Um...It's stupid, that they force us to play with horrible players. When I use the group finder and am forced to group with Cp81 people or so, then I will instantly leave and I only get such lowies -.- This penalty should go.
play with horrible players.
Well...I will instantly leave
I will instantly leave
I hate to tell you this, but you're the reason the timer exists.horrible players.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
It's stupid, that they force us to play with horrible players. When I use the group finder and am forced to group with Cp81 people or so, then I will instantly leave and I only get such lowies -.- This penalty should go.
vladimilianoub17_ESO1 wrote: »reading all the comments and other threads about the topic just make me cringe.What a big *** the group tool has become.And I think ZOS has no idea what to do.
The sad thing is that the simple grp tool that was at release of the game worked pretty well for a long time,it was simple but good.Then ZOS decided to add more features to it,and there you go,after that they have not managed to make it reliable again.Sad story.
Joining an in-progress group should give some the person who joined some kind of thank-you bonus (similar to the random dungeon bonus) when the dungeon is completed.
Otherwise, everyone will just turn the option off to do pledges and in-progress groups will never find a replacement.
Or credit for bosses killed already if your trying to complete the pledge, although that would be abused to all ends by players who don't actually want to play the game.
snakester320 wrote: »vladimilianoub17_ESO1 wrote: »reading all the comments and other threads about the topic just make me cringe.What a big *** the group tool has become.And I think ZOS has no idea what to do.
The sad thing is that the simple grp tool that was at release of the game worked pretty well for a long time,it was simple but good.Then ZOS decided to add more features to it,and there you go,after that they have not managed to make it reliable again.Sad story.
The problem lies in there stubboness to be different WOW , FFXIV and im sure quite a few others have stuck to the simple but effective way of dungeons 1 tank that groups the mobs 1 healer that heals ( little dps if they can) and 2 dps to kill .. very simple very effective.. instead ZOS wanted to be diff with the classes so they could not regulate the classes queuing for the dungeons allowing for example a NB to queue as a healer because the class can wield a res staff .. obviously they will not and do not have the same healing skills as a templar thus not as effective!! yet still this is from my knowledge (even from the 4-5 months ive been playing eso) the main reason fail groups occur to much freedom you get a bunch of randoms dumped together to start is risky then add no specific class system and its just a recipe for fail!! more often than not!!