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Make Streak Great Again

  • Manoekin
    Manoekin
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    KenaPKK wrote: »
    What if they added a snare purge and then a window of maybe 2 seconds of Major Expedition and snare immunity to the end of Streak? Too much?

    My mageblade wants dat snare removal too doe.

    Yeah. Even in the video posted Ez makes use of purge. The way to get rid of the million different snares in pvp is to just get rid of them.
  • Sandman929
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    It's so weird with the insanely high damage in PvP, people could call a defensive skill "OP".
  • Minalan
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    I really dont see the whole issue with actually beeing allowed to have some mobility in the game again, i'd say it offers a much more interesting PvP game. 1.6 was garbage but the mobility of certain classes made it enjoyable both solo and in small groups..

    Why the hate on mobility yo.

    Because. If we're mobile, Stam classes can't do this to us over and over again:

    https://youtu.be/VG1LEDmyIZk

    It's human nature to want to keep your thumb on the scales, to keep an unfair competitive advantage.
  • Daggerfall_Bones
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    I've seen good sorcs use streak to escape and are just as bad to focus down as heavy armor tanks. Actually I've seen all classes be hard to kill, with good sustain, movement and dps. Some of the best players are solo and are good at harassing raids. If you buff streak at this point the top tier sorcs are going to be even harder to focus down.
    Bones - Dunmer DK
  • Earthewen
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    I also play a sorc, but I gotta tell ya, I disagree with making it more OP. No one skill should do everything that it used to. It's still too OP when you think about it. There are a couple of classes that apparently are favorites of the DEVs and so they seem to always have at least one skill that does everything.

    No skill should be able to do five things at once. It's really kinda stupid. Either something should be an escape and maybe one more result, or a stun and one other result ... you get the idea. Certainly the streak of the past did way to much stuff.
  • Master_Kas
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    Remove the cost penalty or reduce the timer to 1 second.

    Also when you streak downhill it should work like it did before.

    <- Does not main a sorc but 2 nightblades.
    EU | PC
  • Valencer
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    Asmael wrote: »
    I'll just show you how mag sorc played before... (vid really starts at 0:40)

    [snip]

    THIS is how it should play. Today, fights are a static nonsense of snare / root spamming where we walk at the speed of a drunk turtle having crossed an angry Nord. Notice how at the end of an Escape bolt, he keeps moving forward.

    The loss of momentum on jumps and movement in general, added to the general nerf of movement speed (10-15%) and gap closers snares has made gap closers extremely strong and mobility non-existent. As much as people hated on 1.6 for the damage being out of control, the movement mechanics were fluid and combats were actually dynamic before they gave us the Elders Mobility Offline : Snares Unlimited patch.

    This is the strict minimum that should be fixed. I wouldn't mind seeing the cost on Escape Bolt being reduced, but the root issue must be gone.

    Wow, that made me nostalgic.

    Every update since 1.6 theyve just been further weakening individual players and strengthening the zerg. Bolt Escape is just the sorc-specific example of that. Sigh.
  • andreasranasen
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    I'm ALL for this!! #BuffSorc2016
    #VMATOKENSYSTEM #WEAPONDYE #TRAITCHANGE #CROWNCRATELOVER
    • Alliance/Platform: Aldemerii - PS4/NA - CP 800+
    • Mag Sorc: Arya Rosendahl - Altmer - Highelf
  • RadioheadSh0t
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    If snares are going to be as out of control as they are, there needs to be more counters to snares other than Vamp and Shuffle.

    If I'm going against a Magplar on my sorc, that 70% snare basically means I'm stuck in mud. There's no cool down, so even if I used shuffle and burned through Stam, I'd still be screwed.

    Puncturing Sweep needs to add the snare on the final hit, not the first. The permasnare meta is getting really old.
    Aldonius Direnni - Vet Altmer Sorc (AD)
    Tyrus Telvanni - Vet Dunmer DK (AD)
    Al Donius Bundy - Vet Imperial NB (AD)
    Aldonius Brutus - Vet Orc DK (DC)
  • BurritoESO
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    KenaPKK wrote: »
    What if they added a snare purge and then a window of maybe 2 seconds of Major Expedition and snare immunity to the end of Streak? Too much?

    My mageblade wants dat snare removal too doe.

    Honestly, if streak was made the way it was in 1.6 we wouldnt need any other fancy additions to streak. It should just be able to actually be used as an escape again because sorcs just cant stand their ground like other classes can.
  • cschwingeb14_ESO
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    The cost of streak is not the issue.It sucks to use it to reposition/attack, and then need to use it to escape at a higher cost, but that's a trade-off.

    But as one of the few "cooldown"skills, it needs to have a bigger effect. Either on defense or attack. For example, BoL could remove snares, and Steak could deal more damage and stun longer.

    Or

    BoL could lose the stun and only grant a teleport and immunity similar to dodge roll. Possibly, having BoL slotted doubles the cost of dodge roll as a downside to this massive advantage. Now BoL actually is a "magicka-dodge roll". Yes, I am aware that weapon swap would remove the disadvantage, but it's still a disadvantage
  • HoloYoitsu
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    KenaPKK wrote: »
    What if they added a snare purge and then a window of maybe 2 seconds of Major Expedition and snare immunity to the end of Streak? Too much?

    My mageblade wants dat snare removal too doe.
    What if they...just removed the auto snare on gap closers?
  • Manoekin
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    If snares are going to be as out of control as they are, there needs to be more counters to snares other than Vamp and Shuffle.

    If I'm going against a Magplar on my sorc, that 70% snare basically means I'm stuck in mud. There's no cool down, so even if I used shuffle and burned through Stam, I'd still be screwed.

    Puncturing Sweep needs to add the snare on the final hit, not the first. The permasnare meta is getting really old.

    "Launch a relentless assault, striking enemies in front of you four times with your Aedric spear dealing Magic Damage with each strike.
    The closest enemy takes 140% additional damage each strike, and their Movement Speed is reduced by 70% for 2 seconds on the final hit."

    This is usually what I find from personal experience as well.
  • Magus
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    If snares are going to be as out of control as they are, there needs to be more counters to snares other than Vamp and Shuffle.

    If I'm going against a Magplar on my sorc, that 70% snare basically means I'm stuck in mud. There's no cool down, so even if I used shuffle and burned through Stam, I'd still be screwed.

    Puncturing Sweep needs to add the snare on the final hit, not the first. The permasnare meta is getting really old.

    Shouldn't have broke into their house.
    Duraeon / Maoh
    Former Emperor of Haderus, Trueflame, and Azura's Star
    PC/NA
  • Magus
    Magus
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    Master_Kas wrote: »
    Remove the cost penalty or reduce the timer to 1 second.

    Also when you streak downhill it should work like it did before.

    <- Does not main a sorc but 2 nightblades.

    This is more reasonable. Don't think streak needs a buff but you could lower the debuff timer to like 2 seconds and/or reduce the cost increase to 33% instead of 50%
    Duraeon / Maoh
    Former Emperor of Haderus, Trueflame, and Azura's Star
    PC/NA
  • HoloYoitsu
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    Just 1.5 would be enough for me. Didn't need to spam blink, didn't even need to use shields, just heavy armor + rapid regen was a viable setup.
  • Darnathian
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    Vaoh wrote: »
    Minalan wrote: »
    HoloYoitsu wrote: »
    In addition to the cost increase making it nearly useless for re-positioning, it isn't even useful to chase after another player. Stam builds are able to move fast enough to get out of range of a magic sorc streaking after them. And it's dangerous for the sorc to do so, since they'll be out of magic after a few streaks.
    At this point I don't think there's any use trying to talk sense into those ppl. Most of them are stam players who have been conditioned to whine whenever a sorc managed to disengage and always viewed blink as unfair without realizing how it was intergral to the design of the class.

    They most certainly weren't the Rageasorus infinite sprint or Xsorus/BBQ crit rush you from Ales to Glade builds or they wouldn't be touting the fictitious "oh blink 3x and sorc gets away free" nonsense.

    Pretty much this. We're in for three or four more pages of gap-closing major expedition Stam players that don't want to lose their free AP magicka sorc piñatas.

    Watch for more "sorc is fine" and "L2P" posts, while they're running Malubeth/reactive Templar or TankDK cancer builds.

    Then expect ZOS to continue catering to them.

    Yup. Pretty much this.

    You have all of these terrible players that rely on bugged/OP/meta builds and sets because they stand no chance otherwise.

    When something is clearly messed up or something might be done to rightfully improve a class spec they don't play, they immediately shoot it down to save their chances of making much easier AP.

    That's how it is :|

    And you have these terrible players that relied on OP Shield stacking meta builds that suck now. Just saying.
  • KenaPKK
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    Manoekin wrote: »
    KenaPKK wrote: »
    What if they added a snare purge and then a window of maybe 2 seconds of Major Expedition and snare immunity to the end of Streak? Too much?

    My mageblade wants dat snare removal too doe.

    Yeah. Even in the video posted Ez makes use of purge. The way to get rid of the million different snares in pvp is to just get rid of them.

    Wasn't purge really good back then? Telling us to run purge today is a cop out. It's too expensive to use single target, only removes two debuffs in a day with more debuffs and poisons, and doesn't address the issue of mobility -- moving like he does in that video is impossible now, even without snares.
    Edited by KenaPKK on August 27, 2016 1:17AM
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Manoekin
    Manoekin
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    KenaPKK wrote: »
    Manoekin wrote: »
    KenaPKK wrote: »
    What if they added a snare purge and then a window of maybe 2 seconds of Major Expedition and snare immunity to the end of Streak? Too much?

    My mageblade wants dat snare removal too doe.

    Yeah. Even in the video posted Ez makes use of purge. The way to get rid of the million different snares in pvp is to just get rid of them.

    Wasn't purge really good back then? Telling us to run purge today is a cop out. It's too expensive to use single target, only removes two debuffs in a day with more debuffs and poisons, and doesn't address the issue of mobility -- moving like he does in that video is impossible now, even without snares.

    No purge works exactly the same way as it always has. Efficient purge is only slightly less efficient as they bumped the cost a little bit in a previous cost.
  • HoloYoitsu
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    Darnathian wrote: »
    Vaoh wrote: »
    Minalan wrote: »
    HoloYoitsu wrote: »
    In addition to the cost increase making it nearly useless for re-positioning, it isn't even useful to chase after another player. Stam builds are able to move fast enough to get out of range of a magic sorc streaking after them. And it's dangerous for the sorc to do so, since they'll be out of magic after a few streaks.
    At this point I don't think there's any use trying to talk sense into those ppl. Most of them are stam players who have been conditioned to whine whenever a sorc managed to disengage and always viewed blink as unfair without realizing how it was intergral to the design of the class.

    They most certainly weren't the Rageasorus infinite sprint or Xsorus/BBQ crit rush you from Ales to Glade builds or they wouldn't be touting the fictitious "oh blink 3x and sorc gets away free" nonsense.

    Pretty much this. We're in for three or four more pages of gap-closing major expedition Stam players that don't want to lose their free AP magicka sorc piñatas.

    Watch for more "sorc is fine" and "L2P" posts, while they're running Malubeth/reactive Templar or TankDK cancer builds.

    Then expect ZOS to continue catering to them.

    Yup. Pretty much this.

    You have all of these terrible players that rely on bugged/OP/meta builds and sets because they stand no chance otherwise.

    When something is clearly messed up or something might be done to rightfully improve a class spec they don't play, they immediately shoot it down to save their chances of making much easier AP.

    That's how it is :|

    And you have these terrible players that relied on OP Shield stacking meta builds that suck now. Just saying.
    xShB_5.gif
    Cuz there's soo much "OP Shield stacking meta" going on in this.
    https://www.youtube.com/watch?v=w-8ZGHxGI4o
  • FriedEggSandwich
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    Darnathian wrote: »
    Vaoh wrote: »
    Minalan wrote: »
    HoloYoitsu wrote: »
    In addition to the cost increase making it nearly useless for re-positioning, it isn't even useful to chase after another player. Stam builds are able to move fast enough to get out of range of a magic sorc streaking after them. And it's dangerous for the sorc to do so, since they'll be out of magic after a few streaks.
    At this point I don't think there's any use trying to talk sense into those ppl. Most of them are stam players who have been conditioned to whine whenever a sorc managed to disengage and always viewed blink as unfair without realizing how it was intergral to the design of the class.

    They most certainly weren't the Rageasorus infinite sprint or Xsorus/BBQ crit rush you from Ales to Glade builds or they wouldn't be touting the fictitious "oh blink 3x and sorc gets away free" nonsense.

    Pretty much this. We're in for three or four more pages of gap-closing major expedition Stam players that don't want to lose their free AP magicka sorc piñatas.

    Watch for more "sorc is fine" and "L2P" posts, while they're running Malubeth/reactive Templar or TankDK cancer builds.

    Then expect ZOS to continue catering to them.

    Yup. Pretty much this.

    You have all of these terrible players that rely on bugged/OP/meta builds and sets because they stand no chance otherwise.

    When something is clearly messed up or something might be done to rightfully improve a class spec they don't play, they immediately shoot it down to save their chances of making much easier AP.

    That's how it is :|

    And you have these terrible players that relied on OP Shield stacking meta builds that suck now. Just saying.

    They all play templars now.
    PC | EU
  • Destyran
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    Have you tried spell symetry morph equilibrium? Cast the healing ward on 5th streak then get 25% reduced cost
  • Vaoh
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    Darnathian wrote: »
    Vaoh wrote: »
    Minalan wrote: »
    HoloYoitsu wrote: »
    In addition to the cost increase making it nearly useless for re-positioning, it isn't even useful to chase after another player. Stam builds are able to move fast enough to get out of range of a magic sorc streaking after them. And it's dangerous for the sorc to do so, since they'll be out of magic after a few streaks.
    At this point I don't think there's any use trying to talk sense into those ppl. Most of them are stam players who have been conditioned to whine whenever a sorc managed to disengage and always viewed blink as unfair without realizing how it was intergral to the design of the class.

    They most certainly weren't the Rageasorus infinite sprint or Xsorus/BBQ crit rush you from Ales to Glade builds or they wouldn't be touting the fictitious "oh blink 3x and sorc gets away free" nonsense.

    Pretty much this. We're in for three or four more pages of gap-closing major expedition Stam players that don't want to lose their free AP magicka sorc piñatas.

    Watch for more "sorc is fine" and "L2P" posts, while they're running Malubeth/reactive Templar or TankDK cancer builds.

    Then expect ZOS to continue catering to them.

    Yup. Pretty much this.

    You have all of these terrible players that rely on bugged/OP/meta builds and sets because they stand no chance otherwise.

    When something is clearly messed up or something might be done to rightfully improve a class spec they don't play, they immediately shoot it down to save their chances of making much easier AP.

    That's how it is :|

    And you have these terrible players that relied on OP Shield stacking meta builds that suck now. Just saying.

    Yes... except they rerolled Stam NB and Templars :/

    What you fail to remember is that you have great players who stand by their class no matter what the meta is. These players will always make you look terrible, because they understand how to fight without a crutch.

    Balance means the weak gets buffed, while the OP gets nerfed until things even out. It's not about being inherently stronger because ZOS doesn't PvP enough to know what needs to be done. A set/class/skill which is OP needs to be properly balanced, and certain past nerfs need to be re-evaluated when drastic changes are made (such as the 10% increased Magicka cost nerf across the board being significant on Bolt Escape).
  • Darnathian
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    Darnathian wrote: »
    Vaoh wrote: »
    Minalan wrote: »
    HoloYoitsu wrote: »
    In addition to the cost increase making it nearly useless for re-positioning, it isn't even useful to chase after another player. Stam builds are able to move fast enough to get out of range of a magic sorc streaking after them. And it's dangerous for the sorc to do so, since they'll be out of magic after a few streaks.
    At this point I don't think there's any use trying to talk sense into those ppl. Most of them are stam players who have been conditioned to whine whenever a sorc managed to disengage and always viewed blink as unfair without realizing how it was intergral to the design of the class.

    They most certainly weren't the Rageasorus infinite sprint or Xsorus/BBQ crit rush you from Ales to Glade builds or they wouldn't be touting the fictitious "oh blink 3x and sorc gets away free" nonsense.

    Pretty much this. We're in for three or four more pages of gap-closing major expedition Stam players that don't want to lose their free AP magicka sorc piñatas.

    Watch for more "sorc is fine" and "L2P" posts, while they're running Malubeth/reactive Templar or TankDK cancer builds.

    Then expect ZOS to continue catering to them.

    Yup. Pretty much this.

    You have all of these terrible players that rely on bugged/OP/meta builds and sets because they stand no chance otherwise.

    When something is clearly messed up or something might be done to rightfully improve a class spec they don't play, they immediately shoot it down to save their chances of making much easier AP.

    That's how it is :|

    And you have these terrible players that relied on OP Shield stacking meta builds that suck now. Just saying.

    They all play templars now.

    I understand and agree. Its just funny when the meta chasers make comments when their easy mode class gets harder.

    Get this. The good sorcs are still good.
  • HoloYoitsu
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    Darnathian wrote: »
    Darnathian wrote: »
    Vaoh wrote: »
    Minalan wrote: »
    HoloYoitsu wrote: »
    In addition to the cost increase making it nearly useless for re-positioning, it isn't even useful to chase after another player. Stam builds are able to move fast enough to get out of range of a magic sorc streaking after them. And it's dangerous for the sorc to do so, since they'll be out of magic after a few streaks.
    At this point I don't think there's any use trying to talk sense into those ppl. Most of them are stam players who have been conditioned to whine whenever a sorc managed to disengage and always viewed blink as unfair without realizing how it was intergral to the design of the class.

    They most certainly weren't the Rageasorus infinite sprint or Xsorus/BBQ crit rush you from Ales to Glade builds or they wouldn't be touting the fictitious "oh blink 3x and sorc gets away free" nonsense.

    Pretty much this. We're in for three or four more pages of gap-closing major expedition Stam players that don't want to lose their free AP magicka sorc piñatas.

    Watch for more "sorc is fine" and "L2P" posts, while they're running Malubeth/reactive Templar or TankDK cancer builds.

    Then expect ZOS to continue catering to them.

    Yup. Pretty much this.

    You have all of these terrible players that rely on bugged/OP/meta builds and sets because they stand no chance otherwise.

    When something is clearly messed up or something might be done to rightfully improve a class spec they don't play, they immediately shoot it down to save their chances of making much easier AP.

    That's how it is :|

    And you have these terrible players that relied on OP Shield stacking meta builds that suck now. Just saying.

    They all play templars now.

    I understand and agree. Its just funny when the meta chasers make comments when their easy mode class gets harder.

    Get this. The good sorcs are still good.
    You seem to be missing the point, an expert sorc can still make a mag sorc and be "good", or he could roll the fotm stam and be even better. I could say the same about mag DK. "Good mag DK is still good." But that doesn't change how gutted and neutered the mag DK spec has become, nor how much reverting the GDB nerf would help DK.

    This isn't about "meta chasers" QQing about "easy mode class got harder", this discussion is about people not enjoying having an overly gimped class on their hands. All that you've contributed is coming in here and tossing out snide comments equating sorcs with fotm whiners, I'd be really interested to hear what in what meta you considered mag sorc to be OP ez mode? Surely not now? Surely not after 2.0 with the super bolt escape nerf? Can't be 1.5 & earlier - cuz you didn't even have to stack shields then, nor were shields all that strong. So was it 1.6, the 6 months of infinite dodge rolling rolly polly stam builds in full nirnhoned negating 50% of your dmg passively?
    Edited by HoloYoitsu on August 27, 2016 10:28AM
  • Lava_Croft
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    I think Ball of Lightning is the morph that needs the most attention, since I don't recall the last time I saw someone use it in Cyrodiil.
  • KenaPKK
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    Lava_Croft wrote: »
    I think Ball of Lightning is the morph that needs the most attention, since I don't recall the last time I saw someone use it in Cyrodiil.

    Does it even function properly?
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • HoloYoitsu
    HoloYoitsu
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    KenaPKK wrote: »
    Lava_Croft wrote: »
    I think Ball of Lightning is the morph that needs the most attention, since I don't recall the last time I saw someone use it in Cyrodiil.

    Does it even function properly?
    It never functioned properly to begin w/, as Ezareth documented, if multiple balls were up only the 1st one would 'absorb' projectiles - and the ball had to pretty much be between you and the projectile. I know he also was hopeful the reduced up time on the ball would help work around this design bug, but it's simply made BoL worthless when combined w/ the 4 sec cost penalty.
  • KenaPKK
    KenaPKK
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    HoloYoitsu wrote: »
    KenaPKK wrote: »
    Lava_Croft wrote: »
    I think Ball of Lightning is the morph that needs the most attention, since I don't recall the last time I saw someone use it in Cyrodiil.

    Does it even function properly?
    It never functioned properly to begin w/, as Ezareth documented, if multiple balls were up only the 1st one would 'absorb' projectiles - and the ball had to pretty much be between you and the projectile. I know he also was hopeful the reduced up time on the ball would help work around this design bug, but it's simply made BoL worthless when combined w/ the 4 sec cost penalty.

    I tested it with Sara Moon and Star and Homuncullus back in the spring, and no little balls were blocking anything. I very literally couldn't get them to absorb any magicka projectiles at all.
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • HoloYoitsu
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    KenaPKK wrote: »
    HoloYoitsu wrote: »
    KenaPKK wrote: »
    Lava_Croft wrote: »
    I think Ball of Lightning is the morph that needs the most attention, since I don't recall the last time I saw someone use it in Cyrodiil.

    Does it even function properly?
    It never functioned properly to begin w/, as Ezareth documented, if multiple balls were up only the 1st one would 'absorb' projectiles - and the ball had to pretty much be between you and the projectile. I know he also was hopeful the reduced up time on the ball would help work around this design bug, but it's simply made BoL worthless when combined w/ the 4 sec cost penalty.

    I tested it with Sara Moon and Star and Homuncullus back in the spring, and no little balls were blocking anything. I very literally couldn't get them to absorb any magicka projectiles at all.
    After 2.0 right? Might be that Wrobel broke it in yet another way, I simply respecced to streak along w/ everyone else the day IC hit.
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