magnusthorek wrote: »No, the Clockwork City is huge. That was just a level inspired in dwemer stuff.
NewBlacksmurf wrote: »Even as bad as content roll out (as far as bugs) you still want content.
I'd rather they stop doing one update a quarter as far as paid content and instead offer a min of one and a max of two large DLC a year.
I'd rather them spent 6-9 month making the entire game smoother. A lot is still changing tho so I'd guess the mentality is to roll the changes out and then work on resolving things.
One Tamriel will be the largest update ever as far as changes and new content tho so I'm fine waiting another 6 months for Clckwork or longer if it's not a huge zone.
We have no idea whether it's underground, overground, or even in another dimension. When it's visited in TES3: Tribunal, you're ported straight inside a building, with no mention of the exterior.CapnPhoton wrote: »Yes. The dwemer ruins are underground for the most part. If the city were underground, it would probably be more lore friendly.drakhan2002_ESO wrote: »EQ2 had "clockworks" - this game has dwemer...so I'd be in favor of a "dwemer city" as it would be lore friendly.
When they started creating the assets for Clockwork City, they used some in MA, which they also did with some of the Murkmire and Spiral Skein assets. But the Clockwork City itself is all but confirmed as coming some time, due to the Prophet's in-game warning.nimander99 wrote: »Hummmm, I thought they looked exactly the same. But as you said Clockwork City is huge. I hope you are right. Thanks for the reply.magnusthorek wrote: »No, the Clockwork City is huge. That was just a level inspired in dwemer stuff.
drakhan2002_ESO wrote: »EQ2 had "clockworks" - this game has dwemer...so I'd be in favor of a "dwemer city" as it would be lore friendly.