Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Just for my understanding: What actually takes so long?

  • Pyr0xyrecuprotite
    Pyr0xyrecuprotite
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    Having worked in server support/maintenance before, the thing about maintenance windows is that all sorts of activities have to be shoehorned in to your limited outage window. Yes, there is a server outage for a patch, which likely includes a server-side application code update - and testing to verify if it is correctly applied. Then, their client code distribution system has to be updated with the client updates. In addition, the server application code update might require an update or patch on some underlying tool or middleware system, plus the server OS often requires security patches, and occasionally there may be a hardware replacement. I can guarantee that they also have a complex network setup, and believe it or not, routers and switches also sometimes need maintenance work or replacement with new devices - all of which has to fit into the same timeframe. Anything that goes wrong (anywhere along the line) can have knock-on effects, disrupting other activities and causing further problems, especially in a really complex system setup like this.

    No, ZoS is not going to be specific about what specific activities they are including in maintenance each week, nor provide details of their server platform design etc. Nor does a communications person like GinaBruno necessarily even know all of the details - she most likely only gets the high level view, i.e. how long the techs/Ops expect the outage window to last.
  • Potenza
    Potenza
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    Hmm .... saw this show last night "HALT AND CATCH FIRE"
  • idk
    idk
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    @Xaxoon sorry but your not going to get an answer beyond a general statement like, sorry, but it takes as long as it's gonna take, but you probably already know this.
  • cjthibs
    cjthibs
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    Having worked in server support/maintenance before, the thing about maintenance windows is that all sorts of activities have to be shoehorned in to your limited outage window. Yes, there is a server outage for a patch, which likely includes a server-side application code update - and testing to verify if it is correctly applied. Then, their client code distribution system has to be updated with the client updates. In addition, the server application code update might require an update or patch on some underlying tool or middleware system, plus the server OS often requires security patches, and occasionally there may be a hardware replacement. I can guarantee that they also have a complex network setup, and believe it or not, routers and switches also sometimes need maintenance work or replacement with new devices - all of which has to fit into the same timeframe. Anything that goes wrong (anywhere along the line) can have knock-on effects, disrupting other activities and causing further problems, especially in a really complex system setup like this.

    No, ZoS is not going to be specific about what specific activities they are including in maintenance each week, nor provide details of their server platform design etc. Nor does a communications person like GinaBruno necessarily even know all of the details - she most likely only gets the high level view, i.e. how long the techs/Ops expect the outage window to last.

    This guy gets it.
    I work in IT as well.

    For the random player it's just much easier to say, "ZoS is incompetent and doesn't care about us," than to even consider that something like this is quite complex.
  • Drakoleon
    Drakoleon
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    There are MMOs in great numbers out there .Some are even more complicated with much heavier graphics etc etc.
    None of them (2.5y after release) does 8h+ weekly maintenance and NONE of them has such a great LAG issues !
    So what's the excuse here?
  • themotherconfessor25
    Agobi wrote: »
    Here is some actual footage of what happened in the server room earlier...brace yourselves :/

    funny-gif-hamster-playing-wheel.gif?w=600

    OMG X'D
    IGN: GlitterGirl25
    Twitter

  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
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    So I'm realizing .... for NA players Mondays are pretty much a no go for ESO unless you play in the evening? Yes?

    And for EU players it is also the evening......
  • Resfeber
    Resfeber
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    cjthibs wrote: »
    Having worked in server support/maintenance before, the thing about maintenance windows is that all sorts of activities have to be shoehorned in to your limited outage window. Yes, there is a server outage for a patch, which likely includes a server-side application code update - and testing to verify if it is correctly applied. Then, their client code distribution system has to be updated with the client updates. In addition, the server application code update might require an update or patch on some underlying tool or middleware system, plus the server OS often requires security patches, and occasionally there may be a hardware replacement. I can guarantee that they also have a complex network setup, and believe it or not, routers and switches also sometimes need maintenance work or replacement with new devices - all of which has to fit into the same timeframe. Anything that goes wrong (anywhere along the line) can have knock-on effects, disrupting other activities and causing further problems, especially in a really complex system setup like this.

    No, ZoS is not going to be specific about what specific activities they are including in maintenance each week, nor provide details of their server platform design etc. Nor does a communications person like GinaBruno necessarily even know all of the details - she most likely only gets the high level view, i.e. how long the techs/Ops expect the outage window to last.

    This guy gets it.
    I work in IT as well.

    For the random player it's just much easier to say, "ZoS is incompetent and doesn't care about us," than to even consider that something like this is quite complex.

    Yup. Also gonna agree from experience.
    Resfeber (n.): the restless race of the traveler's heart before the journey begins, when anxiety and anticipation are tangled together; a travel fever that can manifest as an illness.
    [Jan '14 Beta Tester]
  • Shader_Shibes
    Shader_Shibes
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    Agobi wrote: »
    Here is some actual footage of what happened in the server room earlier...brace yourselves :/

    funny-gif-hamster-playing-wheel.gif?w=600

    Loool. Poor little guy. Here he is shortly after his accident:

    2568635_f260.jpg
  • DysonSolar
    Xaxoon wrote: »
    No, i am serious. I really would like to know.


    President's Personal Secretary: "Mr. President. It's ZOS again for their weekly call. They want to know if you're ready for them to bring the game back online."
    President Obama: "Tell them to call back in another hour, but don't tell them I'm playing Hello Kitty."



  • archangel_7
    archangel_7
    Soul Shriven
    :smile: Some smart guy deployed a 3750 switch onto the production network without adjusting the configuration revision number and VTP advertisements deleted most of the operational VLANs in the SNA Architecture."

    Sometimes fixing things, means fixing things you broke while fixing them too.
  • Shader_Shibes
    Shader_Shibes
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    :smile: Some smart guy deployed a 3750 switch onto the production network without adjusting the configuration revision number and VTP advertisements deleted most of the operational VLANs in the SNA Architecture."

    Sometimes fixing things, means fixing things you broke while fixing them too.

    eWqlr_f-maxage-0.gif
  • Takamoro
    Takamoro
    Soul Shriven
    For all the people claiming to "work in IT" and trying to justifiably explain this maintenance dilemma, quit fanboi lying to the rest of the forums population.

    The correct implementation of a client side/server side patch, whether it be an mmo or an auto parts ordering Web based application is the same. It's done this way to prevent exactly this kind of wonton firedrill come patch time: if patch is on Monday, a small segment of the development team (preferably including the developer who wrote the majority of the patch) attempts implementation on a staging client alongside a staging server... on WEDNESDAY. This will reveal the mass majority of missed problems during the QA CYCLE which also had to take place for said patch. Things will inevitably be missed, but they will be few, manifest immediately, and be rectified long before PATCH DAY.

    Now the reasons for the above caps: This is not patch day. No software firm in their right mind would weekly "patch". It's server maintenance day. The only excuse for extended maintenance on a working infrastructure is hardware failure resulting from.. you guessed it... the maintenance. The chances that this happens every time for the past six? Steve Harvey says "zeee-ro".

    ZOS is finding themselves the victim of being an online gaming company with absolutely no (collaborative) prior maintenance, patching, benchmarking, or load balancing experience. Oh I'm sure that there is some amongst their employees, but either nobody is speaking up, or nobody is listening.

    The whole paradigm needs to change.
  • cjthibs
    cjthibs
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    Takamoro wrote: »
    For all the people claiming to "work in IT" and trying to justifiably explain this maintenance dilemma, quit fanboi lying to the rest of the forums population.

    The correct implementation of a client side/server side patch, whether it be an mmo or an auto parts ordering Web based application is the same. It's done this way to prevent exactly this kind of wonton firedrill come patch time: if patch is on Monday, a small segment of the development team (preferably including the developer who wrote the majority of the patch) attempts implementation on a staging client alongside a staging server... on WEDNESDAY. This will reveal the mass majority of missed problems during the QA CYCLE which also had to take place for said patch. Things will inevitably be missed, but they will be few, manifest immediately, and be rectified long before PATCH DAY.

    Now the reasons for the above caps: This is not patch day. No software firm in their right mind would weekly "patch". It's server maintenance day. The only excuse for extended maintenance on a working infrastructure is hardware failure resulting from.. you guessed it... the maintenance. The chances that this happens every time for the past six? Steve Harvey says "zeee-ro".

    ZOS is finding themselves the victim of being an online gaming company with absolutely no (collaborative) prior maintenance, patching, benchmarking, or load balancing experience. Oh I'm sure that there is some amongst their employees, but either nobody is speaking up, or nobody is listening.

    The whole paradigm needs to change.

    Sometimes things happen that are unexpected.
    There really is no reason to get upset about it and call people liars.

    I have nothing to prove to you, so I won't discuss my 15 years of experience in Systems Administration and Engineering for the US Air Force, Federal Government, NATO, or a State University. :smile:
  • wayfarerx
    wayfarerx
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    Takamoro wrote: »
    For all the people claiming to "work in IT" and trying to justifiably explain this maintenance dilemma, quit fanboi lying to the rest of the forums population.
    That's not what anyone is doing.
    Takamoro wrote: »
    The correct implementation of a client side/server side patch, whether it be an mmo or an auto parts ordering Web based application is the same.
    No, it's really not.
    Takamoro wrote: »
    It's done this way to prevent exactly this kind of wonton firedrill come patch time: if patch is on Monday, a small segment of the development team (preferably including the developer who wrote the majority of the patch) attempts implementation on a staging client alongside a staging server... on WEDNESDAY. This will reveal the mass majority of missed problems during the QA CYCLE which also had to take place for said patch. Things will inevitably be missed, but they will be few, manifest immediately, and be rectified long before PATCH DAY.
    You really don't think they have an internal staging server?
    Takamoro wrote: »
    Now the reasons for the above caps: This is not patch day.
    Uh, yes it is. See the patch notes forum.
    Takamoro wrote: »
    No software firm in their right mind would weekly "patch".
    WAT? Have you ever heard of continuous delivery? I have had projects that were redeployed daily.
    Takamoro wrote: »
    It's server maintenance day.
    No it's patch day I promise, v2.5.8.
    Takamoro wrote: »
    The only excuse for extended maintenance on a working infrastructure is hardware failure resulting from.. you guessed it... the maintenance. The chances that this happens every time for the past six? Steve Harvey says "zeee-ro".
    That is in no way the only excuse, not at all.
    Takamoro wrote: »
    ZOS is finding themselves the victim of being an online gaming company with absolutely no (collaborative) prior maintenance, patching, benchmarking, or load balancing experience. Oh I'm sure that there is some amongst their employees, but either nobody is speaking up, or nobody is listening.

    The whole paradigm needs to change.
    The technical skill of ZOS employees notwithstanding, very little if any of your post is accurate.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • Marto
    Marto
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    There's also the fact that, at some point, the servers will have to go through some re-structuring for One Tamriel. Perhaps this long maintenance is ZOS preparing for that? Even if it's just one step at a time?
    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
  • BFT88
    BFT88
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    Marto wrote: »
    There's also the fact that, at some point, the servers will have to go through some re-structuring for One Tamriel. Perhaps this long maintenance is ZOS preparing for that? Even if it's just one step at a time?

    THIS GUY GETS IT!!!!!!
  • idk
    idk
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    Drakoleon wrote: »
    There are MMOs in great numbers out there .Some are even more complicated with much heavier graphics etc etc.
    None of them (2.5y after release) does 8h+ weekly maintenance and NONE of them has such a great LAG issues !
    So what's the excuse here?

    Honestly, maybe they don't care as much or maybe those are the games you might want to consider.

    However, there is a reason your playing ESO and regardless of how long maintenance takes its a small inconvenience.
  • Lyrebon
    Lyrebon
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    Having worked in server support/maintenance before, the thing about maintenance windows is that all sorts of activities have to be shoehorned in to your limited outage window. Yes, there is a server outage for a patch, which likely includes a server-side application code update - and testing to verify if it is correctly applied. Then, their client code distribution system has to be updated with the client updates. In addition, the server application code update might require an update or patch on some underlying tool or middleware system, plus the server OS often requires security patches, and occasionally there may be a hardware replacement. I can guarantee that they also have a complex network setup, and believe it or not, routers and switches also sometimes need maintenance work or replacement with new devices - all of which has to fit into the same timeframe. Anything that goes wrong (anywhere along the line) can have knock-on effects, disrupting other activities and causing further problems, especially in a really complex system setup like this.

    No, ZoS is not going to be specific about what specific activities they are including in maintenance each week, nor provide details of their server platform design etc. Nor does a communications person like GinaBruno necessarily even know all of the details - she most likely only gets the high level view, i.e. how long the techs/Ops expect the outage window to last.

    Hence another argument in favour of server cloning like Guild Wars.
  • Takamoro
    Takamoro
    Soul Shriven
    Some of my above post is inaccurate because of brevity. I'm over 40 years old, I'm not going to sit around the house mashing the F5... so I'm posting from my phone at the lake. That said, your response has caused me to realize that I did indeed post a few inaccuracies and needed to edit:

    1. The lying is most likely unintentional. Positive people like to see positives.. and continually justify negatives until a breaking point. That breaking point having not been reached for them yet.
    2. The process of patch implementation varies from application to application obviously, but the necessary steps prior to rollout are still checked: QA the code. Stage the code internally. Fix the code. Stage the client/server communication semi-internally. Fix the code. Load balance and throttle for unforseen strain on the new patch. Fix the code. Rollout the patch.
    3. No. I do not believe they have a correct internal staging setup for patches, they aren't using it, or they are using it incorrectly (or do you believe they roll out these patches knowing full well that they broke in staging?)
    4. I was incorrect. It's patch day. Tomorrow is maintenance day! Does this also set off red flags to your IT sensibilities? It should if your work in IT includes more than saying "The lights on this Cisco are blinking" over a walkie-talkie to a geek squad agent.
    5. Continuous Delivery is a system not usually implemented on large user based applications, customer centric applications, or cross platform applications. All of which ESO is. But yes you are again correct... it can and does work and I stand chastised.
    6. Okay.. hardware failure caused by any number of reasons. Or upgrade. Doesn't matter anyway since you pointed out this is not server maintenance day.

    Zenimax has (at least we all hope they still have) an asset in Bethesda being a mother company. They should tap this asset when they find themselves up to their neck with an issue -and is evident by the month of August I'd say this at least deserves an email.
  • JD2013
    JD2013
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    Takamoro wrote: »
    Some of my above post is inaccurate because of brevity. I'm over 40 years old, I'm not going to sit around the house mashing the F5... so I'm posting from my phone at the lake. That said, your response has caused me to realize that I did indeed post a few inaccuracies and needed to edit:

    1. The lying is most likely unintentional. Positive people like to see positives.. and continually justify negatives until a breaking point. That breaking point having not been reached for them yet.
    2. The process of patch implementation varies from application to application obviously, but the necessary steps prior to rollout are still checked: QA the code. Stage the code internally. Fix the code. Stage the client/server communication semi-internally. Fix the code. Load balance and throttle for unforseen strain on the new patch. Fix the code. Rollout the patch.
    3. No. I do not believe they have a correct internal staging setup for patches, they aren't using it, or they are using it incorrectly (or do you believe they roll out these patches knowing full well that they broke in staging?)
    4. I was incorrect. It's patch day. Tomorrow is maintenance day! Does this also set off red flags to your IT sensibilities? It should if your work in IT includes more than saying "The lights on this Cisco are blinking" over a walkie-talkie to a geek squad agent.
    5. Continuous Delivery is a system not usually implemented on large user based applications, customer centric applications, or cross platform applications. All of which ESO is. But yes you are again correct... it can and does work and I stand chastised.
    6. Okay.. hardware failure caused by any number of reasons. Or upgrade. Doesn't matter anyway since you pointed out this is not server maintenance day.

    Zenimax has (at least we all hope they still have) an asset in Bethesda being a mother company. They should tap this asset when they find themselves up to their neck with an issue -and is evident by the month of August I'd say this at least deserves an email.

    I would be all for ZOS utilising Bethesda resources. However, let's not forget how buggy Bethesda games can be ...

    #SkyrimPs3 #NeverForget :D
    Edited by JD2013 on August 22, 2016 9:28PM
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • Drakoleon
    Drakoleon
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    Drakoleon wrote: »
    There are MMOs in great numbers out there .Some are even more complicated with much heavier graphics etc etc.
    None of them (2.5y after release) does 8h+ weekly maintenance and NONE of them has such a great LAG issues !
    So what's the excuse here?

    Honestly, maybe they don't care as much or maybe those are the games you might want to consider.

    However, there is a reason your playing ESO and regardless of how long maintenance takes its a small inconvenience.

    I dont no if they care less or they do have better engine or more experienced and capable programmers The fact is that they are working better and are playable in prime times! ESO is not!

    I consider ESO as masterpiece content wise (Elder scrolls fan here). But again its big issues is huge drawback and after a lots of 8h+ weekly maintenances it doesn't get better too . Right?
  • NewBlacksmurf
    NewBlacksmurf
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    cjthibs wrote: »
    Having worked in server support/maintenance before, the thing about maintenance windows is that all sorts of activities have to be shoehorned in to your limited outage window. Yes, there is a server outage for a patch, which likely includes a server-side application code update - and testing to verify if it is correctly applied. Then, their client code distribution system has to be updated with the client updates. In addition, the server application code update might require an update or patch on some underlying tool or middleware system, plus the server OS often requires security patches, and occasionally there may be a hardware replacement. I can guarantee that they also have a complex network setup, and believe it or not, routers and switches also sometimes need maintenance work or replacement with new devices - all of which has to fit into the same timeframe. Anything that goes wrong (anywhere along the line) can have knock-on effects, disrupting other activities and causing further problems, especially in a really complex system setup like this.

    No, ZoS is not going to be specific about what specific activities they are including in maintenance each week, nor provide details of their server platform design etc. Nor does a communications person like GinaBruno necessarily even know all of the details - she most likely only gets the high level view, i.e. how long the techs/Ops expect the outage window to last.

    This guy gets it.
    I work in IT as well.

    For the random player it's just much easier to say, "ZoS is incompetent and doesn't care about us," than to even consider that something like this is quite complex.

    I know ppl ask for details but really what they want is something consistent like this.

    8/21 - schedule maintenance (approx 4 hours down)
    ....30 mins into the update....

    Planned patch notes (subject to change but review and we will confirm after the maintenance is complete)

    ......3 hours into......

    Update- We will extent maintenance for another 2 hours due complications
    (Body of update - literally do something like use ESO characters to simulate doing mange nance in-game showing a video that we can watch for humor. This video could be emotes of many players hammering and RP walking and going to the BS, Wood Working, etc. flash forward showing some random zone being populated. )

    .......2 hours later.....

    Update...things are on schedule or not
    (Another stream of some guild smashing a trial like the recent guild who beat hard mode)

    ........after its done.....

    Edit patch notes and open servers



    It's communication and engagement that ppl seek.
    When they see and hear nothing, then they want specifics but if you give something before its asked, ppl are genuinely fine.
    Also, you don't announce on ESO Live that you will give patch update info and then two weeks in a row, not do it.

    :wink:
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • daswahnsinn
    daswahnsinn
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    Takamoro wrote: »
    For all the people claiming to "work in IT" and trying to justifiably explain this maintenance dilemma, quit fanboi lying to the rest of the forums population.

    The correct implementation of a client side/server side patch, whether it be an mmo or an auto parts ordering Web based application is the same. It's done this way to prevent exactly this kind of wonton firedrill come patch time: if patch is on Monday, a small segment of the development team (preferably including the developer who wrote the majority of the patch) attempts implementation on a staging client alongside a staging server... on WEDNESDAY. This will reveal the mass majority of missed problems during the QA CYCLE which also had to take place for said patch. Things will inevitably be missed, but they will be few, manifest immediately, and be rectified long before PATCH DAY.

    Now the reasons for the above caps: This is not patch day. No software firm in their right mind would weekly "patch". It's server maintenance day. The only excuse for extended maintenance on a working infrastructure is hardware failure resulting from.. you guessed it... the maintenance. The chances that this happens every time for the past six? Steve Harvey says "zeee-ro".

    ZOS is finding themselves the victim of being an online gaming company with absolutely no (collaborative) prior maintenance, patching, benchmarking, or load balancing experience. Oh I'm sure that there is some amongst their employees, but either nobody is speaking up, or nobody is listening.

    The whole paradigm needs to change.

    TL;DR past the first sentence. I'm in the IT field and currently work in networking, however if you have never worked in the field or have had something never goes as planned then I can understand why you'd say this. I have worked plenty of maintenances that had MOPs with backout procedures and *** still hits the fan due to unforeseeable issues or events. So unless you are perfect or can see the future your point in null and void here on this matter.
    | | daswahnsinn | Vet 16 Nord Dragon Knight | Bow/Dual Wield/Two-Handed Sword| DPS | | Warrior of the EbonHeart Pact | |
  • runagate
    runagate
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    @Takamoro I don't recognize your name so you might not remember but I remember 2 years ago someone accidentally brought down the EU server when they were supposed to take down the NA server (or vice versa) multiple times in the past.

    @NewBlacksmurf for some reason I image your (wise, and much needed) community communications updates being something like "Stan messed up again and accidentally locked himself in the T1 room cuz he finds the warmth extra-snuggle." Ok, so we're extending the maintenance window 3 more hours because it turns out Stan lost his pants somewhere back behind the servers when he "felt something run up his leg" and threw his pants across the room in terror and now they've blocked off the servers' cooling ports and melted them into goo and he was too embarrassed to tell us.

    I hate you, Stan.
    Edited by runagate on August 22, 2016 10:04PM
  • NewBlacksmurf
    NewBlacksmurf
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    runagate wrote: »
    @Takamoro I don't recognize your name so you might not remember but I remember 2 years ago someone accidentally brought down the EU server when they were supposed to take down the NA server (or vice versa) multiple times in the past.

    @NewBlacksmurf for some reason I image your (wise, and much needed) community communications updates being something like "Stan messed up again and accidentally locked himself in the T1 room cuz he finds the warmth extra-snuggle." Ok, so we're extending the maintenance window 3 more hours because it turns out Stan lost his pants somewhere back behind the servers when he "felt something run up his leg" and threw his pants across the room in terror and now they've blocked off the servers' cooling ports and melted them into goo and he was too embarrassed to tell us.

    I hate you, Stan.

    @runagate
    Did you read my comment above?

    I specifically say it's not the details but rather the communication beforehand and consistently at intervals
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Takamoro
    Takamoro
    Soul Shriven
    TL;DR past the first sentence. I'm in the IT field and currently work in networking, however if you have never worked in the field or have had something never goes as planned then I can understand why you'd say this. I have worked plenty of maintenances that had MOPs with backout procedures and *** still hits the fan due to unforeseeable issues or events. So unless you are perfect or can see the future your point in null and void here on this matter.

    And because you chose to comment without reading the post, I'm going to reply. **** does indeed hit the fan as stated later down the thread, but it does not happen continuously or without professionalism at least attempting to keep it from happening again on the next patch day (let alone the next six). Your "however" in sentence two is also misplaced. I simply don't feel the need to scream IT accolades from the mountaintop in order to feel more important in an MMO forums like some of these other posters.

    Again, the point wasn't to say "Things shouldn't have gone wrong!" The point was to say "When things go wrong a half dozen times in a row it's time to look at why!"

  • daswahnsinn
    daswahnsinn
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    Takamoro wrote: »
    TL;DR past the first sentence. I'm in the IT field and currently work in networking, however if you have never worked in the field or have had something never goes as planned then I can understand why you'd say this. I have worked plenty of maintenances that had MOPs with backout procedures and *** still hits the fan due to unforeseeable issues or events. So unless you are perfect or can see the future your point in null and void here on this matter.

    And because you chose to comment without reading the post, I'm going to reply. **** does indeed hit the fan as stated later down the thread, but it does not happen continuously or without professionalism at least attempting to keep it from happening again on the next patch day (let alone the next six). Your "however" in sentence two is also misplaced. I simply don't feel the need to scream IT accolades from the mountaintop in order to feel more important in an MMO forums like some of these other posters.

    Again, the point wasn't to say "Things shouldn't have gone wrong!" The point was to say "When things go wrong a half dozen times in a row it's time to look at why!"

    It was the third sentence that I 'screamed' the IT accolades as you put it, only really used one, and what I was trying to explain was things sometimes don't go right, when they go wrong they go bad. Now for your tl;dr post, I just read it and you're right maybe you do need to re-look the whole process for maintenances but they have been doing them almost the same way for over two years. This is still a new MMO in the matter of speaking and things will get better. In time it'll all smooth out or it won't. So I hope this finds you well in game and out.
    | | daswahnsinn | Vet 16 Nord Dragon Knight | Bow/Dual Wield/Two-Handed Sword| DPS | | Warrior of the EbonHeart Pact | |
  • Takamoro
    Takamoro
    Soul Shriven
    @daswahnsinn I'd like to apologize for not being clear - I wasn't speaking about you when I mentioned screaming accolades from the mountain top. I've already read three posts by people who say they've done X,Y, and Z in the IT industry and then go on to completely disregard the main problem here: This is the sixth time IN A ROW. I don't care what part of the IT industry you've worked in or believe you've worked in... but aside from maybe a call center this is completely unacceptable and someone should've been let go by now. (Heck, maybe someone has. But I'd like to think this wouldn't have happened again today if that were the case).

    I'd also like to say that you have the patience of a saint. I can't go two years thinking things are going to change and then turn a blind eye to them not simply because "It's a game".
  • Takamoro
    Takamoro
    Soul Shriven
    Edit: Again, please take my use of the word "you" to be speaking to those accolade yodelers. Not you =)
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