Give two-handed weapons +1 set slot?

TheDarkRuler
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Right now Dual Wield and Shield and Weapon have two parts which can be part of a set.

Just curious... what do you guys think about giving twohanded weapons like Staves, Two-Handed Axes, Maces and Swords and Bow the +1 bonus for a set.
That way it would make up for the gap you get by leaving one spot free.
Also the +1 bonus would (perhaps) get rid of all those dual swords sorcs.
  • Robbmrp
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    So give an OP weapon another set bonus? No thanks. Two handed already wrecks pretty much anything else in the game and makes D/W obsolete for anything other than extra spell power.

    It doesn't need more buffs.
    NA Server - Kildair
  • Zolexi
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    Sounds good, I'm sure there's a really good reason why not, though I cannot think of it.
    "I thought what I'd do was, I'd pretend I was one of those deaf-mutes"...
  • Voxicity
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    no
  • idk
    idk
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    This is brought up occasionally and like the previous threads it will die out.
  • Lightninvash
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    Robbmrp wrote: »
    So give an OP weapon another set bonus? No thanks. Two handed already wrecks pretty much anything else in the game and makes D/W obsolete for anything other than extra spell power.

    It doesn't need more buffs.

    what about staves? they are pretty weak.
  • TheDarkRuler
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    Robbmrp wrote: »
    So give an OP weapon another set bonus? No thanks. Two handed already wrecks pretty much anything else in the game and makes D/W obsolete for anything other than extra spell power.

    It doesn't need more buffs.

    what about staves? they are pretty weak.

    And this is ony of the reasons why ppl do +dual wield.
    Buff staves!
  • DocFrost72
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    Robbmrp wrote: »
    So give an OP weapon another set bonus? No thanks. Two handed already wrecks pretty much anything else in the game and makes D/W obsolete for anything other than extra spell power.

    It doesn't need more buffs.

    Tell that to the "DW or GTGO" mentality in PvE for stam toons, and to a lesser extent magic.

    So having a weapon that gives two set traits, grant the highest damage, has a brutality RANGED attack that snares, the hardest hitting AoE (with execute features), two damaging attacks that self heal, the single best synergy with a master's/Maelstrom bonus, and passives that grant execute style damage to your attacks is fine because it is OP in PvE and not PvP?

    Sorry if that sounded confrontational. And +1 agree from me, OP.
    Edited by DocFrost72 on August 31, 2016 3:04PM
  • STEVIL
    STEVIL
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    Right now Dual Wield and Shield and Weapon have two parts which can be part of a set.

    Just curious... what do you guys think about giving twohanded weapons like Staves, Two-Handed Axes, Maces and Swords and Bow the +1 bonus for a set.
    That way it would make up for the gap you get by leaving one spot free.
    Also the +1 bonus would (perhaps) get rid of all those dual swords sorcs.

    No... the weapons now are set based on and with the understanding that you give up that weapon slot and have 11 set pieces.

    if you add an extra set piece, you have to then reduce the skills within all those lines OR add to the skills of all the other lines or you throw balance off.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
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    First Law of Nerf-o-Dynamics
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  • mtwiggz
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    Right now Dual Wield and Shield and Weapon have two parts which can be part of a set.

    Just curious... what do you guys think about giving twohanded weapons like Staves, Two-Handed Axes, Maces and Swords and Bow the +1 bonus for a set.
    That way it would make up for the gap you get by leaving one spot free.
    Also the +1 bonus would (perhaps) get rid of all those dual swords sorcs.

    Whut?
  • Doctordarkspawn
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    BUFF EVERYTHING.
  • pod88kk
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    No
  • bryanhaas
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    Robbmrp wrote: »
    So give an OP weapon another set bonus? No thanks. Two handed already wrecks pretty much anything else in the game and makes D/W obsolete for anything other than extra spell power.

    It doesn't need more buffs.

    what about staves? they are pretty weak.

    +1
    PS4 NA AD GM formerly known as GM of "The Children of the Void"

    9 trait crafter I do all the things (Yes I mean ALL the things ;0).

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  • QuebraRegra
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    Robbmrp wrote: »
    So give an OP weapon another set bonus? No thanks. Two handed already wrecks pretty much anything else in the game and makes D/W obsolete for anything other than extra spell power.

    It doesn't need more buffs.

    what about staves? they are pretty weak.

    add bows and you have a deal....
  • JahneeO
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    I'm all for this for the weapons that actually take two hands to use.

    Staffs, on the other hand, only use one hand in character animation. I would like to see them available for dual wield. Or maybe introduce something like a defensive ward spell only equipable in the back up hand to the staff. But, if neither of those is possible, then they should get a set bonus as well.
    Edited by JahneeO on August 31, 2016 3:19PM
  • Robbmrp
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    DocFrost72 wrote: »
    Robbmrp wrote: »
    So give an OP weapon another set bonus? No thanks. Two handed already wrecks pretty much anything else in the game and makes D/W obsolete for anything other than extra spell power.

    It doesn't need more buffs.

    Tell that to the "DW or GTGO" mentality in PvE for stam toons, and to a lesser extent magic.

    So having a weapon that gives two set traits, grant the highest damage, has a brutality RANGED attack that snares, the hardest hitting AoE (with execute features), two damaging attacks that self heal, the single best synergy with a master's/Maelstrom bonus, and passives that grant execute style damage to your attacks is fine because it is OP in PvE and not PvP?

    Sorry if that sounded confrontational. And +1 agree from me, OP.

    @DocFrost72 Ok, sure, give it an extra set item for it then while reducing the damage it does by 25%. Can't have the best weapon damage and 2 set bonus from 1 item. There has to be a trade off.

    I know for a fact that 2h is OP, I've tried it in PVP and it's too easy to wreck people with little other skill. I went back to Magicka just for that fact that I have more fun in fights with that. It's more fun for me to have a good fight than to wreck someone in 2 seconds with a LA+CritRush+Dizzy+Dizzy+Executioner.....
    NA Server - Kildair
  • DocFrost72
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    Robbmrp wrote: »
    DocFrost72 wrote: »
    Robbmrp wrote: »
    So give an OP weapon another set bonus? No thanks. Two handed already wrecks pretty much anything else in the game and makes D/W obsolete for anything other than extra spell power.

    It doesn't need more buffs.

    Tell that to the "DW or GTGO" mentality in PvE for stam toons, and to a lesser extent magic.

    So having a weapon that gives two set traits, grant the highest damage, has a brutality RANGED attack that snares, the hardest hitting AoE (with execute features), two damaging attacks that self heal, the single best synergy with a master's/Maelstrom bonus, and passives that grant execute style damage to your attacks is fine because it is OP in PvE and not PvP?

    Sorry if that sounded confrontational. And +1 agree from me, OP.

    @DocFrost72 Ok, sure, give it an extra set item for it then while reducing the damage it does by 25%. Can't have the best weapon damage and 2 set bonus from 1 item. There has to be a trade off.

    I know for a fact that 2h is OP, I've tried it in PVP and it's too easy to wreck people with little other skill. I went back to Magicka just for that fact that I have more fun in fights with that. It's more fun for me to have a good fight than to wreck someone in 2 seconds with a LA+CritRush+Dizzy+Dizzy+Executioner.....

    The entire essence of my post was that balancing something based on one aspect of the game is ridiculous. You read what I posted and probably though, "Cool, but it is OP in PvP".

    This is why we should have had seperate PvP skills and sets entirely, but since that is gone:

    WTB more balanced weapons.

    Besides, 2H as the OP refers to is not just a two handed sword, but bows and staves which (in both pve and pvp) are lackluster in any situat ions that aren't keep defense and ganking.
  • old_mufasa
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    Robbmrp wrote: »
    DocFrost72 wrote: »
    Robbmrp wrote: »
    So give an OP weapon another set bonus? No thanks. Two handed already wrecks pretty much anything else in the game and makes D/W obsolete for anything other than extra spell power.

    It doesn't need more buffs.

    Tell that to the "DW or GTGO" mentality in PvE for stam toons, and to a lesser extent magic.

    So having a weapon that gives two set traits, grant the highest damage, has a brutality RANGED attack that snares, the hardest hitting AoE (with execute features), two damaging attacks that self heal, the single best synergy with a master's/Maelstrom bonus, and passives that grant execute style damage to your attacks is fine because it is OP in PvE and not PvP?

    Sorry if that sounded confrontational. And +1 agree from me, OP.

    @DocFrost72 Ok, sure, give it an extra set item for it then while reducing the damage it does by 25%. Can't have the best weapon damage and 2 set bonus from 1 item. There has to be a trade off.

    I know for a fact that 2h is OP, I've tried it in PVP and it's too easy to wreck people with little other skill. I went back to Magicka just for that fact that I have more fun in fights with that. It's more fun for me to have a good fight than to wreck someone in 2 seconds with a LA+CritRush+Dizzy+Dizzy+Executioner.....

    "I've tried it in PVP" Yes because as we know the whole game is only about pvp......
  • psychotic13
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    DocFrost72 wrote: »
    Robbmrp wrote: »
    So give an OP weapon another set bonus? No thanks. Two handed already wrecks pretty much anything else in the game and makes D/W obsolete for anything other than extra spell power.

    It doesn't need more buffs.

    Tell that to the "DW or GTGO" mentality in PvE for stam toons, and to a lesser extent magic.

    So having a weapon that gives two set traits, grant the highest damage, has a brutality RANGED attack that snares, the hardest hitting AoE (with execute features), two damaging attacks that self heal, the single best synergy with a master's/Maelstrom bonus, and passives that grant execute style damage to your attacks is fine because it is OP in PvE and not PvP?

    Sorry if that sounded confrontational. And +1 agree from me, OP.

    This.

    DW is superior in PvE, everyone uses it with maelstrom weapons. 2h is only good in PvP because it has a gap closer and execute while DW does not, and not every class has substitute for that.
  • GreenSoup2HoT
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    It would be nice if people on these forums would just search up a topic before creating a thread about it. This topic has been discussed already many times.
    PS4 NA DC
  • Robbmrp
    Robbmrp
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    DocFrost72 wrote: »
    Robbmrp wrote: »
    DocFrost72 wrote: »
    Robbmrp wrote: »
    So give an OP weapon another set bonus? No thanks. Two handed already wrecks pretty much anything else in the game and makes D/W obsolete for anything other than extra spell power.

    It doesn't need more buffs.

    Tell that to the "DW or GTGO" mentality in PvE for stam toons, and to a lesser extent magic.

    So having a weapon that gives two set traits, grant the highest damage, has a brutality RANGED attack that snares, the hardest hitting AoE (with execute features), two damaging attacks that self heal, the single best synergy with a master's/Maelstrom bonus, and passives that grant execute style damage to your attacks is fine because it is OP in PvE and not PvP?

    Sorry if that sounded confrontational. And +1 agree from me, OP.

    @DocFrost72 Ok, sure, give it an extra set item for it then while reducing the damage it does by 25%. Can't have the best weapon damage and 2 set bonus from 1 item. There has to be a trade off.

    I know for a fact that 2h is OP, I've tried it in PVP and it's too easy to wreck people with little other skill. I went back to Magicka just for that fact that I have more fun in fights with that. It's more fun for me to have a good fight than to wreck someone in 2 seconds with a LA+CritRush+Dizzy+Dizzy+Executioner.....

    The entire essence of my post was that balancing something based on one aspect of the game is ridiculous. You read what I posted and probably though, "Cool, but it is OP in PvP".

    This is why we should have had seperate PvP skills and sets entirely, but since that is gone:

    WTB more balanced weapons.

    Besides, 2H as the OP refers to is not just a two handed sword, but bows and staves which (in both pve and pvp) are lackluster in any situat ions that aren't keep defense and ganking.

    @DocFrost72 what I mean by two handed is exactly that skill line which only applies to Battleaxe, Greatsword or Maul. If I had indicated that in my original post, maybe we could have avoided this which is my bad.

    Zenimax should be buffing the other weapons(Staffs & Bows) but giving all of them an extra slot for a set bonus isn't the answer IMO. Any Heavy 2H weapon(Axe, Sword or Maul) is pretty powerful regardless of which one you use. I leveled these up doing PVE and then moved to PVP with it so I know what they can do. You can crit rush a group of mobs and easily take them out with Brawler. With Staffs or Bows it's not as quick but still manageable.

    I agree that the other 2h weapons(Staff/Bow) are lacking in power. Zenimax needs to buff those weapons(Staff/Bow) within their skill line to bring them up to the same level or lower 2h Heavy weapon damage to make them equal.

    With that said, I still disagree that any 2h weapon should get an extra set bonus.
    NA Server - Kildair
  • idk
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    Robbmrp wrote: »
    So give an OP weapon another set bonus? No thanks. Two handed already wrecks pretty much anything else in the game and makes D/W obsolete for anything other than extra spell power.

    It doesn't need more buffs.

    what about staves? they are pretty weak.

    @Lightninvash

    How are staves weak? Second best aoe dot is from a staff. It's so good it's worthy of using in a single target. (Best aoe dot is a class skill)
  • Mettaricana
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    Robbmrp wrote: »
    So give an OP weapon another set bonus? No thanks. Two handed already wrecks pretty much anything else in the game and makes D/W obsolete for anything other than extra spell power.

    It doesn't need more buffs.

    Where have you been? Dw has out dmged two hander at ever turn and now having a faster cast time and heal at end made dw even better mean while two hander loses its knock down on wrecking..
  • luen79rwb17_ESO
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    This could be interesting and was even mentioned on an ESO live a few months ago.

    My concern is that this could make Maelstrom / Master weapons less appealing. Especially staves.
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • Lightninvash
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    Robbmrp wrote: »
    So give an OP weapon another set bonus? No thanks. Two handed already wrecks pretty much anything else in the game and makes D/W obsolete for anything other than extra spell power.

    It doesn't need more buffs.

    what about staves? they are pretty weak.

    @Lightninvash

    How are staves weak? Second best aoe dot is from a staff. It's so good it's worthy of using in a single target. (Best aoe dot is a class skill)

    Have you compared using a staff vs using dw? staff is weak you get more spell dmg from DW than a staff for higher damage. If it wasn't for ele drain destro staff wouldn't be used 90% of the time. I mean to compensate they should buff dmg or give 2 slots.

    I don't care either way just saying staves suck. as I use both dw(damage) and a destro staff (for ele drain)
    Edited by Lightninvash on August 31, 2016 4:33PM
  • idk
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    Robbmrp wrote: »
    So give an OP weapon another set bonus? No thanks. Two handed already wrecks pretty much anything else in the game and makes D/W obsolete for anything other than extra spell power.

    It doesn't need more buffs.

    what about staves? they are pretty weak.

    @Lightninvash

    How are staves weak? Second best aoe dot is from a staff. It's so good it's worthy of using in a single target. (Best aoe dot is a class skill)

    Have you compared using a staff vs using dw? staff is weak you get more spell dmg from DW than a staff for higher damage. If it wasn't for ele drain destro staff wouldn't be used 90% of the time.
    Not necessarily. I don't use ele drain on any bar as a dps. I do use a staff.

    Get about 35k on a magika Templar and closer to 40k on a stam Templar. Did I mention the magika Templar has significantly more survivability as well. Oh, no, stam Templar died cause a heal was late during a major boss aoe phase. Magika Templar is still alive and kicking and closing the gap on that dps.

    What the conversation is not taking into account is other aspects of the meta. As such the conversation is unable to truly compare.

    With that, I will let you guys continue with your topic uninterrupted by me.
  • KaleidoscopeEyz
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    Nope. 2h already too OP and over used.
  • Tavore1138
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    With most sets now dropping jewelry too everyone has possible access to 2 5pc set bonuses if they wish. Other than that in general you give up that extra bit of regen or damage from an additional 2 piece bonus as a cost of having better weapon skills or versatility or simply because sometimes you have to make a choice rather than just being able to have everything.
  • SirAndy
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    Give two-handed weapons +1 set slot?
    It already uses two slots. One for each hand. Which you both use to hold your "two handed" weapon.

    You're welcome ...
    shades.gif
    Edited by SirAndy on August 31, 2016 5:32PM
  • Silver_Strider
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    Equipable arrows for bow
    Focus charm for staves
    Not sure for 2h as you actually need to wield it with both hands unlike staves and arrows are just ammunition for bows. I guess a sheath on your back, which would be an additional armor slot like a shield.

    Arrows and Focus charms would be craftable by woodworker and the sheath by clothier.

    The horror of more research though.

    Argonian forever
  • lillybit
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    I agree with this completely. Just going on the actual weapon damage of matching weapons a 2h hasn't got twice as much as 1h so dw is much better. And then you add in an extra set bonus. 1h&s isn't half as much and you're getting more protection for not much loss and still getting extra set bonus. Same for bows and staves.
    I think if you've got a set piece equipped in every slot, you're entitled to have the same set bonuses however you choose to configure them. Have 2h/staves/bows cost twice as much/use twice as many resources/charge twice as often to even it out.
    PS4 EU
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