With the addition of dueling, when people call for class balance and what not the zerglings who have no idea what balance is because they don't even run heals on their bar won't be able to say PvP is intended for "group play". I for one am very excited about this so when balance issues are brought up we have a legitimate retort to these trolls!
Sallington wrote: »With the addition of dueling, when people call for class balance and what not the zerglings who have no idea what balance is because they don't even run heals on their bar won't be able to say PvP is intended for "group play". I for one am very excited about this so when balance issues are brought up we have a legitimate retort to these trolls!
TIL zergs don't have Templars spamming Breath of Life constantly.
DaveMoeDee wrote: »I've long been pro adding dueling so long as they don't try to balance classes for 1v1. Balancing classes for 1v1 will make a horrible mess of things and will generally be a fool's errand.
The main reason why it would be foolish to try to balance classes for 1v1 is that there are many ways to play each class. People who play it one way will complain that it is underpowered while people who play it another way might be really powerful. There may be a class that is across the boarder weaker, but you can't really differentiate that from the people who want to do everything with a bow-based Argonian stam sorc.
With the addition of dueling, when people call for class balance and what not the zerglings who have no idea what balance is because they don't even run heals on their bar won't be able to say PvP is intended for "group play". I for one am very excited about this so when balance issues are brought up we have a legitimate retort to these trolls!
It's still about group play. They're adding dueling, not shutting down Cyrodiil.
Those players are a smaller percentage, and the addition will affect them more than it will Cyrodiil. I don't know about the others, but I usually feel bad when my group over runs a group of duelers.TX12001rwb17_ESO wrote: »What about all those players who only go to Cyrodiil because it's the only place they can duel other players? oh yes it's not going to change gameplay in Cyrodiil, not at all...dennissomb16_ESO wrote: »Dueling will have 0 effect on game play in in Cyrodil. It will not even have any effect on "balance" going forward to be honest. What it will effect is popular towns where people gather to bank, socialize, etc. will have to put up with duels, constant challenges (I really hope there will be an "ignore duel requests" setting) and some of the wonderful poisonous chatter that infests PvP
Damn, I get into these long fights now with my tank versus solo gankers. If I have a half hour to spare, and feel like trolling, I'll leave duel invites on.Dueling will be fun for the first week or two then its back to Cyrodiil fighting for all like what happened with Imperial City.
Can you Imagine a duel between 2 tank templars or any other sustain class? 20+mins fighting with the same skills over and over. No thanks ill just continue to do my own solo thing in Cyrodiil
If you think just because they are giving player dueling they are going to balance classes for 1v1 you are going to be disappointed.
For the record this game was created for group and Zerg combat.