puffytheslayer wrote: »sorry, its just that in game abilities work as a visual que as to what you opponent is about to do in PvP, giving you that split second to react accordingly
and in PvE for group instances (trials more so than most dungeons) if you are playing a support role, you need to know what buffs/debuffs are up working off visual ques prevents chat being too hectic
puffytheslayer wrote: »sorry, its just that in game abilities work as a visual que as to what you opponent is about to do in PvP, giving you that split second to react accordingly
and in PvE for group instances (trials more so than most dungeons) if you are playing a support role, you need to know what buffs/debuffs are up working off visual ques prevents chat being too hectic
Well the animations I would assume are unique enough to be able to still tell what the ability is even with a color change, so I don't see the real problem.
Thevampirenight wrote: »
puffytheslayer wrote: »puffytheslayer wrote: »sorry, its just that in game abilities work as a visual que as to what you opponent is about to do in PvP, giving you that split second to react accordingly
and in PvE for group instances (trials more so than most dungeons) if you are playing a support role, you need to know what buffs/debuffs are up working off visual ques prevents chat being too hectic
Well the animations I would assume are unique enough to be able to still tell what the ability is even with a color change, so I don't see the real problem.
not always unfortunatley, the NB mark is VERY similar if not identical to pierced armour (sword & board taunt)/ undaunted taunt and its already tricky enough when a NB uses it when you are trying to taunt a group, ie on the bridge in sanctum, luckily most NB i play with will switch skills once i explain why, and the others will switch once they get 1 shotted a few times cause i think that mob is taunted when in fact they are marked!
puffytheslayer wrote: »puffytheslayer wrote: »sorry, its just that in game abilities work as a visual que as to what you opponent is about to do in PvP, giving you that split second to react accordingly
and in PvE for group instances (trials more so than most dungeons) if you are playing a support role, you need to know what buffs/debuffs are up working off visual ques prevents chat being too hectic
Well the animations I would assume are unique enough to be able to still tell what the ability is even with a color change, so I don't see the real problem.
not always unfortunatley, the NB mark is VERY similar if not identical to pierced armour (sword & board taunt)/ undaunted taunt and its already tricky enough when a NB uses it when you are trying to taunt a group, ie on the bridge in sanctum, luckily most NB i play with will switch skills once i explain why, and the others will switch once they get 1 shotted a few times cause i think that mob is taunted when in fact they are marked!
Um... isn't mark target a giant red pillar that's painfully obvious to see? I use pierce armor and inner fire (undaunted taunt) often enough and I don't see how they look anything like mark target.
puffytheslayer wrote: »sorry, its just that in game abilities work as a visual que as to what you opponent is about to do in PvP, giving you that split second to react accordingly
and in PvE for group instances (trials more so than most dungeons) if you are playing a support role, you need to know what buffs/debuffs are up working off visual ques prevents chat being too hectic