jarradarab wrote: »I mean isn't that the whole point of being an Assassin? To get in unnoticed, hit hard and kill and then sink back into the shadows as if you were never there. I'm not a ganker but ive just leveled a NB to CP rank and will be building it into a gank build for this reason.
Let's face it, eso pvp wouldn't give those feelings without gankers. Stamina is king, every projectile attack is dodged, and the maluplars are irritating when they camp on top of your sewers base exit. Pvp will never be fun for everyone lol.jarradarab wrote: »I mean isn't that the whole point of being an Assassin? To get in unnoticed, hit hard and kill and then sink back into the shadows as if you were never there. I'm not a ganker but ive just leveled a NB to CP rank and will be building it into a gank build for this reason.
Are you really that dense?
Ofc that´s the whole point.
The problem about it: it is not fun for the victim because the whole point of proper ganking is to leave your opponent no chance to fight back.
Having no chance to fight back is ok in singleplayer games - it has no place in multiplayer imo.
Healthy pvp requires to be fun for every participant - or atleast leave the looser with a feeling that he can either improve or avoid the situation the next time.
I´d argue getting virtually 1shot by an opponent that was invisible before he choose to murder you leaves you with none of those feelings.
Stoopid_Nwah wrote: »A larger radius is fine, but that locking out stealth BS needs to go. Seriously, think about it in terms of other classes. What would happen if there were skills that could lock out templar's breath of life, dk's wings, and sorc's shields...the forums would explode.
Don't try to compare the lockout of cloak with poisons, not even close, sorry. Getting hit with poison while full on resources won't prevent you from using anything, and if you happen to already be low on a resource before the hit (let's say magicka) then If you have a pot up you can use it or do a heavy attack and have access to all of your skills...because none of them were LOCKED OUT.Stoopid_Nwah wrote: »A larger radius is fine, but that locking out stealth BS needs to go. Seriously, think about it in terms of other classes. What would happen if there were skills that could lock out templar's breath of life, dk's wings, and sorc's shields...the forums would explode.
Something that locks other classes from using their skills... You mean like poisons that drain all your resources? Thank goodness there's nothing like that in the game.
And besides with BoL, wings and shields you still sit there taking damage, but cloak just takes you out of the fight if you know how to use it properly. I use mistform and invis pot to escape and it's ridiculous how effective it is, even with that loooong cooldown.
Stoopid_Nwah wrote: »Let's face it, eso pvp wouldn't give those feelings without gankers. Stamina is king, every projectile attack is dodged, and the maluplars are irritating when they camp on top of your sewers base exit. Pvp will never be fun for everyone lol.jarradarab wrote: »I mean isn't that the whole point of being an Assassin? To get in unnoticed, hit hard and kill and then sink back into the shadows as if you were never there. I'm not a ganker but ive just leveled a NB to CP rank and will be building it into a gank build for this reason.
Are you really that dense?
Ofc that´s the whole point.
The problem about it: it is not fun for the victim because the whole point of proper ganking is to leave your opponent no chance to fight back.
Having no chance to fight back is ok in singleplayer games - it has no place in multiplayer imo.
Healthy pvp requires to be fun for every participant - or atleast leave the looser with a feeling that he can either improve or avoid the situation the next time.
I´d argue getting virtually 1shot by an opponent that was invisible before he choose to murder you leaves you with none of those feelings.
Oh, and to improve the whole being ganked situation: keep shields up, have inner light or better yet radiant slotted, impen/crit resistance, put points in health or use food if you need to, don't run your horse out of stam across a bridge on your way to a fight, and finally, quit checking your inventory in the middle of the sewers !
Stoopid_Nwah wrote: »Let's face it, eso pvp wouldn't give those feelings without gankers. Stamina is king, every projectile attack is dodged, and the maluplars are irritating when they camp on top of your sewers base exit. Pvp will never be fun for everyone lol.jarradarab wrote: »I mean isn't that the whole point of being an Assassin? To get in unnoticed, hit hard and kill and then sink back into the shadows as if you were never there. I'm not a ganker but ive just leveled a NB to CP rank and will be building it into a gank build for this reason.
Are you really that dense?
Ofc that´s the whole point.
The problem about it: it is not fun for the victim because the whole point of proper ganking is to leave your opponent no chance to fight back.
Having no chance to fight back is ok in singleplayer games - it has no place in multiplayer imo.
Healthy pvp requires to be fun for every participant - or atleast leave the looser with a feeling that he can either improve or avoid the situation the next time.
I´d argue getting virtually 1shot by an opponent that was invisible before he choose to murder you leaves you with none of those feelings.
Oh, and to improve the whole being ganked situation: keep shields up, have inner light or better yet radiant slotted, impen/crit resistance, put points in health or use food if you need to, don't run your horse out of stam across a bridge on your way to a fight, and finally, quit checking your inventory in the middle of the sewers !
Or just remove the ability to be permanently invisible without any cost associated to it.
Also keeping shields up and having radiant magelight - anyone who still uses those as an argument just destroys their own credibility on the matter.
jarradarab wrote: »Sandman929 wrote: »Go about your business and gank them despite the hate. Some people would hate you no matter how you killed them.
Yeah true I guess. I get killed by gankers all the time and its never bothered me, is it slightly annoying, sure but then so is dying while in a fight an having to run back anyway. I just dont get the people you see calling them scumbags etc
What he said isn't true at all for the majority of players.
People don't like losing, sure, but most don't "hate" a player after a fair loss.
What people do hate are cheesy undeserved kills, being killed in a situation where they are unable to respond or fight back, players who actively prey on undergeared or underleveled players, or what they perceive as skilless play.
And let's be honest...ganking with a proper build is among the easier play styles in the game. There are plenty of published builds capable of one shotting 25k+ health players, not to mention bugs such as the ravage health poison one shots and Incap unbreakable ccs, so ganking successfully really just comes down to selecting weak, distracted, or afk opponents and escaping.
TLDR: gankers are generally afraid to engage in fair combat, use builds that lack counterplay and often utilize exploits, and target afk or underleveled players or those already fighting other players.
If you want respect, fight in the open.
kevlarto_ESO wrote: »I think it is what several people have said here, just no chance to fight back.
Funny thing watch a ganker stream, gankers getting ganked by other gankers are pro whiners and very funny, seems like they do not like happening to them what they are doing to everyone else, I think they call that karma..LOL
I do understand that play style of being a ganker. My hate comes from when people keep ganking and ganking me instead letting me do PVE content. I expected to be ganked a few times. However, If I keep a person keeps ganking every 5 secs, then a ganker will be a jerk.
Everyone's reasons are going to be different. I don't hate them myself, and if they manage to finish what they started I just roll my eyes and find a better route to my objective. I shouldn't have been that far away from group, anyway. (am guild fighter)
Because 99/100 gankers are skillless bads being carried by the Wrobel one shot meta.
Stoopid_Nwah wrote: »I agree that once one has the right set-up, ganking is quite straightforward; but there are plenty of more challenging instances where I've ganked fully aware high-ranked players in the middle of their group and got out.jarradarab wrote: »Sandman929 wrote: »Go about your business and gank them despite the hate. Some people would hate you no matter how you killed them.
Yeah true I guess. I get killed by gankers all the time and its never bothered me, is it slightly annoying, sure but then so is dying while in a fight an having to run back anyway. I just dont get the people you see calling them scumbags etc
What he said isn't true at all for the majority of players.
People don't like losing, sure, but most don't "hate" a player after a fair loss.
What people do hate are cheesy undeserved kills, being killed in a situation where they are unable to respond or fight back, players who actively prey on undergeared or underleveled players, or what they perceive as skilless play.
And let's be honest...ganking with a proper build is among the easier play styles in the game. There are plenty of published builds capable of one shotting 25k+ health players, not to mention bugs such as the ravage health poison one shots and Incap unbreakable ccs, so ganking successfully really just comes down to selecting weak, distracted, or afk opponents and escaping.
TLDR: gankers are generally afraid to engage in fair combat, use builds that lack counterplay and often utilize exploits, and target afk or underleveled players or those already fighting other players.
If you want respect, fight in the open.
Also...didn't you just post in a different thread about you and your group preying on a level 10 and laughing about killing him by only using entropy lol?