Better female models, especially the faces
AverageJo3Gam3r wrote: »I don't miss morrowinds combat system, though. The whole miss chance at low skill was stupid.
AverageJo3Gam3r wrote: »I don't miss morrowinds combat system, though. The whole miss chance at low skill was stupid.
Welcome to Cyrodiil. Evasion is your buddy
Sounds like you were just bad at character creation
Here's a really, really crappy pic I snapped of my TV a few years back when my phone was ancient so the image looks terrible but you can still see that I made a Nord natural beauty in 5 mins on Xbox (just testing to see if I can, she never left the chopping block)-
What would you bring?
Bonzodog01 wrote: »I don't know how many people have picked up on this, but the ESO development team are the same people whose last TES game was TES:Oblivion. That is why this game feels so much like an MMO'd version of Oblivion. The people behind the games that followed are a completely separate team of people.
I would bring in the huge caves/Dwemer Ruins. The ones that you could spend hours and hours in. For it to be done right, it would have to be an instanced version and only for those within your group. I don't want a public dungeon where you see tons of people farming/grinding. I'd rather have it just for the group of people your with who want to explore every nook and cranny, find every piece of item you can pick up and all the books there.
It would be really cool if you could set the reset time on something like this as well. Say two weeks at most, this would give people plenty of time to get together and go explore without having to worry about everything resetting and losing your place. It would also remember who's in your group at the time as you can't be grouped with the same people for a two week time span. Similar to the way you can trade BoP items to people in group now.
You also wouldn't be able to go in until your entire party as grouped back up for it, this would ensure that no one could go in on their own and clear it out.
Sounds like you were just bad at character creation
Here's a really, really crappy pic I snapped of my TV a few years back when my phone was ancient so the image looks terrible but you can still see that I made a Nord natural beauty in 5 mins on Xbox (just testing to see if I can, she never left the chopping block)-
It took me aaaaaaaaaaaaaages to make a good looking character. I'll see if I can find a pic later. The NPC's though, man some of them looked like tanned hide.
Sounds like you were just bad at character creation
Here's a really, really crappy pic I snapped of my TV a few years back when my phone was ancient so the image looks terrible but you can still see that I made a Nord natural beauty in 5 mins on Xbox (just testing to see if I can, she never left the chopping block)-
It took me aaaaaaaaaaaaaages to make a good looking character. I'll see if I can find a pic later. The NPC's though, man some of them looked like tanned hide.
ha yea plenty of leatherfaces abound in game.
I would bring in the huge caves/Dwemer Ruins. The ones that you could spend hours and hours in. For it to be done right, it would have to be an instanced version and only for those within your group. I don't want a public dungeon where you see tons of people farming/grinding. I'd rather have it just for the group of people your with who want to explore every nook and cranny, find every piece of item you can pick up and all the books there.
It would be really cool if you could set the reset time on something like this as well. Say two weeks at most, this would give people plenty of time to get together and go explore without having to worry about everything resetting and losing your place. It would also remember who's in your group at the time as you can't be grouped with the same people for a two week time span. Similar to the way you can trade BoP items to people in group now.
You also wouldn't be able to go in until your entire party as grouped back up for it, this would ensure that no one could go in on their own and clear it out.
That is one thing I would bring over. Dwemer ruins that you could spend hours exploring in. And tombs etc.
+1 yes please
Moonscythe wrote: »The ability to climb mountains, swim underwater, basically go anywhere I want in any direction I want. It was always fun to come on a site from a different direction and think to myself...have I been here before? I have always loved that about TES; if you can get to a spot it is a finished land/sea scape and there is probably something to do even if it is just to admire the view.
I would also bring at least one house with unlimited storage and some display space so I can pack rat to my heart's content. I have never been able to resist oooh, sparkly since Morrowind. More is more and thus better.
Sounds like you were just bad at character creation
Here's a really, really crappy pic I snapped of my TV a few years back when my phone was ancient so the image looks terrible but you can still see that I made a Nord natural beauty in 5 mins on Xbox (just testing to see if I can, she never left the chopping block)-
It took me aaaaaaaaaaaaaages to make a good looking character. I'll see if I can find a pic later. The NPC's though, man some of them looked like tanned hide.
ha yea plenty of leatherfaces abound in game.
randolphbenoit wrote: »usable sawmill and grain-mills! and gardens you can raid for provisioning (new type of survey writ?)
I would bring in the huge caves/Dwemer Ruins. The ones that you could spend hours and hours in. For it to be done right, it would have to be an instanced version and only for those within your group. I don't want a public dungeon where you see tons of people farming/grinding. I'd rather have it just for the group of people your with who want to explore every nook and cranny, find every piece of item you can pick up and all the books there.
It would be really cool if you could set the reset time on something like this as well. Say two weeks at most, this would give people plenty of time to get together and go explore without having to worry about everything resetting and losing your place. It would also remember who's in your group at the time as you can't be grouped with the same people for a two week time span. Similar to the way you can trade BoP items to people in group now.
You also wouldn't be able to go in until your entire party as grouped back up for it, this would ensure that no one could go in on their own and clear it out.
That is one thing I would bring over. Dwemer ruins that you could spend hours exploring in. And tombs etc.
+1 yes please
@JD2013 When the game came out and I went into my first Delve/Public dungeon, I can imagine that you had the exact same let down as I did. Going from Skyrim's large caves and even larger Dwemer ruins, it was such a let down to walk through a 5 minute Delve....
@JD2013 When the game came out and I went into my first Delve/Public dungeon, I can imagine that you had the exact same let down as I did. Going from Skyrim's large caves and even larger Dwemer ruins, it was such a let down to walk through a 5 minute Delve....