A buddy suggested changing the max health bonus to healing received. This would maintain the set's strength as a tanking option while not giving explicit durability to damage builds. Sounds like another good idea to me.
Healing received is better than 1,000 hp...I would gladly take that?
That 1000 hp does nothing after you take a hit....
Makes you more resistant to burst by absorbing that hit over and over as you heal. Also, heavy armor passives and other bonuses to max health make it come out as a lot more than just 1k base health, and heavy armor and CP make it perform as way more than 1-1.5k effective health in combat.
That health line contributes more to this set's strength than you seem to give it credit for. The issue with Black Rose is that it gives a lot of durability with plenty of damage. Being able to run around with 26k+ health is a huge part of that.
A buddy suggested changing the max health bonus to healing received. This would maintain the set's strength as a tanking option while not giving explicit durability to damage builds. Sounds like another good idea to me.
Healing received is better than 1,000 hp...I would gladly take that?
That 1000 hp does nothing after you take a hit....
Makes you more resistant to burst by absorbing that hit over and over as you heal. Also, heavy armor passives and other bonuses to max health make it come out as a lot more than just 1k base health, and heavy armor and CP make it perform as way more than 1-1.5k effective health in combat.
That health line contributes more to this set's strength than you seem to give it credit for. The issue with Black Rose is that it gives a lot of durability with plenty of damage. Being able to run around with 26k+ health is a huge part of that.
I'd still rather have healing received cause, y'know, it works 100% of the time and healing bonuses are multiplicative atm.
That 1,000-1,500 max hp only does something when you are at 100% hp, as soon as you take at least 1500 dmg it is now doing nothing. Just my opinion.
SleepyTroll wrote: »KisoValley wrote: »
That would make it worse lol
A buddy suggested changing the max health bonus to healing received. This would maintain the set's strength as a tanking option while not giving explicit durability to damage builds. Sounds like another good idea to me.
Healing received is better than 1,000 hp...I would gladly take that?
That 1000 hp does nothing after you take a hit....
Makes you more resistant to burst by absorbing that hit over and over as you heal. Also, heavy armor passives and other bonuses to max health make it come out as a lot more than just 1k base health, and heavy armor and CP make it perform as way more than 1-1.5k effective health in combat.
That health line contributes more to this set's strength than you seem to give it credit for. The issue with Black Rose is that it gives a lot of durability with plenty of damage. Being able to run around with 26k+ health is a huge part of that.
I'd still rather have healing received cause, y'know, it works 100% of the time and healing bonuses are multiplicative atm.
That 1,000-1,500 max hp only does something when you are at 100% hp, as soon as you take at least 1500 dmg it is now doing nothing. Just my opinion.
Which oddly is a branching point into why health should mean something as a usable stat aside from being your life force.
Other than shields, the following I know scale off health:
- the explosion passive from soul skill tree
Actually that's it lol.
A buddy suggested changing the max health bonus to healing received. This would maintain the set's strength as a tanking option while not giving explicit durability to damage builds. Sounds like another good idea to me.
Healing received is better than 1,000 hp...I would gladly take that?
That 1000 hp does nothing after you take a hit....
Makes you more resistant to burst by absorbing that hit over and over as you heal. Also, heavy armor passives and other bonuses to max health make it come out as a lot more than just 1k base health, and heavy armor and CP make it perform as way more than 1-1.5k effective health in combat.
That health line contributes more to this set's strength than you seem to give it credit for. The issue with Black Rose is that it gives a lot of durability with plenty of damage. Being able to run around with 26k+ health is a huge part of that.
I'd still rather have healing received cause, y'know, it works 100% of the time and healing bonuses are multiplicative atm.
That 1,000-1,500 max hp only does something when you are at 100% hp, as soon as you take at least 1500 dmg it is now doing nothing. Just my opinion.
Giving it Magicka will just make it more of a Magicka set.
Change the bonus from Constitution to 40% extra on Heavy Attacks, no more permablocking, still viable for tanking or Stam.
Giving it Magicka will just make it more of a Magicka set.
Making it equally attractive to magicka and stamina classes is the point. ZOS had intended this in the first place by making its damage bonus hybrid.Change the bonus from Constitution to 40% extra on Heavy Attacks, no more permablocking, still viable for tanking or Stam.
That's an interesting idea.
i don't see how black rose is any worse than the other strong sets (velidreth, viper, alchemist, fasallas, and many more). most annoying one is reactive, imho. just as bad as malubeth at its peak
https://www.youtube.com/watch?v=jzx2p1rKLtkits funny that i have better sustain management in Heavy armor than in medium armor. /logic
KisoValley wrote: »Why am I not surprised you run fasalla's yet are complaining about black rose lol. I was right when I said it earlier lmao.
Pretty much makes this thread absolutely pointless now imo. I'll wait until someone unbiased makes a thread with logical changes rather than buffs to black rose.
e: If you don't get it, which I assume you won't, everyone and their mother is running fasalla's or reactive. Reactive not as much since the fix but fasalla's is everywhere just like black rose is everywhere. Difference is, stamina builds are even running fasalla's over black rose. It is a much bigger problem than black rose but you won't admit that because you run it yourself.
OR
Leave black rose as it is and make a new magicka heavy armour set? Stop making me re-gold gear over and over again please please. Call it white rose or something and make it the magicka equivalent of this. Kinda like why julianos came out as a mirror for hundings....
OR
Leave black rose as it is and make a new magicka heavy armour set? Stop making me re-gold gear over and over again please please. Call it white rose or something and make it the magicka equivalent of this. Kinda like why julianos came out as a mirror for hundings....
BR is still way overtuned for stamina.
OR
Leave black rose as it is and make a new magicka heavy armour set? Stop making me re-gold gear over and over again please please. Call it white rose or something and make it the magicka equivalent of this. Kinda like why julianos came out as a mirror for hundings....
BR is still way overtuned for stamina.
?? Why? Most of the time BR users are running fasallas as well and play tanks. Or some of them combo it with agility or endurance and make really tanky brawler builds... I find this faaar prefarable and fun to fight as compared to your typical 6k weapon power gankinator-blades or stam sorcs with ridiculous damage...... BR builds to me are so much more balanced than the broken max resoruce/max weapon/spell power stacking builds.....
its funny that i have better sustain management in Heavy armor than in medium armor. /logic
OR
Leave black rose as it is and make a new magicka heavy armour set? Stop making me re-gold gear over and over again please please. Call it white rose or something and make it the magicka equivalent of this. Kinda like why julianos came out as a mirror for hundings....
BR is still way overtuned for stamina.
?? Why? Most of the time BR users are running fasallas as well and play tanks. Or some of them combo it with agility or endurance and make really tanky brawler builds... I find this faaar prefarable and fun to fight as compared to your typical 6k weapon power gankinator-blades or stam sorcs with ridiculous damage...... BR builds to me are so much more balanced than the broken max resoruce/max weapon/spell power stacking builds.....
But BR in a max resource/damage build does just as much damage as those "gankinator" builds. And stam sorcs with BR do more damage and sustain better than stam sorcs in medium armor sets...so I fail to see your point. The tradeoff of BR is less dodge rolling and no snare immunity from shuffle, NOT damage.
But they're also way tankier and sustain just as well, if not better.
@Vangy go play with BR on a 2h/bow damage spec. BR + Agility + 1 Kena + 1 Velidreth + Maelstrom weapons. Your impressions and opinions of the set on paper do not match its performance in game.
Also we're not advocating nerfing its usefulness for tanks.
OR
Leave black rose as it is and make a new magicka heavy armour set? Stop making me re-gold gear over and over again please please. Call it white rose or something and make it the magicka equivalent of this. Kinda like why julianos came out as a mirror for hundings....
BR is still way overtuned for stamina.
?? Why? Most of the time BR users are running fasallas as well and play tanks. Or some of them combo it with agility or endurance and make really tanky brawler builds... I find this faaar prefarable and fun to fight as compared to your typical 6k weapon power gankinator-blades or stam sorcs with ridiculous damage...... BR builds to me are so much more balanced than the broken max resoruce/max weapon/spell power stacking builds.....
But BR in a max resource/damage build does just as much damage as those "gankinator" builds. And stam sorcs with BR do more damage and sustain better than stam sorcs in medium armor sets...so I fail to see your point. The tradeoff of BR is less dodge rolling and no snare immunity from shuffle, NOT damage.
But they're also way tankier and sustain just as well, if not better.
Me no gets it... 5 medium = 20% more weapon damage. 5 BR you lose that up front. 5 medium = more crit than 5 BR. 5 set mediums normally come with set bonuses better geared for damage ranging from hundings, vicecannon, viper etc.... Like my NB running 5 medium is rocking 6k weapon damage with 2.8k stam recovery while my DK tank with BR at best can get to 3k weapon damage and 1.2k stam recovery. The BR in no way puts his sustain anywhere near 2.8k stam recovery while in 5pc medium... It does however help with resource management cos you dont need to dodge roll often due to heavy armour being a lot tankier. Yeah my DK is tanky, but he takes a good while to kill anything whereas my NB pops stuff in 1-2 hit wombo combos esp with stealth burst...
So how exactly do stam sorcs with BR do more damage than stam sorcs running 5 pc medium. Me is confused? The words BR and max damage cant even go in the same sentence cos BR does not come in accessories or weapons meaning you are off the bat losing at least 20% weapon power + substantial crit (altho crit isnt as important in PvP but id still want it if im running max damage build as you say) from wearing 5 medium......
EDIT:
Also BR is a tank set that actually allows block to be viable in PvP... If you guys think stamina has too much damage go nerf stam DPS builds please. Fix the stacking of weapon power. Fix the insane stealth bursts. Stop messing with my tank sets..... We tanks are already a rare sight to see.... Like true CC/support tanks. Not the nonsense DPS perma-blockers who are plaguing cyrodill. Do something that nerfs them. Try to avoid collateral damage to us tanks.... We already got slapped by the 0 stam rec while blocking cos of the perma-block dress wearers.... No more pls....