FortheloveofKrist wrote: »Not happening. The majority of players like the guild store system.
No need for another thread about it.
Bouldercleave wrote: »Actually the only thing that I would love is an add-on or something that I could do a better item search. I don't mind travelling to a guild kiosk, but to wander blindly looking for items that I need does get a tad frustrating.
ThePaleItalian wrote: »See I have a few great trading guilds, which I donate too, they have a million dollar give away, which a friend of mine won, and weekly 50/50 drawings.
The funny thing is, you can go into the bank and look at logs and see who takes money out and in. The most I ever saw 1 of the 2 guild leaders take out was like 500K, and that is usually for a trader. I don't get the hate. Maybe people just think guild leaders are terrible people and thieves. But I personally have never run into an issue with people like that in my guilds.
Join a guild but research it. If they demand you to donate and you don't want too, then don't.
I am sitting on 500K gold, I throw about 10-20K a month in my main trading guild. I sell a ton of stuff and its easy. Honestly, its not very hard to make a lot of money in this game. It does't even take endless grinding. Just sell purples, set pieces. Don't even try to get top dollar, price it to sell. Trust me people buy everything.
I sold 200 Grand soul gems for 36K gold. I am still sitting on 600 more. There is money people. Just go get it.
There is an active brainstorm going on over at the following post as to how to completely remove the blind bidding system from the game that is driving up kiosk prices (and by extension, making more fund raisers necessary):ThatAlaskanDude wrote: »[TL;DR]
Guild stores and trading guilds could ruin a players experience. Most trading guilds require their guild mates to make weekly gold contributions that may or may not be used to preserve a stall. This guild store system desperately needs to be looked at and changed.

First off, only 3.5% of the 7% goes towards the guild bank, the other 3.5% goes into the void never to be seen again. They changed this sometime around July-August of 2015 IIRC.ThatAlaskanDude wrote: »So player made guilds are very unique and really beneficial when you want to make some gold. You can sell items in your guild store and players who desire a particular item could buy yours. The buyer gets the item there looking for and the seller gets the gold to do however they please with.
When you sell an item though you must pay a small fee to do so. When you set the desired price, 8% of it is taken from the price you set. 1% of the fee is the cost to list the item in the guild store and the 7% (if you are successful at selling the item) goes to your guild bank. This would give your guild a steady income of gold which could be used to preserve your stall. At least that would be the case.
Guild Traders aren't cheap, rarely do the taxes that you rake in (most guilds it's only ~30% of the cost of the trader) actually cover for the entire amount. Guilds are basically forced to ask members to contribute towards guild stability. That is not a problem, we provide this service for you, you should pay your fair share.ThatAlaskanDude wrote: »...Nowadays if you want to preserve your guilds stall a guild leader would most likely ask or demand weekly tax from their guild mates. The weekly price could range between 1k gold to 5k gold (maybe more) and if a guild mate didn't meet the weekly quota or refused to pay they would have their trade privileges removed or they would be removed from their guild.
Guilds that are run by bad GM's rarely survive for a long time. Also if a GM is bad at their job members can just quit.ThatAlaskanDude wrote: »Also as obvious as it is a guild is run by a guild leader. They choose how they can set guild roles and potentially have control over a players. While a guild leader could be fair and trustworthy there are also guild leaders that can be unruly and not so trustworthy. They can abuse their own guild mates and could ruin the player experience by the hundreds. This alone can keep them away from the game.
What the hell are you talking about here? Do the research before you join a guild, that way you aren't in a guild that you don't belong in. Also I highly doubt there are guilds where you pay taxes and you are forbidden from trading. That's literally the most stupid thing I've heard on this forum.ThatAlaskanDude wrote: »I feel the current system of guild stores and how it functions is very risky. You can be a part of a trading guild to sell your items but there is a likely chance you must pay a weekly fee to your guild. And there is no guarantee that the guild leader would allow you trade even if you did pay (I unfortunately know how that feels).
ThatAlaskanDude wrote: »You could be paying for nothing while the guild leader sits on millions of gold donated by his guild mates, which could be taken out from the guild bank to keep for themselves. I'm not telling you anything we don't already know but this guild trade should be looked at and change.
[TL;DR]
Guild stores and trading guilds could ruin a players experience. Most trading guilds require their guild mates to make weekly gold contributions that may or may not be used to preserve a stall. This guild store system desperately needs to be looked at and changed.
1. Guild stall bids are absurdly high. (esp the ones in rawlkha for example).
2. Guild leads often have to pump in money from their own pocket.
3. It stands to reason that if you want to be in one of those guilds who have traders in good locations, you should pull your own weight. Even traders in capital cities and high traffic areas only request you meet around 10-15k in sales per week. That is an absurdly easy amount to meet. No one demands you outright pay gold to guild unless you fail to meet the quota, you can make up for it with an outright donation.w
Guild vendor is actually a very nice feature and gives people a reason to guild up other than pve and pvp stuff.
Guilds have no reason to stop you from trading. I am part of 3 trading guilds and never pay a single piece of gold, unless I feel like it.
Guild vendor is actually a very nice feature and gives people a reason to guild up other than pve and pvp stuff.
Thats the worst reason to find a guild. Infact its the most regressive reason to join a guild. So basically you are objecting a far superior system that has been accepted by the overwhelming majority of gamers around the world for all popular mmorpgs, and use guild invite as a reason to support a regressive system. Its a joke.
ThatAlaskanDude wrote: »[Scroll to the bottom for a TL;DR]
So player made guilds are very unique and really beneficial when you want to make some gold. You can sell items in your guild store and players who desire a particular item could buy yours. The buyer gets the item there looking for and the seller gets the gold to do however they please with.
When you sell an item though you must pay a small fee to do so. When you set the desired price, 8% of it is taken from the price you set. 1% of the fee is the cost to list the item in the guild store and the 7% (if you are successful at selling the item) goes to your guild bank. This would give your guild a steady income of gold which could be used to preserve your stall. At least that would be the case.
Nowadays if you want to preserve your guilds stall a guild leader would most likely ask or demand weekly tax from their guild mates. The weekly price could range between 1k gold to 5k gold (maybe more) and if a guild mate didn't meet the weekly quota or refused to pay they would have their trade privileges removed or they would be removed from their guild.
Also as obvious as it is a guild is run by a guild leader. They choose how they can set guild roles and potentially have control over a players. While a guild leader could be fair and trustworthy there are also guild leaders that can be unruly and not so trustworthy. They can abuse their own guild mates and could ruin the player experience by the hundreds. This alone can keep them away from the game.
I feel the current system of guild stores and how it functions is very risky. You can be a part of a trading guild to sell your items but there is a likely chance you must pay a weekly fee to your guild. And there is no guarantee that the guild leader would allow you trade even if you did pay (I unfortunately know how that feels).
You could be paying for nothing while the guild leader sits on millions of gold donated by his guild mates, which could be taken out from the guild bank to keep for themselves. I'm not telling you anything we don't already know but this guild trade should be looked at and change.
[TL;DR]
Guild stores and trading guilds could ruin a players experience. Most trading guilds require their guild mates to make weekly gold contributions that may or may not be used to preserve a stall. This guild store system desperately needs to be looked at and changed.
FortheloveofKrist wrote: »Not happening. The majority of players like the guild store system.
No need for another thread about it.
If you could poll the entire population and not just the forums, I gurantee you most people do not like it.
You do realize there are people with millions and millions of gold that could easily corner a certain market if we switched to an auction house, which is what I'm guessing you'd prefer, right?