Maintenance for the week of May 18:
• NA megaservers for maintenance – May 18, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• EU megaservers for maintenance – May 18, 8:00 UTC (4:00AM EDT) - 13:00 UTC (9:00AM EDT)

The power creep.

Forestd16b14_ESO
Forestd16b14_ESO
✭✭✭✭✭
✭✭
It is no secret that the power creep in this game is...... massive there's no avoiding it. But past few updates ZoS has tried to shorten this creep but as we can see it isn't working all to well (doesn't help cheaters and exploiters are running amuck and ZoS does nothing about it). What many have suggested is that soft caps come back which I am all for but to do that ZoS will have to admit they where wrong and well they'll never do that cause their idea and choices are "100% flawless".

Which is why I personally believe to at least tone down this power creep is to get rid of resource scaling with damage. Now I just wanna say yes this will not doubt nerf DPS there's no sugar coating that but what I suggest hopefully won't do so that much. I suggest a few times is "attribute scaling".

Here's the idea.......

1 attribute point into stamina increases weapon damage by .5%
1 attribute point into magicka increases spell damage by .5%
1 attribute point into health decreases damage received by .5%


What this does is it will allow players to still increase their damage by other means than sets and enchantments but not force them to pool everything into magicka or stamina. So by pooling all your attribute points into say magicka you'll get a 32% increase to spell damage so say have 2500 spell power well 2500*32%=800+2500=3300. Pretty high so add that 32% with a buffed up spell damage from skills. Before any one ask the attribute will only effect spell/weapon damage and not the skill/spell itself like how it is now where the higher your resource is the more damage is dealt. Again yes this will be hopefully a small nerf to damage but also hopefully tone down this power creep.

Plus it gives a reason for non-tank players to add some points into health not only for the obvious more health but to decrease the damage received. So if you are dieing to much pool 10 points into health to decrease damage received by 5% and have a bit more HP. Final note this would allow for more options for enchantment on armor you can still do say all stamina or all magicka just for more resources but if you think you got a good enough amount you can say replace all the small armor enchantment slots with health since the health enchantment gives more than stamina or magicka enchantments.
  • Stoopid_Nwah
    Stoopid_Nwah
    ✭✭✭✭
    I agree damage has gotten out of hand (speaking strictly from a pvp sense). But...if your suggestions were to come into play, the gap between stam and magicka would be even larger as weapon damage is a fair bit easier to stack. Magicka users make up for this difference by stacking max magicka-take that away and they're left with a little over half the damage of stam users.

    On a side note though, I do like any incentives to get people to put points into health.
  • FrostFallFox
    FrostFallFox
    ✭✭✭✭
    I disagree.
    \(^-,,-^)/
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    I disagree.

    How very constructive of you.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • FrostFallFox
    FrostFallFox
    ✭✭✭✭
    I disagree.

    How very constructive of you.

    Me too.
    \(^-,,-^)/
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    I disagree.

    How very constructive of you.

    And also you, lol
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Mojmir wrote: »
    I disagree.

    How very constructive of you.

    And also you, lol

    Yep, we're all constructive here!
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • JD2013
    JD2013
    ✭✭✭✭✭
    ✭✭✭✭✭
    Low level power creep would be an awesome band name.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    I agree damage has gotten out of hand (speaking strictly from a pvp sense). But...if your suggestions were to come into play, the gap between stam and magicka would be even larger as weapon damage is a fair bit easier to stack. Magicka users make up for this difference by stacking max magicka-take that away and they're left with a little over half the damage of stam users.

    On a side note though, I do like any incentives to get people to put points into health.

    Maybe maybe not but you do have to keep in mind alot more actions require the use of stamina than magicka e.x. sprinting, sneaking, blocking with the skills them selves. So yes weapon and stamina base damage may hit harder but they can't be used as much as magicka base spells.
  • Smasherx74
    Smasherx74
    ✭✭✭✭✭
    How about no?
    Master Debater
  • Totalitarian
    Totalitarian
    ✭✭✭✭✭
    I agree damage has gotten out of hand (speaking strictly from a pvp sense). But...if your suggestions were to come into play, the gap between stam and magicka would be even larger as weapon damage is a fair bit easier to stack. Magicka users make up for this difference by stacking max magicka-take that away and they're left with a little over half the damage of stam users.

    On a side note though, I do like any incentives to get people to put points into health.

    Maybe maybe not but you do have to keep in mind alot more actions require the use of stamina than magicka e.x. sprinting, sneaking, blocking with the skills them selves. So yes weapon and stamina base damage may hit harder but they can't be used as much as magicka base spells.

    Unfortunately, we are also left with several easy ways to restore large amounts of Stamina, through a Templar's Spear Shards, Repentance, and the Master Restoration Staff and Vicious Ophedian and 2Handed perks

    While Magicka builds do have Mystic Orbs, Elemental Drain, Destruction Staff perks, and Maelstrom Resto Staff at their disposal, they certainly aren't as strong as the tools that a Templar posesses.

    There's a reason why Stamplars have become popular; they have very good Stamina management through Repentance, alongside high DPS. Add that with the Vicious Ophedian set, and you have an incredibly mobile, high DPS, high sustain Stamina build.
    Edited by Totalitarian on August 22, 2016 3:22AM
    PC NA CP 531+
    Aedric Fury Sits Around Doing Nothing
    Sola Auroron Magicka Templar
    Lunaria Chimeri Magicka Dragonknight
    The Chosen of the Storm Stamina Sorcerer
    Ward-Scales Magicka Nightblade
    Sanctius Luxen Stamina Templar
    Nerwaye Auroron Magicka Sorcerer
    Warden Vyrkyl Stamina Dragonknight
    The Ninth Adventurer Stamina Nightblade
    Magna-Sola Magicka Templar
    The Celestial Lady Magicka Templar
    Read their adventures!
    The Celestial Lady
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    I agree damage has gotten out of hand (speaking strictly from a pvp sense). But...if your suggestions were to come into play, the gap between stam and magicka would be even larger as weapon damage is a fair bit easier to stack. Magicka users make up for this difference by stacking max magicka-take that away and they're left with a little over half the damage of stam users.

    On a side note though, I do like any incentives to get people to put points into health.

    Maybe maybe not but you do have to keep in mind alot more actions require the use of stamina than magicka e.x. sprinting, sneaking, blocking with the skills them selves. So yes weapon and stamina base damage may hit harder but they can't be used as much as magicka base spells.

    Unfortunately, we are also left with several easy ways to restore large amounts of Stamina, through a Templar's Spear Shards, Repentance, and the Master Restoration Staff and Vicious Ophedian and 2Handed perks

    While Magicka builds do have Mystic Orbs, Elemental Drain, Destruction Staff perks, and Maelstrom Resto Staff at their disposal, they certainly aren't as strong as the tools that a Templar posesses.

    There's a reason why Stamplars have become popular; they have very good Stamina management through Repentance, alongside high DPS. Add that with the Vicious Ophedian set, and you have an incredibly mobile, high DPS, high sustain Stamina build.

    Do keep in mind shards is a synergy though and magicka users do have the restoration staff passive that increases the amount of magicka restored on heavy attacks by 30% so stack that with say HA passive (don't know why you are using magicka in HA to begin with but what ever) which restores 50% more resources on heavy attacks plus the CP skill tenacity which can restore even more.

    Their are ways to restore crazy amount of resources both ways. Dose stamina have 1 or 2 more ways ? Maybe. But as I said there's alot more actions that require stamina and those actions do not allow stamina regen while doing so. So hopefully it makes sense that there might be a few more ways for stamina users to regen stamina than with magicka.
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    Smasherx74 wrote: »
    How about no?

    How about yes.
  • Stoopid_Nwah
    Stoopid_Nwah
    ✭✭✭✭
    I agree damage has gotten out of hand (speaking strictly from a pvp sense). But...if your suggestions were to come into play, the gap between stam and magicka would be even larger as weapon damage is a fair bit easier to stack. Magicka users make up for this difference by stacking max magicka-take that away and they're left with a little over half the damage of stam users.

    On a side note though, I do like any incentives to get people to put points into health.

    Maybe maybe not but you do have to keep in mind alot more actions require the use of stamina than magicka e.x. sprinting, sneaking, blocking with the skills them selves. So yes weapon and stamina base damage may hit harder but they can't be used as much as magicka base spells.

    Sure, but magicka users have to use stamina to break cc, sometimes roll dodge/block. It won't really matter if stamina doesn't have as much of a pool when they'll have significantly higher burst compared to a magicka based character. With all the dodge-monkey rolly polly builds I see in Cyrodiil already, I have a hard time believing stam users will struggle with their resources that much that they're "allowed" double the damage.
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    Would be nice to see a reworking of image skill line to add more recovery options beside symmetry, which is garbage.
  • Keep_Door
    Keep_Door
    ✭✭✭✭✭
    No
Sign In or Register to comment.