competent templar..
I admit Breath of Life is stronger than Twilight Matriarch in terms of raw numbers, but you can barely tell in PvE when your healing as a Sorcerer is still strong enough to do your job as a healer.
What do you mean breath is stronger? It only heals one at full and the other at half that value. Twilight hits both at full value. Unless you mean because of major mending. Even then. Maybe you mean cause it is a pet and can die.
True the one to get the half heal is probably getting less than what the Twilight gives but I was indeed referring to the first one to be healed in terms of figures.
With a properly set up sorc healer, you ought to have compareable numbers, IE on my temp without major mending, I get around 22k crits with the main heal of breath with being an argonian and 10% into blessed. On my sorc, who is a DPS without any points into blessed and being an high elf, it crits for around 20k. Thanks to having around 42k mana. Seems to me it would be easy to have the sorc hit for more, IE more into blessed or having the necropotence set. Really though, anything about like 18k is more then enough, as most DPS have l around that in health.
Indeed. Some people are just biased toward Healers though.
I just don't understand why someone would create a sorc simply to heal... Makes no sense. A Templar does a better job AND you get an entire skill line dedicated for healing lol. As a sorc healer you're missing out the true POWER of a sorc. Not hating.. But I think it's a downgrade
(I'm a magicka sorc)
WillhelmBlack wrote: »In a trial, my NB can pump out more HPS than any Templar. Don't let it get to you, find a guild and tell them you're a Sorc healer.
snakester320 wrote: »Ep1kMalware wrote: »snakester320 wrote: »sorry but templars have better healing skills full stop how many of you so called greatest sorc healers heal runs with characters that dont have some sort of self heals?? not a big fan of sorcs healing and tanking cause the majority ive seen through PUGS has been less that impressive compared to a dedicated templar healer!! that said i have seen a few do great jobs but very VERY far and few between!!
every single sorc tank I have ever seen ever was a pet build, no taunt, and basically cheated to get into a group. Never seen one actually tank so much as a bone collossus without getting creamed.
This is what annoys me i like to get in as a dps do my job and get my reward 1 or 2 wipes on a boss etc yeah sure but ive seen wipes on trash even first 1/2 mobs wipe..ZOS made a big mistake with the classes ( cant wait for the abuse ill get over this ) making really only 4 classes gave it no variety dk tank templar heals and 2 dps classes !! there should have been 2 tank 2 healer and 4 dps classes giving ppl variety that way instead... i think the put a resto staff on a NB /sorc and call your self a healer is stupid !! This idea while ( dont get me wrong ) is fresh and a way to distance themselves from the common mmo format but also presented far more issues than expected they had to allow you to queue as any class which is abused all the time with NB and sorcs queueing as tanks/healers to get fast queues resulting in alot of failed groups more so than normal mmo format.. i play with my stamplar my fav class for the damn good self heal BUT i dont que as a healer because im not a healer nor should i have to heal becasue some jerk thinks he can heal with a sorc/nb with a staff and pet!!.. ive also had to resort to using heavy armour peices to have stay alive ( i dont like tank class in this game) other games tanks have better aoe aggro to pull and hold mobs while dps kills them... simple! then after that they put a 15min penalty timer does ZOS want ppl to get fustrated with the game and leave??? lmao
From my experience Templar healer is indeed needed if the DDs in a 4 man group are both stamina, especially if they are using a lot of steel tornado on trash - most stamina DDs run 2W/Bow combo. It's an expensive skill and sustain is a problem, especially because stamina is also used to dodge, break CC and block & interrupt (yes, everyone needs to do that, not just the tank). There is a balance between sustain and max damage - if you are increasing one you are decreasing the other. With support (repentance and shards from Templar) 1K regeneration or even slightly less is sufficient for most fights. Without Templar healer, you need to have about 1.5K regeneration to sustain.
Yesterday I ran gold - Darkshade Caverns - and silver - Vollenfell - with a sorcerer healer. The former only needs tank for the first two bosses (and the skippable alits) because the netch and the engine guardian don't aggro. So I was running, my offensive tanking setup, with mostly medium armor (my DD gear), 1H+S on 1st bar with tanking abilities and 2H on back bar with DD abilities and switched the 2H/Bow for the last part. I have around 1.1K stamina regen, but the extra strain from tanking and DD-ing meant that I was at ~10% stamina throughout, basically gasping. I also died a few times, because I couldn't dodge and block as efficiently. I was using blue CP150 health & stamina food. I had ran this content before in an identical setup with Templar healers and had no troubles. It would have been a different story even with the sorcerer healer had I ran blue health and stamina regen because I can reach the 1.5K target with that, although my DPS is lower because of lower max stamina.
In my tanking armor I have 1.6K stamina regeneration (2.6K with regeneration food and green dragon blood) and recoup trough heavy armor passives and heavy attacks, and I don't spend it DPS-ing. I block only about 30% of the time, so stamina has plenty of time to regenerate. I can stay at 100% even without shards. I ran just normal trials, but the amount of shards I got, combined with the passive regeneration from my gear meant that I could dump stamina trough vigor and heal the DDs around me. About 2/3 trough my 2nd trial I saw Trials Healer pop on screen. If both DDs are magicka, an off-healer, even a non Templar, can get the job done very well. I actually prefer magicka NB running funnel health, sap essence, and maybe refreshing path because those also do a lot of damage to enemies, being part of the normal rotation, and, being class abilities, don't even require a restoration staff. So you can basically have 3 fully optimized DDs blasting trough the content. High DPS helps shorten the fights, which means quicker, safer runs.
So can a sorcerer heal? The correct answer is: depends on group makeup. Even if it works it can result to sub-optimal DPS because the sustain trade-of. In stamina heavy groups it will be weaker than a templar, in magicka ones it's hard to beat NB.
Averya_Teira wrote: »They just need to remove the stamina regen on shards.
Problem fixed for everyone and bad stamina users can get the own ressource...
Lightspeedflashb14_ESO wrote: »Averya_Teira wrote: »They just need to remove the stamina regen on shards.
Problem fixed for everyone and bad stamina users can get the own ressource...
But then repentance would be even more important. More important then it is already.
andreasranasen wrote: »I don't understand why anyone would create a sorc healer. There's Templars for that job.
It's like taking a Porche and turning it into a Prius...
// Magicka Sorc
Averya_Teira wrote: »Lightspeedflashb14_ESO wrote: »Averya_Teira wrote: »They just need to remove the stamina regen on shards.
Problem fixed for everyone and bad stamina users can get the own ressource...
But then repentance would be even more important. More important then it is already.
Well remove it too ? Or make it really really really less effective. Give it a minute or two cooldown, I don't know. Make it an ultimate, so no one ever uses it again lol...
I run 5 Willow's Path - I crafted it before TG came out so there was no Tava's Favor around then and now I don't see the point of spending my materials making something that's just marginally better - 2 Bloodspawn, 2 Alessia's Bulwark, all pieces with tri-glyphs, 4 divines, 4 infused, defending trait and crushing enchantment on weapon, 3 robust endurance jewelry with cost mitigation.
What I love about this build is that I can push the button and change it, even mid dungeon.
xblackroxe wrote: »Lightspeedflashb14_ESO wrote: »Averya_Teira wrote: »Lightspeedflashb14_ESO wrote: »Averya_Teira wrote: »They just need to remove the stamina regen on shards.
Problem fixed for everyone and bad stamina users can get the own ressource...
But then repentance would be even more important. More important then it is already.
Well remove it too ? Or make it really really really less effective. Give it a minute or two cooldown, I don't know. Make it an ultimate, so no one ever uses it again lol...
How about making a skill outside of templars that does something similar. Like a synergy on a blood alter morph that gives stam back.
Or maybe just accept the fact that templars are the best healers and QQ about it on forums.
BalticBlues wrote: »I heal with a Templar for more than 2 years now.
I also heal with a Sorc for 6 months now.
Being able to pick a Templer or Sorc healer,
I always prefer the Sorc.
Even though the Templar can give more resources,
only new players need resources, not max CP players.
In endgame situations, damage is more important.
Regarding damage, a Sorc is much better.
Templar gameplay also is extremely slow and static.
Sorc gameplay is much faster and more flexible.
Speed and flexibility are also keys for endgame situations.
Therefore, I would say it this way:
The Templar is a better healer for regular dungeons and newbies.
The Sorc is a better healer for endgame territory with max CP players.
Probably what it means for you, like Trials and the 4 vet dungeons since IC. vWGT is a classic where a Templar sucks compared to a Sorc: Having to close the portals at the Planar Inhibitor level can be a pain with a slow Templar and its limited damage, but it is easy with a fast and more deadly Sorc. Endgame means that players need to handle complex mechanics and DPS tests and this is more difficult for slow Templars than for fast Sorcs. Another example is the new vCoS where the Spider silk is slowing down players. With a Templar, this level can be a pain, with a Sorc there is not much to worry about. Where mechanics and speed are key, which is the case for almost all endgame gameplay since IC, in my opinion a fast and flexible Sorc is better to handle than a slow and inflexible Templar.xblackroxe wrote: »May you elaborate what endgame territory for you means?