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[Community-Work] Make bad sets great (again)

TheDarkRuler
TheDarkRuler
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As of now in ESO there are a LOT of sets.
Some are craftable, some are lootable. But only a small percentage of them is actually useable when aiming for a optimized build.

I would really like, ZOS would change some of them to make sets have a clear purpose.
For example Storm Knight's Plate:
(2 items) Adds 1935 Spell Resistance
(3 items) Adds 1935 Spell Resistance
(4 items) Adds 1064 Maximum Health
(5 items) 10% chance when damaged with spells to deal ??? Shock Damage to nearby enemies every 2 seconds for 6 seconds.
Quote from Fextralife
Whats the point in having this set complete? As a tank you don't deal much Shock Damage.
Also the percentage is low and the conditions are bad since spells normally hit from range so whats the point in dealing lighting damage to nearby enemies.

Change idea
(2 items) Adds 1935 Spell Resistance
(3 items) Adds 1935 Spell Resistance
(4 items) Adds 1064 Maximum Health
(5 items) 10% chance when damaged with spells, to force down a lightning bolt on the attacker dealing ??? lightning damage over 6 seconds.
This way it would be a very good anti-sorcerer tank set.

See below for all changes:

Storm Knight's Plate
Previous
(2 items) Adds 1935 Spell Resistance
(3 items) Adds 1935 Spell Resistance
(4 items) Adds 1064 Maximum Health
(5 items) 10% chance when damaged with spells to deal ??? Shock Damage to nearby enemies every 2 seconds for 6 seconds.

After
(2 items) Adds 1935 Spell Resistance
(3 items) Adds 1935 Spell Resistance
(4 items) Adds 1064 Maximum Health
(5 items) 10% chance when damaged with spells, to force down a lightning bolt on the attacker dealing ??? lightning damage over 6 seconds.

Thunderous Plate Mail
Previous
(2 items) Adds ?? Weapon Critical
(3 items) Adds ?? Spell Resistance
(4 items) Adds ?? Spell Damage
(5 items) 10% chance to deal ?? Shock Damage in a 5m radius when struck by a Melee attack.

After
(2 items) Adds ?? Spell Critical
(3 items) Adds ?? Spell Resistance
(4 items) Adds ?? Spell Damage
(5 items) 10% chance to deal ?? Shock Damage in a 5m radius when struck by a Melee attack.

Ice Furnace
Previous
(2 items) Adds 967 Max Magicka
(3 items) Adds 688 Spell Critical
(4 items) Adds 129 Weapon Damage
(5 items) 50% chance when damaging target with Frost to also deal ??? Flame Damage to enemies 8 meters around the initial target.

After
(2 items) Adds 967 Max Magicka
(3 items) Adds 688 Spell Critical
(4 items) Adds 129 Spell Damage
(5 items) 50% chance when damaging target with Frost to also deal ??? Fire Damage to enemies 8 meters around the initial target.
Addition: This set must be made able to drop in light armor and accessoires as well. Right now it is only in heavy armor which sucks.

Flanking Strategist
Before
(2 items) Adds Adds 967 Max Stamina
(3 items) Adds 688 Weapon Critical
(4 items) Adds 129 Weapon Damage
(5 items) Attacks from behind an enemy gain an additional 345 Weapon Damage.

After
(2 items) Adds Adds 967 Max Stamina
(3 items) Adds 688 Weapon Critical
(4 items) Adds 129 Weapon Damage
(5 items) Attacks from behind an enemy gain an additional 345 Weapon Damage and ignore 33% of their armor.

Shadow Walker
Before
(2 items) Adds 129 Weapon Damage
(3 items) Adds 967 Max Stamina
(4 items) Adds 129 Stamina Recovery
(5 items) Restore ?? Health and Stamina every second while hidden and not moving.

After
(2 items) Adds 129 Weapon Damage
(3 items) Adds 967 Max Stamina
(4 items) Adds 129 Stamina Recovery
(5 items) Gain 2075 Stamina over 3 seconds when you become hidden.
You also gain Minor Expedition, increasing your Movement Speed by 10% for 6 seconds.
This effect has a cooldown of 10 seconds.

FEEL FREE TO ADD YOUR OWN REWORK IDEAS!
THE MORE WE GET TOGETHER, THE HIGHER THE CHANCE Z.O.S WILL NOTICE!
Edited by TheDarkRuler on August 22, 2016 10:10AM
  • XDragonDoomX
    XDragonDoomX
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    The sithis set... needs either a full rework or consigning to the void.
    "Forums are like a herd of performing elephants with diarrhea.
    massive, difficult to redirect, awe-inspiring, entertaining, and a source of
    mind-boggling amounts of excrement when you least expect it. ”

    (with apologies to Eugene H. Spafford, aka Spaf)

    I have the power to please one person per day. Today is not your day.
    Tomorrow... Tomorrow does not look good either.

    82. Victory laps after killing the dragon with my 1d2 bow is considered in poor taste.
    83. My gnome does not like big butts and he cannot lie.
    84. Not allowed to talk my fellow inquisitors into buying a 220lb pull crossbow.
    85. Not allowed to talk my fellow inquisitors into buying an industrial strength flamethrower.
    86. Not allowed to make a superhero with a 99% chance of dodging even after the -10 penalty for a successful called shot.
    87. There is no such thing as a dwarven katana.
    88. My bard does not get a bonus to perform if she is obviously not wearing anything under her tabard.
    89. The elf's name is not Legolam.
    ** Mr Glenn's Forbidden activities list**

  • TheDarkRuler
    TheDarkRuler
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    The sithis set... needs either a full rework or consigning to the void.

    I totally agree.
    Feel free to think of a rework for this one.
    I don't have an idea how to combine Blade of Woe with an tanking function like the current Sithis Touch.
  • XDragonDoomX
    XDragonDoomX
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    I think I prefer the second option, rather than a rework.
    "Forums are like a herd of performing elephants with diarrhea.
    massive, difficult to redirect, awe-inspiring, entertaining, and a source of
    mind-boggling amounts of excrement when you least expect it. ”

    (with apologies to Eugene H. Spafford, aka Spaf)

    I have the power to please one person per day. Today is not your day.
    Tomorrow... Tomorrow does not look good either.

    82. Victory laps after killing the dragon with my 1d2 bow is considered in poor taste.
    83. My gnome does not like big butts and he cannot lie.
    84. Not allowed to talk my fellow inquisitors into buying a 220lb pull crossbow.
    85. Not allowed to talk my fellow inquisitors into buying an industrial strength flamethrower.
    86. Not allowed to make a superhero with a 99% chance of dodging even after the -10 penalty for a successful called shot.
    87. There is no such thing as a dwarven katana.
    88. My bard does not get a bonus to perform if she is obviously not wearing anything under her tabard.
    89. The elf's name is not Legolam.
    ** Mr Glenn's Forbidden activities list**

  • BruhItsOver9000
    BruhItsOver9000
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    Flanking set: increase 5 piece damage bonus by 800. It's currently a bad set.
    Edited by BruhItsOver9000 on August 22, 2016 9:42AM
    WOOD ELF MASTER RACE.

  • TheDarkRuler
    TheDarkRuler
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    For flanking i would do this.

    Flanking Strategist
    Before
    (2 items) Adds Adds 967 Max Stamina
    (3 items) Adds 688 Weapon Critical
    (4 items) Adds 129 Weapon Damage
    (5 items) Attacks from behind an enemy gain an additional 345 Weapon Damage.

    After
    (2 items) Adds Adds 967 Max Stamina
    (3 items) Adds 688 Weapon Critical
    (4 items) Adds 129 Weapon Damage
    (5 items) Attacks from behind an enemy gain an additional 345 Weapon Damage and ignore 33% of their armor.

    Your ideas?
  • Bad_Company
    Bad_Company
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    For Shadow Walker I would do this:

    Before
    (2 items) Adds 129 Weapon Damage
    (3 items) Adds 967 Max Stamina
    (4 items) Adds 129 Stamina Recovery
    (5 items) Restore ?? Health and Stamina every second while hidden and not moving.

    After
    (2 items) Adds 129 Weapon Damage
    (3 items) Adds 967 Max Stamina
    (4 items) Adds 129 Stamina Recovery
    (5 items) Gain 2075 Stamina* and 2433 Health** over 3 seconds when you become hidden. You also gain Major Expedition, increasing your Movement Speed by 30% for 6 seconds. This effect has a cooldown of 10 seconds.

    * Value taken from the Vicious Serpent set.
    ** Value taken from the Hunt Leader set.
    My characters (EU PC):
    Leopardo Di-Caprio (Khajiit Templar) || Matthew Makehoney (Altmer Sorcerer) || Luck-Luster Burt (Redguard Dragonknight)
    Clint Histwood (Argonian Templar) || Martin Uber Ping (Redguard Sorcerer) || Louis Farmstrong (Imperial Nightblade)
    Anthony Hotskins (Altmer Nightblade)

  • TheDarkRuler
    TheDarkRuler
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    This Shadow Walker really sounds nice.
    A great set for quick and stealthy moveability in the field like in PVP.
    Gonna add it to the first post.
  • Bad_Company
    Bad_Company
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    Nice, I'll keep posting ideas when I have more free time.
    Also, the Shadow Walker never made sense to me because it requires you not to walk. #Logic
    My characters (EU PC):
    Leopardo Di-Caprio (Khajiit Templar) || Matthew Makehoney (Altmer Sorcerer) || Luck-Luster Burt (Redguard Dragonknight)
    Clint Histwood (Argonian Templar) || Martin Uber Ping (Redguard Sorcerer) || Louis Farmstrong (Imperial Nightblade)
    Anthony Hotskins (Altmer Nightblade)

  • Brrrofski
    Brrrofski
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    The idea is to make bad sets good.

    Not good sets flat out op. That shadow Walker buff is ridiculous.
  • Bad_Company
    Bad_Company
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    I would also buff Galerion's Revenge a little:

    Before
    (2 items) Adds 688 Spell Critical
    (3 items) Adds 129 Magicka Recovery
    (4 items) Adds 129 Spell Damage
    (5 items) When you hit an enemy with a Light or Heavy Attack you put a Mark of Revenge on them for 15 seconds, after stacking 6 Marks on a target they will detonate for 4565 Magic Damage.

    After
    (2 items) Adds 688 Spell Critical
    (3 items) Adds 129 Magicka Recovery
    (4 items) Adds 129 Spell Damage
    (5 items) When you hit an enemy with a Light or Heavy Attack you put a Mark of Revenge on them for 15 seconds, after stacking 6 Marks on a target they will detonate for 7607 Magic Damage* to target and 3657 Magic Damage* to other nearby enemies.

    * Values Taken from the Valkyn Skoria monster set.
    My characters (EU PC):
    Leopardo Di-Caprio (Khajiit Templar) || Matthew Makehoney (Altmer Sorcerer) || Luck-Luster Burt (Redguard Dragonknight)
    Clint Histwood (Argonian Templar) || Martin Uber Ping (Redguard Sorcerer) || Louis Farmstrong (Imperial Nightblade)
    Anthony Hotskins (Altmer Nightblade)

  • TheDarkRuler
    TheDarkRuler
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    To be honest the Galerions Revenge is fine as it is in my opinion.
    I play a magicka-dd with such a set in PVP and i am pretty content with the damage it deals.
    Raising the damage and giving it an area of effect would make it insanely overpowered in combination with Vicious Death.
  • Bad_Company
    Bad_Company
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    Brrrofski wrote: »
    The idea is to make bad sets good.

    Not good sets flat out op. That shadow Walker buff is ridiculous.

    So you think the Shadow Walker is good right now? I never even once saw or heard anybody using it. The buff I suggested has a cooldown, which means it's not gonna be op. A 10 seconds cd seemed reasonable enough to me.
    My characters (EU PC):
    Leopardo Di-Caprio (Khajiit Templar) || Matthew Makehoney (Altmer Sorcerer) || Luck-Luster Burt (Redguard Dragonknight)
    Clint Histwood (Argonian Templar) || Martin Uber Ping (Redguard Sorcerer) || Louis Farmstrong (Imperial Nightblade)
    Anthony Hotskins (Altmer Nightblade)

  • TheDarkRuler
    TheDarkRuler
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    Perhaps a little tweak to shadow walker.
    How about not granting Major but Minor Expedition.
    The movement tweak is still there but a little weaker.
    Also i would make the expedition instantly wear off if you break out of stealth!
  • Bad_Company
    Bad_Company
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    To be honest the Galerions Revenge is fine as it is in my opinion.
    I play a magicka-dd with such a set in PVP and i am pretty content with the damage it deals.
    Raising the damage and giving it an area of effect would make it insanely overpowered in combination with Vicious Death.

    I think the damage is a little underperforming, but that might be just me. Also yeah, I didn't take into consideration the combos with Vicious Death. Maybe they could just buff the single target damage without adding any AoE damage.
    My characters (EU PC):
    Leopardo Di-Caprio (Khajiit Templar) || Matthew Makehoney (Altmer Sorcerer) || Luck-Luster Burt (Redguard Dragonknight)
    Clint Histwood (Argonian Templar) || Martin Uber Ping (Redguard Sorcerer) || Louis Farmstrong (Imperial Nightblade)
    Anthony Hotskins (Altmer Nightblade)

  • TheDarkRuler
    TheDarkRuler
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    How about making it this way.

    Before
    (2 items) Adds 688 Spell Critical
    (3 items) Adds 129 Magicka Recovery
    (4 items) Adds 129 Spell Damage
    (5 items) When you hit an enemy with a Light or Heavy Attack you put a Mark of Revenge on them for 15 seconds, after stacking 6 Marks on a target they will detonate for 4565 Magic Damage.

    After
    (2 items) Adds 688 Spell Critical
    (3 items) Adds 129 Magicka Recovery
    (4 items) Adds 129 Spell Damage
    (5 items) When you hit an enemy with a Light or Heavy Attack you put a Mark of Revenge on them for 15 seconds, after stacking 6 Marks on a target they will detonate for 4565 Magic Damage to target additional 4000 Magic Damage over four seconds.

    The overall damage would still be increased but could be counterhealed.
    I just dislike insane DPS-bursts in PVP that oneshot. Spreading the damage to over-time would still give it a buff but would not make it too strong.
  • Brrrofski
    Brrrofski
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    Brrrofski wrote: »
    The idea is to make bad sets good.

    Not good sets flat out op. That shadow Walker buff is ridiculous.

    So you think the Shadow Walker is good right now? I never even once saw or heard anybody using it. The buff I suggested has a cooldown, which means it's not gonna be op. A 10 seconds cd seemed reasonable enough to me.

    Plenty of people use it. Blobs even made a build with it.

    Your buff is incredibly op. Why would a stam nb NOT use it?
  • TheDarkRuler
    TheDarkRuler
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    Brrrofski wrote: »
    Brrrofski wrote: »
    The idea is to make bad sets good.

    Not good sets flat out op. That shadow Walker buff is ridiculous.

    So you think the Shadow Walker is good right now? I never even once saw or heard anybody using it. The buff I suggested has a cooldown, which means it's not gonna be op. A 10 seconds cd seemed reasonable enough to me.

    Plenty of people use it. Blobs even made a build with it.

    Your buff is incredibly op. Why would a stam nb NOT use it?

    How about this.

    Before
    (2 items) Adds 129 Weapon Damage
    (3 items) Adds 967 Max Stamina
    (4 items) Adds 129 Stamina Recovery
    (5 items) Restore ?? Health and Stamina every second while hidden and not moving.

    After
    (2 items) Adds 129 Weapon Damage
    (3 items) Adds 967 Max Stamina
    (4 items) Adds 129 Stamina Recovery
    (5 items) Gain 2075 Stamina over 3 seconds when you become hidden.
    You also gain Minor Expedition, increasing your Movement Speed by 10% for 6 seconds.
    This effect has a cooldown of 10 seconds.
  • Amdar_Godkiller
    Amdar_Godkiller
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    Nightflame

    Before
    (1 items) Adds 1064 Max Health

    (2 items) 2% chance when healing an ally to create a totem for 10.0 seconds. Totem heals allies in area for 1120 every 1.0 second. This effect has a cooldown of 6.seconds.


    After
    (1 items) Adds 129 Magic Recovery

    (2 items) 12% When casting a HOT on an ally, to create a totem for 15.0 seconds that increases both of your weapon and spell damage by 7% and restores 1500 Magic and Stamina to you per second.
  • TheDarkRuler
    TheDarkRuler
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    You went a little bit overboard with that right?
    I agree the 2% chance is tiny but giving a totem that increases damage/healing and gives Magic/Stamina back? And cooldown removed?

    Also only to yourself and not to the team? Where is the healing factor?
  • BruhItsOver9000
    BruhItsOver9000
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    For flanking i would do this.

    Flanking Strategist
    Before
    (2 items) Adds Adds 967 Max Stamina
    (3 items) Adds 688 Weapon Critical
    (4 items) Adds 129 Weapon Damage
    (5 items) Attacks from behind an enemy gain an additional 345 Weapon Damage.

    After
    (2 items) Adds Adds 967 Max Stamina
    (3 items) Adds 688 Weapon Critical
    (4 items) Adds 129 Weapon Damage
    (5 items) Attacks from behind an enemy gain an additional 345 Weapon Damage and ignore 33% of their armor.

    Your ideas?

    Nice. ;)
    WOOD ELF MASTER RACE.

  • IcyDeadPeople
    IcyDeadPeople
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    How about Briarheart, Trinimac's Valor and Pariah sets?
  • TheDarkRuler
    TheDarkRuler
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    Well feel free to add your own suggestions to rework those sets.
    But to be honest: Briarheart and Pariah is pretty ok in my eyes.
    Trinimacs Valor is pretty good as well if you know how to play it.
    Those three sets are not that much in need of an urgent buff/change.

    The ONLY thing i'd change would be to remove Briarhearts Staffs from the Loot Table as well as Trinimac Shields and Twohanders.
  • IcyDeadPeople
    IcyDeadPeople
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    Well feel free to add your own suggestions to rework those sets.
    But to be honest: Briarheart and Pariah is pretty ok in my eyes.
    Trinimacs Valor is pretty good as well if you know how to play it.
    Those three sets are not that much in need of an urgent buff/change.

    The ONLY thing i'd change would be to remove Briarhearts Staffs from the Loot Table as well as Trinimac Shields and Twohanders.

    I tried Pariah and I'm not sure what the issue is, but even when I had very low health, this 5pc set bonus was either not proc'ing frequently enough or the way it is calculated somehow never buffed my spell and physical resistance as much as Bloodspawn 2pc.

    Briarheart procs frequently if you use caltrops and aoe abilities, but didn't seem so useful for other kinds of builds compared to similar sets like clever alchemist, ravager, hunding's rage, flanking strategist.

    Trinimac proc chance is ok if you spam obsidian shield and barrier, but would be nice if the heal were significantly stronger or larger radius. DK Healers need a boost to be viable alternatives to Templar and NB healers, and Trinimac's seems to be the only set specifically intended to help them.

    The main issue with these three sets from is that they are almost only found in CP150 in Cyrodiil treasure chests and only blue jewelry. Why not remove the CP 150 versions?
    Edited by IcyDeadPeople on August 22, 2016 8:50PM
  • Amdar_Godkiller
    Amdar_Godkiller
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    You went a little bit overboard with that right?
    I agree the 2% chance is tiny but giving a totem that increases damage/healing and gives Magic/Stamina back? And cooldown removed?

    Also only to yourself and not to the team? Where is the healing factor?

    "both of your"
    Meaning both yourself and the target you healed when it procced.

    As for the rest of the team, well that's why you are getting all that Magic, so you can burst heal those squishy ***.

    This set normally won't proc unless someone actually receives some healing. Just casting a hot doesn't always work. With such a low rate, it should at least be changed to on Cast rather than the way it currently works. It doesn't seem to work on self -heals either.
    Maybe I'll get the tank to slot Structured Entropy next time and tell him to constantly bar swap to increase the chance of proccing. That should work.
  • Reorx_Holybeard
    Reorx_Holybeard
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    Well feel free to add your own suggestions to rework those sets.
    But to be honest: Briarheart and Pariah is pretty ok in my eyes.
    Trinimacs Valor is pretty good as well if you know how to play it.
    Those three sets are not that much in need of an urgent buff/change.

    The ONLY thing i'd change would be to remove Briarhearts Staffs from the Loot Table as well as Trinimac Shields and Twohanders.

    I tried Pariah and I'm not sure what the issue is, but even when I had very low health, this 5pc set bonus was either not proc'ing frequently enough or the way it is calculated somehow never buffed my spell and physical resistance as much as Bloodspawn 2pc.

    Briarheart procs frequently if you use caltrops and aoe abilities, but didn't seem so useful for other kinds of builds compared to similar sets like clever alchemist, ravager, hunding's rage, flanking strategist.

    The main issue with these three sets is that they are almost only found in CP150 and only blue jewelry. Why not remove the CP 150 versions?

    The Gold CP160 Pariah set should increase your resistances by up to 11094 at 0%. They changed the set so that at 100% it adds around 2500 resistances so it is a half-decent set if you happen to already have 5 pieces lying around in your bank/mule.
    Reorx Holybeard -- NA/PC
    Founder/Admin of www.uesp.net -- UESP ESO Guilds
    Creator of the "Best" ESO Build Editor
    I'm on a quest to build the world's toughest USB drive!
  • IcyDeadPeople
    IcyDeadPeople
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    ✭✭
    Well feel free to add your own suggestions to rework those sets.
    But to be honest: Briarheart and Pariah is pretty ok in my eyes.
    Trinimacs Valor is pretty good as well if you know how to play it.
    Those three sets are not that much in need of an urgent buff/change.

    The ONLY thing i'd change would be to remove Briarhearts Staffs from the Loot Table as well as Trinimac Shields and Twohanders.

    I tried Pariah and I'm not sure what the issue is, but even when I had very low health, this 5pc set bonus was either not proc'ing frequently enough or the way it is calculated somehow never buffed my spell and physical resistance as much as Bloodspawn 2pc.

    Briarheart procs frequently if you use caltrops and aoe abilities, but didn't seem so useful for other kinds of builds compared to similar sets like clever alchemist, ravager, hunding's rage, flanking strategist.

    The main issue with these three sets from is that they are almost only found in CP150 in Cyrodiil treasure chests and only blue jewelry. Why not remove the CP 150 versions?

    The Gold CP160 Pariah set should increase your resistances by up to 11094 at 0%. They changed the set so that at 100% it adds around 2500 resistances so it is a half-decent set if you happen to already have 5 pieces lying around in your bank/mule.

    Was this a recent change? I can't recall if that was the case when I tested it.

    Even the blue CP150 Pariah set claimed 10k or so, but in practice the mechanics were not so effective and I was getting much higher resistances from 2pc bloodspawn. For a bind on pickup set that is so hard to acquire 5 pieces in CP 160, it would be nice if it was truly special and worth the effort.

    Opened nearly 70 Cyrodiil treasure maps and I've never seen any purple items, let alone gold.
    Edited by IcyDeadPeople on August 22, 2016 8:35PM
  • Amdar_Godkiller
    Amdar_Godkiller
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    I tried Pariah and I'm not sure what the issue is, but even when I had very low health, this 5pc set bonus was either not proc'ing frequently enough or the way it is calculated somehow never buffed my spell and physical resistance as much as Bloodspawn 2pc.

    Briarheart procs frequently if you use caltrops and aoe abilities, but didn't seem so useful for other kinds of builds compared to similar sets like clever alchemist, ravager, hunding's rage, flanking strategist.

    The main issue with these three sets from the Cyrodiil treasure maps is that they are almost only found in CP150 and only blue jewelry. Why not remove the CP 150 versions?

    Haven't tried Pariah but it sound great for a Vamp tank.

    Briarheart is pretty awesome though. When I used briarheart it seemed to have around a 60-70% uptime. It was constantly proccing on my dots. I really want to test the set on a Stam Sorc though. It seems like a Surge amplifier and conduit.

    Trinimacs is straight, if not a little gimmicky, but MDKs have so little that I'm gonna leave it as is.
  • Amdar_Godkiller
    Amdar_Godkiller
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    Well feel free to add your own suggestions to rework those sets.
    But to be honest: Briarheart and Pariah is pretty ok in my eyes.
    Trinimacs Valor is pretty good as well if you know how to play it.
    Those three sets are not that much in need of an urgent buff/change.

    The ONLY thing i'd change would be to remove Briarhearts Staffs from the Loot Table as well as Trinimac Shields and Twohanders.

    Trinimac Shields are most important. It's the ideal set for DK tank off-healing.
  • idk
    idk
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    @TheDarkRuler

    I didn't bother looking at the spoiler section after seeing your first two examples

    You made the first example even worse than it is. Currently it does damage to what is in the area to only a single target. why limit it?

    The second example all you did is change it to a magika user from a stam build user. Nothing, ABSOLUTLY nothing to actually change its usefulness.
  • Quelhallow
    Quelhallow
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    As I tank PVE on all four classes, I'd really love the Thunderous Plate & Storm Knight sets to have physical resistance so I can use them on my sorc tank. Okay, thanks!
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