ZOS -- I urge you to stop raising the CP cap.

KenaPKK
KenaPKK
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In fact, I urge you to lower it back to 501 or even lower. Character customization is nice and all, but the way CP stars work, each build has one ideal/viable CP layout with zero variation. Raising the cap does not change this -- it just numbs gameplay.

PvE content is becoming easier and easier. PvP combat is becoming duller and duller. Skill in both PvP and PvE is shallow. If this is what you intend, then you do not have the long term health and profitability of your game at heart.

The CP system is at the heart of this, but general stamina-magicka imbalance (damage and item sets) and removal of skill based mechanics also contribute.
Kena
Former Class Rep
Former Legend GM
Theorycrafter
Beta player

youtube.com/@KenaPKK (inactive)
  • Bryanonymous
    Bryanonymous
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    Just choose a number that makes sense, such as divisible by 120, or 30 or something. These cap numbers are weird.
  • raasdal
    raasdal
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    Come join us in No CP Campaigns. The wonderous land, where you can actually make interesting and differentiated builds :) The land where i do not really care if a skill does Poison or Magic damage. It is magical.
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  • Woeler
    Woeler
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    Just choose a number that makes sense, such as divisible by 120, or 30 or something. These cap numbers are weird.

    They're not. You can divide them by 3.
  • Bryanonymous
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    Woeler wrote: »
    Just choose a number that makes sense, such as divisible by 120, or 30 or something. These cap numbers are weird.

    They're not. You can divide them by 3.

    This made me laugh. :D
  • Hashtag_
    Hashtag_
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    lily.jpg
  • NewBlacksmurf
    NewBlacksmurf
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    CP needs to continue going up but if you feel something is too easy, remove 100-200 of your own CPs.

    ZOS doesn't need to lower anything as they're ppl and groups who can't or haven't completed PvE content
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • ItsMeToo
    ItsMeToo
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    I like the CP System. Keep raising it ZOS.
    FYI - There is no such thing as 'night capping' in a world wide MMO.
    FYI - There was no paid Beta. When they launched the game the Beta was over, even if you don't think it was.
    FYI - It's B2P not F2P. There is a difference.
    FYI - It doesn't take any player skill to mash keys or buttons in this game. The ones that stay alive longer have the better internet connection and speed.
    FYI - The game is not broken, it still works. It just has 'bugs' that need to be fixed.
    Balance is a "Bad" thing.

    Example: There were hundreds of Jedi and only two Sith in Star Wars. The Jedi wanted, "Balance in the Force" and they got it. Now there are only two Jedi and two Sith.

    Balance is a "Bad" thing.
    Is the glass half full or half empty?
    I say, "Get a smaller glass."
  • Draxys
    Draxys
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    ItsMeToo wrote: »
    I like the CP System. Keep raising it ZOS.

    Such an insightful rebuttal. Masterful, really.
    2013

    rip decibel
  • BlackEar
    BlackEar
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    Each build? Possibly, but there are numerous builds. You don't have to follow guides to become viable. There are more ways to distribute according to your build and there are many builds to try out.
    The problem is not CP but lack of imagination from the players.
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  • Lord_Eomer
    Lord_Eomer
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    What i do with my 150 extra CP?

    Lazy bones should get their levels up or they will be always complaining forever and becoming stones in other players progress.

    U guys should take challenge and increae your levels.. there are now lot of ways to get xp faster. 100k xp can get via random dungeon daily and if you have 12 characters then can get 1.2m xp daily using random finder..with enlightment its much faster..

    So stop complaining and get xp..

    They are doing update based on statistics. There may be increased number of players with 550+ CP. I see lot of players 531 CP @ Undaunted Enclave

    So one or two people not having CP should not affect CP increase. Its important for me to use my CP..
    Edited by Lord_Eomer on August 22, 2016 11:35AM
  • cdobratz
    cdobratz
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    Been at the cp cap for a while now, and I tried out the non cp campaign. Now I can never go back. Even though the same problems exist (healing still too strong, damage without alchemist/hundings/julianos too low), I feel like people are actually punished if they make mistakes instead of just vigor dodge rolling to full health and having their crazy regen bring them up to full stam right after.
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  • Ayantir
    Ayantir
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    And when they'll stop raising you'll do a post "ZOS we don't have progresion anymore, give us back CP system".
    Obsessive Compulsive Elder Scrolls addons Coder
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  • ItsMeToo
    ItsMeToo
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    Draxys wrote: »
    ItsMeToo wrote: »
    I like the CP System. Keep raising it ZOS.

    Such an insightful rebuttal. Masterful, really.

    Thanks
    FYI - There is no such thing as 'night capping' in a world wide MMO.
    FYI - There was no paid Beta. When they launched the game the Beta was over, even if you don't think it was.
    FYI - It's B2P not F2P. There is a difference.
    FYI - It doesn't take any player skill to mash keys or buttons in this game. The ones that stay alive longer have the better internet connection and speed.
    FYI - The game is not broken, it still works. It just has 'bugs' that need to be fixed.
    Balance is a "Bad" thing.

    Example: There were hundreds of Jedi and only two Sith in Star Wars. The Jedi wanted, "Balance in the Force" and they got it. Now there are only two Jedi and two Sith.

    Balance is a "Bad" thing.
    Is the glass half full or half empty?
    I say, "Get a smaller glass."
  • mtwiggz
    mtwiggz
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    Issue isn't with the CP system, it's with ZoS' lack of being able to balance content. They've struggled with this since game inception.

    You remember fighting Molag Bal the first time? It was incredibly difficult. Died at least a couple dozen times. People complained, it was nerfed to Oblivion.

    You remember fighting through Craglorn and getting mobbed by giant wasp things and insta-gibbed? People complained, it was nerfed.

    Magicka was king in both PvE and PvP alike. People complained and ZoS started to include proper stamina morphs and viability of the play style. Yet in doing so they also nerfed just about everything Magicka based. Which caused a completely new balance issue.

    Whomever is in charge of game balance does a very poor job. Said person should not be in any kind of decision making role.

    TL;DR - CP wouldn't be an issue if the core of the game was balanced.
  • Lord_Eomer
    Lord_Eomer
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    Ayantir wrote: »
    And when they'll stop raising you'll do a post "ZOS we don't have progresion anymore, give us back CP system".

    Agreed with you,

    Trollers are everywhere and will not stop by one or another way..
    Edited by Lord_Eomer on August 22, 2016 11:51AM
  • NewBlacksmurf
    NewBlacksmurf
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    @mtwiggz
    There's never going to be balance. You cannot balance PvE and PvP simultaneously. That's the problem and in any game that attempts to use the same gear and skills for both....they just keep changing things and making others upset every few months.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Jade1986
    Jade1986
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    What i do with my 150 extra CP?

    Lazy bones should get their levels up or they will be always complaining forever and becoming stones in other players progress.

    U guys should take challenge and increae your levels.. there are now lot of ways to get xp faster. 100k xp can get via random dungeon daily and if you have 12 characters then can get 1.2m xp daily using random finder..with enlightment its much faster..

    So stop complaining and get xp..

    They are doing update based on statistics. There may be increased number of players with 550+ CP. I see lot of players 531 CP @ Undaunted Enclave

    So one or two people not having CP should not affect CP increase. Its important for me to use my CP..

    Im pretty sure the ones sitting around their computers 24/7 hoarding CPs are the lazy ones, love. ;)
  • Lord_Eomer
    Lord_Eomer
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    @mtwiggz
    There's never going to be balance. You cannot balance PvE and PvP simultaneously. That's the problem and in any game that attempts to use the same gear and skills for both....they just keep changing things and making others upset every few months.

    CP increase will not Unbalance anything, you are not gonna do alone VDSA or MOL etc.. with 31 more CP...

    I am tired hearing bad jolks, no cp increase etc.. blah blah...

    If you earn than simply u deserve to spend..
    Edited by Lord_Eomer on August 22, 2016 11:46AM
  • xblackroxe
    xblackroxe
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    KenaPKK wrote: »
    In fact, I urge you to lower it back to 501 or even lower. Character customization is nice and all, but the way CP stars work, each build has one ideal/viable CP layout with zero variation. Raising the cap does not change this -- it just numbs gameplay.

    PvE content is becoming easier and easier. PvP combat is becoming duller and duller. Skill in both PvP and PvE is shallow. If this is what you intend, then you do not have the long term health and profitability of your game at heart.

    The CP system is at the heart of this, but general stamina-magicka imbalance (damage and item sets) and removal of skill based mechanics also contribute.

    I have to disagree with most of what you say. It seems for you viable means ideal but thats not the case you can split up your cp as you want depending on what benefits you lile to have. This is mosltly from a pvp or non dd pve perspective as does are not necessarily geared towards only 1 thing to do. (Need more survivability - go more into healing points or whatever) To furthermore advance this, I don't know why people can't stand the fact that if there are multiple ways to do something there will always be on most effective. Wouldn't it be dull for you too if choice didn't matter and you will get the same output no matter what you do?

    I agree with that most pve content becomes easier and easier but the core problem to that is nerfs not cp. You can see fhis with the new dungeons/ ic dlc in the last few months. Most people don't want a challenge they just wanna faceroll burn everything without regards to mechanic. BUT if you want hard content go play trials on vet mode including dsa and maelstrom. Those are prettymuch untouched and still have you follow mechanics mostly with vmol being the hardest content in the game.

    For pvp its the same its the cp too but not mostly. The real problem are overperforming sets like malubeth/ transmutation/ reactive/ blackrose and many more. Those sets are the real problem of pvp not cp, also if you don't want to play pvp with cp go play on azura.

    Also the last point is wrong the stamina - magicka imbalanca comes from sets (vma daggers and bow mostly). Cp are pretty much the same for stamina and magicka.

    Member of HODOR

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  • phreatophile
    phreatophile
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    You dislike Champion Points Azura's is that way. Enjoy!

    I'll be deciding what to do with the 30 more cp unlocking in October.

  • magnusthorek
    magnusthorek
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    Woeler wrote: »
    They're not. You can divide them by 3.
    Your math teacher must be so proud of you now XD

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  • Lord_Eomer
    Lord_Eomer
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    laced wrote: »
    What i do with my 150 extra CP?

    Lazy bones should get their levels up or they will be always complaining forever and becoming stones in other players progress.

    U guys should take challenge and increae your levels.. there are now lot of ways to get xp faster. 100k xp can get via random dungeon daily and if you have 12 characters then can get 1.2m xp daily using random finder..with enlightment its much faster..

    So stop complaining and get xp..

    They are doing update based on statistics. There may be increased number of players with 550+ CP. I see lot of players 531 CP @ Undaunted Enclave

    So one or two people not having CP should not affect CP increase. Its important for me to use my CP..

    Im pretty sure the ones sitting around their computers 24/7 hoarding CPs are the lazy ones, love. ;)

    Ok so now have issue with people playing game more frequently than other?

    Who is stopping people to play more or less?

    So if they will reach 500 CP after 2 years, this means other will suffer?
  • Lord_Eomer
    Lord_Eomer
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    Its simple, you earn and you spend..

    Trollers are not going to stop spending CP...
    Edited by Lord_Eomer on August 22, 2016 11:57AM
  • Alcast
    Alcast
    Class Representative
    PVE: Most PVE content (vet dungeons and trials) are made for CP 300 difficulty. Once the CP cap gets higher an higher they will adjust the CP difficulty up. So no worries there.

    PVP: it is screwed anyway
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  • idk
    idk
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    Just choose a number that makes sense, such as divisible by 120, or 30 or something. These cap numbers are weird.

    The CP cap is divisible by 3 which makes complete sense due to the CP is placed evenly between 3 areas. Requiring it to be divisible by 30 and especially by 120 would not make sense.

    As far as OPs comments, he really does not explain his position well other than he is against raising the CP cap. With that I completely disagree with the little he offers since the devs have delivered us some worthy challenges in the revamped vet trials. Most groups will be, are, very challenged as it is, though all the content is doable.

    Additionally, OP does not consider what Zos has taken away from us with the last 2 DLC patches. With DB we saw increased cost of skills and with the recent DLC we saw a reduction in our regen. This reduces sustainability and the added CP does not come close to balancing this out. This is just one example.
  • olsborg
    olsborg
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    CP % should not scale up to 25% for most stars, it should be max 10% or so when you max it out, example is bastion, shieldstrength increase by 10% if you put 100 points into it. Or mighty or any other star. They should then make alot more interresting passives or such, where you gain new abilities, such as dodging while being in stealth or blocking and retaining your stam regen for 2 seconds or other interresting things as that.

    PC EU
    PvP only
  • Bryanonymous
    Bryanonymous
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    Just choose a number that makes sense, such as divisible by 120, or 30 or something. These cap numbers are weird.

    The CP cap is divisible by 3 which makes complete sense due to the CP is placed evenly between 3 areas. Requiring it to be divisible by 30 and especially by 120 would not make sense.

    As far as OPs comments, he really does not explain his position well other than he is against raising the CP cap. With that I completely disagree with the little he offers since the devs have delivered us some worthy challenges in the revamped vet trials. Most groups will be, are, very challenged as it is, though all the content is doable.

    Additionally, OP does not consider what Zos has taken away from us with the last 2 DLC patches. With DB we saw increased cost of skills and with the recent DLC we saw a reduction in our regen. This reduces sustainability and the added CP does not come close to balancing this out. This is just one example.

    Geez, I already knew they were divisible by 3... That wasn't the point... What is 177 in each branch divisible by? That is the point. Yay, 27 left, just shy of another 30 point passive. The number is weird.
    Edited by Bryanonymous on August 22, 2016 12:04PM
  • Asmael
    Asmael
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    Small trick for those who don't know:

    Is 125,183 divisible by 3? it is, if 1 + 2 + 5 + 1 + 8 + 3 is also divisible by 3, in this case, 20 is not, so 125,183 isn't divisible by 3 either.

    Is 239,184 divisible by 3? Well, 27 (2 + 3 + 9 + 1 + 8 + 4) is, so 239,184 can be also be divided by 3.

    Just a random explication on why we get 531 CP cap and the like.

    --

    Slightly more on topic: I feel like the +%specific damage type don't really bring anything interesting and should be changed. Can be something such as "your abilities hit enemies below 25% health for X% more damage". Getting rid of those would make more abilities viable to more builds (e.g: choosing between Incap & Soul Harvest just like before for Nightblades).
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  • Sweetpea704
    Sweetpea704
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    ZOS has to keep raising the cap and having new content. People need something to work toward. If they capped CP forever, some folks would quit playing or move on. The donkey isn't going to keep moving down the road if you remove the carrot from the stick. Also, there are two campaigns with no CP, so your point isn't terribly valid.
  • Patouf
    Patouf
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    Need 3600 cp cap.
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