And that is relevant how exactly? Are you expecting "special treatment" because you have streamed the game?I streamed your game and have been involved in the in game community for a long time.
Well, i didn't have a full set on the PTS but i *do* have a full set on live.starkerealm wrote: »Going on live and testing it there when you've got PTS access is just, an incomprehensibly stupid idea.
starkerealm wrote: »More than that, we knew this was broken on PTS, as I recall. Going on live and testing it there when you've got PTS access is just, an incomprehensibly stupid idea.
Well, i didn't have a full set on the PTS but i *do* have a full set on live.starkerealm wrote: »Going on live and testing it there when you've got PTS access is just, an incomprehensibly stupid idea.
My point still stands, there are many ways to test this without actually exploiting the bug ...
Unsent.Soul wrote: »starkerealm wrote: »More than that, we knew this was broken on PTS, as I recall. Going on live and testing it there when you've got PTS access is just, an incomprehensibly stupid idea.
Kind of like the fact that there were certain things fixed in the latest PTS but they chose a different patch version to send for auth. And now people are stuck with bugs that were originally fixed for the pts, but not now?
starkerealm wrote: »Unsent.Soul wrote: »starkerealm wrote: »More than that, we knew this was broken on PTS, as I recall. Going on live and testing it there when you've got PTS access is just, an incomprehensibly stupid idea.
Kind of like the fact that there were certain things fixed in the latest PTS but they chose a different patch version to send for auth. And now people are stuck with bugs that were originally fixed for the pts, but not now?
Yeah, but there is a huge difference between putting on a broken set on live and realizing it's still broken, and "testing" an exploit on multiple Bloodspawn runs. If you're testing on live, that's always a bad idea.
starkerealm wrote: »Unsent.Soul wrote: »starkerealm wrote: »More than that, we knew this was broken on PTS, as I recall. Going on live and testing it there when you've got PTS access is just, an incomprehensibly stupid idea.
Kind of like the fact that there were certain things fixed in the latest PTS but they chose a different patch version to send for auth. And now people are stuck with bugs that were originally fixed for the pts, but not now?
Yeah, but there is a huge difference between putting on a broken set on live and realizing it's still broken, and "testing" an exploit on multiple Bloodspawn runs. If you're testing on live, that's always a bad idea.
antihero727 wrote: »starkerealm wrote: »Unsent.Soul wrote: »starkerealm wrote: »More than that, we knew this was broken on PTS, as I recall. Going on live and testing it there when you've got PTS access is just, an incomprehensibly stupid idea.
Kind of like the fact that there were certain things fixed in the latest PTS but they chose a different patch version to send for auth. And now people are stuck with bugs that were originally fixed for the pts, but not now?
Yeah, but there is a huge difference between putting on a broken set on live and realizing it's still broken, and "testing" an exploit on multiple Bloodspawn runs. If you're testing on live, that's always a bad idea.
Then PTS should have an everything vendor
starkerealm wrote: »Unsent.Soul wrote: »starkerealm wrote: »More than that, we knew this was broken on PTS, as I recall. Going on live and testing it there when you've got PTS access is just, an incomprehensibly stupid idea.
Kind of like the fact that there were certain things fixed in the latest PTS but they chose a different patch version to send for auth. And now people are stuck with bugs that were originally fixed for the pts, but not now?
Yeah, but there is a huge difference between putting on a broken set on live and realizing it's still broken, and "testing" an exploit on multiple Bloodspawn runs. If you're testing on live, that's always a bad idea.
Bad idea? maybe...but does it really deserve a permanent ban from the game?
timidobserver wrote: »I am okay with the trend of it being okay to use exploits until they get fixed going away. If you find an exploit report it and move along instead of needing to take advantage of it or show it to people. Though yeh, permaban might be a bit overkill. It might have helped if they announced a new policy regarding punishments for exploiting.
starkerealm wrote: »timidobserver wrote: »I am okay with the trend of it being okay to use exploits until they get fixed going away. If you find an exploit report it and move along instead of needing to take advantage of it or show it to people. Though yeh, permaban might be a bit overkill. It might have helped if they announced a new policy regarding punishments for exploiting.
It's not really a new policy, though. The rule has always been: exploit, get banned.
The only difference is ZOS actually following policy.
Regardless of what players where doing this set, players should not be perma banned for using a bugged set that was left in the game. One of the players who was banned posted a video of him killing Bloodspawn within a matter of seconds to show how broken the set was, which eventually let to ZoS hotfixing it the next day. ZoS really needs to rethink the way they handle exploits and cheats. Why is it that players who used Cheat Engine are able to get their permanent bans reversed after they used 3rd party software to cheat and claim the number 1 spot on multiple leaderboards, while players, who used a bug set for 1 hour to show the community how broken it is, are permanently banned without even a warning?
@ZOS_GinaBruno @ZOS_JessicaFolsom
starkerealm wrote: »timidobserver wrote: »I am okay with the trend of it being okay to use exploits until they get fixed going away. If you find an exploit report it and move along instead of needing to take advantage of it or show it to people. Though yeh, permaban might be a bit overkill. It might have helped if they announced a new policy regarding punishments for exploiting.
It's not really a new policy, though. The rule has always been: exploit, get banned.
The only difference is ZOS actually following policy.
timidobserver wrote: »starkerealm wrote: »timidobserver wrote: »I am okay with the trend of it being okay to use exploits until they get fixed going away. If you find an exploit report it and move along instead of needing to take advantage of it or show it to people. Though yeh, permaban might be a bit overkill. It might have helped if they announced a new policy regarding punishments for exploiting.
It's not really a new policy, though. The rule has always been: exploit, get banned.
The only difference is ZOS actually following policy.
By new policy I meant increased enforcement.
starkerealm wrote: »timidobserver wrote: »starkerealm wrote: »timidobserver wrote: »I am okay with the trend of it being okay to use exploits until they get fixed going away. If you find an exploit report it and move along instead of needing to take advantage of it or show it to people. Though yeh, permaban might be a bit overkill. It might have helped if they announced a new policy regarding punishments for exploiting.
It's not really a new policy, though. The rule has always been: exploit, get banned.
The only difference is ZOS actually following policy.
By new policy I meant increased enforcement.
No. ZOS said don't do this. People kept pushing the boundaries. And kept pushing. And pushing. ZOS said bans. People kept pushing.
"Oh, look, bans. If only there'd been some warning. Like the rules that have been live since launch."
Its crazy how they fixed the set on PTS than release the broken version of the set to live and than ban people for using the set when they fixed it.Its just shows how incompetent they are.
antihero727 wrote: »starkerealm wrote: »timidobserver wrote: »starkerealm wrote: »timidobserver wrote: »I am okay with the trend of it being okay to use exploits until they get fixed going away. If you find an exploit report it and move along instead of needing to take advantage of it or show it to people. Though yeh, permaban might be a bit overkill. It might have helped if they announced a new policy regarding punishments for exploiting.
It's not really a new policy, though. The rule has always been: exploit, get banned.
The only difference is ZOS actually following policy.
By new policy I meant increased enforcement.
No. ZOS said don't do this. People kept pushing the boundaries. And kept pushing. And pushing. ZOS said bans. People kept pushing.
"Oh, look, bans. If only there'd been some warning. Like the rules that have been live since launch."
Where did they say "don't do this"? Post 418 of 723 in one of the 2 official cheating threads? What if these people do not have forum accounts? Who really reads the terms of service fully? There were many fails on both sides that need to be fixed to move on.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell