LeifErickson wrote: »I think it's time that streak got rebalanced. Because of the increasing cost of streak and all of the snares present in the game right now, it is really hard to escape as a sorc. Streak should be reverted to what it use to be before the nerf. If not that, then maybe make it so streak cleanses snares. There is no increasing cost on sprint. There is no increasing cost on cloak. Why does streak have to have an increasing cost as well?
Yeah, I don't see why a skill called Bolt Escape should enable a sorc to ever escape either. And please, in its current incarnation, the only time you can even blink 4-5x is when you have a full bar of magicka. News flash: in an actual fight, you will never actually have a full bar.Streak is fine. If you buff it in any way, it will just go back to being silly OP again. Don't see why a Sorc should be able to spam that skill more than 4-5 times. B
https://www.youtube.com/watch?v=CvVOFw2u7pk HoloYoitsu wrote: »Yeah, I don't see why a skill called Bolt Escape should enable a sorc to ever escape either. And please, in its current incarnation, the only time you can even blink 4-5x is when you have a full bar of magicka. News flash: in an actual fight, you will never actually have a full bar.Streak is fine. If you buff it in any way, it will just go back to being silly OP again. Don't see why a Sorc should be able to spam that skill more than 4-5 times. B
Thank you for your valuable input, I myself have often asked this very pertinent question. Perhaps my thread can help you find the answer.HoloYoitsu wrote: »Yeah, I don't see why a skill called Bolt Escape should enable a sorc to ever escape either. And please, in its current incarnation, the only time you can even blink 4-5x is when you have a full bar of magicka. News flash: in an actual fight, you will never actually have a full bar.Streak is fine. If you buff it in any way, it will just go back to being silly OP again. Don't see why a Sorc should be able to spam that skill more than 4-5 times. B
Then please explain how German can fight for 3-4 minutes, then bolt 4-6 times if things go south.
HoloYoitsu wrote: »Yeah, I don't see why a skill called Bolt Escape should enable a sorc to ever escape either. And please, in its current incarnation, the only time you can even blink 4-5x is when you have a full bar of magicka. News flash: in an actual fight, you will never actually have a full bar.Streak is fine. If you buff it in any way, it will just go back to being silly OP again. Don't see why a Sorc should be able to spam that skill more than 4-5 times. B
Then please explain how German can fight for 3-4 minutes, then bolt 4-6 times if things go south.

HoloYoitsu wrote: »Yeah, I don't see why a skill called Bolt Escape should enable a sorc to ever escape either. And please, in its current incarnation, the only time you can even blink 4-5x is when you have a full bar of magicka. News flash: in an actual fight, you will never actually have a full bar.Streak is fine. If you buff it in any way, it will just go back to being silly OP again. Don't see why a Sorc should be able to spam that skill more than 4-5 times. B
Then please explain how German can fight for 3-4 minutes, then bolt 4-6 times if things go south.
HoloYoitsu wrote: »Yeah, I don't see why a skill called Bolt Escape should enable a sorc to ever escape either. And please, in its current incarnation, the only time you can even blink 4-5x is when you have a full bar of magicka. News flash: in an actual fight, you will never actually have a full bar.Streak is fine. If you buff it in any way, it will just go back to being silly OP again. Don't see why a Sorc should be able to spam that skill more than 4-5 times. B
Then please explain how German can fight for 3-4 minutes, then bolt 4-6 times if things go south.
Wait, there are stam builds whining about BE? Learn to gap close and latch onto sorcs-- if you so desire to follow them to the choke that they're baiting you to, quite simple.
It used to be harder on sorcs before BE nerfs/stam buffs/sorcs figuring out about proper shielding(Sabre Ali, great sorc, in Wabba 1 being the earliest example I've seen). Imagine dealing with an actual immobilize (2 secs) on target from stampede(dw, it got nerfed to a snare), coupled with passive snares from Ardent Flame abilities and the OP-pre-nerf Immovable being a thing. Sorcs BEing away had a hard counter, a not so common build in the foty magicka environment but a counter nonetheless. Sorcs being able to BE away from outnumbered fights was fine.
A single player being capable of escaping overwhelming odds is good and enjoyable gameplay.
It's a shame that ZoS proliferated roots,cc, and other methods for overwhelming numbers to lock down a singular player, more so than what was possible pre-1.6.
Streak needs to follow the plane of the ground and not stop your forward momentum at the end of the animation. That alone would make it way more usable open world
The only thing I would change about Streak is the name of it. It should be called Flee instead.....
When a sorc can fight and when things don't go well they can still Flee off 3-5 times, it's working just fine.
Templars don't have Flee spells. The only time I get to move around after a fight I don't win is after I rez at a keep.....
The only thing I would change about Streak is the name of it. It should be called Flee instead.....
When a sorc can fight and when things don't go well they can still Flee off 3-5 times, it's working just fine.
Templars don't have Flee spells. The only time I get to move around after a fight I don't win is after I rez at a keep.....
Joy_Division wrote: »
Also, has Zos ever explained exactly why a streaking sorcerer had to crash into an invisible brick wall, complete with the Wily-E-Coyote pause and slow fall to the ground, after 15 meters, a change which completely undermines the mobility this spell is supposed to offer? I mean the did explain the idicocy of gap-closers so maybe they did here as well.
Wait, there are stam builds whining about BE? Learn to gap close and latch onto sorcs-- if you so desire to follow them to the choke that they're baiting you to, quite simple.
It used to be harder on sorcs before BE nerfs/stam buffs/sorcs figuring out about proper shielding(Sabre Ali, great sorc, in Wabba 1 being the earliest example I've seen). Imagine dealing with an actual immobilize (2 secs) on target from stampede(dw, it got nerfed to a snare), coupled with passive snares from Ardent Flame abilities and the OP-pre-nerf Immovable being a thing. Sorcs BEing away had a hard counter, a not so common build in the foty magicka environment but a counter nonetheless. Sorcs being able to BE away from outnumbered fights was fine.
A single player being capable of escaping overwhelming odds is good and enjoyable gameplay.
It's a shame that ZoS proliferated roots,cc, and other methods for overwhelming numbers to lock down a singular player, more so than what was possible pre-1.6.
Turning your camera and mashing a single button until nothing is attacking you anymore is good and enjoyable gameplay?
Plenty of sorcs get away from many fights currently. If you commit too hard to the wrong one you should be punished. There's a difference between having an escape mechanism and being untouchable. Everyone that played the game before the nerf remembers that would ping you from the back with overloads, streak away at the very sight of a character being turned in his general direction, come back after they had given up the chase and rinse and repeat. That's not fun or good gameplay, it's something that you have no counter to. And please with the gap closer nonsense. All it takes is a little thought unless you have many people doing it to you, in which cause you *** up. If you can't figure it out I would rather you have to engage in the fight than have a person gap closing you from arrius to glademist.
Kena actually has the right idea here honestly. There's plenty of things wrong with streak, but the cost increase isn't one of them. And before anyone says anything gap closers are *** in their current form as well, but that has nothing to do with streak.
HoloYoitsu wrote: »At this point I don't think there's any use trying to talk sense into those ppl. Most of them are stam players who have been conditioned to whine whenever a sorc managed to disengage and always viewed blink as unfair without realizing how it was intergral to the design of the class.Cinnamon_Spider wrote: »In addition to the cost increase making it nearly useless for re-positioning, it isn't even useful to chase after another player. Stam builds are able to move fast enough to get out of range of a magic sorc streaking after them. And it's dangerous for the sorc to do so, since they'll be out of magic after a few streaks.
They most certainly weren't the Rageasorus infinite sprint or Xsorus/BBQ crit rush you from Ales to Glade builds or they wouldn't be touting the fictitious "oh blink 3x and sorc gets away free" nonsense.
I'll just show you how mag sorc played before... (vid really starts at 0:40)https://www.youtube.com/watch?v=6GjwRMPYkzc
THIS is how it should play. Today, fights are a static nonsense of snare / root spamming where we walk at the speed of a drunk turtle having crossed an angry Nord. Notice how at the end of an Escape bolt, he keeps moving forward.
The loss of momentum on jumps and movement in general, added to the general nerf of movement speed (10-15%) and gap closers snares has made gap closers extremely strong and mobility non-existent. As much as people hated on 1.6 for the damage being out of control, the movement mechanics were fluid and combats were actually dynamic before they gave us the Elders Mobility Offline : Snares Unlimited patch.
This is the strict minimum that should be fixed. I wouldn't mind seeing the cost on Escape Bolt being reduced, but the root issue must be gone.
I'll just show you how mag sorc played before... (vid really starts at 0:40)https://www.youtube.com/watch?v=6GjwRMPYkzc
THIS is how it should play. Today, fights are a static nonsense of snare / root spamming where we walk at the speed of a drunk turtle having crossed an angry Nord. Notice how at the end of an Escape bolt, he keeps moving forward.
The loss of momentum on jumps and movement in general, added to the general nerf of movement speed (10-15%) and gap closers snares has made gap closers extremely strong and mobility non-existent. As much as people hated on 1.6 for the damage being out of control, the movement mechanics were fluid and combats were actually dynamic before they gave us the Elders Mobility Offline : Snares Unlimited patch.
This is the strict minimum that should be fixed. I wouldn't mind seeing the cost on Escape Bolt being reduced, but the root issue must be gone.
I agree with this except for all those Overload 2 shots and the fact that continuous Bolt Escapes took no toll whatsoever on his magicka pool.
HoloYoitsu wrote: »At this point I don't think there's any use trying to talk sense into those ppl. Most of them are stam players who have been conditioned to whine whenever a sorc managed to disengage and always viewed blink as unfair without realizing how it was intergral to the design of the class.Cinnamon_Spider wrote: »In addition to the cost increase making it nearly useless for re-positioning, it isn't even useful to chase after another player. Stam builds are able to move fast enough to get out of range of a magic sorc streaking after them. And it's dangerous for the sorc to do so, since they'll be out of magic after a few streaks.
They most certainly weren't the Rageasorus infinite sprint or Xsorus/BBQ crit rush you from Ales to Glade builds or they wouldn't be touting the fictitious "oh blink 3x and sorc gets away free" nonsense.
Pretty much this. We're in for three or four more pages of gap-closing major expedition Stam players that don't want to lose their free AP magicka sorc piñatas.
Watch for more "sorc is fine" and "L2P" posts, while they're running Malubeth/reactive Templar or TankDK cancer builds.
Then expect ZOS to continue catering to them.