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Manifestation of Terror... why make it worse?

GreenSoup2HoT
GreenSoup2HoT
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Manifestation of Terror (Aspect of Terror morph):
-This morph now places two traps when it is used – one is placed at your current location, and another is placed at a ground-placed reticle location up to 22 meters away.
-The traps created by this morph are now visible to enemies.
-Reduced the amount of targets feared by each trap to one target from six targets.

I don't really understand why Zos changed this morph. In my opinion it is now competently useless and worse off compared to the old Manifestation of Terror. Even the old manifestation of terror was a niche pick and hardly utilized.


There are 2 reason's i personally used Manifestation of Terror before it was changed:

1- The trap was invisible.
2- You could potentially fear 6 target's
3- You could use this trap to fear multiple target's at choke point's (Keep Siege's)


Why i will not use this ability after the change:

1- The trap is now visible
2- Only fear's a maximum of two target's. (1 player per trap)


Why make this ability worse? The only real potential the pts change has is while fighting Sorc's who camp inside their daedric mine's. Was this what people asked for? Did anyone even ask for this change?

So what i would like to talk about is how i think this ability should be changed to make it a viable pick over Mass Hysteria.


Here is what i would like to see done with this ability:

-Change the maximum target's hit back to 6
-Once Manifestation of terror proc's, you see a shadow image which fear's all enemy's (max 6) in a new increased radius.

However, once the skill proc's i would like to see it persist it's duration until the maximum number of enemy's are fear'd.


For me, manifestation of terror was a morph of fear for ranged user's. To use Mass Hysteria you would either need to close the gap on your opponents or wait for them to close on you. With manifestation of terror you could prepare for someone to jump on you. With the new pts change's, Mass Hysteria will be the clear winner because it can fear multiple target's. Manifestation of terror imo has lost what made it unique. There's hardly a reason to use the new Manifestation of Terror.

I believe this ability was changed for the worse. I'm probably the one person in this game who care's about this ability...


A preview of Manifestation of Terror on console before the new pts change. If anyone could post a video of the change's that would help a lot since i do not have access to pts on pc.



If anyone has any thought's on Manifestation of Terror post below.




Edited by GreenSoup2HoT on February 22, 2016 5:30AM
PS4 NA DC
  • Dyride
    Dyride
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    Agreed. I have seen this used to good effect both in the tight hallways of the sewers and also on breeches. Very situational but suited a purpose.
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    1. Xsorus
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      It's actually not bad; in that it's now a ranged fear... You can cast meteor on someone and when they go to block it for example fear them. It still retains a fear at the casters feet as well.
    2. GreenSoup2HoT
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      Xsorus wrote: »
      It's actually not bad; in that it's now a ranged fear... You can cast meteor on someone and when they go to block it for example fear them. It still retains a fear at the casters feet as well.

      you can still use mass hysteria and gain the same effect. you however loose the uniqueness of the old manifestation of terror since it could potentially fear 6 people.

      i'm not trying to throw the new update to the ability under the bus but i feel the ability went the wrong way and took a step backward.

      Edited by GreenSoup2HoT on February 22, 2016 10:33AM
      PS4 NA DC
    3. KenaPKK
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      I love Manifestation of Terror in its current form, but it is a very situational morph.

      Does the PTS version have an arm timer, or do the little traps arm immediately and fear any target over the ranged trap as it is placed?
      Kena
      Former Class Rep
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    4. actosh
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      To make it visible follows the same rules for Vulcanic rune, wich was invisible in the beginning, sometimes those decissions are just not so well thought out.
    5. GreenSoup2HoT
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      KenaPKK wrote: »
      I love Manifestation of Terror in its current form, but it is a very situational morph.

      Does the PTS version have an arm timer, or do the little traps arm immediately and fear any target over the ranged trap as it is placed?

      The new fear i believe works the same way. However you now place the fear like caltrops. Upon activation another circle appears under your feet.

      Each trap only fear's one target and is also visible (not so much a "trap").

      I'm not sure what you loved about the old version but for me it was how many targets you could fear (6 max) and also the ability to use it while defending keeps.

      The new version seems fun to use but i don't see why Zos had to restrict the amount of targets feared. It's not like many people would use it over Mass Hysteria since its so niche to use anyway.

      Edited by GreenSoup2HoT on February 22, 2016 12:36PM
      PS4 NA DC
    6. Helluin
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      A visible trap is not properly a trap, so this should be changed.
      Since it's now also ranged, it can't fear the same number of targets, but it could be at least 2+2 or 3+1.
      "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
    7. danno8
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      KenaPKK wrote: »
      I love Manifestation of Terror in its current form, but it is a very situational morph.

      Does the PTS version have an arm timer, or do the little traps arm immediately and fear any target over the ranged trap as it is placed?

      The new fear i believe works the same way. However you now place the fear like caltrops. Upon activation another circle appears under your feet.

      Each trap only fear's one target and is also visible (not so much a "trap").

      I'm not sure what you loved about the old version but for me it was how many targets you could fear (6 max) and also the ability to use it while defending keeps.

      The new version seems fun to use but i don't see why Zos had to restrict the amount of targets feared. It's not like many people would use it over Mass Hysteria since its so niche to use anyway.

      They took a skill that few used and changed it to make it worse, or at best a horizontal shift in usefulness? Are you sure Manifestation of Terror isn't a Templar skill?
    8. Autolycus
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      Agreed. Not much of a trap if you can see it - few in their right mind will walk into it. You will have to force them to walk through it, and in my experience the best way to get someone to walk into a trap (e.g. mines) is to fear them...

      Oh, I know! Let's just add a second trap. That way, when someone is smart enough to avoid the first one, we can challenge their intelligence with a second one!
      Edited by Autolycus on February 22, 2016 5:28PM
    9. dsalter
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      just needs buffed up to 2 targets per trap and it would be decent
      PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

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    10. CP5
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      Agreed, the ranged trap is nice but in no way makes up for how weak the skill is now. Even if people see it they will know full well that only one person needs to walk on each trap, and since you can generally fear yourself in one direction the person who hits the first trap could easily run to the next and trigger it with cc immunity. The new morph is fun but significantly less useful, which is not a good change for an already underused morph.
    11. dodgehopper_ESO
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      I agree with you, I wouldn't, and don't use it. I tried to like the trap, I really did, but its terrible even in its current state. I don't like the arming time on traps, which is I find the biggest problem with the FG Trap. The effect is also less interesting than it should be for the costs involved. Even as a magic/ranged build I am pretty sure I'd rather have an on demand fear to keep melee foes off of me.
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    12. GreenSoup2HoT
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      @CP5 CC immune targets do not trigger this ability :)


      Glad so many people agree with me. I want to love this ability but its just so so bad right now, It needs changes.

      What should be changed?? Ive said my piece what about yours :)


      Edited by GreenSoup2HoT on February 22, 2016 7:47PM
      PS4 NA DC
    13. CP5
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      @CP5 CC immune targets do not trigger this ability :)


      Glad so many people agree with me. I want to love this ability but its just so so bad right now, It needs changes.

      What should be changed?? Ive said my piece what about yours :)


      At least that's the case.
    14. Silver_Strider
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      The only thing I would like to see change with this is an increase to the number of people feared by it.
      Fearing only 1 person, per trap makes it actually weaker than the original morph, which could at least fear 2 people.
      I don't mind that it is visible as most players (in my experience) won't even bother to avoid it and just charge haphazardly into it anyway (or maybe framerate issues make it impossible to see anyway, heck if I know)
      Argonian forever
    15. BruhItsOver9000
      BruhItsOver9000
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      Agreed.
      Edited by BruhItsOver9000 on August 17, 2016 8:08PM
      WOOD ELF MASTER RACE.

    16. Vythri
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      I'm not quite sure why it breaks stealth too... Shouldn't you be able to place a "trap" without being revealed? I guess since it's visible now, that's what the problem is.
      Edited by Vythri on August 24, 2016 2:42PM
    17. Autolycus
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      This a necro thread.
    18. GreenSoup2HoT
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      I still stand by what i have said on this thread, even though it has been brought back to life. I have not seen a single person try to utilize this ability in pvp.
      PS4 NA DC
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