Bandit1215 wrote: »guys, he has no evidence to support that these could possibly be real other than "uh, my gulidie said so". Totally fake as far as i'm concerned.
I'm sorry but this HAS to be fake. Easiest call out is:
1) Some are very imbalanced: Stormfist, Murklight, Shadowrend
2) Some ARE NOT real: Murklight, The Guardian, The Whisperer, Strangler
Murklight is in Veteran Elden Hollow. Bogdan the Nightflame is the "monster set" boss of that dungeon.
The Guardian is not the "monster set" boss of Volenfell. Tremorscale, who you also put in your list, is the correct boss.Plus it'd be dumb to have both a The Guardian set and The Engine Guardian set.
The Whisperer is not the "monster set" boss of Spindleclutch. It is instead going to be the Swarm Mother, aka Giant Spider. Confirmed. Sorry bud.
Strangler is the name of a mob, not a dungeon boss..... Thinking Chokethorn? There is a chance that it may be a boss, and I listed it, but we based this on a recent datamine. Sure isn't called Strangler! Lol
Sorry people. False alarm
Once again, these are the sets (almost but not quite 100% correct)Spoiler• Shadowrend
• Selene
• Chokethorn
• Sentinel
• Stormfist
• Troll King
• Sellistrix
• Iceheart
• Infernal Guardian
• Tremorscale
• Llambris
• Swarm Mother
• Grothdarr
• Kra'gh
• Blackheart
• Slimecraw
Taleof2Cities wrote: »
there's still time for ZOS to make changes based on player feedback in PTS testing.
Shadowrend, W&S dmg (2 items) Charge abilities knock down enemies and restore 2739 health and 2289 stamina and magicka to you, this effect has a 7 second cooldown.
If Blackheart: "Blackheart, Stamina (2 items) 8% chance when receiving damage to silence the attacker for 2 seconds, 5 second cooldown." - is correct that´s the deathsentence to every magica build for pvp.
It´s not going to be balanceable. That´s 40% potential uptime (proccing on dots, multihit effects etc pp) and it´s going to render a magbuild 100% helpless as their defense aswell als offense is turned off.
Apply a dot and become a free kill bc you won´t be able to selfheal/shield nor attack.
Calling it now.
did u made video alcast ? :P
SorataArisugawa wrote: »
Would be really nice.
Not with 6s cd, Nerien or Kena is still stronger imo
TheFalcon19 wrote: »The plot thickens (aka I found these lines in the language files):
Chance when you taunt an enemy to cause the ground under them to become unstable, reducing enemies' movement speed by <<1>>. After <<2>> a duneripper erupts from the ground dealing <<3>> initially and again after <<4>>. (probably Duneripper Mask from Volenfell)
Chance on hit to drop a thunderfist on your enemy, dealing <<1>> instantly and then <<2>> over <<3>>. (maybe StormAtro Mask from Tempest Island)
Fire damage has a chance to summon a meteor shower that deals <<1>> every second for <<2>>, Shock damage has a chance to summon a lightning storm that deals <<3>> every second for <<4>>. (maybe Xivilai mask from CoH 1st story)
Chance on critical hit to be protected by a barrier of ice for <<1>> that absorbs <<2>> damage and deals <<3>> to nearby enemies every second while active. (maybe FrostAtro Mask from Direfrost Keep)
Chance when you deal damage to summon spectral dreugh limbs that strike enemies in front of you for <<1>> dealing <<2>> with each strike. (probably Dreugh Mask from Fungal 1st story)
When you block an attack you use a strand of spider silk to pull your attacker to you. (probably Spider or Giant Spider Mask from Spindleclutch 1st story)
Chance when you hit an enemy with a melee attack to summon a primal spirit that mauls an enemy for <<1>>. (probably Spider or Giant Spider Mask from Selene's Web)
Chance on hit to summon a Shadowy Clannfear that attacks enemies and applies <<1>> for <<2>>. (probably Clannfear Mask from Banished Cells 1st story)
Chance when you heal an ally to summon a dwemer spider that restores <<1>> Health and Stamina to nearby allies every second for <<2>>. (probably Centurion Mask from Darkshade 1st story)
Chance when you use a healing ability to summon a strangler sapling that heals an ally for <<1>> every second for <<2>>. (probably Strangler Mask from Elden Hollow 1st story)
So is this information correct?
or the Language files have outdated data?
Did the op got insider info?
or neither of us is correct?
Did I just find some weapon ultimates?
One morph is strong in pvp, the other is strong in pve?
Find out in two (?) weeks on pts.
TheFalcon19 wrote: »The plot thickens (aka I found these lines in the language files):
Chance when you taunt an enemy to cause the ground under them to become unstable, reducing enemies' movement speed by <<1>>. After <<2>> a duneripper erupts from the ground dealing <<3>> initially and again after <<4>>. (probably Duneripper Mask from Volenfell)
Chance on hit to drop a thunderfist on your enemy, dealing <<1>> instantly and then <<2>> over <<3>>. (maybe StormAtro Mask from Tempest Island)
Fire damage has a chance to summon a meteor shower that deals <<1>> every second for <<2>>, Shock damage has a chance to summon a lightning storm that deals <<3>> every second for <<4>>. (maybe Xivilai mask from CoH 1st story)
Chance on critical hit to be protected by a barrier of ice for <<1>> that absorbs <<2>> damage and deals <<3>> to nearby enemies every second while active. (maybe FrostAtro Mask from Direfrost Keep)
Chance when you deal damage to summon spectral dreugh limbs that strike enemies in front of you for <<1>> dealing <<2>> with each strike. (probably Dreugh Mask from Fungal 1st story)
When you block an attack you use a strand of spider silk to pull your attacker to you. (probably Spider or Giant Spider Mask from Spindleclutch 1st story)
Chance when you hit an enemy with a melee attack to summon a primal spirit that mauls an enemy for <<1>>. (probably Spider or Giant Spider Mask from Selene's Web)
Chance on hit to summon a Shadowy Clannfear that attacks enemies and applies <<1>> for <<2>>. (probably Clannfear Mask from Banished Cells 1st story)
Chance when you heal an ally to summon a dwemer spider that restores <<1>> Health and Stamina to nearby allies every second for <<2>>. (probably Centurion Mask from Darkshade 1st story)
Chance when you use a healing ability to summon a strangler sapling that heals an ally for <<1>> every second for <<2>>. (probably Strangler Mask from Elden Hollow 1st story)
So is this information correct?
or the Language files have outdated data?
Did the op got insider info?
or neither of us is correct?
Did I just find some weapon ultimates?
One morph is strong in pvp, the other is strong in pve?
Find out in two (?) weeks on pts.