NewBlacksmurf wrote: »NewBlacksmurf wrote: »MornaBaine wrote: »There do need to be incentives to subscribe. Crafting bags are currently the largest one and are the main reason I keep my sub.
I completely disagree that a QoL improvement to the base game must only be accessible via a subscription.
There are a number of current incentives to subscribe but let's touch on what you and others are suggesting here.
If the main reason many are subscribing is for a crafting bag, would not it make better sense to sale the feature if there has to be real money tied to it outright In addition to if being offered with a sub.
See this is why I personally debate the mindsets that people must be enticed to keep subscribing. If the content has value and access to all added content is via a subscription then that alone meets the requirement. Content releases around every 90 days so if the content isn't valued enough for a subscription then that's a development issue.
A crafting bag, like a assistant banker or merchant is a very nice QoL feature that while 5k is a lot IMO, it's something I'd pay 2500-5k for.
If ZOS were to continue adding QoL features every 6 months as well as new content every 90 days, the two suffice as seperate real money decisions.
Now there are other discussions around ESO plus benefits that can be made but this one seeing how QoL things like motif, mounts, assistants and consumables do well in the crown store, and knowing everyone isn't going to sub or may sub here and there, the obvious long term decission is to offer it both as a sub and/or a crown purchase.
No reasons to take it off the sub but no reason not to charge for it outright either.
I will argue that if the Crafting bag ever stops being a subscription exclusive, it should be included in the base game rather than offered as a purchase, because that kind of QoL feature should be in the base game.
Alternatively, they could add more inventory and bank expansions both to the store and to the game via gold.
Personally, I like that the craft bags are an incentive to subscribe. I understand why you don't, but I think for every person like you, there are probably 3 who subscribed because of the bags, and that evens it out.
As for the subscription being worth it on its own because of the DLC access, I think it is when you start out, but I've subscribed since launch, with my crowns from the subscription, I have so far bought IC and Orsinium, any pets/costumes that I felt like buying and I still have 11,000 crowns left to buy the other DLCs whenever I get around to it. So without the crafting bags, I could stop subscribing tomorrow and still have the same access to the game I've had with a subscription, minus the crafting bag.
If they ever offer it as a crown store item, though, I will very likely just unsubscribe.
@AlnilamE
It's already in the base game tho.
ZOS just chose to lock it to a sub....this the whole issue I've had since PTS on this.
It's already a base game update but adding items requires a sub.
I hope you understood that I meant "available to all players whether they sub or not".
Weren't you just complaining about people being too literal in another thread I was reading? :-P
NewBlacksmurf wrote: »
@AlnilamE
So back on topic here....in context to what was written by ZOS, the feature is in fact a base game update where ZOS chose to make one part of the feature exclusive to a required subscription. You personally and I'm sure there are a number of others cite that your main reason of subscribing is for access to the crafting bag, however nowhere do any of you clarify why the next customer who also wants access shouldn't be able to buy it outright because you're both paying real money for it. It sounds like you're suggesting there's value in the sub that shouldn't be offered to non-subscribers but I'm careful to assume that the intent is a selfish mindset. And reading also suggests it's something else or other.
In context to what anyone who has subbed for this whether it be month to month or bundles of months, if you didn't subscribe prior and now do and if you did subscribe prior and continue to do so....neither offer any valid logic to why the feature is not for sale otherwise.
ESO plus would continue to be unlimited
Buying it outright would conceivably have some limits placed but no one is arguing that they'd have issue with this who doesn't subscribe for the bag. It's only those who are subscribing. If you're subbing for unlimited access, why do you care if others buy outright for limited access. That in no way impacts your nor does it devalue anything that exists.
So then the discussion becomes what it was in the past and not what ZOS is doing but why do those subscribers feel entitled that non-subscribers should not be able to access the feature?
ZOS hasn't said anywhere that they value subscribers more than non-subscribers who buy outright. In logic, ZOS actions are more towards those who buy outright as seen from the many crown offerings compared to the few subscriber benefits offered.
It seems apparent that ZOS is seeking real money overall and not by circumstance placing a higher value on either paying customer but they are penalizing both subscribers and non-subscribers in limited opportunities to buy outright which is the point of discussion for this and many other offerings to come.
NewBlacksmurf wrote: »@AlnilamE
I strongly feel that for console at least ZOS should've from day
-not had any sub or ESO plus.
-should've had "season passes"
-kept the crown store
-kept seperate DLC prices BUT kept them truly seperate until purchased
This basic format affords them to then address features in base game patches differently as well as addressing customers feedback on patch update sizes, etc.
Doing so now offers more options for base game updates and DLC but honestly crafting bags and costume dyes should be accessible with ESO plus or with purchased DLC regardless of if any of this was done as mentioned above.
In the end, the sub or buying DLC should grant these features.
@Giles.floydub17_ESOGiles.floydub17_ESO wrote: »NewBlacksmurf wrote: »@AlnilamE
I strongly feel that for console at least ZOS should've from day
-not had any sub or ESO plus.
-should've had "season passes"
-kept the crown store
-kept seperate DLC prices BUT kept them truly seperate until purchased
This basic format affords them to then address features in base game patches differently as well as addressing customers feedback on patch update sizes, etc.
Doing so now offers more options for base game updates and DLC but honestly crafting bags and costume dyes should be accessible with ESO plus or with purchased DLC regardless of if any of this was done as mentioned above.
In the end, the sub or buying DLC should grant these features.
@NewBlacksmurf
Having two different revenue models for PC and console would not make sense and that would be the fiirst and probably only reason Zos needed to avoid season passes.
As I've explained to you previously, subcribers are a more regular revenue source. Additionally, some of those who don to subscribe never buy a DLC. May do not buy all of the DLCs. This makes the subscribed even more attractive to the business side of Zos.
As such, it was a great business decision that Zos made the crafting bag exclusive to ESO+. I guarantee that they loved the idea and guarantee we will not see this change. Zos has said as much.
NewBlacksmurf wrote: »@Giles.floydub17_ESOGiles.floydub17_ESO wrote: »NewBlacksmurf wrote: »@AlnilamE
I strongly feel that for console at least ZOS should've from day
-not had any sub or ESO plus.
-should've had "season passes"
-kept the crown store
-kept seperate DLC prices BUT kept them truly seperate until purchased
This basic format affords them to then address features in base game patches differently as well as addressing customers feedback on patch update sizes, etc.
Doing so now offers more options for base game updates and DLC but honestly crafting bags and costume dyes should be accessible with ESO plus or with purchased DLC regardless of if any of this was done as mentioned above.
In the end, the sub or buying DLC should grant these features.
@NewBlacksmurf
Having two different revenue models for PC and console would not make sense and that would be the fiirst and probably only reason Zos needed to avoid season passes.
As I've explained to you previously, subcribers are a more regular revenue source. Additionally, some of those who don to subscribe never buy a DLC. May do not buy all of the DLCs. This makes the subscribed even more attractive to the business side of Zos.
As such, it was a great business decision that Zos made the crafting bag exclusive to ESO+. I guarantee that they loved the idea and guarantee we will not see this change. Zos has said as much.
The Xbox one version still differs so the logic is due to the reality
PC and PS4 have the same options but not Xbox one.
As far as the crafting bag, I disagree that it was a great business decission at all this the many threads.
Also please don't make guarantee comments for things which you have absolutely no involvement in.
Everyone whose made statements about ZOS and how they decide to do one thing and later change has been proven wrong again and again.
Giles.floydub17_ESO wrote: »NewBlacksmurf wrote: »@Giles.floydub17_ESOGiles.floydub17_ESO wrote: »NewBlacksmurf wrote: »@AlnilamE
I strongly feel that for console at least ZOS should've from day
-not had any sub or ESO plus.
-should've had "season passes"
-kept the crown store
-kept seperate DLC prices BUT kept them truly seperate until purchased
This basic format affords them to then address features in base game patches differently as well as addressing customers feedback on patch update sizes, etc.
Doing so now offers more options for base game updates and DLC but honestly crafting bags and costume dyes should be accessible with ESO plus or with purchased DLC regardless of if any of this was done as mentioned above.
In the end, the sub or buying DLC should grant these features.
@NewBlacksmurf
Having two different revenue models for PC and console would not make sense and that would be the fiirst and probably only reason Zos needed to avoid season passes.
As I've explained to you previously, subcribers are a more regular revenue source. Additionally, some of those who don to subscribe never buy a DLC. May do not buy all of the DLCs. This makes the subscribed even more attractive to the business side of Zos.
As such, it was a great business decision that Zos made the crafting bag exclusive to ESO+. I guarantee that they loved the idea and guarantee we will not see this change. Zos has said as much.
The Xbox one version still differs so the logic is due to the reality
PC and PS4 have the same options but not Xbox one.
As far as the crafting bag, I disagree that it was a great business decission at all this the many threads.
Also please don't make guarantee comments for things which you have absolutely no involvement in.
Everyone whose made statements about ZOS and how they decide to do one thing and later change has been proven wrong again and again.
@NewBlacksmurf
I guarantee Zos has already stated the crafting bags will remain exclusive to a ESO+. They stated it loud and clear.
I also guarantee anything that successfully encourages subscription is good for the business and I know personally that players have returned to subscribing as a direct result of the crafting bag being added to ESO+.
It's the only reason for many of us to subscribe. So, you may have an oppinion that you do not like the business decision, but that does not change that is is and was a good business decision by Zos.