world bosses

lucky_Sage
lucky_Sage
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with the new changes coming how many people think all world bosses and public dungeons should be made harder where you cant solo them even with max cp and best in slot gold gear
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  • Asardes
    Asardes
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    One solution is to make them stronger, the other to make their respawn timers shorter. It's very annoying to wait for them to respawn for 10-15 minutes, then go AFK for 30 seconds and see that one player came and defeated them easily in the mean time. Repeat that 2-3 times for every boss in public dungeons and you get the idea.
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  • IwakuraLain42
    IwakuraLain42
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    Don't make the world bosses harder, they already pose a serious challenge to any new player at their level. Don't forget that not everyone has 500+ CP's, they make a huge difference.
  • lucky_Sage
    lucky_Sage
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    you can solo all bosses with low cp except the dlc ones I did them with less than 200 when I lvl my magdk before vet removal
    they should make you need a friend to 2 to 4 players for what ever you skill is
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  • VaniTealeaf
    VaniTealeaf
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    lucky_Sage wrote: »
    you can solo all bosses with low cp except the dlc ones I did them with less than 200 when I lvl my magdk before vet removal
    they should make you need a friend to 2 to 4 players for what ever you skill is

    Agreed, i am stam nb and have soloed almost all of them.....and i'm not the most qualified/experienced gamer :)
  • Daemons_Bane
    Daemons_Bane
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    Making them a bit harder will not hurt anyone.. even with no CP you only need 2-3 guys
  • magnusthorek
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    As far as I'm concerned there are only four moderately hard World Bosses in base game, not considering the otherse from DLC that requires a group: The 3 witches of Soulfire Plateau (Auridon), a Lich with tough skeleton in Valanir's Rest (Grahtwood), the Storm Atronach of Pelda Tarn (Greenshade) and 3 Hunters in River Edge (Malabal Tor).

    One could also add to the list the Storm Atronach of Ancient Altar (Stormhaven) IF it's your starter zone AND you try to beat him while scaled to your level (if you have 5 more levels it's a piece of cake).

    But, back on topic, apparently with the release of One Tamriel, in which everything will scale to your level, automatically all of them will get harder to SOLO
    Edited by magnusthorek on August 24, 2016 10:23AM
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  • Silver_Strider
    Silver_Strider
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    As far as I'm concerned there are only four moderately hard World Bosses in base game, not considering the otherse from DLC that requires a group: The 3 witches of Soulfire Plateau (Auridon), a Lich with tough skeleton in Valanir's Rest (Grahtwood), the Storm Atronach of Pelda Tarn (Greenshade) and 3 Hunters in River Edge (Malabal Tor).

    One could also add to the list the Storm Atronach of Ancient Altar (Stormhaven) IF it's your starter zone AND you try to beat him while scaled to your level (if you have 5 more levels it's a piece of cake).

    But, back on topic, apparently with the release of One Tamriel, in which everything will scale to your level, automatically all of them will get harder to SOLO

    I think the Necromancer Grandma and her 2 undead Grandchildren in Ravenspire deserve an honorable mention to that list. Biggest pain in the a** when you're starting off.
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  • STEVIL
    STEVIL
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    Also i think they said at least some of the world bosses would get upped to dlc level threats in each zone AND all dungeons get vet options.,, so it seems some of it is coming.
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  • Bobby_V_Rockit
    Bobby_V_Rockit
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    Why do people feel the constant need to make everything a group activity? I like my solo solo and my groups groups. It IS an elder scrolls game, primarily known for its huge solo content. Go to Craglorn if you want group size walls, thats where me and my brother hang
  • Acharnor
    Acharnor
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    I think tougher world boses would be great - I find it more fun to complete it with someone and work together. I see someone calling out in zone for help with a WB and if I am near it I run to help.
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  • jedtb16_ESO
    jedtb16_ESO
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    lucky_Sage wrote: »
    you can solo all bosses with low cp except the dlc ones I did them with less than 200 when I lvl my magdk before vet removal
    they should make you need a friend to 2 to 4 players for what ever you skill is

    there is a big difference between no cp and 200 cp. just been experimenting with new toons - same race class build but one using cp and one not. there is a big difference.
  • Jaronking
    Jaronking
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    Why do people feel the constant need to make everything a group activity? I like my solo solo and my groups groups. It IS an elder scrolls game, primarily known for its huge solo content. Go to Craglorn if you want group size walls, thats where me and my brother hang
    Its also a MMO and you should group with each other.Plus their no reason you should be able to solo a world boss they need to be group activities,that inspire players to group up to take out threats.Not everything needs to be soloable plus you can solo all the delves in craglorn just not do the quest lines.
  • VaniTealeaf
    VaniTealeaf
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    Exactly, not saying make them outrageously difficult(wrothgar whaaaa :D ), as i do gerenally solo most of the game, but when i do group with some friends it's complete overkill(even in craglorn).......which is a little sad.
    I like the fact that sometimes you are forced to group for something other than dungeons, and there are almost always people near or around who are more than willing to help!
    Yay for teamwork! <3
  • Asardes
    Asardes
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    Why do people feel the constant need to make everything a group activity? I like my solo solo and my groups groups. It IS an elder scrolls game, primarily known for its huge solo content. Go to Craglorn if you want group size walls, thats where me and my brother hang

    Good luck finding groups there. It was by far the hardest zone to clear for me. I spent hours on zone and guild chat trying to find somebody to help me with the quests and delves there. I had to solo lower, except 2 delves that I duoed with some random people I eventually found. Same with upper; rarely found 2. There was an annoying quest that you had to complete before you could do the upper quests that always bugged and you needed 4 people to light some altars in a lake. I had to try like 20 times with different people until I was finally able to enter that vortex. That was the apex. I don't know if it was intentional, but they succeeded 100% in making Craglorn annoying as hell.
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  • GreenhaloX
    GreenhaloX
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    lucky_Sage wrote: »
    you can solo all bosses with low cp except the dlc ones I did them with less than 200 when I lvl my magdk before vet removal
    they should make you need a friend to 2 to 4 players for what ever you skill is

    If you are higher CP level with a lot of CP in your elemental and hardy slots and can dish out higher output of dps, you can still solo the world boss pits in the DLC, even without dying. You also have to understand the mechanics, but it takes longer times and a lot of patience. The challenge is still quite there for 531 CP. It is definitely more challenging and more difficult for non-CP players, even though they are scaled up to CP 150 in the CP 160 level DLC areas. It is also still much of a challenge for other players and tackling the pits with multiple players just makes it easier. So, it does not need to be harder. It just need to drop better loots of armor, gear, weapon after the big boss is killed, not just from getting the reward from doing the daily broker quest.
    Edited by GreenhaloX on August 24, 2016 12:10PM
  • RexyCat
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    Jaronking wrote: »
    Why do people feel the constant need to make everything a group activity? I like my solo solo and my groups groups. It IS an elder scrolls game, primarily known for its huge solo content. Go to Craglorn if you want group size walls, thats where me and my brother hang
    Its also a MMO and you should group with each other.Plus their no reason you should be able to solo a world boss they need to be group activities,that inspire players to group up to take out threats.Not everything needs to be soloable plus you can solo all the delves in craglorn just not do the quest lines.

    And how is it working right now with finding people to join for taking down a World Bosses in Wrothgar? You spam zone chat in the hope of finding player who at least know how to deal with that particular boss. Even when you are in a guild not everyone wants to do the same boss when you need to kill it for your map completion (your daily achievement or what ever reason to do that boss) and already now it will take time to find people to join up for a Dungeon (normal, vet and random) depending in which time you can play. Group and Activity Finder isn't working as it should which also add a layer of frustration for how to create a group or finding one.

    All in all it is very time consuming to actually create a group (Orsinium's daily World Bosses still work because it isn't competing with all of Tamriel's provinces to find a group) and it will make player with smaller guild or even solo player to feel left out. It will not add any more MMO feeling or make player join up in group just because some player believe it how a ESO TU MMO should work.

    There is also the problem with this argument (that MMO means you should be forced to be in a group for taking down Group Bosses) from how many player should a boss be limited to? I am pretty sure that groups up with up to 24 player will kill a boss as fast as a solo player can do it today with enough CP and good gear. When those player realise that what they asked for in challenge isn't that challenging then they will leave and make it even harder for player to finish that content in game.

    Then we also have that problem with the more player that will be in the same place on map in game using their abilities will also add lag and stutter to a fight making a fight with bosses even more frustrating as you will not see much from all player skill with AoEs and you will have zones which isn't feeling that fun to be in while a boss fight is going on.
    Edited by RexyCat on August 24, 2016 12:34PM
  • Rachele
    Rachele
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    Try doing a world boss in Hew's Bane now. The zone is empty and you will be waiting forever to wait for other players to help. I don't understand why some players want everything in this game to be group content.

    Some of us have full time jobs and are married with children and don't have the time to put together a group for every activity.
  • GreenhaloX
    GreenhaloX
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    Rachele wrote: »
    Try doing a world boss in Hew's Bane now. The zone is empty and you will be waiting forever to wait for other players to help. I don't understand why some players want everything in this game to be group content.

    Some of us have full time jobs and are married with children and don't have the time to put together a group for every activity.

    @Rachele, there are guilds that run group events regularly throughout the day. My guild is such that have members from throughout the globe and have members on throughout the day where you are likely to come on and find people on to group up. We run regularly/daily and throughout the day, all the world pits in all the DLC areas as well as daily dungeons, pledges and any other events requiring a group of 4 or more. The information on my guild is here, if any is interested to know more. https://forums.elderscrollsonline.com/en/discussion/283081/knights-of-new-camelot-ps4-na-ebonheart-pact#latest. Any time, a member or members come on and needs those, we put them or get them into a group and run whatever dailies they need to get done.
  • Asardes
    Asardes
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    Yep, the lack of rewards is by far the biggest problem. Imagine that the whole quest chain in Craglorn, made up of a dozen missions that were designed to be completed by a group of 4 players only awards a single nirhoned item at the penultimate stage. The last reward is a green quality sword that had nothing special about it. The XP is meager for all those quests. If they increase the difficulty of world bosses in the non DLC areas they should actually reward players for killing them with items, titles, or something else. Same for Craglorn. They should make quest rewards, drops and XP worth the effort of finding people to group with. Other group activities, like daily pledges and dungeons in general have such rewards - the monster heads, the gold & silver key, the 100K XP from the daily random.
    Edited by Asardes on August 24, 2016 12:45PM
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    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
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    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
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  • Daemons_Bane
    Daemons_Bane
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    Why do people feel the constant need to make everything a group activity? I like my solo solo and my groups groups. It IS an elder scrolls game, primarily known for its huge solo content. Go to Craglorn if you want group size walls, thats where me and my brother hang

    Usually I would agree, but not on world bosses.. Right from the start, they were meant as group content, and it makes sense to keep them so.. They are meant to be WORLD bosses.. So mean that they have become infamous throughout Tamriel
  • Kaspy
    Kaspy
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    What makes the most sense is that the new scaling will be pretty much the scaling of current Cadwell gold zones so the bosses will pretty much have 300-400k health and therefor remain soloable for maxed out players at least. I find it hard to believe that ZOS put more than minimal amount of effort in 'rescaling' those zones for one tamriel.
  • Rachele
    Rachele
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    Currently there are only 10 dlc world bosses that could require a group. My fear is that if they make every boss in the game like the dlc bosses a lot of players will not even bother to try to complete them. If your at max cp it's not as big of a problem as even I have been able to solo a couple in Wrothgar. What about new players trying to complete them in starter zones?

    I just think there should be a variety of difficulty in all activities. I don't want them to change the dlc bosses, just don't make every single one require a group.
  • KaleidoscopeEyz
    KaleidoscopeEyz
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    Only the elite are soloing the Wrothgar world bosses. Don't make it harder on everyone just to challenge the 1%. I'm CP 435 and I can't solo a Wrothgar world boss.
  • Daemons_Bane
    Daemons_Bane
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    Only the elite are soloing the Wrothgar world bosses. Don't make it harder on everyone just to challenge the 1%. I'm CP 435 and I can't solo a Wrothgar world boss.

    Neither are you supposed to, imo.. No one is
  • lucky_Sage
    lucky_Sage
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    Asardes wrote: »
    Yep, the lack of rewards is by far the biggest problem. Imagine that the whole quest chain in Craglorn, made up of a dozen missions that were designed to be completed by a group of 4 players only awards a single nirhoned item at the penultimate stage. The last reward is a green quality sword that had nothing special about it. The XP is meager for all those quests. If they increase the difficulty of world bosses in the non DLC areas they should actually reward players for killing them with items, titles, or something else. Same for Craglorn. They should make quest rewards, drops and XP worth the effort of finding people to group with. Other group activities, like daily pledges and dungeons in general have such rewards - the monster heads, the gold & silver key, the 100K XP from the daily random.
    yes they should drop the new sets they are putting in
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  • lucky_Sage
    lucky_Sage
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    Only the elite are soloing the Wrothgar world bosses. Don't make it harder on everyone just to challenge the 1%. I'm CP 435 and I can't solo a Wrothgar world boss.

    Neither are you supposed to, imo.. No one is
    as some else stated a WORLD BOSS should be impossible to kill solo and its a mmo
    you make friend and go on adventures together make them drop good xp and the new sets there adding

    I hate how people are able to solo vet dungeons and ignore all boss mechanics in them its makes it boring
    Edited by lucky_Sage on August 24, 2016 2:27PM
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    AD PS4 NA -retired (PC runs way better to play on console)
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  • waterfairy
    waterfairy
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    You can solo Wrothgar world bosses?
  • Daemons_Bane
    Daemons_Bane
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    Some few people yeah.. even saw a templar doing a pretty good solo against Liminaruus this morning
  • DRXHarbinger
    DRXHarbinger
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    Vigarr wrote: »
    You can solo Wrothgar world bosses?

    All bar the ogre and that weird cow thing. The titan is easy just keep going in circles around the rocks making a big loop and spam bow attacks or any magic ability and it's easy.

    Buff dolmens too. With one Tamriel noobs won't be short on help and it'll get then to integrate into guilds better too.
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  • brandonv516
    brandonv516
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    If world bosses actually dropped set pieces rather than named pieces, it would be worth grouping up. But then it would just be another thing for farming groups to sit on.
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