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Make Streak Great Again

  • LeifErickson
    LeifErickson
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    Chori wrote: »
    OP compared it to cloak therefore I answered with an explanation to cloak in terms of cost increase, read again please.

    And to answer your question, yes I have played a magicka sorc to a point where I adapted to my magicka pool and I went stamina (Im imperial). I still see several sorcs that don't have an issue with streaking, and if you are streaking 5 (FIVE) times you should be out of trouble and if you are not, then you are not playing it right.

    While cloak may be bugged, it is still a way more viable means of escape than streak. As long as I don't get marked, I can pretty much escape anything, even full raids of players, on my stamblade in the cp campaigns.
  • FriedEggSandwich
    FriedEggSandwich
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    Minalan wrote: »
    Laggus wrote: »
    Minalan wrote: »
    Laggus wrote: »
    BurritoESO wrote: »
    Chori wrote: »
    lol no, you can still see sorcs streaking away repeatedly like if there was no punishment whatsoever.

    Cloak barely works and is still being broken by gap closers, Uppercuts, and other shananigans. There was no sprinting cost increase but you dont regen stamina while you sprint anymore and its been like that for a while, and there is also a roll dodge penalty if you do it repeatedly.

    This is a L2P issue of OP.

    Have you ever played sorc? If so then you would realize that after 5 streaks you are out of magicka and can't fight unless you have a pot ready. And you can't compare anything to cloak because that is a broken skill that is bugged and not working as intended.

    Were you around to experience Streak before they added penalties to make it it's current format? I ask because this is what you seem to want it reverted back to. They actually had very good reasons to balance it. It was ridiculous.

    I agree, it was. But is it wrong to want something somewhere in between 'ridiculous' and 'useless mana drain'?

    Lower the increasing costs. 'Back then' gap closers weren't as effective as they are now.

    Back then gap closers worked until they "fixed" them. It can be argued now at best they are hit and miss. Most Sorcs still have Streak on their skill bars and still use it to gap close and/or escape successfully. So does it really need reviewing (honestly).

    Any Sorc can Streak 3 times easily which is more than enough to escape far enough away to run off the penalty timer and streak again etc etc.

    Nope. Try it.

    You streak once. Two or three Stam types crit Rush and dog pile you because of the delay built in. Streak again. Guess what happens?

    Third streak? Dead. You're being tea bagged.

    While I agree with your sentiment I think it's worth mentioning that you can dodge roll between streaks to shake off gap closers. Streak into defensive rune followed by more streaks also works.
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  • Cinnamon_Spider
    Cinnamon_Spider
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    In addition to the cost increase making it nearly useless for re-positioning, it isn't even useful to chase after another player. Stam builds are able to move fast enough to get out of range of a magic sorc streaking after them. And it's dangerous for the sorc to do so, since they'll be out of magic after a few streaks.
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  • vortexman11
    vortexman11
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    If you hit someone with your streak, or get hit within a reasonable time of casting streak, the cost should not stack. Streak used to be a somewhat viable skill for AoE DPS (and still is to some extent) since sorcs are mostly single target burst DPS. Removing the stacking cost on streak when used offensively would allow sorcs to remain mobile at all times on the battlefield putting less stress on their shields and removing their need to camp in mines.

    Although I still think Sorc is a powerful class, the amount of people saying its one of the lowest on the list for solo PvP is getting a bit high.
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  • HoloYoitsu
    HoloYoitsu
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    Laggus wrote: »
    Minalan wrote: »
    Laggus wrote: »
    Minalan wrote: »
    Laggus wrote: »
    BurritoESO wrote: »
    Chori wrote: »
    lol no, you can still see sorcs streaking away repeatedly like if there was no punishment whatsoever.

    Cloak barely works and is still being broken by gap closers, Uppercuts, and other shananigans. There was no sprinting cost increase but you dont regen stamina while you sprint anymore and its been like that for a while, and there is also a roll dodge penalty if you do it repeatedly.

    This is a L2P issue of OP.

    Have you ever played sorc? If so then you would realize that after 5 streaks you are out of magicka and can't fight unless you have a pot ready. And you can't compare anything to cloak because that is a broken skill that is bugged and not working as intended.

    Were you around to experience Streak before they added penalties to make it it's current format? I ask because this is what you seem to want it reverted back to. They actually had very good reasons to balance it. It was ridiculous.

    I agree, it was. But is it wrong to want something somewhere in between 'ridiculous' and 'useless mana drain'?

    Lower the increasing costs. 'Back then' gap closers weren't as effective as they are now.

    Back then gap closers worked until they "fixed" them. It can be argued now at best they are hit and miss. Most Sorcs still have Streak on their skill bars and still use it to gap close and/or escape successfully. So does it really need reviewing (honestly).

    Any Sorc can Streak 3 times easily which is more than enough to escape far enough away to run off the penalty timer and streak again etc etc.

    Nope. Try it.

    You streak once. Two or three Stam types crit Rush and dog pile you because of the delay built in. Streak again. Guess what happens?

    Third streak? Dead. You're being tea bagged.

    Crit Rush is a gap closer, what else should it do if not close gaps.
    Your being obtuse. The point is, gap closers and stam sprinting completely negate the utility of bolt escape in almost all circumstances except when the sorc Is Zerg surfing or gets through a door.
  • HoloYoitsu
    HoloYoitsu
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    In addition to the cost increase making it nearly useless for re-positioning, it isn't even useful to chase after another player. Stam builds are able to move fast enough to get out of range of a magic sorc streaking after them. And it's dangerous for the sorc to do so, since they'll be out of magic after a few streaks.
    At this point I don't think there's any use trying to talk sense into those ppl. Most of them are stam players who have been conditioned to whine whenever a sorc managed to disengage and always viewed blink as unfair without realizing how it was intergral to the design of the class.

    They most certainly weren't the Rageasorus infinite sprint or Xsorus/BBQ crit rush you from Ales to Glade builds or they wouldn't be touting the fictitious "oh blink 3x and sorc gets away free" nonsense.
  • DisgracefulMind
    DisgracefulMind
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    I'm fine with a cost stack penalty, but I feel like it needs to be decreased a bit.
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  • KenaPKK
    KenaPKK
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    Streak needs to follow the plane of the ground and not stop your forward momentum at the end of the animation. That alone would make it way more usable open world.

    Magicka needs snare purges in general, and the game needs many fewer snares in general.

    Also stamina burst needs to be toned down. Part of why sorcs can't stand their ground is because stamina can often one shot them through shields these days, especially with a couple buddies helping.
    Edited by KenaPKK on August 25, 2016 5:36AM
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  • Lord_Hev
    Lord_Hev
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    The cost stack needs to be reverted. Bolt Escape was balanced in 1.6 for once. If anything re-adding the regen penalty from 1.5 and prior would have sufficed.
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  • LegendaryChef
    LegendaryChef
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    Simple one in my eyes, zos, revert it.
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  • Beardimus
    Beardimus
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    Spot on OP. Shares, stuns and fear make fights so dull. Might as well have lag as its the same feeling not being able to actually push any buttons haha. Be nice to have some escape / cleanse back.
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  • KenaPKK
    KenaPKK
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    Beardimus wrote: »
    Spot on OP. Shares, stuns and fear make fights so dull. Might as well have lag as its the same feeling not being able to actually push any buttons haha. Be nice to have some escape / cleanse back.

    So you want all ccs removed from the game or something?

    ...

    Also I'm seeing contradictions in logic here. Most people here have complained about Streak's functionality when snared or gap closered upon by other players, namely stamina players with their easy access to Major Expedition. However, most of the arguments in this thread call for removal of Streak's cost increase penalty.

    This is inconsistent. Removing the cost increase penalty doesn't change how Streak slows your momentum at the end, makes you fall when going downhill, moves you a shorter distance when going uphill, moves you in the direction your character is facing instead of where your cursor is pointed, or simply sucks complete D when heavily snared, as magicka classes always are in combat.

    Even with the cost penalty removed, Streak would still be poor design. You would have to spam the skill to get away from people, because they would still stick to you. Therefore, simply removing the cost increase penalty is a statement that sorcs should be able to spam streak a ton to move long distances quickly.

    I do not believe that is the intended purpose of the skill. If the skill was user friendly, the 2-4 repeated casts allotted by the cost increase penalty combined with a good cc or two (Streak through them!) would be sufficient to create distance from enemies. The severity and duration of the cost increase penalty could be addressed as well, but imo only after the skill functions properly.

    Then again, if we all didn't have stupid high sustain, we wouldn't need the cost increase penalties on Streak or roll dodge.

    TLDR: The skill has functional issues that need to be addressed instead of merely removing the cost increase penalty. Also the game has overarching imbalances that make Streak weak, such as gap closer snares, stam having easier access to snare removal and Major Expedition, and everyone having excess sustain.
    Edited by KenaPKK on August 25, 2016 9:47AM
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  • Eirella
    Eirella
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    Yes please.
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  • Anazasi
    Anazasi
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    I agree and while they are at it please revert the PVP nerf to Take Flight.

  • Karacule_Fairystar
    Karacule_Fairystar
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    Mark my words, there will be a re-balancing of classes #inb42017PVP.
  • Asmael
    Asmael
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    I'll just show you how mag sorc played before... (vid really starts at 0:40)

    https://www.youtube.com/watch?v=6GjwRMPYkzc

    THIS is how it should play. Today, fights are a static nonsense of snare / root spamming where we walk at the speed of a drunk turtle having crossed an angry Nord. Notice how at the end of an Escape bolt, he keeps moving forward.

    The loss of momentum on jumps and movement in general, added to the general nerf of movement speed (10-15%) and gap closers snares has made gap closers extremely strong and mobility non-existent. As much as people hated on 1.6 for the damage being out of control, the movement mechanics were fluid and combats were actually dynamic before they gave us the Elders Mobility Offline : Snares Unlimited patch.

    This is the strict minimum that should be fixed. I wouldn't mind seeing the cost on Escape Bolt being reduced, but the root issue must be gone.
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  • Ryuho
    Ryuho
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    Make streak work like dodge roll. Why not? Cloak - works like dodge roll If it's not *** by some bug, but mostly I am able to dodge wrecklin blow/crit charge/invasion while cloaking on my magnb. It just makes sense - u reposition urself - teleport to diffrent dimension - should be 100% miss chance, equal to dodge roll. And you can keep ur unfair streak debuff @ZOS, otherwise revert streak to previous glory! Amen.

    Give magicka some love @ZOS. I know stamina was really bad.. But imo in current patch stamina is overbuffed af, viper/red mountain/veliderth combo jsut melt evrything, its *** stupid!
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  • Robbmrp
    Robbmrp
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    BurritoESO wrote: »
    I agree. Sorcs can't stand their ground like a Templar or any stam class can. They should be able to strategically spread apart opponents using streak to help them survive open world solo and small scale.

    That's because you don't have a house that @Wrobel built for you..... Instead you have the strongest shield in the game and a teleport that not only lets you climb up rocks no one else can get to, but stuns and does damage at the same time.

    There's nothing wrong with Streak.... I'd trade that for the Templar house anyday....
    Edited by Robbmrp on August 25, 2016 2:21PM
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  • Derra
    Derra
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    Chori wrote: »
    OP compared it to cloak therefore I answered with an explanation to cloak in terms of cost increase, read again please.

    And to answer your question, yes I have played a magicka sorc to a point where I adapted to my magicka pool and I went stamina (Im imperial). I still see several sorcs that don't have an issue with streaking, and if you are streaking 5 (FIVE) times you should be out of trouble and if you are not, then you are not playing it right.

    Just correcting you there:
    If you streak five times you´re out of magica (or atleast put huge pressure on your mag sustain) and any stam build that was not able to keep up was not playing it right.

    I know because i actually play both stamina and magica builds for sorc and nightblade aswell as a stamplar in the current patch.
    Edited by Derra on August 25, 2016 2:23PM
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  • olsborg
    olsborg
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    My suggestion would be to either eliminate the cost increase if you stun/dmg someone with your streak spell, or make the 3 first ones not begin the cost increase, this would atleast make it slightly more the mobility/escape spell it was intended for instead of the aoe stun it has been reduced to now.

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  • Derra
    Derra
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    Robbmrp wrote: »
    BurritoESO wrote: »
    I agree. Sorcs can't stand their ground like a Templar or any stam class can. They should be able to strategically spread apart opponents using streak to help them survive open world solo and small scale.

    That's because you don't have a house that @Wrobel built for you..... Instead you have the strongest shield in the game and a teleport that not only lets you climb up rocks no one else can get to, but stuns and does damage at the same time.

    There's nothing wrong with Streak.... I'd trade that for the Templar house anyday....

    Why aren´t you playing a sorc in that case?
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  • Asardes
    Asardes
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    Why not penalize spamming gap closers like critical rush too? Spam dodge rolling is penalized.
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  • juhasman
    juhasman
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    According to thread title maybe it is time to revisit the bolt escape. In the past only 50% more cost on 2nd and each next use and 6 seconds projectile absorbing ball in 1 of morphs was OP but at current meta with lot of snares shield nerfs etc Bolt Escape revamping may be solution to make mag sorc more playable (I dont say it's unplayable).
    For example I think 50% constant increasing of cost is way too high i would change it to ~30% to make it equal to dodge roll penatly.
    Ball of lightning at current meta is not much usefull. I would change it to absorb all projectiles stamina and magicka based and increase time of ball to 3,5 sec , or the ball could explode and deal dmg and the stun to nearby eneies when it expires.
    Edited by juhasman on August 25, 2016 3:13PM
  • Ghost-Shot
    Ghost-Shot
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    Robbmrp wrote: »
    BurritoESO wrote: »
    I agree. Sorcs can't stand their ground like a Templar or any stam class can. They should be able to strategically spread apart opponents using streak to help them survive open world solo and small scale.

    That's because you don't have a house that @Wrobel built for you..... Instead you have the strongest shield in the game and a teleport that not only lets you climb up rocks no one else can get to, but stuns and does damage at the same time.

    There's nothing wrong with Streak.... I'd trade that for the Templar house anyday....

    Lol are you are one of those people who still thinks the strongest class in the game is weak?
  • Vaoh
    Vaoh
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    With all of the attention directed toward Bolt Escape lately I expect changes to be made. Devs will at least look at the skill again.

    This scares me because Magicka Sorcs must stay nerfed, remember? #StaminaMeta , #NerfSorcs , #BuffBlackRose , #JustRoleNB, #S&BTemplarFTW , #INeedToL2P

    What worries me is they might make a stupid change like slightly decreasing the stacking cost but then only allowing Streak to stun one target.

    Implementing simple balance changes have never been that simple with ZOS
    Edited by Vaoh on August 25, 2016 2:58PM
  • Robbmrp
    Robbmrp
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    Derra wrote: »
    Robbmrp wrote: »
    BurritoESO wrote: »
    I agree. Sorcs can't stand their ground like a Templar or any stam class can. They should be able to strategically spread apart opponents using streak to help them survive open world solo and small scale.

    That's because you don't have a house that @Wrobel built for you..... Instead you have the strongest shield in the game and a teleport that not only lets you climb up rocks no one else can get to, but stuns and does damage at the same time.

    There's nothing wrong with Streak.... I'd trade that for the Templar house anyday....

    Why aren´t you playing a sorc in that case?

    @Derra I have a Sorc, I just enjoy the Templar more :smiley:
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  • Derra
    Derra
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    Robbmrp wrote: »
    Derra wrote: »
    Robbmrp wrote: »
    BurritoESO wrote: »
    I agree. Sorcs can't stand their ground like a Templar or any stam class can. They should be able to strategically spread apart opponents using streak to help them survive open world solo and small scale.

    That's because you don't have a house that @Wrobel built for you..... Instead you have the strongest shield in the game and a teleport that not only lets you climb up rocks no one else can get to, but stuns and does damage at the same time.

    There's nothing wrong with Streak.... I'd trade that for the Templar house anyday....

    Why aren´t you playing a sorc in that case?

    @Derra I have a Sorc, I just enjoy the Templar more :smiley:

    Understandable when comparing both classes efficiency (atleast for mag specs).

    I´ve found a kind of vaible magsorc build for grp but in the end a stamsorc would do the same thing better. The only 100% relevant magica spec currently for smaller grps is a templar.
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  • Asgari
    Asgari
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    Streak is fine .. No reason to streak 8+ times as a sorc .. If you can't kill them with kiting a few streaks then 8+ won't make any difference.
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  • WillhelmBlack
    WillhelmBlack
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    Balance by Wrobel.

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  • WillhelmBlack
    WillhelmBlack
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    Add the spam penalty to many other class abilities.

    This is why ESO is not even half as good as it used to be right here ^
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