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If you had 500 million dollars to buy ZOS and ESO.......

  • Luigi_Vampa
    Luigi_Vampa
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    Open world PvP.
    Edited by Luigi_Vampa on August 18, 2016 12:20AM
    PC/EU DC
  • Thealteregoroman
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    Let them keep it.. I don't know how to do their job, and overall, I am happy with the product that they offer to me

    I am as well.....I am not a hater here.........just there is a distinct difference skyrim and the eso model.

    Duh. Skyrim is single-player and ESO is multi-player.

    Duh. Then I should be able to do the same exact thing just like in oblivion......and skyrim........just online.......not a portion of it.......give me these games and allow me to do what I do there......online. Oh wait I can't, its not the same game so call it something else. Duh.

    giphy.gif
    ****Master Healer...****
  • Milvan
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    Artjuh90 wrote: »
    Milvan wrote: »
    I like ESO how it is now. Perharps improve server performance and try to fix their engine tho.

    I'd probably try to implement a lot of features from asian mmorpgs also xD. Mainly Archeage's features. Dude I really love a lot of those features, its a shame that it didn't went very well.

    No, just no there are enough of asian MMORPG. plz don't turn it more grindy then the game is..................

    @Artjuh90

    I said the features xD Not the whole game. C'mon you got to admit that those guys are 5 years ahead of us. Dinamic seas and ships, open world without loading screens, rich housing system (not only cosmetic, you can actually farm things for craft), mounted combat, two players on the back of the horse, wagons,craftable trade packs, player based justice system, and the list go on on and on.
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • Thealteregoroman
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    runagate wrote: »
    Simple fix - I would take off the horrendous managerial shackles that prevent them from doing (1) what they know is right (2) doing what they always dreamed of doing, mostly by getting rid of their terrible adherence to Agile practices which added to the horrendous bean-counting, PR absurdities that prevent communicating with the player base and lack of adequate resources despite being owned by a multibillion dollar multimedia conglomerate are the root of all the problems you're always seeing around here.

    giphy.gif
    ****Master Healer...****
  • Thealteregoroman
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    I'd fire the current lead combat designer, put someone else in charge who understands why PVE and PVP need to be seperate, has at the very least -less- favor toward one role than the other three and hopefully start working on [SNIP] this game.

    OMG! lol @Doctordarkspawn you know you can't use that word!
    Edited by ZOS_PeterT on August 18, 2016 1:51PM
    ****Master Healer...****
  • Artjuh90
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    Milvan wrote: »
    Artjuh90 wrote: »
    Milvan wrote: »
    I like ESO how it is now. Perharps improve server performance and try to fix their engine tho.

    I'd probably try to implement a lot of features from asian mmorpgs also xD. Mainly Archeage's features. Dude I really love a lot of those features, its a shame that it didn't went very well.

    No, just no there are enough of asian MMORPG. plz don't turn it more grindy then the game is..................

    @Artjuh90

    I said the features xD Not the whole game. C'mon you got to admit that those guys are 5 years ahead of us. Dinamic seas and ships, open world without loading screens, rich housing system (not only cosmetic, you can actually farm things for craft), mounted combat, two players on the back of the horse, wagons,craftable trade packs, player based justice system, and the list go on on and on.

    to be honest i'm not so into MMO's anymore. i went to consoles about 5-6 years back and therefore i don't play MMO's anymore (only eso cause console and the love of the series). so i'm not the one who you should ask for compairison. i do know they are known for their grinding. and i dislike grinding for the grind.. sure some aspects might be a bit of a grind but when normal leveling up becomes a grind i call quits.

    forgot to add also not so into the manga style oversexualizing *** those games do with the big breast chars. it's a laid back video game not online ***
    Edited by Artjuh90 on August 18, 2016 12:32AM
  • Milvan
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    Reading most of ideas here, I'm like thanks god you guys are not in charge.
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • Thealteregoroman
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    Milvan wrote: »
    Reading most of ideas here, I'm like thanks god you guys are not in charge.

    Be nice! lol
    ****Master Healer...****
  • Forestd16b14_ESO
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    I fire the current dev team and hire people who not only know what they are doing but also care about the game and not the money.
  • Dromede
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    I'd require sub again, empower/change server capability, introduce arenas/1-2-4-12 player dueling and market this game to commited to game people who love challenge, playing with friends and pvp. Bring back all the pre-launch expectations without lag >:)<3
    Skye Cloude - Sorc DPS, Master Crafter. Main, the bestest
    Lae Lenne - Templar Healer Trial grade.
    Dromede - Stamina Nightblade, she's a newb and doesn't know what she's doing
    V'oghatta - Stamplar pretending to be a tank
    Ulville Thonvella - aspiring Fire Mage, be careful around her fire sticks!
    Dromedaris - lost and not found. Named after a shoe, what else can you expect from her? A proper tank in her wildest dreams
    Swims-Naked - too pretty to grind, too silly to quest.
    Sun Flair - Dunmer Templar that can't spell for life. To bad she's too broke to afford a name change... Well, at least she's pretty...
  • waterfairy
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    I'd rather buy Bethesda Game Studios...much more capable people with a higher quality set of games (The Elder Scrolls and Fallout). If I was boss then I might consider making a Fallout MMO B)
  • Volrion
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    First of all, this game isn't worth 500m. I know that's not the focus of the thread, but I couldn't help myself. Anyway, here are my two cents.

    I think the game is great, personally. It just doesn't function optimally. Both PVE and PVP need some love in terms of gameplay stability. I think the direction on PVE is quite good, but PVP needs some things to be completely re-worked.

    I would;

    - Clean up the servers/code (even if it meant going offline for a short period) to make the game stable.

    - Get rid of CP, and instead re-work a lot of gear to make a lot more sets viable for different roles and add build diversity that way instead of CP set-ups that make you great at everything, and every role running BIS gear.
    - There should be vamp gear, archer gear (5 piece that reduces channel time of snipe for example), elemental damage gear, elemental defense gear etc. (get creative with the gear guys!!!) I'd really like to see classes and roles be able to differentiate themselves by their gear and skill set-up. Currently I can play with any of my classes and Tank, Heal, and DPS all at the same time which is a clear inidication that CP is not the way to go.

    - Two player, scalable end-game dungeons and VMA. It's alway better with friends, right? Many people who play with their spouse or closest friend would appreciate this. It would add new build decisions, and create new leaderboards for PVErs to chase. Two player pledges, and someone to share the pain or boredom of VMA would be great. Plus, the content is already there, so relatively speaking, it wouldn't take a huge amount of resources to implement... What's not to love?

    - Separate Cyrodiil from IC and re-work IC to have real/relevant objectives. Perhaps have a version of IC that is free for all and mixed with PVE as it is now, and then have instanced arena/battlegrounds type gameplay using the same maps. Again, content is already there, it just needs a re-work. (IC map is great btw)

    - Have one server of Cyrodiil (30 day campaign) that has random PVE raid bosses/anchor openings etc. Public Events! (There have been some cool threads discussing this) which require large groups to combat, and create absolute chaos in Cyrodiil. Once the anchor opens and the boss arrived, no keep nor resource can be claimed until the boss and their adds are defeated. It would be similar to the original preview trailer of the game, and it would be beautiful *** chaos. Loot drops and rewards from bosses etc.

    - Continue to add new PVE zones with quarterly, or perhaps even bi-annual updates as DLC.

    - Have more interaction with the player base in terms of changes/updates. Perhaps before any major decision is made in the office, post a poll on the forums to help decide which direction to go.


    It wouldn't be a quick fix, but those are some ideas I'd explore to begin with.
  • Averya_Teira
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    ADarklore wrote: »
    I would separate abilities from PvE and PvP... that way players who mainly PvE wouldn't have to suffer because of PvP nerfs. That would be where I'd start at least.

    This. I don't get why it's so hard to understand the best solution for all the balance stuff is to make abilities different In PvE and PvP. Example: sorc shield should be 6 seconds In PvP and 20 In PvE.
    Edited by Averya_Teira on August 18, 2016 1:15AM
  • Slylok
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    About the only things I would change are... Do what needed to be done to make the game completely open world or as close as possible , ASAP get every inch of Tamriel in the game , Get rid of the faction war and turn Cyrodil into something special , and add proper hair and clothing physics.

    The least would be to move the game to Unreal Engine or another more capable engine which would take a good bit of time but will be well worth it.
    Youtube ESO First Person Gameplay - http://tinyurl.com/o6evusk

    Twitter - SlylokYoutube

    Google+ - Slylok
  • MisterBigglesworth
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    For 500 Million dollars you could probably get Arkane Studios (parent company: Zenimax Media) to make an Elder Scrolls-themed spiritual successor to their 2006 game "Dark Messiah", which had 32v32 multiplayer btw.
    Here, this should give you an idea:
    R9bCEHN.gif
    Now imagine that with Skyrim Remastered graphics! :blush:
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • Lysette
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    Artjuh90 wrote: »
    you could also ask Trump for a small loan of a million dollar. if we get enough people to do we might achieve it ^^

    Lol, now this would be funny, loan money from one Trump to buy it from the other - his brother is one of the investors.
    Edited by Lysette on August 18, 2016 1:32AM
  • Lysette
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    Milvan wrote: »
    I like ESO how it is now. Perharps improve server performance and try to fix their engine tho.

    I'd probably try to implement a lot of features from asian mmorpgs also xD. Mainly Archeage's features. Dude I really love a lot of those features, its a shame that it didn't went very well.

    ha, then I will finally get a glider in game, not bad :smiley:
  • JJBoomer
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    If I had 500 million, I'd fund the continuation of the Xenosaga Series instead lol

    but if I HAD to use it on ESO, I would fix server and lag issues first foremost. Get a bigger development team. Probably not right away, but I would try to find a way to make the crown store less taxing on people's wallets, while still being enough to fund the game.

    There would also be a definite hold on new DLC until what's already available was stable.
  • Stovahkiin
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    If I had 500m, then why in the bloody hell would I waste it on ESO?
    Beware the battle cattle, but don't *fear* the battle cattle!
  • Lysette
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    Well, I would think about opportunity costs first - 500 million invested means, it has to earn me 170,000 US$ after costs and taxes every day, to be at least worthwhile and comparable with an average investment - can ESO do that?-

    Answer: No - case closed!

    I wouldn't buy it, but find another more worthwhile investment.

    Edit: and this would not even include those extra 100 millions it would have to make me per year to get my investment back.

    Urgs, it is even worse - it would have to make me 170k per day, not 17k.

    This said, I would consider it for 90M - if I can fire whomever I want and costs related to this would have to be paid by Zenimax. Furthermore an agreement that their will be no other Elder Scrolls game for at least 5 years to come and I want Todd Howard and his team on board, they make it happen or I won't buy it.
    Edited by Lysette on August 18, 2016 2:13AM
  • UltimaJoe777
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    dsalter wrote: »
    Let them keep it.. I don't know how to do their job, and overall, I am happy with the product that they offer to me

    I am as well.....I am not a hater here.........just there is a distinct difference skyrim and the eso model.

    Duh. Skyrim is single-player and ESO is multi-player.

    Maelstrom arena ;)

    Solo content in ESO is so people can learn to stand on their own 2 feet and not rely on others 100% of the time lol
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • UltimaJoe777
    UltimaJoe777
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    Let them keep it.. I don't know how to do their job, and overall, I am happy with the product that they offer to me

    I am as well.....I am not a hater here.........just there is a distinct difference skyrim and the eso model.

    Duh. Skyrim is single-player and ESO is multi-player.

    Duh. Then I should be able to do the same exact thing just like in oblivion......and skyrim........just online.......not a portion of it.......give me these games and allow me to do what I do there......online. Oh wait I can't, its not the same game so call it something else. Duh.

    giphy.gif

    And they are different games for a reason. One game is an MMO and the rest are not. As an MMO the game has certain needs that the others do not provide. For example: Swordplay in Skyrim is nothing but swinging said Sword, no special moves like ESO has or anything. Make an MMO out of Skyrim and you either get A) TESO or B) A Magicka-build-only game.

    So yeah call TES1-5 and TESO what you like but a SRPG is a Singleplayer RPG and an MMORPG is an Massively Multiplayer Online RPG. You want Skyrim? Well go have fun playing it or wait 2 months for HD lol
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Lysette
    Lysette
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    Let them keep it.. I don't know how to do their job, and overall, I am happy with the product that they offer to me

    I am as well.....I am not a hater here.........just there is a distinct difference skyrim and the eso model.

    Duh. Skyrim is single-player and ESO is multi-player.

    Duh. Then I should be able to do the same exact thing just like in oblivion......and skyrim........just online.......not a portion of it.......give me these games and allow me to do what I do there......online. Oh wait I can't, its not the same game so call it something else. Duh.

    giphy.gif

    And they are different games for a reason. One game is an MMO and the rest are not. As an MMO the game has certain needs that the others do not provide. For example: Swordplay in Skyrim is nothing but swinging said Sword, no special moves like ESO has or anything. Make an MMO out of Skyrim and you either get A) TESO or B) A Magicka-build-only game.

    So yeah call TES1-5 and TESO what you like but a SRPG is a Singleplayer RPG and an MMORPG is an Massively Multiplayer Online RPG. You want Skyrim? Well go have fun playing it or wait 2 months for HD lol

    I am not convinced about that - I think ESO would be a far more successful game if it would not have PvP at all - then it would be truely different from other MMOs out there and would not have most of the problems it has now. It would attract a different crowd and those who stood away from ESO due to that, would replace the PvP crowd - there would be an end to this cumbersome and endless balancing, because it is not required anymore and we could finally concentrate on roleplay stuff.

    The game would have a population, which is interested in customization of their character and interesting roleplay - this means, a well done cash shop with reasonable prices would pay for the show - I would make it subscription-based again - to keep the kiddies out, so it can be a rather small amount, but it would require a payment method, which guarantees that those are adults.
    Edited by Lysette on August 18, 2016 2:25AM
  • UltimaJoe777
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    Lysette wrote: »
    Let them keep it.. I don't know how to do their job, and overall, I am happy with the product that they offer to me

    I am as well.....I am not a hater here.........just there is a distinct difference skyrim and the eso model.

    Duh. Skyrim is single-player and ESO is multi-player.

    Duh. Then I should be able to do the same exact thing just like in oblivion......and skyrim........just online.......not a portion of it.......give me these games and allow me to do what I do there......online. Oh wait I can't, its not the same game so call it something else. Duh.

    giphy.gif

    And they are different games for a reason. One game is an MMO and the rest are not. As an MMO the game has certain needs that the others do not provide. For example: Swordplay in Skyrim is nothing but swinging said Sword, no special moves like ESO has or anything. Make an MMO out of Skyrim and you either get A) TESO or B) A Magicka-build-only game.

    So yeah call TES1-5 and TESO what you like but a SRPG is a Singleplayer RPG and an MMORPG is an Massively Multiplayer Online RPG. You want Skyrim? Well go have fun playing it or wait 2 months for HD lol

    I am not convinced about that - I think ESO would be a far more successful game if it would not have PvP at all - then it would be truely different from other MMOs out there and would not have most of the problems it has now. It would attract a different crowd and those who stood away from ESO due to that, would replace the PvP crowd - there would be an end to this cumbersome and endless balancing, because it is not required anymore and we could finally concentrate on roleplay stuff.

    The game would have a population, which is interested in customization of their character and interesting roleplay - this means, a well done cash shop with reasonable prices would pay for the show - I would make it subscription-based again - to keep the kiddies out.

    Every MMO NEEDS PvP though. I honestly do not know of a single one that has ever not had PvP. People LIKE to compete, and no PvP would rob them of that.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Lysette
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    Lysette wrote: »
    Let them keep it.. I don't know how to do their job, and overall, I am happy with the product that they offer to me

    I am as well.....I am not a hater here.........just there is a distinct difference skyrim and the eso model.

    Duh. Skyrim is single-player and ESO is multi-player.

    Duh. Then I should be able to do the same exact thing just like in oblivion......and skyrim........just online.......not a portion of it.......give me these games and allow me to do what I do there......online. Oh wait I can't, its not the same game so call it something else. Duh.

    giphy.gif

    And they are different games for a reason. One game is an MMO and the rest are not. As an MMO the game has certain needs that the others do not provide. For example: Swordplay in Skyrim is nothing but swinging said Sword, no special moves like ESO has or anything. Make an MMO out of Skyrim and you either get A) TESO or B) A Magicka-build-only game.

    So yeah call TES1-5 and TESO what you like but a SRPG is a Singleplayer RPG and an MMORPG is an Massively Multiplayer Online RPG. You want Skyrim? Well go have fun playing it or wait 2 months for HD lol

    I am not convinced about that - I think ESO would be a far more successful game if it would not have PvP at all - then it would be truely different from other MMOs out there and would not have most of the problems it has now. It would attract a different crowd and those who stood away from ESO due to that, would replace the PvP crowd - there would be an end to this cumbersome and endless balancing, because it is not required anymore and we could finally concentrate on roleplay stuff.

    The game would have a population, which is interested in customization of their character and interesting roleplay - this means, a well done cash shop with reasonable prices would pay for the show - I would make it subscription-based again - to keep the kiddies out.

    Every MMO NEEDS PvP though. I honestly do not know of a single one that has ever not had PvP. People LIKE to compete, and no PvP would rob them of that.

    That is always the argument - until someone does it in a different way - innovation is not done by doing it like everyone else. There are many ways to compete, it does not have to be to kill each other - it attracts the wrong crowd, IMO - I would not want them as customers.
    Edited by Lysette on August 18, 2016 2:29AM
  • Averya_Teira
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    Lysette wrote: »
    Lysette wrote: »
    Let them keep it.. I don't know how to do their job, and overall, I am happy with the product that they offer to me

    I am as well.....I am not a hater here.........just there is a distinct difference skyrim and the eso model.

    Duh. Skyrim is single-player and ESO is multi-player.

    Duh. Then I should be able to do the same exact thing just like in oblivion......and skyrim........just online.......not a portion of it.......give me these games and allow me to do what I do there......online. Oh wait I can't, its not the same game so call it something else. Duh.

    giphy.gif

    And they are different games for a reason. One game is an MMO and the rest are not. As an MMO the game has certain needs that the others do not provide. For example: Swordplay in Skyrim is nothing but swinging said Sword, no special moves like ESO has or anything. Make an MMO out of Skyrim and you either get A) TESO or B) A Magicka-build-only game.

    So yeah call TES1-5 and TESO what you like but a SRPG is a Singleplayer RPG and an MMORPG is an Massively Multiplayer Online RPG. You want Skyrim? Well go have fun playing it or wait 2 months for HD lol

    I am not convinced about that - I think ESO would be a far more successful game if it would not have PvP at all - then it would be truely different from other MMOs out there and would not have most of the problems it has now. It would attract a different crowd and those who stood away from ESO due to that, would replace the PvP crowd - there would be an end to this cumbersome and endless balancing, because it is not required anymore and we could finally concentrate on roleplay stuff.

    The game would have a population, which is interested in customization of their character and interesting roleplay - this means, a well done cash shop with reasonable prices would pay for the show - I would make it subscription-based again - to keep the kiddies out.

    Every MMO NEEDS PvP though. I honestly do not know of a single one that has ever not had PvP. People LIKE to compete, and no PvP would rob them of that.

    That is always the argument - until someone does it in a different way - innovation is not done by doing it like everyone else. There are many ways to compete, it does not have to be to kill each other - it attracts the wrong crowd, IMO - I would not want them as customers.

    Taking something OUT with nothing new replacing it isn't really innovation though ?

    Let's innovate and remove front lights from cars, it hasn't been done, it's innovative right ?
  • Luigi_Vampa
    Luigi_Vampa
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    Lysette wrote: »
    Lysette wrote: »
    Let them keep it.. I don't know how to do their job, and overall, I am happy with the product that they offer to me

    I am as well.....I am not a hater here.........just there is a distinct difference skyrim and the eso model.

    Duh. Skyrim is single-player and ESO is multi-player.

    Duh. Then I should be able to do the same exact thing just like in oblivion......and skyrim........just online.......not a portion of it.......give me these games and allow me to do what I do there......online. Oh wait I can't, its not the same game so call it something else. Duh.

    giphy.gif

    And they are different games for a reason. One game is an MMO and the rest are not. As an MMO the game has certain needs that the others do not provide. For example: Swordplay in Skyrim is nothing but swinging said Sword, no special moves like ESO has or anything. Make an MMO out of Skyrim and you either get A) TESO or B) A Magicka-build-only game.

    So yeah call TES1-5 and TESO what you like but a SRPG is a Singleplayer RPG and an MMORPG is an Massively Multiplayer Online RPG. You want Skyrim? Well go have fun playing it or wait 2 months for HD lol

    I am not convinced about that - I think ESO would be a far more successful game if it would not have PvP at all - then it would be truely different from other MMOs out there and would not have most of the problems it has now. It would attract a different crowd and those who stood away from ESO due to that, would replace the PvP crowd - there would be an end to this cumbersome and endless balancing, because it is not required anymore and we could finally concentrate on roleplay stuff.

    The game would have a population, which is interested in customization of their character and interesting roleplay - this means, a well done cash shop with reasonable prices would pay for the show - I would make it subscription-based again - to keep the kiddies out.

    Every MMO NEEDS PvP though. I honestly do not know of a single one that has ever not had PvP. People LIKE to compete, and no PvP would rob them of that.

    That is always the argument - until someone does it in a different way - innovation is not done by doing it like everyone else. There are many ways to compete, it does not have to be to kill each other - it attracts the wrong crowd, IMO - I would not want them as customers.

    The wrong crowd? What is wrong with us PvPers?
    PC/EU DC
  • UltimaJoe777
    UltimaJoe777
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    Lysette wrote: »
    Lysette wrote: »
    Let them keep it.. I don't know how to do their job, and overall, I am happy with the product that they offer to me

    I am as well.....I am not a hater here.........just there is a distinct difference skyrim and the eso model.

    Duh. Skyrim is single-player and ESO is multi-player.

    Duh. Then I should be able to do the same exact thing just like in oblivion......and skyrim........just online.......not a portion of it.......give me these games and allow me to do what I do there......online. Oh wait I can't, its not the same game so call it something else. Duh.

    giphy.gif

    And they are different games for a reason. One game is an MMO and the rest are not. As an MMO the game has certain needs that the others do not provide. For example: Swordplay in Skyrim is nothing but swinging said Sword, no special moves like ESO has or anything. Make an MMO out of Skyrim and you either get A) TESO or B) A Magicka-build-only game.

    So yeah call TES1-5 and TESO what you like but a SRPG is a Singleplayer RPG and an MMORPG is an Massively Multiplayer Online RPG. You want Skyrim? Well go have fun playing it or wait 2 months for HD lol

    I am not convinced about that - I think ESO would be a far more successful game if it would not have PvP at all - then it would be truely different from other MMOs out there and would not have most of the problems it has now. It would attract a different crowd and those who stood away from ESO due to that, would replace the PvP crowd - there would be an end to this cumbersome and endless balancing, because it is not required anymore and we could finally concentrate on roleplay stuff.

    The game would have a population, which is interested in customization of their character and interesting roleplay - this means, a well done cash shop with reasonable prices would pay for the show - I would make it subscription-based again - to keep the kiddies out.

    Every MMO NEEDS PvP though. I honestly do not know of a single one that has ever not had PvP. People LIKE to compete, and no PvP would rob them of that.

    That is always the argument - until someone does it in a different way - innovation is not done by doing it like everyone else. There are many ways to compete, it does not have to be to kill each other - it attracts the wrong crowd, IMO - I would not want them as customers.

    PvE competes by trying to outdo one another, PvP outright competes. No matter how you slice it competition is in every game, somehow or another.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • Lysette
    Lysette
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    Lysette wrote: »
    Lysette wrote: »
    Let them keep it.. I don't know how to do their job, and overall, I am happy with the product that they offer to me

    I am as well.....I am not a hater here.........just there is a distinct difference skyrim and the eso model.

    Duh. Skyrim is single-player and ESO is multi-player.

    Duh. Then I should be able to do the same exact thing just like in oblivion......and skyrim........just online.......not a portion of it.......give me these games and allow me to do what I do there......online. Oh wait I can't, its not the same game so call it something else. Duh.

    giphy.gif

    And they are different games for a reason. One game is an MMO and the rest are not. As an MMO the game has certain needs that the others do not provide. For example: Swordplay in Skyrim is nothing but swinging said Sword, no special moves like ESO has or anything. Make an MMO out of Skyrim and you either get A) TESO or B) A Magicka-build-only game.

    So yeah call TES1-5 and TESO what you like but a SRPG is a Singleplayer RPG and an MMORPG is an Massively Multiplayer Online RPG. You want Skyrim? Well go have fun playing it or wait 2 months for HD lol

    I am not convinced about that - I think ESO would be a far more successful game if it would not have PvP at all - then it would be truely different from other MMOs out there and would not have most of the problems it has now. It would attract a different crowd and those who stood away from ESO due to that, would replace the PvP crowd - there would be an end to this cumbersome and endless balancing, because it is not required anymore and we could finally concentrate on roleplay stuff.

    The game would have a population, which is interested in customization of their character and interesting roleplay - this means, a well done cash shop with reasonable prices would pay for the show - I would make it subscription-based again - to keep the kiddies out.

    Every MMO NEEDS PvP though. I honestly do not know of a single one that has ever not had PvP. People LIKE to compete, and no PvP would rob them of that.

    That is always the argument - until someone does it in a different way - innovation is not done by doing it like everyone else. There are many ways to compete, it does not have to be to kill each other - it attracts the wrong crowd, IMO - I would not want them as customers.

    Taking something OUT with nothing new replacing it isn't really innovation though ?

    Let's innovate and remove front lights from cars, it hasn't been done, it's innovative right ?

    I see it that way it costs 20% of the customer base, but we will attract 50% more of the others, makes 20% more customers of the right kind, those who are not a drain on the servers, who are not driving the team nuts and who have a lot of money to spend for stuff, which does not cost a lot to create - this is a win-win situation. The only oasis in RPG style with no PvP.

    And to the cars - you just need light, if you use human drivers - automate this, and you do not need that anymore.
    Edited by Lysette on August 18, 2016 2:35AM
  • Averya_Teira
    Averya_Teira
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    Lysette wrote: »
    Lysette wrote: »
    Lysette wrote: »
    Let them keep it.. I don't know how to do their job, and overall, I am happy with the product that they offer to me

    I am as well.....I am not a hater here.........just there is a distinct difference skyrim and the eso model.

    Duh. Skyrim is single-player and ESO is multi-player.

    Duh. Then I should be able to do the same exact thing just like in oblivion......and skyrim........just online.......not a portion of it.......give me these games and allow me to do what I do there......online. Oh wait I can't, its not the same game so call it something else. Duh.

    giphy.gif

    And they are different games for a reason. One game is an MMO and the rest are not. As an MMO the game has certain needs that the others do not provide. For example: Swordplay in Skyrim is nothing but swinging said Sword, no special moves like ESO has or anything. Make an MMO out of Skyrim and you either get A) TESO or B) A Magicka-build-only game.

    So yeah call TES1-5 and TESO what you like but a SRPG is a Singleplayer RPG and an MMORPG is an Massively Multiplayer Online RPG. You want Skyrim? Well go have fun playing it or wait 2 months for HD lol

    I am not convinced about that - I think ESO would be a far more successful game if it would not have PvP at all - then it would be truely different from other MMOs out there and would not have most of the problems it has now. It would attract a different crowd and those who stood away from ESO due to that, would replace the PvP crowd - there would be an end to this cumbersome and endless balancing, because it is not required anymore and we could finally concentrate on roleplay stuff.

    The game would have a population, which is interested in customization of their character and interesting roleplay - this means, a well done cash shop with reasonable prices would pay for the show - I would make it subscription-based again - to keep the kiddies out.

    Every MMO NEEDS PvP though. I honestly do not know of a single one that has ever not had PvP. People LIKE to compete, and no PvP would rob them of that.

    That is always the argument - until someone does it in a different way - innovation is not done by doing it like everyone else. There are many ways to compete, it does not have to be to kill each other - it attracts the wrong crowd, IMO - I would not want them as customers.

    Taking something OUT with nothing new replacing it isn't really innovation though ?

    Let's innovate and remove front lights from cars, it hasn't been done, it's innovative right ?

    I see it that way it costs 20% of the customer base, but we will attract 50% more of the others, makes 20% more customers of the right kind, those who are not a drain on the servers, who are not driving the team nuts and who have a lot of money to spend for stuff, which does not cost a lot to create - this is a win-win situation. The only oasis in RPG style with no PvP.

    I can make up percentages too...
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