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If You Could Bring Things to ESO From Skyrim...

  • QuebraRegra
    QuebraRegra
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    Oblivion crushing traps (floor and ceiling)... ESO needs more dungeon traps in general. Maybe some passives dealing with detecting and disarming.

    Better bound weapons and armor.

    Morrowind ninjamonkeys.... some areas leveled and some set encounters mixed.
  • Arundo
    Arundo
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    Better female models, especially the faces
  • JD2013
    JD2013
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    Arundo wrote: »
    Better female models, especially the faces

    Really? I think Skyrim had really ugly character models without mods.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

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    Crafting bag OP! ZOS nerf pls!
  • AverageJo3Gam3r
    AverageJo3Gam3r
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    Not much, honestly. I thought skyrim was a lackluster game at best. Story was meh, world wasn't that interesting to explore.

    I fell in love with morrowind. That game was bonkers. If you asked me what to bring from morrowind, then I'd say a variety of daedra that can only be damaged by spells or silver weapons (daedra in that game could only be damaged by spells and silver weapons). Still remember by first encounter with a scamp. Thing chased me halfway across the ashlands.

    I loved the progressive story telling in morrowind. It really created an immersive world. I hate that in ESO, oblivion, and skyrim you know you are the chosen hero within 15 minutes of the game starting. Morrowind the story was progressive and just told better. You did have to go to the mountain to listen to greybeards exposition, you were a spy trying to figure out who the nerevarine was from this ash lander cult.

    I also miss the sense of wonder and exploration. Morrowind just felt exotic and alien. Skyrim and oblivion were boring to explore. Skyrims dungeons and caves were also waaaaay too long with little variety. I'm glad skyrim had fast travel because the world wasn't worth exploring.

    I miss overpowered artifacts. Boots of blinding speed, anyone?

    I miss being able to exploit game mechanics in silly, over the top ways. Who needs all terrain horses when you have a spell of fortify acrobatics 100 for 2 seconds, then jump 1000 feet into the air. Cast feather for 2 seconds right before you hit the ground. Mountain? What mountain?

    I don't miss cliff racers, however. [SNIP] cliff racers.

    I don't miss morrowinds combat system, though. The whole miss chance at low skill was stupid.


    EDITED FOR PROFANITY
    Edited by ZOS_PeterT on August 30, 2016 1:45PM
  • waterfairy
    waterfairy
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    JD2013 wrote: »
    Arundo wrote: »
    Better female models, especially the faces

    Really? I think Skyrim had really ugly character models without mods.

    Sounds like you were just bad at character creation :p

    Here's a really, really crappy pic I snapped of my TV a few years back when my phone was ancient so the image looks terrible but you can still see that I made a Nord natural beauty in 5 mins on Xbox (just testing to see if I can, she never left the chopping block)-

    20121226_132159.jpg
    Edited by waterfairy on August 30, 2016 1:37PM
  • Asardes
    Asardes
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    I don't miss morrowinds combat system, though. The whole miss chance at low skill was stupid.

    Welcome to Cyrodiil. Evasion is your buddy :)
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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    41,000+ Achievement Points before High Isle
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    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
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    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
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    PC-NA CP 1800+
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    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Zaldan
    Zaldan
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    half a dozen mod authors, they'd make ZO$ look like the bunch of amateurs they are
    Dovie'andi se tovya sagain.
    Niidro tiid wah fusvok dirkah.

    aka.@Cuthceol
  • QuebraRegra
    QuebraRegra
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    Asardes wrote: »
    I don't miss morrowinds combat system, though. The whole miss chance at low skill was stupid.

    Welcome to Cyrodiil. Evasion is your buddy :)

    Morrowind hit chance :)
    BRING IT BACK! The dice rolls made the game, rather than just if you can click it, you can hit it that the kidz luv so much.
    Edited by QuebraRegra on August 30, 2016 1:43PM
  • JD2013
    JD2013
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    Vigarr wrote: »
    JD2013 wrote: »
    Arundo wrote: »
    Better female models, especially the faces

    Really? I think Skyrim had really ugly character models without mods.

    Sounds like you were just bad at character creation :p

    Here's a really, really crappy pic I snapped of my TV a few years back when my phone was ancient so the image looks terrible but you can still see that I made a Nord natural beauty in 5 mins on Xbox (just testing to see if I can, she never left the chopping block)-

    20121226_132159.jpg

    It took me aaaaaaaaaaaaaages to make a good looking character. I'll see if I can find a pic later. The NPC's though, man some of them looked like tanned hide.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • DurzoBlint13
    DurzoBlint13
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    jewelry crafting
  • Elsonso
    Elsonso
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    Ch4mpTW wrote: »
    What would you bring?

    Remove classes. Bring back the Skyrim combat and spell system. Separate the physical combat from the magical combat. Get rid of The Bar and simply slot weapons and spells for combat. Spell system would replace magic-based class abilities that exist today.
    Bonzodog01 wrote: »
    I don't know how many people have picked up on this, but the ESO development team are the same people whose last TES game was TES:Oblivion. That is why this game feels so much like an MMO'd version of Oblivion. The people behind the games that followed are a completely separate team of people.

    ESO started development at the end of Oblivion, which is why it smells a lot like Oblivion 2. As Skyrim developed, they moved some ideas, as well as some of the look and feel, from there.

    Before the end of Oblivion, the Bethesda team moved to Fallout 3. Many of the same people moved from Oblivion to Fallout 3. This is how Bethesda Game Studio works. Notably, the lead designer for Oblivion, a table-top RPG vet named Ken Rolston, left Bethesda. I think he would have made Skyrim a very different game.

    ESO lead content designer Rich Lambert, now Creative Director, worked on Oblivion (Production). While I do not know him, or his ideas of what makes a decent game, I viewed his promotion to Creative Director to be a good thing, from an Elder Scrolls perspective. The ESO content is very Elder Scrolls, and that is probably due, in part, to Rich. I really did not pay attention and have no idea if any other BGS people wandered over to ZOS. All of the top staff, aside from Rich, are not affiliated with Oblivion or Skyrim.

    As an aside, one of the reasons that I have stuck around this long are Zeb Cook, an ESO zone lead, and Lawrence Schick, the loremaster. Both come from a tabletop RPG background, which is my idea of the proper people to have on staff for an RPG game.


    XBox EU/NA:@ElsonsoJannus
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    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Robbmrp
    Robbmrp
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    I would bring in the huge caves/Dwemer Ruins. The ones that you could spend hours and hours in. For it to be done right, it would have to be an instanced version and only for those within your group. I don't want a public dungeon where you see tons of people farming/grinding. I'd rather have it just for the group of people your with who want to explore every nook and cranny, find every piece of item you can pick up and all the books there.

    It would be really cool if you could set the reset time on something like this as well. Say two weeks at most, this would give people plenty of time to get together and go explore without having to worry about everything resetting and losing your place. It would also remember who's in your group at the time as you can't be grouped with the same people for a two week time span. Similar to the way you can trade BoP items to people in group now.

    You also wouldn't be able to go in until your entire party as grouped back up for it, this would ensure that no one could go in on their own and clear it out.
    NA Server - Kildair
  • Jade1986
    Jade1986
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    Dragon bone armor / weapons, a shout based class, decapitations and impaling people.
  • JD2013
    JD2013
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    Robbmrp wrote: »
    I would bring in the huge caves/Dwemer Ruins. The ones that you could spend hours and hours in. For it to be done right, it would have to be an instanced version and only for those within your group. I don't want a public dungeon where you see tons of people farming/grinding. I'd rather have it just for the group of people your with who want to explore every nook and cranny, find every piece of item you can pick up and all the books there.

    It would be really cool if you could set the reset time on something like this as well. Say two weeks at most, this would give people plenty of time to get together and go explore without having to worry about everything resetting and losing your place. It would also remember who's in your group at the time as you can't be grouped with the same people for a two week time span. Similar to the way you can trade BoP items to people in group now.

    You also wouldn't be able to go in until your entire party as grouped back up for it, this would ensure that no one could go in on their own and clear it out.

    That is one thing I would bring over. Dwemer ruins that you could spend hours exploring in. And tombs etc.

    +1 yes please
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • Wtrenga
    Wtrenga
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    Free movable items :)
  • Moonscythe
    Moonscythe
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    The ability to climb mountains, swim underwater, basically go anywhere I want in any direction I want. It was always fun to come on a site from a different direction and think to myself...have I been here before? I have always loved that about TES; if you can get to a spot it is a finished land/sea scape and there is probably something to do even if it is just to admire the view.

    I would also bring at least one house with unlimited storage and some display space so I can pack rat to my heart's content. I have never been able to resist oooh, sparkly since Morrowind. More is more and thus better.

    Scura di Notte - Altmer Nightblade (gear)
    Lalin del Sombra - Bosmer Sorcerer (alchemy/enchanting)
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    Cosima di Mattina -Altmer Sorcerer
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    Luca della Serata - Redguard Templar
  • waterfairy
    waterfairy
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    ✭✭
    JD2013 wrote: »
    Vigarr wrote: »
    JD2013 wrote: »
    Arundo wrote: »
    Better female models, especially the faces

    Really? I think Skyrim had really ugly character models without mods.

    Sounds like you were just bad at character creation :p

    Here's a really, really crappy pic I snapped of my TV a few years back when my phone was ancient so the image looks terrible but you can still see that I made a Nord natural beauty in 5 mins on Xbox (just testing to see if I can, she never left the chopping block)-

    20121226_132159.jpg

    It took me aaaaaaaaaaaaaages to make a good looking character. I'll see if I can find a pic later. The NPC's though, man some of them looked like tanned hide.

    ha yea plenty of leatherfaces abound in game.
  • randolphbenoit
    randolphbenoit
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    usable sawmill and grain-mills! and gardens you can raid for provisioning (new type of survey writ?)
    the NeXus Guild (NA-DC-Crafters) contact @randolphbenoit - Currently Allies to Fairy Tail of Tamriel (Social) and Brave Kore (DC PvP). https://twitter.com/randolphbenoit

    Saltrice - (Salt tolerant rice) Saltrice, pronounced just like it looks is, in fact, a kind of rice that can grow in paddies of either fresh or brackish water.
  • Ch4mpTW
    Ch4mpTW
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    Vigarr wrote: »
    JD2013 wrote: »
    Vigarr wrote: »
    JD2013 wrote: »
    Arundo wrote: »
    Better female models, especially the faces

    Really? I think Skyrim had really ugly character models without mods.

    Sounds like you were just bad at character creation :p

    Here's a really, really crappy pic I snapped of my TV a few years back when my phone was ancient so the image looks terrible but you can still see that I made a Nord natural beauty in 5 mins on Xbox (just testing to see if I can, she never left the chopping block)-

    20121226_132159.jpg

    It took me aaaaaaaaaaaaaages to make a good looking character. I'll see if I can find a pic later. The NPC's though, man some of them looked like tanned hide.

    ha yea plenty of leatherfaces abound in game.

    Lmao. So true.
  • Kelces
    Kelces
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    Malachite ore veins (exclusively for certain dungeons of course).
    You reveal yourself best in how you play.

    Kelces - Argonian Templar
    Farel Donvu - Dark Elf Sorcerer
    Navam Llervu - Dark Elf Dragonknight
    Aniseth - Wood Elf Warden
    Therediel - Wood Elf Templar
    Nilonwy - Wood Elf Nightblade
    Jurupari - Argonian Warden
    Kú-Chulainn - Argonian Sorcerer
    PC - EU
    For the Pact!
  • Robbmrp
    Robbmrp
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    JD2013 wrote: »
    Robbmrp wrote: »
    I would bring in the huge caves/Dwemer Ruins. The ones that you could spend hours and hours in. For it to be done right, it would have to be an instanced version and only for those within your group. I don't want a public dungeon where you see tons of people farming/grinding. I'd rather have it just for the group of people your with who want to explore every nook and cranny, find every piece of item you can pick up and all the books there.

    It would be really cool if you could set the reset time on something like this as well. Say two weeks at most, this would give people plenty of time to get together and go explore without having to worry about everything resetting and losing your place. It would also remember who's in your group at the time as you can't be grouped with the same people for a two week time span. Similar to the way you can trade BoP items to people in group now.

    You also wouldn't be able to go in until your entire party as grouped back up for it, this would ensure that no one could go in on their own and clear it out.

    That is one thing I would bring over. Dwemer ruins that you could spend hours exploring in. And tombs etc.

    +1 yes please

    @JD2013 When the game came out and I went into my first Delve/Public dungeon, I can imagine that you had the exact same let down as I did. Going from Skyrim's large caves and even larger Dwemer ruins, it was such a let down to walk through a 5 minute Delve....
    NA Server - Kildair
  • Kelces
    Kelces
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    Moonscythe wrote: »
    The ability to climb mountains, swim underwater, basically go anywhere I want in any direction I want. It was always fun to come on a site from a different direction and think to myself...have I been here before? I have always loved that about TES; if you can get to a spot it is a finished land/sea scape and there is probably something to do even if it is just to admire the view.

    I would also bring at least one house with unlimited storage and some display space so I can pack rat to my heart's content. I have never been able to resist oooh, sparkly since Morrowind. More is more and thus better.

    True, I was awfully disappointed after being eaten by slaughterfish when trying to swim to the Alik'r desert. Well, at least I got an achievement for this. :wink:
    Edited by Kelces on August 30, 2016 3:44PM
    You reveal yourself best in how you play.

    Kelces - Argonian Templar
    Farel Donvu - Dark Elf Sorcerer
    Navam Llervu - Dark Elf Dragonknight
    Aniseth - Wood Elf Warden
    Therediel - Wood Elf Templar
    Nilonwy - Wood Elf Nightblade
    Jurupari - Argonian Warden
    Kú-Chulainn - Argonian Sorcerer
    PC - EU
    For the Pact!
  • Snowstrider
    Snowstrider
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    Vigarr wrote: »
    JD2013 wrote: »
    Vigarr wrote: »
    JD2013 wrote: »
    Arundo wrote: »
    Better female models, especially the faces

    Really? I think Skyrim had really ugly character models without mods.

    Sounds like you were just bad at character creation :p

    Here's a really, really crappy pic I snapped of my TV a few years back when my phone was ancient so the image looks terrible but you can still see that I made a Nord natural beauty in 5 mins on Xbox (just testing to see if I can, she never left the chopping block)-

    20121226_132159.jpg

    It took me aaaaaaaaaaaaaages to make a good looking character. I'll see if I can find a pic later. The NPC's though, man some of them looked like tanned hide.

    ha yea plenty of leatherfaces abound in game.

    Eso have plastic or playdoo faces.
  • Cryptical
    Cryptical
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    I'd bring "player.additem f xxxxx"

    Because imho there's very little as bad as grinding for gold in a single player game.
    Xbox NA
  • Danikat
    Danikat
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    Dragons.

    I know the lore says they're all asleep during TES (and for hundreds of years before and after) but I love dragons and I'm a firm believer that everything is better with dragons so I'd find a way to cope.

    Also the absence of classes. I understand why letting everyone pick their own combination from all the available skills wouldn't work in an MMO, but I wish there was a way to make it work because it would be much more fun for me to be able to invent my own builds from the full range of options.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • GrumpyDuckling
    GrumpyDuckling
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    Removed classes and access to all skill lines.
  • JD2013
    JD2013
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    usable sawmill and grain-mills! and gardens you can raid for provisioning (new type of survey writ?)
    Robbmrp wrote: »
    JD2013 wrote: »
    Robbmrp wrote: »
    I would bring in the huge caves/Dwemer Ruins. The ones that you could spend hours and hours in. For it to be done right, it would have to be an instanced version and only for those within your group. I don't want a public dungeon where you see tons of people farming/grinding. I'd rather have it just for the group of people your with who want to explore every nook and cranny, find every piece of item you can pick up and all the books there.

    It would be really cool if you could set the reset time on something like this as well. Say two weeks at most, this would give people plenty of time to get together and go explore without having to worry about everything resetting and losing your place. It would also remember who's in your group at the time as you can't be grouped with the same people for a two week time span. Similar to the way you can trade BoP items to people in group now.

    You also wouldn't be able to go in until your entire party as grouped back up for it, this would ensure that no one could go in on their own and clear it out.

    That is one thing I would bring over. Dwemer ruins that you could spend hours exploring in. And tombs etc.

    +1 yes please

    @JD2013 When the game came out and I went into my first Delve/Public dungeon, I can imagine that you had the exact same let down as I did. Going from Skyrim's large caves and even larger Dwemer ruins, it was such a let down to walk through a 5 minute Delve....

    Yes, having played all previous ES games previously, the size of delves was a bit of a letdown.

    Don't get me wrong, the delves here are gorgeous a lot of the time, but I could do with delves etc that take so much longer to get through and enjoy.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • CapnPhoton
    CapnPhoton
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    Probably the Stalhrim crafting from the Dragonborn DLC, and of course housing.
    Xbox One NA Aldmeri Dominion
  • The_Lex
    The_Lex
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    Robbmrp wrote: »
    @JD2013 When the game came out and I went into my first Delve/Public dungeon, I can imagine that you had the exact same let down as I did. Going from Skyrim's large caves and even larger Dwemer ruins, it was such a let down to walk through a 5 minute Delve....

    Blackreach. I loved exploring that place.
  • Osteos
    Osteos
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    A Sanguine quest where you wake up with a bounty and a whole lot of shenanigans ensue. That quest was pretty funny.

    I did WHAT?!?
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
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