raidentenshu_ESO wrote: »I could not understand why coffers should be given to players with low levels with enemies that are scaled down to their level thus making it easier for them to obtain this motfit. In fact the coffers should only be given to players who actually worked for it, and that the enemies are scaled to 160CP level instead of the level based on the level of the leader of the group.
Amsel_McKay wrote: »raidentenshu_ESO wrote: »I could not understand why coffers should be given to players with low levels with enemies that are scaled down to their level thus making it easier for them to obtain this motfit. In fact the coffers should only be given to players who actually worked for it, and that the enemies are scaled to 160CP level instead of the level based on the level of the leader of the group.
I dont understand why people care though? I mean its cosmetic, and its still random. Gear that affects the play of a player would be a different story.
raidentenshu_ESO wrote: »I could not understand why coffers should be given to players with low levels with enemies that are scaled down to their level thus making it easier for them to obtain this motfit. In fact the coffers should only be given to players who actually worked for it, and that the enemies are scaled to 160CP level instead of the level based on the level of the leader of the group.

raidentenshu_ESO wrote: »Amsel_McKay wrote: »raidentenshu_ESO wrote: »I could not understand why coffers should be given to players with low levels with enemies that are scaled down to their level thus making it easier for them to obtain this motfit. In fact the coffers should only be given to players who actually worked for it, and that the enemies are scaled to 160CP level instead of the level based on the level of the leader of the group.
I dont understand why people care though? I mean its cosmetic, and its still random. Gear that affects the play of a player would be a different story.
Because people are taking an advantage of it and selling it in guild stores for an outrageous price. Why should they get easy cash when they didn't properly earned it like some of us do.
raidentenshu_ESO wrote: »
Because people are taking an advantage of it and selling it in guild stores for an outrageous price. Why should they get easy cash when they didn't properly earned it like some of us do.
raidentenshu_ESO wrote: »Amsel_McKay wrote: »raidentenshu_ESO wrote: »I could not understand why coffers should be given to players with low levels with enemies that are scaled down to their level thus making it easier for them to obtain this motfit. In fact the coffers should only be given to players who actually worked for it, and that the enemies are scaled to 160CP level instead of the level based on the level of the leader of the group.
I dont understand why people care though? I mean its cosmetic, and its still random. Gear that affects the play of a player would be a different story.
Because people are taking an advantage of it and selling it in guild stores for an outrageous price. Why should they get easy cash when they didn't properly earned it like some of us do.
How about to fix bug and allow some people to actually get them...
raidentenshu_ESO wrote: »Amsel_McKay wrote: »raidentenshu_ESO wrote: »I could not understand why coffers should be given to players with low levels with enemies that are scaled down to their level thus making it easier for them to obtain this motfit. In fact the coffers should only be given to players who actually worked for it, and that the enemies are scaled to 160CP level instead of the level based on the level of the leader of the group.
I dont understand why people care though? I mean its cosmetic, and its still random. Gear that affects the play of a player would be a different story.
Because people are taking an advantage of it and selling it in guild stores for an outrageous price. Why should they get easy cash when they didn't properly earned it like some of us do.
nikolaj.lemcheb16_ESO wrote: »raidentenshu_ESO wrote: »Amsel_McKay wrote: »raidentenshu_ESO wrote: »I could not understand why coffers should be given to players with low levels with enemies that are scaled down to their level thus making it easier for them to obtain this motfit. In fact the coffers should only be given to players who actually worked for it, and that the enemies are scaled to 160CP level instead of the level based on the level of the leader of the group.
I dont understand why people care though? I mean its cosmetic, and its still random. Gear that affects the play of a player would be a different story.
Because people are taking an advantage of it and selling it in guild stores for an outrageous price. Why should they get easy cash when they didn't properly earned it like some of us do.
Lets talk a little game economy here. They are doing us a service if they cheapen the value of the motifs. You see the higher prices people drive for good, the more you devalue the worth of the gold you already have. In fact if you sell stuff really expensive you hurt your own long term wealth in the game.
The more expensive things can be sold for the more it drives a general inflation of prices and the longer people have to farm for money to afford anything, making their game time worth less.
If you really want your money to be able get you what you want you should work hard for driving down prices as much as possible.
Back in WoW we were once 11 people who agreed to press prices down but constantly getting stuff and selling it cheaper and cheaper. Of course people bought it up to sell it more expensively but we just kept flooding the server with more cheap stuff so that they could not sell their stuff and lost profit.
Over time the effect was that 1.5 year after WoW release the average price of stuff on our server were about half the average price on all other servers and everyone could afford stuff (and gold sellers had a very bad day there).
It is harder to manipulate the market in ESO because we don't have an auction house, but still anything that cheapens the price on ANY good, is a good thing for the health of the economy.
Drummerx04 wrote: »How about to fix bug and allow some people to actually get them...
Yeah, I'm with this guy. My main character hasn't gotten a coffer from MOL in about 3 weeks now. Best I can figure, every time your character completes MOL, the 1 week timer on the coffer is reset. So if you complete it twice a week evenly spaced, you will never get more than one coffer.
As a player who doesn't want to spend 500k+ gold on a motif or farm it with 12 alts a week, it would be nice to get my one random per week.
Ourorboros wrote: »raidentenshu_ESO wrote: »Amsel_McKay wrote: »raidentenshu_ESO wrote: »I could not understand why coffers should be given to players with low levels with enemies that are scaled down to their level thus making it easier for them to obtain this motfit. In fact the coffers should only be given to players who actually worked for it, and that the enemies are scaled to 160CP level instead of the level based on the level of the leader of the group.
I dont understand why people care though? I mean its cosmetic, and its still random. Gear that affects the play of a player would be a different story.
Because people are taking an advantage of it and selling it in guild stores for an outrageous price. Why should they get easy cash when they didn't properly earned it like some of us do.
First, it's perfectly legal to hunt mofits at any level. Second, they paid for the game and DLC, so they have the right to do anything the game allows. There is no 'right way' or need to 'earn it'. It's really not their problem OP finds this offensive. Seems a wee bit jealous.
raidentenshu_ESO wrote: »Ourorboros wrote: »raidentenshu_ESO wrote: »Amsel_McKay wrote: »raidentenshu_ESO wrote: »I could not understand why coffers should be given to players with low levels with enemies that are scaled down to their level thus making it easier for them to obtain this motfit. In fact the coffers should only be given to players who actually worked for it, and that the enemies are scaled to 160CP level instead of the level based on the level of the leader of the group.
I dont understand why people care though? I mean its cosmetic, and its still random. Gear that affects the play of a player would be a different story.
Because people are taking an advantage of it and selling it in guild stores for an outrageous price. Why should they get easy cash when they didn't properly earned it like some of us do.
First, it's perfectly legal to hunt mofits at any level. Second, they paid for the game and DLC, so they have the right to do anything the game allows. There is no 'right way' or need to 'earn it'. It's really not their problem OP finds this offensive. Seems a wee bit jealous.
Why I would be jealous? You totally lost me right there when you said that so please elaborate.
Amsel_McKay wrote: »raidentenshu_ESO wrote: »Ourorboros wrote: »raidentenshu_ESO wrote: »Amsel_McKay wrote: »raidentenshu_ESO wrote: »I could not understand why coffers should be given to players with low levels with enemies that are scaled down to their level thus making it easier for them to obtain this motfit. In fact the coffers should only be given to players who actually worked for it, and that the enemies are scaled to 160CP level instead of the level based on the level of the leader of the group.
I dont understand why people care though? I mean its cosmetic, and its still random. Gear that affects the play of a player would be a different story.
Because people are taking an advantage of it and selling it in guild stores for an outrageous price. Why should they get easy cash when they didn't properly earned it like some of us do.
First, it's perfectly legal to hunt mofits at any level. Second, they paid for the game and DLC, so they have the right to do anything the game allows. There is no 'right way' or need to 'earn it'. It's really not their problem OP finds this offensive. Seems a wee bit jealous.
Why I would be jealous? You totally lost me right there when you said that so please elaborate.
because its about money or cosmetics... who else cares unless of jealousy
raidentenshu_ESO wrote: »Amsel_McKay wrote: »raidentenshu_ESO wrote: »Ourorboros wrote: »raidentenshu_ESO wrote: »Amsel_McKay wrote: »raidentenshu_ESO wrote: »I could not understand why coffers should be given to players with low levels with enemies that are scaled down to their level thus making it easier for them to obtain this motfit. In fact the coffers should only be given to players who actually worked for it, and that the enemies are scaled to 160CP level instead of the level based on the level of the leader of the group.
I dont understand why people care though? I mean its cosmetic, and its still random. Gear that affects the play of a player would be a different story.
Because people are taking an advantage of it and selling it in guild stores for an outrageous price. Why should they get easy cash when they didn't properly earned it like some of us do.
First, it's perfectly legal to hunt mofits at any level. Second, they paid for the game and DLC, so they have the right to do anything the game allows. There is no 'right way' or need to 'earn it'. It's really not their problem OP finds this offensive. Seems a wee bit jealous.
Why I would be jealous? You totally lost me right there when you said that so please elaborate.
because its about money or cosmetics... who else cares unless of jealousy
I have nothing to be jealous about LOL
"Amsel_McKay wrote: »I was farming my Order motifs each day and I see level 6 players scaled to 160 and they get their motifs and Im sure sell them for money as well, but the more motifs out there the lower the price! Woot, I say make them drop more!
Ourorboros wrote: »raidentenshu_ESO wrote: »Amsel_McKay wrote: »raidentenshu_ESO wrote: »I could not understand why coffers should be given to players with low levels with enemies that are scaled down to their level thus making it easier for them to obtain this motfit. In fact the coffers should only be given to players who actually worked for it, and that the enemies are scaled to 160CP level instead of the level based on the level of the leader of the group.
I dont understand why people care though? I mean its cosmetic, and its still random. Gear that affects the play of a player would be a different story.
Because people are taking an advantage of it and selling it in guild stores for an outrageous price. Why should they get easy cash when they didn't properly earned it like some of us do.
First, it's perfectly legal to hunt mofits at any level. Second, they paid for the game and DLC, so they have the right to do anything the game allows. There is no 'right way' or need to 'earn it'. It's really not their problem OP finds this offensive. Seems a wee bit jealous.
Amsel_McKay wrote: »raidentenshu_ESO wrote: »Amsel_McKay wrote: »raidentenshu_ESO wrote: »Ourorboros wrote: »raidentenshu_ESO wrote: »Amsel_McKay wrote: »raidentenshu_ESO wrote: »I could not understand why coffers should be given to players with low levels with enemies that are scaled down to their level thus making it easier for them to obtain this motfit. In fact the coffers should only be given to players who actually worked for it, and that the enemies are scaled to 160CP level instead of the level based on the level of the leader of the group.
I dont understand why people care though? I mean its cosmetic, and its still random. Gear that affects the play of a player would be a different story.
Because people are taking an advantage of it and selling it in guild stores for an outrageous price. Why should they get easy cash when they didn't properly earned it like some of us do.
First, it's perfectly legal to hunt mofits at any level. Second, they paid for the game and DLC, so they have the right to do anything the game allows. There is no 'right way' or need to 'earn it'. It's really not their problem OP finds this offensive. Seems a wee bit jealous.
Why I would be jealous? You totally lost me right there when you said that so please elaborate.
because its about money or cosmetics... who else cares unless of jealousy
I have nothing to be jealous about LOL
Then you have nothing to "crack down on"
Quelhallow wrote: »"Amsel_McKay wrote: »I was farming my Order motifs each day and I see level 6 players scaled to 160 and they get their motifs and Im sure sell them for money as well, but the more motifs out there the lower the price! Woot, I say make them drop more!
Some of us are using our twelve characters from level 6 to CP1200 to gather motifs. It's fairly ignorant to assume lowbies are new to the game and looking to score some easy cash. But I'm sure that's not what you meant. Gold can be earned in easier and more dependable ways than this. Now that I, personally, have collected all the new motifs myself, I have sold the extras for far below MM value and I don't plan on RNG farming these WBs, especially since more and more motifs are on the market now and will soon bottom out on sale value.
raidentenshu_ESO wrote: »Amsel_McKay wrote: »raidentenshu_ESO wrote: »Amsel_McKay wrote: »raidentenshu_ESO wrote: »Ourorboros wrote: »raidentenshu_ESO wrote: »Amsel_McKay wrote: »raidentenshu_ESO wrote: »I could not understand why coffers should be given to players with low levels with enemies that are scaled down to their level thus making it easier for them to obtain this motfit. In fact the coffers should only be given to players who actually worked for it, and that the enemies are scaled to 160CP level instead of the level based on the level of the leader of the group.
I dont understand why people care though? I mean its cosmetic, and its still random. Gear that affects the play of a player would be a different story.
Because people are taking an advantage of it and selling it in guild stores for an outrageous price. Why should they get easy cash when they didn't properly earned it like some of us do.
First, it's perfectly legal to hunt mofits at any level. Second, they paid for the game and DLC, so they have the right to do anything the game allows. There is no 'right way' or need to 'earn it'. It's really not their problem OP finds this offensive. Seems a wee bit jealous.
Why I would be jealous? You totally lost me right there when you said that so please elaborate.
because its about money or cosmetics... who else cares unless of jealousy
I have nothing to be jealous about LOL
Then you have nothing to "crack down on"
Its called working hard to get your weekly motifMy main complaint is that things should not be rewarded for doing the easy way out. If the enemies are not scaled to 160CP then you get no motif . Instead your coffer reward should be scaled down to your level like the loot you get after defeating a boss.
I'm not saying that lowbies should not play this trial. I'm saying that people should have to work for their reward. Shouldn't that be the idea? To work hard? After all this motif is a purple, and not a blue.

potirondb16_ESO wrote: »Ourorboros wrote: »raidentenshu_ESO wrote: »Amsel_McKay wrote: »raidentenshu_ESO wrote: »I could not understand why coffers should be given to players with low levels with enemies that are scaled down to their level thus making it easier for them to obtain this motfit. In fact the coffers should only be given to players who actually worked for it, and that the enemies are scaled to 160CP level instead of the level based on the level of the leader of the group.
I dont understand why people care though? I mean its cosmetic, and its still random. Gear that affects the play of a player would be a different story.
Because people are taking an advantage of it and selling it in guild stores for an outrageous price. Why should they get easy cash when they didn't properly earned it like some of us do.
First, it's perfectly legal to hunt mofits at any level. Second, they paid for the game and DLC, so they have the right to do anything the game allows. There is no 'right way' or need to 'earn it'. It's really not their problem OP finds this offensive. Seems a wee bit jealous.
LOLL, I actually found pretty wierd that some people start hunting down those stuff with 8 of their alt in order to sell them at ridiculous price. First because I don't see the fun of that and second because it actually create unfriendly raid environnement for people who are actually not needing the gear from those dungeon but who uses to have incentive to come in as those motif could sell for quite a good price..
raidentenshu_ESO wrote: »Amsel_McKay wrote: »raidentenshu_ESO wrote: »I could not understand why coffers should be given to players with low levels with enemies that are scaled down to their level thus making it easier for them to obtain this motfit. In fact the coffers should only be given to players who actually worked for it, and that the enemies are scaled to 160CP level instead of the level based on the level of the leader of the group.
I dont understand why people care though? I mean its cosmetic, and its still random. Gear that affects the play of a player would be a different story.
Because people are taking an advantage of it and selling it in guild stores for an outrageous price. Why should they get easy cash when they didn't properly earned it like some of us do.
didn't properly earned it like some of us do.
didn't properly earned it.
Taternater wrote: »OP, are you complaining because you can't lord your "earned" motif over as many people as you could have if there was a level restriction barrier to entry system in place? Or are you complaining that low level characters have closer to the amount of money that your character does? Or is it more practical in that you want to sell your motif but the price is too low?
You don't want players below a certain level to get the motif, but why is that?