CromulentForumID wrote: »Zos needs to separate skills and their uses when you load into PVP. All changes must be separate in order to achieve balance in both PVE and PVP. Other MMOs have learned this. We just need to wait for ZOS to realize it as well.
It is the way things should have been done from the beginning, but at this point, I would wonder if it was even possible to reasonably do.
You would have to program a check into every power to determine if the player was in a PVP zone/context, then call on different power definitions for that context, then maybe even different effects, etc.. And this is I am sure a vast simplification that already looks like a lot of work.
You would risk breaking every power in the game when you started to do this.
If the devs cannot not spare the resources to fix the powers that break, you can't even attempt to start the project that separates the two game modes.
CromulentForumID wrote: »Zos needs to separate skills and their uses when you load into PVP. All changes must be separate in order to achieve balance in both PVE and PVP. Other MMOs have learned this. We just need to wait for ZOS to realize it as well.
It is the way things should have been done from the beginning, but at this point, I would wonder if it was even possible to reasonably do.
You would have to program a check into every power to determine if the player was in a PVP zone/context, then call on different power definitions for that context, then maybe even different effects, etc.. And this is I am sure a vast simplification that already looks like a lot of work.
You would risk breaking every power in the game when you started to do this.
If the devs cannot not spare the resources to fix the powers that break, you can't even attempt to start the project that separates the two game modes.
WOW did this in the middle of their game cycle so I know it is possible to do.
Keeping skills different going forward is the direction it needs to go.