PeggymoeXD wrote: »PeggymoeXD wrote: »@Roechacca I was a solo/very small group PvP'er up until about a month ago. Some people enjoy having to run a very cookie cutter (stam) build in order to be able to take on multiple people on their own. I acknowledge that there are some very good players in this game who make those builds work. I was never an astonishing player, but I was always decent and had my fair share of moments where I walked away from a fight where the odds certainly were not in my favor. But I care a lot less about this game than I used to, and definitely don't care for most of the tools that play it. So if I'm going to continue to play, I'm going to do whats fun. Which is farm plebs. If that means slotting prox det and bombing a choke point, so be it. I get more enjoyment out of wiping zergs with a group less than half it's size, than being absolutely roflstomped by 50 enemy players by myself. The game made me this way.
Plus, there is a tickling sense of satisfaction when your game has a sweet little lag from the massive amount of nubbies that followed you into the choke wiping.
I've also been drinking a little bit.
EDIT: Oh and by the way, I have maybe 3 camps in my inventory.
You just described the exact reasons AD gives for doing this, only right after making a criticizing post. If you want to do that fine, just don't point fingers, it makes no sense. I've seen these groups on all sides and they get tailegated by mobs and turn into zergs. There's no reason to call out anyone for it, like you are better, because no one is immune from it happening.
That's just not true. We never run more than 16 people (usually less) , and we have to somehow manage to stay organized and time everything correctly in order to stay alive against whoever we're facing. If we had multiple raids active and no structure, sure, I'd agree with you.
Gathering up 16 tanks with Malubeth, BlackRose and Reactive may be structured group play but it does nothing for your faction when you run off to Nikel to farm AP . You guys came in last because of your own morality in warfare. You think a tank train away from the rest of your faction isn't a Zerg, but it still is when you drop camps to keep respawning into battle.
AD won because they don't split up too far. You see them pop a keep one back behind lines and then attack a reachable keep. You can call this faction stacking or what ever you like but it's very effective. From what I've seen fighting AD is they don't look very organized but they do fight together and very few of these AP farm groups that do nothing for the rest of the faction score.
Everyone zergs when they've had enough and been pushed back too far, that just the way the game goes. Jumping in 16 man full tank and dps group and heading to the middle of no where doesn't make you any more effective then turtles. Try somethings different since the topic was "quality" players. Quality is a point of view and anyone could argue the ones that fight as team with the rest of the faction are of better quality.
First of none of my guild even run those sets and we run like 1 tank lol... And 16 is a zerg because we get zerged down by your faction and rez up at a camp? like I should already disregard anything you say just because of your thinking.
What my guild does is try to pull a lot of ad/dc to their back keeps or wherever so that ep will have more room to take objectives. I'm not going to lie yeah sure we make a lot of ap doing it, but to say pulling 40+ ad away to open up more room for ep isn't helping then you are wrong. Sure what we may be doing does not higher our potential points but it helps all the other ep do that, not my fault that they don't. Sorry we don't want to zerg with the whole ep faction and play in insane ping and horrible fps, but you can keep faction zerging and capping the map during off hours all you want to get 1st.
If you say so Man. I'm sick of AD winning every campaign. An when I log in and see you in last place and running in between Us and AD not taking an objective I just figure you've given up to farming. But if you say there's strategy in that play ok. I just don't think so. Am I the only one tired of AD winning?
It's just my guild has 3 official raids a week, that is usually the only time that we get 16 in group and that is only for a few hours if that. I don't pvp nearly as much as I was able to a few months back so when I get the group together I like to go and find fun fights and to somewhat help ep by flagging a back keep and pulling a bunch of ad off, I rarely bring my groups to fight dc because ad has more numbers generally and the bigger threat with more guilds. if I did have more time to play I would do more to help ep.
Sure it doesn't feel good to have ad always winning but I felt the same when ep was since how unbalanced the campaign was/is. AD has won the last three campaigns mostly because of RAM and how much numbers and guilds on during the off hours, Dc does the same with tkg and wormhole but ad has more. so it really doesn't bother me since there is nothing we can do really, if the campaign was actually balanced then it would and I would also be trying harder to win.
I haven't been on late so I don't know about how much nightcapping was done to win. All I do know was I tried to come back an Haderus was red all the way to the gates, so I gave a TF a few tries and every time, I was running into 3 way faction fights trying to push AD back.
Rohamad_Ali wrote: »PeggymoeXD wrote: »PeggymoeXD wrote: »@Roechacca I was a solo/very small group PvP'er up until about a month ago. Some people enjoy having to run a very cookie cutter (stam) build in order to be able to take on multiple people on their own. I acknowledge that there are some very good players in this game who make those builds work. I was never an astonishing player, but I was always decent and had my fair share of moments where I walked away from a fight where the odds certainly were not in my favor. But I care a lot less about this game than I used to, and definitely don't care for most of the tools that play it. So if I'm going to continue to play, I'm going to do whats fun. Which is farm plebs. If that means slotting prox det and bombing a choke point, so be it. I get more enjoyment out of wiping zergs with a group less than half it's size, than being absolutely roflstomped by 50 enemy players by myself. The game made me this way.
Plus, there is a tickling sense of satisfaction when your game has a sweet little lag from the massive amount of nubbies that followed you into the choke wiping.
I've also been drinking a little bit.
EDIT: Oh and by the way, I have maybe 3 camps in my inventory.
You just described the exact reasons AD gives for doing this, only right after making a criticizing post. If you want to do that fine, just don't point fingers, it makes no sense. I've seen these groups on all sides and they get tailegated by mobs and turn into zergs. There's no reason to call out anyone for it, like you are better, because no one is immune from it happening.
That's just not true. We never run more than 16 people (usually less) , and we have to somehow manage to stay organized and time everything correctly in order to stay alive against whoever we're facing. If we had multiple raids active and no structure, sure, I'd agree with you.
Gathering up 16 tanks with Malubeth, BlackRose and Reactive may be structured group play but it does nothing for your faction when you run off to Nikel to farm AP . You guys came in last because of your own morality in warfare. You think a tank train away from the rest of your faction isn't a Zerg, but it still is when you drop camps to keep respawning into battle.
AD won because they don't split up too far. You see them pop a keep one back behind lines and then attack a reachable keep. You can call this faction stacking or what ever you like but it's very effective. From what I've seen fighting AD is they don't look very organized but they do fight together and very few of these AP farm groups that do nothing for the rest of the faction score.
Everyone zergs when they've had enough and been pushed back too far, that just the way the game goes. Jumping in 16 man full tank and dps group and heading to the middle of no where doesn't make you any more effective then turtles. Try somethings different since the topic was "quality" players. Quality is a point of view and anyone could argue the ones that fight as team with the rest of the faction are of better quality.
First of none of my guild even run those sets and we run like 1 tank lol... And 16 is a zerg because we get zerged down by your faction and rez up at a camp? like I should already disregard anything you say just because of your thinking.
What my guild does is try to pull a lot of ad/dc to their back keeps or wherever so that ep will have more room to take objectives. I'm not going to lie yeah sure we make a lot of ap doing it, but to say pulling 40+ ad away to open up more room for ep isn't helping then you are wrong. Sure what we may be doing does not higher our potential points but it helps all the other ep do that, not my fault that they don't. Sorry we don't want to zerg with the whole ep faction and play in insane ping and horrible fps, but you can keep faction zerging and capping the map during off hours all you want to get 1st.
If you say so Man. I'm sick of AD winning every campaign. An when I log in and see you in last place and running in between Us and AD not taking an objective I just figure you've given up to farming. But if you say there's strategy in that play ok. I just don't think so. Am I the only one tired of AD winning?
Stop being so salty an complaining abouts AD . L2P get gud . Stop QQ'ing mr
Traitor! Don't come back to DC.
Put some Ice on that when you get a chance
PeggymoeXD wrote: »PeggymoeXD wrote: »@Roechacca I was a solo/very small group PvP'er up until about a month ago. Some people enjoy having to run a very cookie cutter (stam) build in order to be able to take on multiple people on their own. I acknowledge that there are some very good players in this game who make those builds work. I was never an astonishing player, but I was always decent and had my fair share of moments where I walked away from a fight where the odds certainly were not in my favor. But I care a lot less about this game than I used to, and definitely don't care for most of the tools that play it. So if I'm going to continue to play, I'm going to do whats fun. Which is farm plebs. If that means slotting prox det and bombing a choke point, so be it. I get more enjoyment out of wiping zergs with a group less than half it's size, than being absolutely roflstomped by 50 enemy players by myself. The game made me this way.
Plus, there is a tickling sense of satisfaction when your game has a sweet little lag from the massive amount of nubbies that followed you into the choke wiping.
I've also been drinking a little bit.
EDIT: Oh and by the way, I have maybe 3 camps in my inventory.
You just described the exact reasons AD gives for doing this, only right after making a criticizing post. If you want to do that fine, just don't point fingers, it makes no sense. I've seen these groups on all sides and they get tailegated by mobs and turn into zergs. There's no reason to call out anyone for it, like you are better, because no one is immune from it happening.
That's just not true. We never run more than 16 people (usually less) , and we have to somehow manage to stay organized and time everything correctly in order to stay alive against whoever we're facing. If we had multiple raids active and no structure, sure, I'd agree with you.
Gathering up 16 tanks with Malubeth, BlackRose and Reactive may be structured group play but it does nothing for your faction when you run off to Nikel to farm AP . You guys came in last because of your own morality in warfare. You think a tank train away from the rest of your faction isn't a Zerg, but it still is when you drop camps to keep respawning into battle.
AD won because they don't split up too far. You see them pop a keep one back behind lines and then attack a reachable keep. You can call this faction stacking or what ever you like but it's very effective. From what I've seen fighting AD is they don't look very organized but they do fight together and very few of these AP farm groups that do nothing for the rest of the faction score.
Everyone zergs when they've had enough and been pushed back too far, that just the way the game goes. Jumping in 16 man full tank and dps group and heading to the middle of no where doesn't make you any more effective then turtles. Try somethings different since the topic was "quality" players. Quality is a point of view and anyone could argue the ones that fight as team with the rest of the faction are of better quality.