Burning_Talons wrote: »If the game catered to casuals the CP count would be 200
SourishWhale wrote: »The game has been out over a year longer on PC, so I can understand that a lot of the population is at or near the cap, and I assume the data on PC suggests that an increase is needed.
Playing on PS4 NA, however, I see that the majority of the player base is not even close to cap!
There is already an incredible imbalance on console Pvp... This is only going to add to it.
In my opinion I just don't think the overall console player base is ready for these jumps in power.
For the sake of keeping any kind of competitiveness in 'vet level' PVP, the cap should be delayed by quite a long time on console.
Unsent.Soul wrote: »Catering to the players that don't play often and holding back the players that do?
This may or may not seem relevant, but I've noticed that a lot of new eso players are instantly grinding their characters to 50, rather than taking the time to do the quests in each zone like I did back in Sept 2015.
I feel this might be a result of the pressure to catch up. Going from 1 to cp 500+ must be daunting.
Nahhh I just think they started the story line and realized it sucks so instead decided to skip it.I don't think its player thinking they have to grind to compete or they just want to level to play with friends who already picked up the game.This may or may not seem relevant, but I've noticed that a lot of new eso players are instantly grinding their characters to 50, rather than taking the time to do the quests in each zone like I did back in Sept 2015.
I feel this might be a result of the pressure to catch up. Going from 1 to cp 500+ must be daunting.
DannyLV702 wrote: »I've been playing since ps4 release and have a full time job. I'm at around CP660. Delaying the cap raise would only cater to those who have MINIMAL interest in the game.
Refuse2GrowUp wrote: »This may or may not seem relevant, but I've noticed that a lot of new eso players are instantly grinding their characters to 50, rather than taking the time to do the quests in each zone like I did back in Sept 2015.
I feel this might be a result of the pressure to catch up. Going from 1 to cp 500+ must be daunting.
Or maybe it's because we have done the quests once already when leveling our first toons and there is absolutely little reason for most to do the questing all over again. It is dull and tedious and offers very little on repetitive playthroughs. I don't fault ya if you enjoy the questing. I enjoyed it once. No need to do it all over again.
UltimaJoe777 wrote: »SourishWhale wrote: »The game has been out over a year longer on PC, so I can understand that a lot of the population is at or near the cap, and I assume the data on PC suggests that an increase is needed.
Playing on PS4 NA, however, I see that the majority of the player base is not even close to cap!
There is already an incredible imbalance on console Pvp... This is only going to add to it.
In my opinion I just don't think the overall console player base is ready for these jumps in power.
For the sake of keeping any kind of competitiveness in 'vet level' PVP, the cap should be delayed by quite a long time on console.
Not Zenimax's fault no one goes to Azura's Star.
Mettaricana wrote: »Play the game actually stop rping and farming lvl 3 enemies and maybe you'd see progress....
Seriously I run a silver dungeon 1-2 cp at cap. Do a quest I get cp. Run maelstrom win or lose 1-3 cp. Spend more time playing eso than loitering in town buying and selling go pvp and stop quitting after your first death...
We don't need a delay its fin infact I'd love it to be jumped to about 600ish