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Perma block is back

  • Sugaroverdose
    Sugaroverdose
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    Lucky28 wrote: »
    Lucky28 wrote: »
    CP5 wrote: »
    Vaoh wrote: »
    Armitas wrote: »
    Vaoh wrote: »
    Gotta love it when these Heavy Armor, unlimited sustain, permablock Magicka Templars/DKs stand on Imperial City District flags and stop them from being taken because nothing happens if the flag is contested.

    Well thought out for sure.

    That is true of anyone you are unable to kill for any reason.

    No, not really. That is true of Heavy Armor builds which are extremely prevalent in PvP this patch. Heavy armor doesn't just provide you greater resources (especially for permablocking) than other Armor weights. It also gives high mitigation, so users cannot die easily from burst. It should also be noted that DoT ticks separately proc Heavy Armor passives, allowing them to constantly reach their full potential.

    And if you defend a big oversight by ZOS in their Imperial City District capture system, it's really sad. The tank sits on a flag, contests it, then waits for his group to constantly die/respawn extremely close by until they eventually defeat their opposition. That is bad gameplay right there. Makes people not want to PvP in Imperial City when it happens.

    Either you don't know how tanky these builds can get, or you run one of these builds. Rest assured, they will eventually be properly balanced.

    So tanks being useful by not being easy to kill, is an oversight? Sorry if tanky tanks go against the "everything must die" burst meta people seemed to love so much, but there are builds other than max damage ones as well.

    I would prefer the max damage burst meta over the tank Meta.

    just sayin'
    play CoD then.

    have you ever fought a 25 man group all with sword/board and all holding block and healing?. i've done this last night, it was boring as *** if this becomes more prevalent, i might just take you up on that.
    You are lucky man, i fought yesterday 20+ EP with 4 allies, and, unfortunately for me they didn't hold block all the time, they spam snipe, rd and other high-dps things. If your build have no sustain, then just skip such people, or make your build less about damage and more about sustain.
  • Lucky28
    Lucky28
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    Lucky28 wrote: »
    Lucky28 wrote: »
    CP5 wrote: »
    Vaoh wrote: »
    Armitas wrote: »
    Vaoh wrote: »
    Gotta love it when these Heavy Armor, unlimited sustain, permablock Magicka Templars/DKs stand on Imperial City District flags and stop them from being taken because nothing happens if the flag is contested.

    Well thought out for sure.

    That is true of anyone you are unable to kill for any reason.

    No, not really. That is true of Heavy Armor builds which are extremely prevalent in PvP this patch. Heavy armor doesn't just provide you greater resources (especially for permablocking) than other Armor weights. It also gives high mitigation, so users cannot die easily from burst. It should also be noted that DoT ticks separately proc Heavy Armor passives, allowing them to constantly reach their full potential.

    And if you defend a big oversight by ZOS in their Imperial City District capture system, it's really sad. The tank sits on a flag, contests it, then waits for his group to constantly die/respawn extremely close by until they eventually defeat their opposition. That is bad gameplay right there. Makes people not want to PvP in Imperial City when it happens.

    Either you don't know how tanky these builds can get, or you run one of these builds. Rest assured, they will eventually be properly balanced.

    So tanks being useful by not being easy to kill, is an oversight? Sorry if tanky tanks go against the "everything must die" burst meta people seemed to love so much, but there are builds other than max damage ones as well.

    I would prefer the max damage burst meta over the tank Meta.

    just sayin'
    play CoD then.

    have you ever fought a 25 man group all with sword/board and all holding block and healing?. i've done this last night, it was boring as *** if this becomes more prevalent, i might just take you up on that.
    You are lucky man, i fought yesterday 20+ EP with 4 allies, and, unfortunately for me they didn't hold block all the time, they spam snipe, rd and other high-dps things. If your build have no sustain, then just skip such people, or make your build less about damage and more about sustain.

    Sustain isn't the issue. it's just boring and rather inane. tanks should fill a roll which in previous patches they did it marvelously. but that's gone it's just "everyone a tank yay!" now.
    Edited by Lucky28 on August 14, 2016 1:46AM
    Invictus
  • kevlarto_ESO
    kevlarto_ESO
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    So I wonder what broken game mechanic is being exploited here or is this just another used to the cheat engine
  • Xsorus
    Xsorus
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    ........

    It was easy to kill Perma Blockers during the actual Perma Blocker days...

    and you're whining you can't kill them with a group now?

    *grin*

  • krim
    krim
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    perma block is back. I'm reinstalling.
  • krim
    krim
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    Xsorus wrote: »
    ........

    It was easy to kill Perma Blockers during the actual Perma Blocker days...

    and you're whining you can't kill them with a group now?

    *grin*

    Lets see unless you had.

    Three templars dark flare spamming me, or a NB fear spamming me though block or three sorcs negating me on site. Yeah no i wasnt going down easy. Put a templar and a DK in my group and well... just watch the video in my sig :wink:
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    So I wonder what broken game mechanic is being exploited here or is this just another used to the cheat engine

    None because it is not cheating or exploiting or a broken game mechanic. It's a player investing everything into blocking just like how you whining DPS players investing everything into damage and max resources to deal 10K+ damage in PvP.
  • Xsorus
    Xsorus
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    krim wrote: »
    Xsorus wrote: »
    ........

    It was easy to kill Perma Blockers during the actual Perma Blocker days...

    and you're whining you can't kill them with a group now?

    *grin*

    Lets see unless you had.

    Three templars dark flare spamming me, or a NB fear spamming me though block or three sorcs negating me on site. Yeah no i wasnt going down easy. Put a templar and a DK in my group and well... just watch the video in my sig :wink:

    Or I was just of lethal arrowed you to death like I did virtually every single Magicka DK tank by in the day, and if you tried getting in melee range of me I would of murdered you with Twin Sisters which went through Block. I have videos of me just stomping Magicka DK perma block builds while running a Medium armor stamina DK.

    Oh and you were a vampire...

    https://www.youtube.com/watch?v=i6UPBx0dmeQ

    Edited by Xsorus on August 14, 2016 3:59AM
  • Burning_Talons
    Burning_Talons
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    Just ignore them
  • krim
    krim
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    Xsorus wrote: »
    krim wrote: »
    Xsorus wrote: »
    ........

    It was easy to kill Perma Blockers during the actual Perma Blocker days...

    and you're whining you can't kill them with a group now?

    *grin*

    Lets see unless you had.

    Three templars dark flare spamming me, or a NB fear spamming me though block or three sorcs negating me on site. Yeah no i wasnt going down easy. Put a templar and a DK in my group and well... just watch the video in my sig :wink:

    Or I was just of lethal arrowed you to death like I did virtually every single Magicka DK tank by in the day, and if you tried getting in melee range of me I would of murdered you with Twin Sisters which went through Block. I have videos of me just stomping Magicka DK perma block builds while running a Medium armor stamina DK.

    Oh and you were a vampire...

    https://www.youtube.com/watch?v=i6UPBx0dmeQ

    Except im not a DK and its kind of hard to kill something thats standing on a 60% damage reduction while holding block spamming a skill that heals and just for good measure having cleanse as a big heal not to mention removing debuffs. Thats right im a vampire more damage reduction.

    If we were in a 1v1 I wouldnt be just holding block.

    This is referring to the perma "blocker days".
    Edited by krim on August 14, 2016 7:32AM
  • Radolfus
    Radolfus
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    Well I can block forever and do great damage and never go below 90% so idk what your talking about saying that most permablockers deal no dmg
    @RaddyBK
    Radolfus {Beast STDK}
    Radolfen {MGDK}
    RADOLFUS II {Retired DK}
    Channel Rad Tribes {Sorc}


    "Rad you always suck for 2 or so months then come back as this OP being man.. - Jago.

    "He's using poisons on his shield... At what point did he revert to this style of cheeeeeeeeese yo"

    "#FreeLemur <

    My Brother in Tank Yo
  • CapuchinSeven
    CapuchinSeven
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    The new build I'm seeing, and then ran into personally last night is - perma-block, break CC without a care, immune to snare and spams Bash attack until you're dead.

    You can't get away from it, you can't hit it because it just holds block and you can't CC it.

    Yet another stamina build :smile:
  • dsalter
    dsalter
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    Lucky28 wrote: »
    Lucky28 wrote: »
    CP5 wrote: »
    Vaoh wrote: »
    Armitas wrote: »
    Vaoh wrote: »
    Gotta love it when these Heavy Armor, unlimited sustain, permablock Magicka Templars/DKs stand on Imperial City District flags and stop them from being taken because nothing happens if the flag is contested.

    Well thought out for sure.

    That is true of anyone you are unable to kill for any reason.

    No, not really. That is true of Heavy Armor builds which are extremely prevalent in PvP this patch. Heavy armor doesn't just provide you greater resources (especially for permablocking) than other Armor weights. It also gives high mitigation, so users cannot die easily from burst. It should also be noted that DoT ticks separately proc Heavy Armor passives, allowing them to constantly reach their full potential.

    And if you defend a big oversight by ZOS in their Imperial City District capture system, it's really sad. The tank sits on a flag, contests it, then waits for his group to constantly die/respawn extremely close by until they eventually defeat their opposition. That is bad gameplay right there. Makes people not want to PvP in Imperial City when it happens.

    Either you don't know how tanky these builds can get, or you run one of these builds. Rest assured, they will eventually be properly balanced.

    So tanks being useful by not being easy to kill, is an oversight? Sorry if tanky tanks go against the "everything must die" burst meta people seemed to love so much, but there are builds other than max damage ones as well.

    I would prefer the max damage burst meta over the tank Meta.

    just sayin'
    play CoD then.

    have you ever fought a 25 man group all with sword/board and all holding block and healing?. i've done this last night, it was boring as *** if this becomes more prevalent, i might just take you up on that.

    if you sat there fighting such a group, you were falling for their tactic, it's a distraction build to annoy zergs.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Orchish
    Orchish
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    OP give your whining a rest. To permablock you have to spend a lot of CP into shadow ward as well as use sturdy and block cost reduction which means sacrificing a lot of other stuff. These tanks do very little damage and only serve to soak up damage. If you're to brainless to move around them and instead just pound on them while they move around a tree that's your fault.
  • CapuchinSeven
    CapuchinSeven
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    Orchish wrote: »
    These tanks do very little damage and only serve to soak up damage. If you're to brainless to move around them and instead just pound on them while they move around a tree that's your fault.

    I keep hearing this and I'm not actually fussed either way but it's really not true that they don't deal substantial damage.
  • Minno
    Minno
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    Orchish wrote: »
    These tanks do very little damage and only serve to soak up damage. If you're to brainless to move around them and instead just pound on them while they move around a tree that's your fault.

    I keep hearing this and I'm not actually fussed either way but it's really not true that they don't deal substantial damage.

    That's because they found a way to do a little of both.
    Idk about stamina tank builds, but as a Templar Magicka tank I found a happy level of defense I'm comfortable with and can still get 30k Magicka and 2200 spell dmg and using sharpened traits.

    It might be the players are sick of burst builds and want to survive more than 5 seconds. You'll have to find a way to counter these builds unless it's been deemed impossible collectively.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • CapuchinSeven
    CapuchinSeven
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    Minno wrote: »
    Orchish wrote: »
    These tanks do very little damage and only serve to soak up damage. If you're to brainless to move around them and instead just pound on them while they move around a tree that's your fault.

    I keep hearing this and I'm not actually fussed either way but it's really not true that they don't deal substantial damage.

    That's because they found a way to do a little of both.
    Idk about stamina tank builds, but as a Templar Magicka tank I found a happy level of defense I'm comfortable with and can still get 30k Magicka and 2200 spell dmg and using sharpened traits.

    It might be the players are sick of burst builds and want to survive more than 5 seconds. You'll have to find a way to counter these builds unless it's been deemed impossible collectively.

    What's the regen like on that build? Because I'm only at 34 magicka and 2600 spell damage with 1400 magic regen on my damage NB. I can go 3k+ spell damage but my regen suffers a lot because of it.
  • Minno
    Minno
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    Minno wrote: »
    Orchish wrote: »
    These tanks do very little damage and only serve to soak up damage. If you're to brainless to move around them and instead just pound on them while they move around a tree that's your fault.

    I keep hearing this and I'm not actually fussed either way but it's really not true that they don't deal substantial damage.

    That's because they found a way to do a little of both.
    Idk about stamina tank builds, but as a Templar Magicka tank I found a happy level of defense I'm comfortable with and can still get 30k Magicka and 2200 spell dmg and using sharpened traits.

    It might be the players are sick of burst builds and want to survive more than 5 seconds. You'll have to find a way to counter these builds unless it's been deemed impossible collectively.

    What's the regen like on that build? Because I'm only at 34 magicka and 2600 spell damage with 1400 magic regen on my damage NB. I can go 3k+ spell damage but my regen suffers a lot because of it.

    600. But here's where I try to make up for it:

    -cost reduction.
    - channeled focus.
    - heavy armor constitution passive: current lvl is at 920. So each hit restores some back.
    - heavy attack: currently I get 4000 Magicka back per destro staff attack. Lighting staff ensures I always hit my target. I could slot resto staff on back bar for more Regen.
    - destro elemental drain. Always applies and can't be purged. I debuffs you, apply vamps bane/destro clench, and let the ticks add resources.
    - each kill with destro adds Magicka. Not much, but I'll target a light armor build when I need Magicka lol.

    It's a weird playstylr. And is more balanced than anything.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
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