sharing this from my guildmate
Iceheart, Health (2 items) 8% chance when receiving damage to root nearby enemies and deal 5399 frost damage to them.
The Guardian, Health (2 items) 10% chance when taking damage to deal 898 physical damage to an enemy within 5 meters of you, this effect deals up to 300% additional damage in proportion to your wounds. 1 second cooldown.
Shadowrend, W&S dmg (2 items) Charge abilities knock down enemies and restore 2739 health and 2289 stamina and magicka to you, this effect has a 7 second cooldown.
Slimecraw, Stam regen (2 items) Gain Major Protection and 878 health recovery for 4 seconds after you've lost 25% of your health within 2 seconds, this effect has a cooldown of 6 seconds.
Dreugh King, Mag regen (2 items) Increase your highest resource by 8%, while decreasing others by 10%.
Duneripper, Stam (2 items) When you knock down or stun an enemy, summon 2 dunerippers to attack that enemy for 6 seconds, their attacks deal 1889 physical damage.
Grothdarr, Health (2 items) 5% chance when receiving your own healing to summon a Flesh Atronach for 8 seconds, the atronach grants you a random positive minor or major buff until the duration ends or he is killed.
The Whisperer, W&S dmg (2 items) Your attacks deal 8% more damage to rooted enemies, and 5% more damage to snared enemies.
Lamia Queen, health (2 items) Enemies affected by your poison damage over time effects take 20% more damage from your light and heavy attacks.
Murklight, Mag recovery (2 items) Your damage abilities have a 5% chance to create a dark field on the enemy for 5 seconds, causing 2213 magic damage and healing allies inside the field for 2213 each second.
Blackheart, Stamina (2 items) 8% chance when receiving damage to silence the attacker for 2 seconds, 5 second cooldown.
Selene, Stamina recovery (2 items) Breaking free causes 7239 physical damage to enemies in a 6 meter radius.
Stormfist, Magicka (2 items) Dealing shock damage has an 8% chance to cause Chain Lightning, dealing 8798 shock damage to the enemy. After 2 seconds, Chain Lightning spreads to the nearest enemy to the target dealing 60% of original damage. Chain Lightning has a 50% chance to spread a third time, dealing 30% of original damage. 6 second cooldown.
Strangler, Stamina (2 items) Dealing direct damage has an 10% chance to create an exploding pod under the enemy, the pod explodes after 2 seconds dealing 4789 poison damage and restoring you 956 stamina. 3 second cooldown.
Troll King, Health (2 items) Distance of your knockback effects is increased by 3 meters, grants 192 weapon and spell damage.
Ilambris, Health (2 items) Having Minor and Major versions of the same buff active simultaneously increases the statistic affected by the buff by a further 10%,
this effect can only affect one buff.