Strongly agree with this comment and the result is that casual players mostly stay in PVE while the hardcore players tend to be in PVP. So problem number two ends up converting into problem number one.There is not only one but TWO divides in ESO:
- PvE vs PvP
- Hardcore players vs casual players
I think the second one is actually the worst.
disintegr8 wrote: »Strongly agree with this comment and the result is that casual players mostly stay in PVE while the hardcore players tend to be in PVP. So problem number two ends up converting into problem number one.There is not only one but TWO divides in ESO:
- PvE vs PvP
- Hardcore players vs casual players
I think the second one is actually the worst.
that's not what balance means"Doctordarkspawn wrote: »Twenty bucks, fourty, or sixty for Vigor, Magicka det, or Caltrops, for the exchange of never having to set foot in PVP ever again, would. Be. Worth. every. Red. Cent. But I doubt it would ever happen because tieing money to ballance is baaaaaaad.
that's not what balance means"Doctordarkspawn wrote: »Twenty bucks, fourty, or sixty for Vigor, Magicka det, or Caltrops, for the exchange of never having to set foot in PVP ever again, would. Be. Worth. every. Red. Cent. But I doubt it would ever happen because tieing money to ballance is baaaaaaad.
pecheckler wrote: »After the success of guild wars 2's total segregation of PvP and PvE design philosophy I figured ESO developers would have caught on by now. Even world of warcraft has jumped on board this their latest expansion.
The PvE plebs will kill this game long term. Most PvE DLC is completed in less than a week so the model for sustain isn't there. For this game to last it's going to come down to PvP which IMO is a joke.
The PvE plebs will kill this game long term. Most PvE DLC is completed in less than a week so the model for sustain isn't there. For this game to last it's going to come down to PvP which IMO is a joke.
If that's the case why the hell do you play this game because it has none of that.If you believe it does than your really drinking the kool aid man.The PvE plebs will kill this game long term. Most PvE DLC is completed in less than a week so the model for sustain isn't there. For this game to last it's going to come down to PvP which IMO is a joke.
While everyone is entitled to their opinion, I have to say that I strongly disagree with you. Your logic seems so... Flawed. At least in this particular topic.
You see, this is an Elder Scrols game. When I as well s numerous others think of an Elder Scrolls title, what comes to mind is that of: Deep-seeded lore, immersion, impressive combat, and beautiful and vast environments to get lost into. To me, that is what defines an Elder Scrolls game. As well as most importantly, a beautifully told series of stories. Now! Anything else besides those previously listed is extra, in my opinion. Not something of grave importance and mandatory to the franchise. So for PVP...? It's not really something that I care too much for, to be honest. Do I wan it removed? No, not really. If it gets removed, it's fine. I'd play the heck out of this game still. And possibly enjoy the game further. But, PVP is nowher in my views of what a "proper" Elder Scrolls game is. Not even close.
If that's the case why the hell do you play this game because it has none of that.If you believe it does than your really drinking the kool aid man.The PvE plebs will kill this game long term. Most PvE DLC is completed in less than a week so the model for sustain isn't there. For this game to last it's going to come down to PvP which IMO is a joke.
While everyone is entitled to their opinion, I have to say that I strongly disagree with you. Your logic seems so... Flawed. At least in this particular topic.
You see, this is an Elder Scrols game. When I as well s numerous others think of an Elder Scrolls title, what comes to mind is that of: Deep-seeded lore, immersion, impressive combat, and beautiful and vast environments to get lost into. To me, that is what defines an Elder Scrolls game. As well as most importantly, a beautifully told series of stories. Now! Anything else besides those previously listed is extra, in my opinion. Not something of grave importance and mandatory to the franchise. So for PVP...? It's not really something that I care too much for, to be honest. Do I wan it removed? No, not really. If it gets removed, it's fine. I'd play the heck out of this game still. And possibly enjoy the game further. But, PVP is nowher in my views of what a "proper" Elder Scrolls game is. Not even close.
The PvE plebs will kill this game long term. Most PvE DLC is completed in less than a week so the model for sustain isn't there. For this game to last it's going to come down to PvP which IMO is a joke.
PvP folks at it's finest. Toxic and crying, just as everywhere else.
I'm still seeing nerf Radiant Destruction threads, even though it's an entirely new update gone live. Have all of you people who've been asking for its nerfs ever considered that there's more than just PVP'ers who play this game, and that PVE exists too? Please stop being so inconsiderate and view things from multiple perspectives, and not just your own.
I'm tired of seeing "solid" skills get nerfed, all because the PVP crowd threw a temper tantrum about skills and mechanics. Y'all have gotten: Shields/Wards nerfed, Wrecking Blow nerfed, Cloak nerfed, DK Flappers nerfed, Bolt Escape nerfed, and so many other things nerfed. You even got blocking nerfed, regardless of the developers claiming it was due to PVE that brought about those changes. Not 1 person in PVE complained about tanks in dungeons and trials blocking too much. Not 1. But, was there complaints about "Block-Knights" all over threads from a PVP perspective? You bet! It's horrible.
I mean, it's even to the point that stamina is blowing magicka way out of the water from a DPS perspective. I wasn't hearing those complaints from a PVE perspective about a "StamSorc", or about how stamina was lacking compared to magicka. N'ah. Not at all. Did I hear complaints about stamina under-performing a bit with VMA'a release? Yes. And still people got it down, and it eventually became a cake-walk. It became clear that the complaints about VMA were a "L2P issue" from a stamina point-of-view. And now look. Vicious Serpent, Red Mountain, the new dungeon monster sets, etc. Bruh, it's 2016 and we STILL have no 1pcs. bonus that grants neither strictly spell damage nor magicka regen. But, look how many bones ZOS has thrown the stamina users. Lmao. Smh.
Oh, and don't think I forgot about the undaunted vendor. While it was said that anyone can use it, and pay for things with either AP or gold... Where is it located again? Cyrodiil right? And what was the point of its creation? To cater to the PVP crowd who complained about having to do PVE content to receive monster sets, right? Last I checked we don't have that option for PVE'ers. We can't spend gold (unless to a guild trader) to get PVP sets that may benefit in PVE. We have to buy them off another player in a guild trader, or PVP for them. Oh, and speaking of PVP tying into PVE... What was that about Imperial City DLC? Yeah, forcing players to PVP for PVE-related stuff? Yeah, not cool.
And the list goes on and on. We as the player base can pretend that there is no legitimate issue at hand with this divide, or even that this divide doesn't exist. But, it's becoming more and more clear. What ZOS should do is have skills behave 1 way in PVP, and completrly differently in PVE. That way the 2 crowds can be kept happy. What ZOS should do, is view things from a full perspective. And not do things to cater to 1 crowd without wondering how it'll effect the other. And lastly, what we SHOULD do is "L2P" and stop asking for a nerf of a skill or class all because we got killed in a PVP environment. And ask for how we can go about avoiding the same mistake twice, or how to better ourselves as players. Rant over.
TL;DR - Stop being inconsiderate both ZOS and player base, and view things from both sides of the coin.
Don't need separate skills for PvE / PvP.. it's perfectly possible to create something that works and is useful for both styles. Afterall, many people like to do both. (just take DAoC for example.. there was no Battle Levelling PvP buff and no specific PvP / PvE only skills.. yet it worked fine and people could use their same character wearing the same gear and use the same skills in PvE and PvP.. and do great in both play styles).
IMHO the Battle Levelling, the specific Player Only gear effects and the Impenetrable trait are a cop out and should never have existed.
Anyway, once people like the OP get their PvE / PvP divide, they'll move on to crying about PvE Trials vs PvE Dungeons imbalances.. and after that, find something else to complain about.