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Make Streak Great Again

  • raasdal
    raasdal
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    Streak is fine. If you buff it in any way, it will just go back to being silly OP again. Don't see why a Sorc should be able to spam that skill more than 4-5 times. B
    PC - EU
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  • QuebraRegra
    QuebraRegra
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    I think it's time that streak got rebalanced. Because of the increasing cost of streak and all of the snares present in the game right now, it is really hard to escape as a sorc. Streak should be reverted to what it use to be before the nerf. If not that, then maybe make it so streak cleanses snares. There is no increasing cost on sprint. There is no increasing cost on cloak. Why does streak have to have an increasing cost as well?

    I never play a sorcerer, and even I agree with this. I actually miss running off bolt-escaping sorcerers, and I think they should have an escape in the way that the NB had cloak before the salty tears and great nerf-a-thon. Having an escape made for a build alternative to the mandatory cookie cutter shield-stacking we have today.

    The problem was they could streak away from all harm, and then come back almost immediately with full resources again, and again. The baseball bat nerf approach didn't address the overall underlying issue (like the way softcaps would have).
  • geonsocal
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    I remember for months watching people use streak and I couldn't wait to get that skill...once I finally had the skill I used it all the time - it just looked really cool to me, plus I wear phoenix/VD and streak fit perfectly with the Phoenix set...

    fast forward a few months and I'm rotating through six different characters pretty frequently - I finally had to remove streak from my sorcerer...

    no matter which button (ps4) I tried slotting it in - I kept flying off of keep walls and i kept streaking straight into enemy masses...ugh...

    at some point I'll try to re-slot the skill and hope I don't keep killing myself with it :#
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • HoloYoitsu
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    raasdal wrote: »
    Streak is fine. If you buff it in any way, it will just go back to being silly OP again. Don't see why a Sorc should be able to spam that skill more than 4-5 times. B
    Yeah, I don't see why a skill called Bolt Escape should enable a sorc to ever escape either. And please, in its current incarnation, the only time you can even blink 4-5x is when you have a full bar of magicka. News flash: in an actual fight, you will never actually have a full bar.

    And yet again I am dumbfounded by how a stam build can literally sprint and surpass a blinking sorc's movement every single time, yet that's a non issue with regards to bolt escape balance in your eyes?

    I guess some ppl just want to see sorcs turn into this?
    https://www.youtube.com/watch?v=CvVOFw2u7pk
  • BFT88
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    HoloYoitsu wrote: »
    raasdal wrote: »
    Streak is fine. If you buff it in any way, it will just go back to being silly OP again. Don't see why a Sorc should be able to spam that skill more than 4-5 times. B
    Yeah, I don't see why a skill called Bolt Escape should enable a sorc to ever escape either. And please, in its current incarnation, the only time you can even blink 4-5x is when you have a full bar of magicka. News flash: in an actual fight, you will never actually have a full bar.

    Then please explain how German can fight for 3-4 minutes, then bolt 4-6 times if things go south.
  • HoloYoitsu
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    BFT88 wrote: »
    HoloYoitsu wrote: »
    raasdal wrote: »
    Streak is fine. If you buff it in any way, it will just go back to being silly OP again. Don't see why a Sorc should be able to spam that skill more than 4-5 times. B
    Yeah, I don't see why a skill called Bolt Escape should enable a sorc to ever escape either. And please, in its current incarnation, the only time you can even blink 4-5x is when you have a full bar of magicka. News flash: in an actual fight, you will never actually have a full bar.

    Then please explain how German can fight for 3-4 minutes, then bolt 4-6 times if things go south.
    Thank you for your valuable input, I myself have often asked this very pertinent question. Perhaps my thread can help you find the answer.
    https://forums.elderscrollsonline.com/en/discussion/284959/mythk-pvp-sorc-build-vma-help
  • Crispen_Longbow
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    BFT88 wrote: »
    HoloYoitsu wrote: »
    raasdal wrote: »
    Streak is fine. If you buff it in any way, it will just go back to being silly OP again. Don't see why a Sorc should be able to spam that skill more than 4-5 times. B
    Yeah, I don't see why a skill called Bolt Escape should enable a sorc to ever escape either. And please, in its current incarnation, the only time you can even blink 4-5x is when you have a full bar of magicka. News flash: in an actual fight, you will never actually have a full bar.

    Then please explain how German can fight for 3-4 minutes, then bolt 4-6 times if things go south.

    He has a special shoe set for the horizontally challenged. These shoes are soon coming to a Crown store near you!

    Streak_zps0wmyjayj.gif
    Crispen Longbow - Daggerfall Covenant (DC): NB - Rank:50 (NA/PC) - RIP (Blue VE, Khole, LoM, MO)
    Crispen Longboww - Aldmeri Dominion (AD): NB - Rank:50 (NA/PC) - Crispen's House of Pain RIP (KP, Yellow VE, Omni)
    Crispen Longbow-EP - Ebonheart Pact (EP): NB - Rank:50 (NA/PC) - RIP (Red VE)
  • LegendaryChef
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    BFT88 wrote: »
    HoloYoitsu wrote: »
    raasdal wrote: »
    Streak is fine. If you buff it in any way, it will just go back to being silly OP again. Don't see why a Sorc should be able to spam that skill more than 4-5 times. B
    Yeah, I don't see why a skill called Bolt Escape should enable a sorc to ever escape either. And please, in its current incarnation, the only time you can even blink 4-5x is when you have a full bar of magicka. News flash: in an actual fight, you will never actually have a full bar.

    Then please explain how German can fight for 3-4 minutes, then bolt 4-6 times if things go south.

    New feature called cheat engine :trollface:
    Zzoro/Elliot Brown/Baldy ~Kitesquad/Noricum~
    PC EU.
    Spider mount was the only good part about morrowind release.
  • TooskSG
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    Wait, there are stam builds whining about BE? Learn to gap close and latch onto sorcs-- if you so desire to follow them to the choke that they're baiting you to, quite simple.

    It used to be harder on sorcs before BE nerfs/stam buffs/sorcs figuring out about proper shielding(Sabre Ali, great sorc, in Wabba 1 being the earliest example I've seen). Imagine dealing with an actual immobilize (2 secs) on target from stampede(dw, it got nerfed to a snare), coupled with passive snares from Ardent Flame abilities and the OP-pre-nerf Immovable being a thing. Sorcs BEing away had a hard counter, a not so common build in the foty magicka environment but a counter nonetheless. Sorcs being able to BE away from outnumbered fights was fine.

    A single player being capable of escaping overwhelming odds is good and enjoyable gameplay.

    It's a shame that ZoS proliferated roots,cc, and other methods for overwhelming numbers to lock down a singular player, more so than what was possible pre-1.6.
    Edited by TooskSG on August 25, 2016 8:20PM
  • dashima
    dashima
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    #MakeMobilityGreatAgain

    #NerfSnares
    Venatus | Hagnado

    AD | Revân Stamina Nightblade AR35 scrub
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    tfw too lazy to grind
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    AD | Run I Triggered Them Magicka Templar
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    DC | Kaivalanth Magicka Nightblade
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  • Lord-Stien
    Lord-Stien
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    To be fair... over the last 3.5 years... yes BOL and streak was a little op at times.....

    But in its current condition, and how the stam base is going.... Magica sorc's NEED a little room to play.

    My Stam Sorc build can out run ( short and long distance) my Magica sorc all day everyday..

    Plus all i have to do as a stam build once i root you.. you are done.

    That being said.. Magica Sorc is a HIGH mobility class.... they need to be able to get in fast and get out fast..
    Most of the bread and butter Mag sorc Spell's have ether a cast time.. or a longer than average Animation.
    We need to be able to get out of range and have enough time to cast our stuff .

    Currently most stam builds can keep up with us thus giveing the Mag sorc no time to cast CF, Curse ect... due to cast time / spell animation time.. unless we get a RARE insta cast proc..

    Yes... i think it is time to take a look at BOTH BOL and STREAK..

    and this is coming from 3 years of playing as a stam and magica base sorc..
    Sometimes the real enemy are the one who moderate it.

    BannHammer

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    The one and only LordSteindeath
  • Robbmrp
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    The only thing I would change about Streak is the name of it. It should be called Flee instead.....

    When a sorc can fight and when things don't go well they can still Flee off 3-5 times, it's working just fine.

    Templars don't have Flee spells. The only time I get to move around after a fight I don't win is after I rez at a keep.....
    Edited by Robbmrp on August 25, 2016 9:16PM
    NA Server - Kildair
  • Lord_Hev
    Lord_Hev
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    BFT88 wrote: »
    HoloYoitsu wrote: »
    raasdal wrote: »
    Streak is fine. If you buff it in any way, it will just go back to being silly OP again. Don't see why a Sorc should be able to spam that skill more than 4-5 times. B
    Yeah, I don't see why a skill called Bolt Escape should enable a sorc to ever escape either. And please, in its current incarnation, the only time you can even blink 4-5x is when you have a full bar of magicka. News flash: in an actual fight, you will never actually have a full bar.

    Then please explain how German can fight for 3-4 minutes, then bolt 4-6 times if things go south.

    5pc Seducer with engine guardian procs and tri-pots.


    Hell, I can pull it off with only 1300 regen just using Dark Conversion.But it is all meaningless if there is one stam build able to just spam a gap-closer on you.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Manoekin
    Manoekin
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    TooskSG wrote: »
    Wait, there are stam builds whining about BE? Learn to gap close and latch onto sorcs-- if you so desire to follow them to the choke that they're baiting you to, quite simple.

    It used to be harder on sorcs before BE nerfs/stam buffs/sorcs figuring out about proper shielding(Sabre Ali, great sorc, in Wabba 1 being the earliest example I've seen). Imagine dealing with an actual immobilize (2 secs) on target from stampede(dw, it got nerfed to a snare), coupled with passive snares from Ardent Flame abilities and the OP-pre-nerf Immovable being a thing. Sorcs BEing away had a hard counter, a not so common build in the foty magicka environment but a counter nonetheless. Sorcs being able to BE away from outnumbered fights was fine.

    A single player being capable of escaping overwhelming odds is good and enjoyable gameplay.

    It's a shame that ZoS proliferated roots,cc, and other methods for overwhelming numbers to lock down a singular player, more so than what was possible pre-1.6.

    Turning your camera and mashing a single button until nothing is attacking you anymore is good and enjoyable gameplay?

    Plenty of sorcs get away from many fights currently. If you commit too hard to the wrong one you should be punished. There's a difference between having an escape mechanism and being untouchable. Everyone that played the game before the nerf remembers that would ping you from the back with overloads, streak away at the very sight of a character being turned in his general direction, come back after they had given up the chase and rinse and repeat. That's not fun or good gameplay, it's something that you have no counter to. And please with the gap closer nonsense. All it takes is a little thought unless you have many people doing it to you, in which cause you *** up. If you can't figure it out I would rather you have to engage in the fight than have a person gap closing you from arrius to glademist.

    Kena actually has the right idea here honestly. There's plenty of things wrong with streak, but the cost increase isn't one of them. And before anyone says anything gap closers are *** in their current form as well, but that has nothing to do with streak.
  • SanTii.92
    SanTii.92
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    KenaPKK wrote: »
    Streak needs to follow the plane of the ground and not stop your forward momentum at the end of the animation. That alone would make it way more usable open world

    Damn Kena, now I want this so much. Would make me incredibly happy.

    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Minnesinger
    Minnesinger
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    All sorcs should go on streak to show ZENI we have power.
    A is for Atronach.
    B is for Bungler's Bane.
    C is for Comberry.
  • LeifErickson
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    Robbmrp wrote: »
    The only thing I would change about Streak is the name of it. It should be called Flee instead.....

    When a sorc can fight and when things don't go well they can still Flee off 3-5 times, it's working just fine.

    Templars don't have Flee spells. The only time I get to move around after a fight I don't win is after I rez at a keep.....

    The difference between templar and sorcerer is that a templar can actually hold their ground in an outnumbered fight. A sorc has to stay mobile to survive.
  • Joy_Division
    Joy_Division
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    Robbmrp wrote: »
    The only thing I would change about Streak is the name of it. It should be called Flee instead.....

    When a sorc can fight and when things don't go well they can still Flee off 3-5 times, it's working just fine.

    Templars don't have Flee spells. The only time I get to move around after a fight I don't win is after I rez at a keep.....

    When a sorc can fight, sustain, and heal as effectively as a templar, then that would be the time to bring up templar lack of mobility as an issue in PvP.

    ---

    Also, has Zos ever explained exactly why a streaking sorcerer had to crash into an invisible brick wall, complete with the Wily-E-Coyote pause and slow fall to the ground, after 15 meters, a change which completely undermines the mobility this spell is supposed to offer? I mean the did explain the idicocy of gap-closers so maybe they did here as well.
    Edited by Joy_Division on August 25, 2016 9:55PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Lord_Hev
    Lord_Hev
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    Also, has Zos ever explained exactly why a streaking sorcerer had to crash into an invisible brick wall, complete with the Wily-E-Coyote pause and slow fall to the ground, after 15 meters, a change which completely undermines the mobility this spell is supposed to offer? I mean the did explain the idicocy of gap-closers so maybe they did here as well.


    Yes. It was the only way they could "fix" the ability to air-streak/lag-bolt.

    Edited by Lord_Hev on August 25, 2016 10:06PM
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • TooskSG
    TooskSG
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    Manoekin wrote: »
    TooskSG wrote: »
    Wait, there are stam builds whining about BE? Learn to gap close and latch onto sorcs-- if you so desire to follow them to the choke that they're baiting you to, quite simple.

    It used to be harder on sorcs before BE nerfs/stam buffs/sorcs figuring out about proper shielding(Sabre Ali, great sorc, in Wabba 1 being the earliest example I've seen). Imagine dealing with an actual immobilize (2 secs) on target from stampede(dw, it got nerfed to a snare), coupled with passive snares from Ardent Flame abilities and the OP-pre-nerf Immovable being a thing. Sorcs BEing away had a hard counter, a not so common build in the foty magicka environment but a counter nonetheless. Sorcs being able to BE away from outnumbered fights was fine.

    A single player being capable of escaping overwhelming odds is good and enjoyable gameplay.

    It's a shame that ZoS proliferated roots,cc, and other methods for overwhelming numbers to lock down a singular player, more so than what was possible pre-1.6.

    Turning your camera and mashing a single button until nothing is attacking you anymore is good and enjoyable gameplay?

    Plenty of sorcs get away from many fights currently. If you commit too hard to the wrong one you should be punished. There's a difference between having an escape mechanism and being untouchable. Everyone that played the game before the nerf remembers that would ping you from the back with overloads, streak away at the very sight of a character being turned in his general direction, come back after they had given up the chase and rinse and repeat. That's not fun or good gameplay, it's something that you have no counter to. And please with the gap closer nonsense. All it takes is a little thought unless you have many people doing it to you, in which cause you *** up. If you can't figure it out I would rather you have to engage in the fight than have a person gap closing you from arrius to glademist.

    Kena actually has the right idea here honestly. There's plenty of things wrong with streak, but the cost increase isn't one of them. And before anyone says anything gap closers are *** in their current form as well, but that has nothing to do with streak.

    Because people are forced to incessantly chase a squirrel across the map? If they choose to be so wrapped up by whether or not a singular player gets away from them, then I'd rather not bother entertaining the idea of what they find fun, tbh. Also, I"d suggest coming back later and rereading my post, and you'll see that it's not the "buff sorcs" statement you've built it up to be.

    As for every other point you made, the underlying problems for most of the issues in the game atm are a lack of caps/excessive regen.
  • zyk
    zyk
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    BFT88 wrote: »
    Then please explain how German can fight for 3-4 minutes, then bolt 4-6 times if things go south.

    German doesn't use streak. He uses a special Butterfly escape that only he has access to as The One and Only.
  • RebornV3x
    RebornV3x
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    streak needs to be fixed why is it the only ability in game where your punished for spamming
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Minalan
    Minalan
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    HoloYoitsu wrote: »
    In addition to the cost increase making it nearly useless for re-positioning, it isn't even useful to chase after another player. Stam builds are able to move fast enough to get out of range of a magic sorc streaking after them. And it's dangerous for the sorc to do so, since they'll be out of magic after a few streaks.
    At this point I don't think there's any use trying to talk sense into those ppl. Most of them are stam players who have been conditioned to whine whenever a sorc managed to disengage and always viewed blink as unfair without realizing how it was intergral to the design of the class.

    They most certainly weren't the Rageasorus infinite sprint or Xsorus/BBQ crit rush you from Ales to Glade builds or they wouldn't be touting the fictitious "oh blink 3x and sorc gets away free" nonsense.

    Pretty much this. We're in for three or four more pages of gap-closing major expedition Stam players that don't want to lose their free AP magicka sorc piñatas.

    Watch for more "sorc is fine" and "L2P" posts, while they're running Malubeth/reactive Templar or TankDK cancer builds.

    Then expect ZOS to continue catering to them.
  • KenaPKK
    KenaPKK
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    Asmael wrote: »
    I'll just show you how mag sorc played before... (vid really starts at 0:40)

    https://www.youtube.com/watch?v=6GjwRMPYkzc

    THIS is how it should play. Today, fights are a static nonsense of snare / root spamming where we walk at the speed of a drunk turtle having crossed an angry Nord. Notice how at the end of an Escape bolt, he keeps moving forward.

    The loss of momentum on jumps and movement in general, added to the general nerf of movement speed (10-15%) and gap closers snares has made gap closers extremely strong and mobility non-existent. As much as people hated on 1.6 for the damage being out of control, the movement mechanics were fluid and combats were actually dynamic before they gave us the Elders Mobility Offline : Snares Unlimited patch.

    This is the strict minimum that should be fixed. I wouldn't mind seeing the cost on Escape Bolt being reduced, but the root issue must be gone.

    I agree with this except for all those Overload 2 shots and the fact that continuous Bolt Escapes took no toll whatsoever on his magicka pool.
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • smacx250
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    BFT88 wrote: »
    [Then please explain how German can fight for 3-4 minutes, then bolt 4-6 times if things go south.
    Well, the forum has been alight with theories that may be illuminating with respect to that particular question...
  • Burning_Talons
    Burning_Talons
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    Keep the cost increase but remove that 1second root you get after streak so you can turn and manuever and spam Streak if you want. With a cost
  • Lord_Hev
    Lord_Hev
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    KenaPKK wrote: »
    Asmael wrote: »
    I'll just show you how mag sorc played before... (vid really starts at 0:40)

    https://www.youtube.com/watch?v=6GjwRMPYkzc

    THIS is how it should play. Today, fights are a static nonsense of snare / root spamming where we walk at the speed of a drunk turtle having crossed an angry Nord. Notice how at the end of an Escape bolt, he keeps moving forward.

    The loss of momentum on jumps and movement in general, added to the general nerf of movement speed (10-15%) and gap closers snares has made gap closers extremely strong and mobility non-existent. As much as people hated on 1.6 for the damage being out of control, the movement mechanics were fluid and combats were actually dynamic before they gave us the Elders Mobility Offline : Snares Unlimited patch.

    This is the strict minimum that should be fixed. I wouldn't mind seeing the cost on Escape Bolt being reduced, but the root issue must be gone.

    I agree with this except for all those Overload 2 shots and the fact that continuous Bolt Escapes took no toll whatsoever on his magicka pool.

    Different time and era compared to now. That vid is very early 1.6 where no one had points into hardy, Nirnhoned did not become meta yet, and Ezareth was running a pure regen build. That same regen build would have little dmg today even with CP. To get those same 2 shot overloads you need to reallly spec into damage and magic pool for it.(very low sustain)
    Edited by Lord_Hev on August 26, 2016 5:55AM
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Vaoh
    Vaoh
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    Minalan wrote: »
    HoloYoitsu wrote: »
    In addition to the cost increase making it nearly useless for re-positioning, it isn't even useful to chase after another player. Stam builds are able to move fast enough to get out of range of a magic sorc streaking after them. And it's dangerous for the sorc to do so, since they'll be out of magic after a few streaks.
    At this point I don't think there's any use trying to talk sense into those ppl. Most of them are stam players who have been conditioned to whine whenever a sorc managed to disengage and always viewed blink as unfair without realizing how it was intergral to the design of the class.

    They most certainly weren't the Rageasorus infinite sprint or Xsorus/BBQ crit rush you from Ales to Glade builds or they wouldn't be touting the fictitious "oh blink 3x and sorc gets away free" nonsense.

    Pretty much this. We're in for three or four more pages of gap-closing major expedition Stam players that don't want to lose their free AP magicka sorc piñatas.

    Watch for more "sorc is fine" and "L2P" posts, while they're running Malubeth/reactive Templar or TankDK cancer builds.

    Then expect ZOS to continue catering to them.

    Yup. Pretty much this.

    You have all of these terrible players that rely on bugged/OP/meta builds and sets because they stand no chance otherwise.

    When something is clearly messed up or something might be done to rightfully improve a class spec they don't play, they immediately shoot it down to save their chances of making much easier AP.

    That's how it is :|
  • themdogesbite
    themdogesbite
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    I really dont see the whole issue with actually beeing allowed to have some mobility in the game again, i'd say it offers a much more interesting PvP game. 1.6 was garbage but the mobility of certain classes made it enjoyable both solo and in small groups..

    Why the hate on mobility yo.
    :]
  • KenaPKK
    KenaPKK
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    What if they added a snare purge and then a window of maybe 2 seconds of Major Expedition and snare immunity to the end of Streak? Too much?

    My mageblade wants dat snare removal too doe.
    Edited by KenaPKK on August 26, 2016 11:58AM
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
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