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When will Zos crack down on lowbie Dro-m’athra mofit hunters?

raidentenshu_ESO
raidentenshu_ESO
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I could not understand why coffers should be given to players with low levels with enemies that are scaled down to their level thus making it easier for them to obtain this motfit. In fact the coffers should only be given to players who actually worked for it, and that the enemies are scaled to 160CP level instead of the level based on the level of the leader of the group.
  • Rylana
    Rylana
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    Never.
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  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
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    Well some of us has gotten them all without ever setting foot in that raid........

    So I fail to see why there is a problem with people actually getting the motifs.

    Sounds to me like you want a "I raid so I am better than you, indicator"
  • Amsel_McKay
    Amsel_McKay
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    I could not understand why coffers should be given to players with low levels with enemies that are scaled down to their level thus making it easier for them to obtain this motfit. In fact the coffers should only be given to players who actually worked for it, and that the enemies are scaled to 160CP level instead of the level based on the level of the leader of the group.

    I dont understand why people care though? I mean its cosmetic, and its still random. Gear that affects the play of a player would be a different story.
  • Recremen
    Recremen
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    I'm pretty sure that's the point of dungeon scaling, but who knows.
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  • raidentenshu_ESO
    raidentenshu_ESO
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    I could not understand why coffers should be given to players with low levels with enemies that are scaled down to their level thus making it easier for them to obtain this motfit. In fact the coffers should only be given to players who actually worked for it, and that the enemies are scaled to 160CP level instead of the level based on the level of the leader of the group.

    I dont understand why people care though? I mean its cosmetic, and its still random. Gear that affects the play of a player would be a different story.

    Because people are taking an advantage of it and selling it in guild stores for an outrageous price. Why should they get easy cash when they didn't properly earned it like some of us do.
  • Cinbri
    Cinbri
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    How about to fix bug and allow some people to actually get them...
  • Rayya_Blackheart
    Rayya_Blackheart
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    I could not understand why coffers should be given to players with low levels with enemies that are scaled down to their level thus making it easier for them to obtain this motfit. In fact the coffers should only be given to players who actually worked for it, and that the enemies are scaled to 160CP level instead of the level based on the level of the leader of the group.

    giphy.gif
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  • Amsel_McKay
    Amsel_McKay
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    I could not understand why coffers should be given to players with low levels with enemies that are scaled down to their level thus making it easier for them to obtain this motfit. In fact the coffers should only be given to players who actually worked for it, and that the enemies are scaled to 160CP level instead of the level based on the level of the leader of the group.

    I dont understand why people care though? I mean its cosmetic, and its still random. Gear that affects the play of a player would be a different story.

    Because people are taking an advantage of it and selling it in guild stores for an outrageous price. Why should they get easy cash when they didn't properly earned it like some of us do.

    So? I mean I have like 8million in gold these days and nothing to spend it on... I was farming my Order motifs each day and I see level 6 players scaled to 160 and they get their motifs and Im sure sell them for money as well, but the more motifs out there the lower the price! Woot, I say make them drop more!
  • Rayya_Blackheart
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    Because people are taking an advantage of it and selling it in guild stores for an outrageous price. Why should they get easy cash when they didn't properly earned it like some of us do.


    But... the thing is... nobody is forcing anybody to buy them. It's not like those people are cornering the market and preventing others from doing the same thing. In fact, in a lot of cases, I've seen MORE people getting groups together, more 12-man content being run, and more people interested in raiding as a result.

    Sure, some people are jerks for trying to get 285k for a page they got in 20min, but the bigger picture is actually pretty glorious.
    Edited by Rayya_Blackheart on August 22, 2016 7:51PM
    PC NA Rayya Blackheart pitiful DPS NB CP160
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  • rhapsodious
    rhapsodious
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    If anything, once people realized you could scale it down to level 10 the motifs got cheaper because there were more of them.

    I don't see a problem with it. It's following the mechanics of the game (as opposed to, say, scaling vDSA or vICP to level 10) and if it's clearly advertised as a motif run then whatever.
  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
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    I could not understand why coffers should be given to players with low levels with enemies that are scaled down to their level thus making it easier for them to obtain this motfit. In fact the coffers should only be given to players who actually worked for it, and that the enemies are scaled to 160CP level instead of the level based on the level of the leader of the group.

    I dont understand why people care though? I mean its cosmetic, and its still random. Gear that affects the play of a player would be a different story.

    Because people are taking an advantage of it and selling it in guild stores for an outrageous price. Why should they get easy cash when they didn't properly earned it like some of us do.

    Lets talk a little game economy here. They are doing us a service if they cheapen the value of the motifs. You see the higher prices people drive for good, the more you devalue the worth of the gold you already have. In fact if you sell stuff really expensive you hurt your own long term wealth in the game.

    The more expensive things can be sold for the more it drives a general inflation of prices and the longer people have to farm for money to afford anything, making their game time worth less.

    If you really want your money to be able get you what you want you should work hard for driving down prices as much as possible.

    Back in WoW we were once 11 people who agreed to press prices down but constantly getting stuff and selling it cheaper and cheaper. Of course people bought it up to sell it more expensively but we just kept flooding the server with more cheap stuff so that they could not sell their stuff and lost profit.
    Over time the effect was that 1.5 year after WoW release the average price of stuff on our server were about half the average price on all other servers and everyone could afford stuff (and gold sellers had a very bad day there).

    It is harder to manipulate the market in ESO because we don't have an auction house, but still anything that cheapens the price on ANY good, is a good thing for the health of the economy.
  • Drummerx04
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    Cinbri wrote: »
    How about to fix bug and allow some people to actually get them...

    Yeah, I'm with this guy. My main character hasn't gotten a coffer from MOL in about 3 weeks now. Best I can figure, every time your character completes MOL, the 1 week timer on the coffer is reset. So if you complete it twice a week evenly spaced, you will never get more than one coffer.

    As a player who doesn't want to spend 500k+ gold on a motif or farm it with 12 alts a week, it would be nice to get my one random per week.
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  • Ourorboros
    Ourorboros
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    I could not understand why coffers should be given to players with low levels with enemies that are scaled down to their level thus making it easier for them to obtain this motfit. In fact the coffers should only be given to players who actually worked for it, and that the enemies are scaled to 160CP level instead of the level based on the level of the leader of the group.

    I dont understand why people care though? I mean its cosmetic, and its still random. Gear that affects the play of a player would be a different story.

    Because people are taking an advantage of it and selling it in guild stores for an outrageous price. Why should they get easy cash when they didn't properly earned it like some of us do.

    First, it's perfectly legal to hunt mofits at any level. Second, they paid for the game and DLC, so they have the right to do anything the game allows. There is no 'right way' or need to 'earn it'. It's really not their problem OP finds this offensive. Seems a wee bit jealous.
    PC/NA/DC
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    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
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  • Amsel_McKay
    Amsel_McKay
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    I could not understand why coffers should be given to players with low levels with enemies that are scaled down to their level thus making it easier for them to obtain this motfit. In fact the coffers should only be given to players who actually worked for it, and that the enemies are scaled to 160CP level instead of the level based on the level of the leader of the group.

    I dont understand why people care though? I mean its cosmetic, and its still random. Gear that affects the play of a player would be a different story.

    Because people are taking an advantage of it and selling it in guild stores for an outrageous price. Why should they get easy cash when they didn't properly earned it like some of us do.

    Lets talk a little game economy here. They are doing us a service if they cheapen the value of the motifs. You see the higher prices people drive for good, the more you devalue the worth of the gold you already have. In fact if you sell stuff really expensive you hurt your own long term wealth in the game.

    The more expensive things can be sold for the more it drives a general inflation of prices and the longer people have to farm for money to afford anything, making their game time worth less.

    If you really want your money to be able get you what you want you should work hard for driving down prices as much as possible.

    Back in WoW we were once 11 people who agreed to press prices down but constantly getting stuff and selling it cheaper and cheaper. Of course people bought it up to sell it more expensively but we just kept flooding the server with more cheap stuff so that they could not sell their stuff and lost profit.
    Over time the effect was that 1.5 year after WoW release the average price of stuff on our server were about half the average price on all other servers and everyone could afford stuff (and gold sellers had a very bad day there).

    It is harder to manipulate the market in ESO because we don't have an auction house, but still anything that cheapens the price on ANY good, is a good thing for the health of the economy.

    I changed the prices of several things in ESO (higher), it just takes more time without the big auction houses.
  • rhapsodious
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    Drummerx04 wrote: »
    Cinbri wrote: »
    How about to fix bug and allow some people to actually get them...

    Yeah, I'm with this guy. My main character hasn't gotten a coffer from MOL in about 3 weeks now. Best I can figure, every time your character completes MOL, the 1 week timer on the coffer is reset. So if you complete it twice a week evenly spaced, you will never get more than one coffer.

    As a player who doesn't want to spend 500k+ gold on a motif or farm it with 12 alts a week, it would be nice to get my one random per week.

    I think an earlier thread concluded that it's a week from when you turn in the quest. So, if the quest reward is gold, abandon it and try again later.
  • raidentenshu_ESO
    raidentenshu_ESO
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    Ourorboros wrote: »
    I could not understand why coffers should be given to players with low levels with enemies that are scaled down to their level thus making it easier for them to obtain this motfit. In fact the coffers should only be given to players who actually worked for it, and that the enemies are scaled to 160CP level instead of the level based on the level of the leader of the group.

    I dont understand why people care though? I mean its cosmetic, and its still random. Gear that affects the play of a player would be a different story.

    Because people are taking an advantage of it and selling it in guild stores for an outrageous price. Why should they get easy cash when they didn't properly earned it like some of us do.

    First, it's perfectly legal to hunt mofits at any level. Second, they paid for the game and DLC, so they have the right to do anything the game allows. There is no 'right way' or need to 'earn it'. It's really not their problem OP finds this offensive. Seems a wee bit jealous.

    Why I would be jealous? You totally lost me right there when you said that so please elaborate.
  • Amsel_McKay
    Amsel_McKay
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    Ourorboros wrote: »
    I could not understand why coffers should be given to players with low levels with enemies that are scaled down to their level thus making it easier for them to obtain this motfit. In fact the coffers should only be given to players who actually worked for it, and that the enemies are scaled to 160CP level instead of the level based on the level of the leader of the group.

    I dont understand why people care though? I mean its cosmetic, and its still random. Gear that affects the play of a player would be a different story.

    Because people are taking an advantage of it and selling it in guild stores for an outrageous price. Why should they get easy cash when they didn't properly earned it like some of us do.

    First, it's perfectly legal to hunt mofits at any level. Second, they paid for the game and DLC, so they have the right to do anything the game allows. There is no 'right way' or need to 'earn it'. It's really not their problem OP finds this offensive. Seems a wee bit jealous.

    Why I would be jealous? You totally lost me right there when you said that so please elaborate.

    because its about money or cosmetics... who else cares unless of jealousy
  • raidentenshu_ESO
    raidentenshu_ESO
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    Ourorboros wrote: »
    I could not understand why coffers should be given to players with low levels with enemies that are scaled down to their level thus making it easier for them to obtain this motfit. In fact the coffers should only be given to players who actually worked for it, and that the enemies are scaled to 160CP level instead of the level based on the level of the leader of the group.

    I dont understand why people care though? I mean its cosmetic, and its still random. Gear that affects the play of a player would be a different story.

    Because people are taking an advantage of it and selling it in guild stores for an outrageous price. Why should they get easy cash when they didn't properly earned it like some of us do.

    First, it's perfectly legal to hunt mofits at any level. Second, they paid for the game and DLC, so they have the right to do anything the game allows. There is no 'right way' or need to 'earn it'. It's really not their problem OP finds this offensive. Seems a wee bit jealous.

    Why I would be jealous? You totally lost me right there when you said that so please elaborate.

    because its about money or cosmetics... who else cares unless of jealousy

    I have nothing to be jealous about LOL
  • Amsel_McKay
    Amsel_McKay
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    Ourorboros wrote: »
    I could not understand why coffers should be given to players with low levels with enemies that are scaled down to their level thus making it easier for them to obtain this motfit. In fact the coffers should only be given to players who actually worked for it, and that the enemies are scaled to 160CP level instead of the level based on the level of the leader of the group.

    I dont understand why people care though? I mean its cosmetic, and its still random. Gear that affects the play of a player would be a different story.

    Because people are taking an advantage of it and selling it in guild stores for an outrageous price. Why should they get easy cash when they didn't properly earned it like some of us do.

    First, it's perfectly legal to hunt mofits at any level. Second, they paid for the game and DLC, so they have the right to do anything the game allows. There is no 'right way' or need to 'earn it'. It's really not their problem OP finds this offensive. Seems a wee bit jealous.

    Why I would be jealous? You totally lost me right there when you said that so please elaborate.

    because its about money or cosmetics... who else cares unless of jealousy

    I have nothing to be jealous about LOL

    Then you have nothing to "crack down on"
  • Quelhallow
    Quelhallow
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    I was farming my Order motifs each day and I see level 6 players scaled to 160 and they get their motifs and Im sure sell them for money as well, but the more motifs out there the lower the price! Woot, I say make them drop more!

    Some of us are using our twelve characters from level 6 to CP1200 to gather motifs. It's fairly ignorant to assume lowbies are new to the game and looking to score some easy cash. But I'm sure that's not what you meant. Gold can be earned in easier and more dependable ways than this. Now that I, personally, have collected all the new motifs myself, I have sold the extras for far below MM value and I don't plan on RNG farming these WBs, especially since more and more motifs are on the market now and will soon bottom out on sale value.

  • potirondb16_ESO
    potirondb16_ESO
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    Ourorboros wrote: »
    I could not understand why coffers should be given to players with low levels with enemies that are scaled down to their level thus making it easier for them to obtain this motfit. In fact the coffers should only be given to players who actually worked for it, and that the enemies are scaled to 160CP level instead of the level based on the level of the leader of the group.

    I dont understand why people care though? I mean its cosmetic, and its still random. Gear that affects the play of a player would be a different story.

    Because people are taking an advantage of it and selling it in guild stores for an outrageous price. Why should they get easy cash when they didn't properly earned it like some of us do.

    First, it's perfectly legal to hunt mofits at any level. Second, they paid for the game and DLC, so they have the right to do anything the game allows. There is no 'right way' or need to 'earn it'. It's really not their problem OP finds this offensive. Seems a wee bit jealous.

    LOLL, I actually found pretty wierd that some people start hunting down those stuff with 8 of their alt in order to sell them at ridiculous price. First because I don't see the fun of that and second because it actually create unfriendly raid environnement for people who are actually not needing the gear from those dungeon but who uses to have incentive to come in as those motif could sell for quite a good price.

    Personnally in order to limits the kind of interest people have to run those trial with a level 10 characther in order to achieve profit, (considering that most trial gear have already started to price down). I would give to people who are running the instance Under the level 50 a green reward bag witch would have a lower chance to drop motif, but that's just me, because I actually believe those kind of behavior are actually undermining new content experimentation.
  • Nestor
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    Anything that puts more motifs in the games to be sold is something I support. As it currently stands now, if the post about once a week is true, it will take 15 or 16 weeks of perfect RNG to gain the motif farming the raid for it. We all know how that works. So, even for those who are Raiding for the Motif will end up buying some of the chapters if they want to complete it in a decent amount of time.
    Enjoy the game, life is what you really want to be worried about.

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  • raidentenshu_ESO
    raidentenshu_ESO
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    Ourorboros wrote: »
    I could not understand why coffers should be given to players with low levels with enemies that are scaled down to their level thus making it easier for them to obtain this motfit. In fact the coffers should only be given to players who actually worked for it, and that the enemies are scaled to 160CP level instead of the level based on the level of the leader of the group.

    I dont understand why people care though? I mean its cosmetic, and its still random. Gear that affects the play of a player would be a different story.

    Because people are taking an advantage of it and selling it in guild stores for an outrageous price. Why should they get easy cash when they didn't properly earned it like some of us do.

    First, it's perfectly legal to hunt mofits at any level. Second, they paid for the game and DLC, so they have the right to do anything the game allows. There is no 'right way' or need to 'earn it'. It's really not their problem OP finds this offensive. Seems a wee bit jealous.

    Why I would be jealous? You totally lost me right there when you said that so please elaborate.

    because its about money or cosmetics... who else cares unless of jealousy

    I have nothing to be jealous about LOL

    Then you have nothing to "crack down on"

    Its called working hard to get your weekly motif ;) My main complaint is that things should not be rewarded for doing the easy way out. If the enemies are not scaled to 160CP then you get no motif . Instead your coffer reward should be scaled down to your level like the loot you get after defeating a boss.

    I'm not saying that lowbies should not play this trial. I'm saying that people should have to work for their reward. Shouldn't that be the idea? To work hard? After all this motif is a purple, and not a blue.
  • Taternater
    Taternater
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    OP, are you complaining because you can't lord your "earned" motif over as many people as you could have if there was a level restriction barrier to entry system in place? Or are you complaining that low level characters have closer to the amount of money that your character does? Or is it more practical in that you want to sell your motif but the price is too low?

    You don't want players below a certain level to get the motif, but why is that?
  • Amsel_McKay
    Amsel_McKay
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    Quelhallow wrote: »
    I was farming my Order motifs each day and I see level 6 players scaled to 160 and they get their motifs and Im sure sell them for money as well, but the more motifs out there the lower the price! Woot, I say make them drop more!

    Some of us are using our twelve characters from level 6 to CP1200 to gather motifs. It's fairly ignorant to assume lowbies are new to the game and looking to score some easy cash. But I'm sure that's not what you meant. Gold can be earned in easier and more dependable ways than this. Now that I, personally, have collected all the new motifs myself, I have sold the extras for far below MM value and I don't plan on RNG farming these WBs, especially since more and more motifs are on the market now and will soon bottom out on sale value.

    Correct that was not what I was talking about, I did it with a low level toon as well because I try to get all the motifs for my main, and sell (when the prices are stupid high) and trade now when they are cheap at like 15-20k
  • Rayya_Blackheart
    Rayya_Blackheart
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    Ourorboros wrote: »
    I could not understand why coffers should be given to players with low levels with enemies that are scaled down to their level thus making it easier for them to obtain this motfit. In fact the coffers should only be given to players who actually worked for it, and that the enemies are scaled to 160CP level instead of the level based on the level of the leader of the group.

    I dont understand why people care though? I mean its cosmetic, and its still random. Gear that affects the play of a player would be a different story.

    Because people are taking an advantage of it and selling it in guild stores for an outrageous price. Why should they get easy cash when they didn't properly earned it like some of us do.

    First, it's perfectly legal to hunt mofits at any level. Second, they paid for the game and DLC, so they have the right to do anything the game allows. There is no 'right way' or need to 'earn it'. It's really not their problem OP finds this offensive. Seems a wee bit jealous.

    Why I would be jealous? You totally lost me right there when you said that so please elaborate.

    because its about money or cosmetics... who else cares unless of jealousy

    I have nothing to be jealous about LOL

    Then you have nothing to "crack down on"

    Its called working hard to get your weekly motif ;) My main complaint is that things should not be rewarded for doing the easy way out. If the enemies are not scaled to 160CP then you get no motif . Instead your coffer reward should be scaled down to your level like the loot you get after defeating a boss.

    I'm not saying that lowbies should not play this trial. I'm saying that people should have to work for their reward. Shouldn't that be the idea? To work hard? After all this motif is a purple, and not a blue.

    Dwemer-Motif-and-Pages.png


    K, from now on, you have to be cp160 to open a jar.
    PC NA Rayya Blackheart pitiful DPS NB CP160
    PC NA Phaedra Phoenix beast mode Templar Healer CP160
    PC NA lvl6 Mudcrab
  • Ourorboros
    Ourorboros
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    Ourorboros wrote: »
    I could not understand why coffers should be given to players with low levels with enemies that are scaled down to their level thus making it easier for them to obtain this motfit. In fact the coffers should only be given to players who actually worked for it, and that the enemies are scaled to 160CP level instead of the level based on the level of the leader of the group.

    I dont understand why people care though? I mean its cosmetic, and its still random. Gear that affects the play of a player would be a different story.

    Because people are taking an advantage of it and selling it in guild stores for an outrageous price. Why should they get easy cash when they didn't properly earned it like some of us do.

    First, it's perfectly legal to hunt mofits at any level. Second, they paid for the game and DLC, so they have the right to do anything the game allows. There is no 'right way' or need to 'earn it'. It's really not their problem OP finds this offensive. Seems a wee bit jealous.

    LOLL, I actually found pretty wierd that some people start hunting down those stuff with 8 of their alt in order to sell them at ridiculous price. First because I don't see the fun of that and second because it actually create unfriendly raid environnement for people who are actually not needing the gear from those dungeon but who uses to have incentive to come in as those motif could sell for quite a good price..

    There are always players with more gold than sense or so rich that 100k for a new motif is acceptable. But I doubt a lot of players buy at those prices. Personally, I think the players raiding at level 10 are doing me a favor, since a better supply of motifs will also mean more reasonable motif prices. But then, I'm perfectly willing to wait for a month or two, when prices have really come down, before I start buying. That way I have my motifs, and my gold too. :D

    PC/NA/DC
    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • sirrmattus
    sirrmattus
    ✭✭✭✭✭
    I think it's stupid how this trial can be scaled down to lvl 10.
    Ebonheart Pact - North American Server
    - THE MORALES -
  • Nefas
    Nefas
    Class Representative
    I could not understand why coffers should be given to players with low levels with enemies that are scaled down to their level thus making it easier for them to obtain this motfit. In fact the coffers should only be given to players who actually worked for it, and that the enemies are scaled to 160CP level instead of the level based on the level of the leader of the group.

    I dont understand why people care though? I mean its cosmetic, and its still random. Gear that affects the play of a player would be a different story.

    Because people are taking an advantage of it and selling it in guild stores for an outrageous price. Why should they get easy cash when they didn't properly earned it like some of us do.
    didn't properly earned it like some of us do.
    didn't properly earned it.

    Lol
  • potirondb16_ESO
    potirondb16_ESO
    ✭✭✭
    Taternater wrote: »
    OP, are you complaining because you can't lord your "earned" motif over as many people as you could have if there was a level restriction barrier to entry system in place? Or are you complaining that low level characters have closer to the amount of money that your character does? Or is it more practical in that you want to sell your motif but the price is too low?

    You don't want players below a certain level to get the motif, but why is that?

    Loolll we mostly know it's not about low level getting there motif, the same bug use to happend when you could scale down nSO to a level 10 and still get champion 160 reward... I know people will say it's not the same since ''blah, blah, blah'' But at the end, it's only operating on a system behavior in order to gather as much benefits as possible in the smallest amount of time.

    Overall the issue with any kind of alike behavior is that an unfriendly reward system environnement is created. If you have player running in 8 minutes the trial and the other group in 40 then one is 5 time more efficient that the other which would result in lowering the price at the same rate (five time faster) meaning that overall population who could have been interested by those said trial will now revert to trading communities or Zone chat in order to gather those said item and will never feel as they should get up there and try it at least they are five time less likely ! :)
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