The best test is to bring someone into a vet trial and evaluate how they do.
But that's not always practical.
Requiring Stormproof isn't ideal. But as far as quick tests go, it's more useful than Blood Spawn, since it ensures a baseline of mechanical awareness and overall player skill and not just raw DPS. This is particularly important as vMoL and the rescaled trials are more mechanically demanding and no longer static stack-and-burns.
Except that it isn't. Once again, Maelstrom forces participants to learn excellent situational awareness of be crushed. Forget the stupid weapons and focus on what it takes to actually get through it.mdylan2013 wrote: »I don't want a Stormproof tank or healer in my trial, it's a completely irrelevant title for them.

mdylan2013 wrote: »Valera Progib wrote: »L2P issue.
If you can't complete VMA - you are quite bad. People can decide their own rules on recruitment minimum requirements. As long as it is not sexist or/and racist, nobody cares.
Stormproof is actually proof that you have completed the most difficult solo content in the game. The end.
Exactly, the most difficult SOLO content in the game. Solo play is completely different to trials. You can be an amazing solo player but absolutely suck in a large group trial, it also works the other way.
Do you believe that a tank or a healer should have Stormproof?
timidobserver wrote: »Burning_Talons wrote: »Since when is any gear required for any content?
To join a Trial guild...(All of the one i applied for apparently) requires stormproofWell they aren't worth your time if they act like that, just elitist being elitist.
I cant find anytimidobserver wrote: »So find a different guild.....
Cant find any
I personally would not make that a requirement for my guild, because it is a silly requirement, but I get why they did it if you are on console. There are probably a ton of completely inexperienced players trying to get into trial guilds on console. It's basically a way to screen players. You don't have to be the best player in the world to finish vMSA, but if you finish it you are guaranteed to have a basic understanding of how to play your class, a basic ability to do acceptable dps(unless you decided to tank it for 6 hours), and a basic ability to move out of the red.
mdylan2013 wrote: »Valera Progib wrote: »L2P issue.
If you can't complete VMA - you are quite bad. People can decide their own rules on recruitment minimum requirements. As long as it is not sexist or/and racist, nobody cares.
Stormproof is actually proof that you have completed the most difficult solo content in the game. The end.
Exactly, the most difficult SOLO content in the game. Solo play is completely different to trials. You can be an amazing solo player but absolutely suck in a large group trial, it also works the other way.
Do you believe that a tank or a healer should have Stormproof?
On another character? Absolutely. Do you know why? Because once again, getting through the content is a potential indicator that the player in question has mastered advanced situational awareness, demonstrated the ability to adapt to changing environments, and still succeeded.
Folks, its not about being elitist. It really isn't. You CAN be a potentially great player and never beat maelstrom but that doesn't change a couple of factors: Maelstrom weapons increase your individual damage output exponentially. Maelstrom completes indicate that you eventually can learn complex mechanics.
You don't NEED maelstrom weapons to begin with. You NEED the ability to fight the RNG regularly in order to acquire them. You NEED the ability to not die in popcorn, to pull bolts from your neighbor quickly, to switch dps to atronachs ASAP, to cleanse yourself if you're cursed while never slacking DPS, to not get machine gunned by a boss because you didn't move when he takes a screwed up path from one platform to another. The list goes on.
Maelstrom completion is by an large a STRONG indicator that you're capable as a player of adapting and are going to at some point get your dps weapons.
mdylan2013 wrote: »mdylan2013 wrote: »Valera Progib wrote: »L2P issue.
If you can't complete VMA - you are quite bad. People can decide their own rules on recruitment minimum requirements. As long as it is not sexist or/and racist, nobody cares.
Stormproof is actually proof that you have completed the most difficult solo content in the game. The end.
Exactly, the most difficult SOLO content in the game. Solo play is completely different to trials. You can be an amazing solo player but absolutely suck in a large group trial, it also works the other way.
Do you believe that a tank or a healer should have Stormproof?
On another character? Absolutely. Do you know why? Because once again, getting through the content is a potential indicator that the player in question has mastered advanced situational awareness, demonstrated the ability to adapt to changing environments, and still succeeded.
Folks, its not about being elitist. It really isn't. You CAN be a potentially great player and never beat maelstrom but that doesn't change a couple of factors: Maelstrom weapons increase your individual damage output exponentially. Maelstrom completes indicate that you eventually can learn complex mechanics.
You don't NEED maelstrom weapons to begin with. You NEED the ability to fight the RNG regularly in order to acquire them. You NEED the ability to not die in popcorn, to pull bolts from your neighbor quickly, to switch dps to atronachs ASAP, to cleanse yourself if you're cursed while never slacking DPS, to not get machine gunned by a boss because you didn't move when he takes a screwed up path from one platform to another. The list goes on.
Maelstrom completion is by an large a STRONG indicator that you're capable as a player of adapting and are going to at some point get your dps weapons.
I agree, you need the ability to not stand in popcorn, to pull bolts from others, to cleanse etc... All of that will become fairly obvious when you take the person into a trial.
In my opinion if you are looking for someone that can pull their weight in a trial then you need to see how they are in a trial... Not just look for a title on their character which you have no way of knowing how long it took them to get that title.
mdylan2013 wrote: »mdylan2013 wrote: »Valera Progib wrote: »L2P issue.
If you can't complete VMA - you are quite bad. People can decide their own rules on recruitment minimum requirements. As long as it is not sexist or/and racist, nobody cares.
Stormproof is actually proof that you have completed the most difficult solo content in the game. The end.
Exactly, the most difficult SOLO content in the game. Solo play is completely different to trials. You can be an amazing solo player but absolutely suck in a large group trial, it also works the other way.
Do you believe that a tank or a healer should have Stormproof?
On another character? Absolutely. Do you know why? Because once again, getting through the content is a potential indicator that the player in question has mastered advanced situational awareness, demonstrated the ability to adapt to changing environments, and still succeeded.
Folks, its not about being elitist. It really isn't. You CAN be a potentially great player and never beat maelstrom but that doesn't change a couple of factors: Maelstrom weapons increase your individual damage output exponentially. Maelstrom completes indicate that you eventually can learn complex mechanics.
You don't NEED maelstrom weapons to begin with. You NEED the ability to fight the RNG regularly in order to acquire them. You NEED the ability to not die in popcorn, to pull bolts from your neighbor quickly, to switch dps to atronachs ASAP, to cleanse yourself if you're cursed while never slacking DPS, to not get machine gunned by a boss because you didn't move when he takes a screwed up path from one platform to another. The list goes on.
Maelstrom completion is by an large a STRONG indicator that you're capable as a player of adapting and are going to at some point get your dps weapons.
I agree, you need the ability to not stand in popcorn, to pull bolts from others, to cleanse etc... All of that will become fairly obvious when you take the person into a trial.
In my opinion if you are looking for someone that can pull their weight in a trial then you need to see how they are in a trial... Not just look for a title on their character which you have no way of knowing how long it took them to get that title.
Guy I'm not saying that storm proof is the only indicator you're not dealing a mental potatoe. I'm saying its a strong indicator and that it means the person will eventually be able to acquire maelstrom weapons.
120 million health. Think about that a moment.
mdylan2013 wrote: »mdylan2013 wrote: »mdylan2013 wrote: »Valera Progib wrote: »L2P issue.
If you can't complete VMA - you are quite bad. People can decide their own rules on recruitment minimum requirements. As long as it is not sexist or/and racist, nobody cares.
Stormproof is actually proof that you have completed the most difficult solo content in the game. The end.
Exactly, the most difficult SOLO content in the game. Solo play is completely different to trials. You can be an amazing solo player but absolutely suck in a large group trial, it also works the other way.
Do you believe that a tank or a healer should have Stormproof?
On another character? Absolutely. Do you know why? Because once again, getting through the content is a potential indicator that the player in question has mastered advanced situational awareness, demonstrated the ability to adapt to changing environments, and still succeeded.
Folks, its not about being elitist. It really isn't. You CAN be a potentially great player and never beat maelstrom but that doesn't change a couple of factors: Maelstrom weapons increase your individual damage output exponentially. Maelstrom completes indicate that you eventually can learn complex mechanics.
You don't NEED maelstrom weapons to begin with. You NEED the ability to fight the RNG regularly in order to acquire them. You NEED the ability to not die in popcorn, to pull bolts from your neighbor quickly, to switch dps to atronachs ASAP, to cleanse yourself if you're cursed while never slacking DPS, to not get machine gunned by a boss because you didn't move when he takes a screwed up path from one platform to another. The list goes on.
Maelstrom completion is by an large a STRONG indicator that you're capable as a player of adapting and are going to at some point get your dps weapons.
I agree, you need the ability to not stand in popcorn, to pull bolts from others, to cleanse etc... All of that will become fairly obvious when you take the person into a trial.
In my opinion if you are looking for someone that can pull their weight in a trial then you need to see how they are in a trial... Not just look for a title on their character which you have no way of knowing how long it took them to get that title.
Guy I'm not saying that storm proof is the only indicator you're not dealing a mental potatoe. I'm saying its a strong indicator and that it means the person will eventually be able to acquire maelstrom weapons.
120 million health. Think about that a moment.
I don't think you're a potato
Ultimately it's up to the guild to decide how they want to recruit players. Theres plenty of trial titles out there now anyway, so in my opinion they'd be the ones I'd be looking for if I'm going to recruit people based off a title.
your correct ive not done the revamped or vet Mol. Did mol regular last night. but everything i said above does not change the fact that my afore mentioned mechanics do not exist in ESO. there are no pulling techniques waves are based on timers not what or how mobs are pulled. there is no aggro table, CC does not exist in a form that would equate to finishing a group of mobs then selectinng lets say the shaman form selceted CC group and killing him alone. the tank pulls a bunch of melee to him the group stacks on the shaman or casters burns it down then runs to tank.all the mechanics are based of DPS healing is probably secondary utility is an afterthought . The simple fact that the upper echelon guilds require you to meet the DPS check for VMA is the indicator of where ZOs game design flaw is. Im not critising the elite i am simply pointing oout the flaw in design, there is no tank check,heal check, or even utility check because those roles are minor compared to DPS production much of the vet content can be done with out a tank in heavy armor or CP built for the role. while i am not taking away there achievments. People who are completeing the trials are indeed good cordinated and work as a unit. Ive completed most of the 2 new Hist dungeons and there are a couple bosses where the Tank role is needed but for 85 % of the dungeons you could bring 4 dps that heal them selves. In addition it does not negate that you need 1 maybe 2 tanks on one boss2 heals and 10 dps. The game is centric around dps and . If it were not you would see additional mechanics in the game design. Like aggro tables true CC, and Tru classes or skill lines that focus on CC, and group buffingGiles.floydub17_ESO wrote: »Wifeaggro13 wrote: »Burning_Talons wrote: »Why do I need to complete a solo instance to DPS in a damn 12man raid? What if I dont even have the DLC are you just gonna gateway everyone without the DLC away? I killed Bloodspawn in around 40s but because Im stuck on Stage 9 boss on VMA. Its just dumb that Ill never complete a Trail because I refuse to finish VMA because I dont wanna have to do 5 rounds again just to get to the boss BC zeni doesnt wanna CP rounds. So again what does a solo instance have to do with a group play? Is it your way to feel special by having a dumb requirement just to say your guild is exclusive?
[Title changed for language]
Because the inherent design of all Zenis group dynamics is centered around DPS, not much group strategy , executing of roles , or true Team dynamics. Its morso in trials then anywhere. Its everyone stack on Boss 2 healers and produce 40 k DPS. You barely need a tank . Gone are the days of EQ2 that required CC, Controlled DPS,burst, slow burnand stop stop Buffing and Debuffing , correct execution of your job . No pulling technique, leash, solo or Line of sight. just an indivdual DPS check wow.
Have you even ran trials recently. That will not work in vet trials.
@Wifeaggro13
Actually, there are timed waves in vMoL that do require tanks and healers to coordinate and swap elite mobs back and forth while keeping certain ones interrupted. I'd recommend you find a guild and start running vMoL if you are looking for those types of encounters!
mdylan2013 wrote: »mdylan2013 wrote: »Valera Progib wrote: »L2P issue.
If you can't complete VMA - you are quite bad. People can decide their own rules on recruitment minimum requirements. As long as it is not sexist or/and racist, nobody cares.
Stormproof is actually proof that you have completed the most difficult solo content in the game. The end.
Exactly, the most difficult SOLO content in the game. Solo play is completely different to trials. You can be an amazing solo player but absolutely suck in a large group trial, it also works the other way.
Do you believe that a tank or a healer should have Stormproof?
On another character? Absolutely. Do you know why? Because once again, getting through the content is a potential indicator that the player in question has mastered advanced situational awareness, demonstrated the ability to adapt to changing environments, and still succeeded.
Folks, its not about being elitist. It really isn't. You CAN be a potentially great player and never beat maelstrom but that doesn't change a couple of factors: Maelstrom weapons increase your individual damage output exponentially. Maelstrom completes indicate that you eventually can learn complex mechanics.
You don't NEED maelstrom weapons to begin with. You NEED the ability to fight the RNG regularly in order to acquire them. You NEED the ability to not die in popcorn, to pull bolts from your neighbor quickly, to switch dps to atronachs ASAP, to cleanse yourself if you're cursed while never slacking DPS, to not get machine gunned by a boss because you didn't move when he takes a screwed up path from one platform to another. The list goes on.
Maelstrom completion is by an large a STRONG indicator that you're capable as a player of adapting and are going to at some point get your dps weapons.
I agree, you need the ability to not stand in popcorn, to pull bolts from others, to cleanse etc... All of that will become fairly obvious when you take the person into a trial.
In my opinion if you are looking for someone that can pull their weight in a trial then you need to see how they are in a trial... Not just look for a title on their character which you have no way of knowing how long it took them to get that title.
Burning_Talons wrote: »Why do I need to complete a solo instance to DPS in a damn 12man raid? What if I dont even have the DLC are you just gonna gateway everyone without the DLC away? I killed Bloodspawn in around 40s but because Im stuck on Stage 9 boss on VMA. Its just dumb that Ill never complete a Trail because I refuse to finish VMA because I dont wanna have to do 5 rounds again just to get to the boss BC zeni doesnt wanna CP rounds. So again what does a solo instance have to do with a group play? Is it your way to feel special by having a dumb requirement just to say your guild is exclusive?
[Title changed for language]
Trashyratchet wrote: »Burning_Talons wrote: »Why do I need to complete a solo instance to DPS in a damn 12man raid? What if I dont even have the DLC are you just gonna gateway everyone without the DLC away? I killed Bloodspawn in around 40s but because Im stuck on Stage 9 boss on VMA. Its just dumb that Ill never complete a Trail because I refuse to finish VMA because I dont wanna have to do 5 rounds again just to get to the boss BC zeni doesnt wanna CP rounds. So again what does a solo instance have to do with a group play? Is it your way to feel special by having a dumb requirement just to say your guild is exclusive?
[Title changed for language]
I would run as fast as possible from a guild like that. It would never be fun. I've been real lucky on PS4 to find a guild that doesn't get wrapped up in that mentality. Everyone does a Bloodspawn to get an idea of were they lie as far as just basic rotation skills, and a baseline for improvement but no one has ever been kicked or not allowed in because of gear, dps test times, or especially titles. The only thing that gets you kicked is being an arrogant d bag. You'll have a lot better experience taking the time to find a group that wants to progress, but have fun doing it.
Trashyratchet wrote: »Burning_Talons wrote: »Why do I need to complete a solo instance to DPS in a damn 12man raid? What if I dont even have the DLC are you just gonna gateway everyone without the DLC away? I killed Bloodspawn in around 40s but because Im stuck on Stage 9 boss on VMA. Its just dumb that Ill never complete a Trail because I refuse to finish VMA because I dont wanna have to do 5 rounds again just to get to the boss BC zeni doesnt wanna CP rounds. So again what does a solo instance have to do with a group play? Is it your way to feel special by having a dumb requirement just to say your guild is exclusive?
[Title changed for language]
I would run as fast as possible from a guild like that. It would never be fun. I've been real lucky on PS4 to find a guild that doesn't get wrapped up in that mentality. Everyone does a Bloodspawn to get an idea of were they lie as far as just basic rotation skills, and a baseline for improvement but no one has ever been kicked or not allowed in because of gear, dps test times, or especially titles. The only thing that gets you kicked is being an arrogant d bag. You'll have a lot better experience taking the time to find a group that wants to progress, but have fun doing it.
@Wifeaggro13
Actually, there are timed waves in vMoL that do require tanks and healers to coordinate and swap elite mobs back and forth while keeping certain ones interrupted. I'd recommend you find a guild and start running vMoL if you are looking for those types of encounters!
Wifeaggro13 wrote: »@Wifeaggro13
Actually, there are timed waves in vMoL that do require tanks and healers to coordinate and swap elite mobs back and forth while keeping certain ones interrupted. I'd recommend you find a guild and start running vMoL if you are looking for those types of encounters!
The only other inherent problem is trial guilds have 8 dps 2 healers and 2 tanks. The imbalance of a dps centric design is now there is less opportunity to get spots in trials as there is less need for a tank. And if you CP your build for tanking you'll never hit the numbers required for a dps role even if you have the gear and build
Trashyratchet wrote: »Burning_Talons wrote: »Why do I need to complete a solo instance to DPS in a damn 12man raid? What if I dont even have the DLC are you just gonna gateway everyone without the DLC away? I killed Bloodspawn in around 40s but because Im stuck on Stage 9 boss on VMA. Its just dumb that Ill never complete a Trail because I refuse to finish VMA because I dont wanna have to do 5 rounds again just to get to the boss BC zeni doesnt wanna CP rounds. So again what does a solo instance have to do with a group play? Is it your way to feel special by having a dumb requirement just to say your guild is exclusive?
[Title changed for language]
I would run as fast as possible from a guild like that. It would never be fun. I've been real lucky on PS4 to find a guild that doesn't get wrapped up in that mentality. Everyone does a Bloodspawn to get an idea of were they lie as far as just basic rotation skills, and a baseline for improvement but no one has ever been kicked or not allowed in because of gear, dps test times, or especially titles. The only thing that gets you kicked is being an arrogant d bag. You'll have a lot better experience taking the time to find a group that wants to progress, but have fun doing it.
Wifeaggro13 wrote: »@Wifeaggro13
Actually, there are timed waves in vMoL that do require tanks and healers to coordinate and swap elite mobs back and forth while keeping certain ones interrupted. I'd recommend you find a guild and start running vMoL if you are looking for those types of encounters!
The only other inherent problem is trial guilds have 8 dps 2 healers and 2 tanks. The imbalance of a dps centric design is now there is less opportunity to get spots in trials as there is less need for a tank. And if you CP your build for tanking you'll never hit the numbers required for a dps role even if you have the gear and build
Fortunately, it's easy to max level another Dragonknight and swap characters.
Wifeaggro13 wrote: »@Wifeaggro13
Actually, there are timed waves in vMoL that do require tanks and healers to coordinate and swap elite mobs back and forth while keeping certain ones interrupted. I'd recommend you find a guild and start running vMoL if you are looking for those types of encounters!
The only other inherent problem is trial guilds have 8 dps 2 healers and 2 tanks. The imbalance of a dps centric design is now there is less opportunity to get spots in trials as there is less need for a tank. And if you CP your build for tanking you'll never hit the numbers required for a dps role even if you have the gear and build
Fortunately, it's easy to max level another Dragonknight and swap characters.
Burning_Talons wrote: »Why do I need to complete a solo instance to DPS in a damn 12man raid? What if I dont even have the DLC are you just gonna gateway everyone without the DLC away? I killed Bloodspawn in around 40s but because Im stuck on Stage 9 boss on VMA. Its just dumb that Ill never complete a Trail because I refuse to finish VMA because I dont wanna have to do 5 rounds again just to get to the boss BC zeni doesnt wanna CP rounds. So again what does a solo instance have to do with a group play? Is it your way to feel special by having a dumb requirement just to say your guild is exclusive?
[Title changed for language]
The biggest issue is no dual spec. At almost 3 years post launch and 2 post the champion system it's not acceptable . Gear change is easy with wicked morphs needs work.Oreyn_Bearclaw wrote: »Wifeaggro13 wrote: »@Wifeaggro13
Actually, there are timed waves in vMoL that do require tanks and healers to coordinate and swap elite mobs back and forth while keeping certain ones interrupted. I'd recommend you find a guild and start running vMoL if you are looking for those types of encounters!
The only other inherent problem is trial guilds have 8 dps 2 healers and 2 tanks. The imbalance of a dps centric design is now there is less opportunity to get spots in trials as there is less need for a tank. And if you CP your build for tanking you'll never hit the numbers required for a dps role even if you have the gear and build
Fortunately, it's easy to max level another Dragonknight and swap characters.
Just putting it out there, most competitive players are constantly changing their CP. I use slightly different setups for Trials and VMA and far different setups for PVP. It is part of the game. I wouldnt mind if they introduced dual spec, but when tanks and healers claim they cant do VMA because their build wont let them, I find it to be a pretty lame excuse. At most its like 5 or 6k to change your morphs and CP, and getting a 5 piece of julianos or hundings is pretty trivial.
Burning_Talons wrote: »Minute_Waltz wrote: »Just having a stormproof title requirement is stupid.. it just takes time to grind out round 9 over and over until you kill the boss. It doesn't mean that player is geared or skilled enough to compete in vet trials.
For those who complain or can't compete in vma, I'm sorry but you are simply not good enough for vet trials or vDSA. I had people complain about vma being solo and how they enjoyed vdsa group arena etc, and then when vDSA gets scaled to cp160, they have no idea what they are doing in there and unless they get carried by good player/groups, there is no way for them to complete it.
I think its better for the elite guilds to set it as a certain score requirement and adjust accordingly to different classes. (ie 400k min. for mag sorc, 300k min for mag dk etc) Because if people are able to achieve this they are likely to be skilled enough for any mechanics thrown at them, as well as higher chance of being geared with vma weapons. Even with that requirement, you still shouldn't be guarenteed a spot in the core unless you can prove to be a team player AND pulling high dps AND ability to adapt and survive.Valera Progib wrote: »L2P issue.
If you can't complete VMA - you are quite bad. People can decide their own rules on recruitment minimum requirements. As long as it is not sexist or/and racist, nobody cares.
Stormproof is actually proof that you have completed the most difficult solo content in the game. The end.
This coming from a sorc ha
Wifeaggro13 wrote: »@Wifeaggro13
Actually, there are timed waves in vMoL that do require tanks and healers to coordinate and swap elite mobs back and forth while keeping certain ones interrupted. I'd recommend you find a guild and start running vMoL if you are looking for those types of encounters!
The only other inherent problem is trial guilds have 8 dps 2 healers and 2 tanks. The imbalance of a dps centric design is now there is less opportunity to get spots in trials as there is less need for a tank. And if you CP your build for tanking you'll never hit the numbers required for a dps role even if you have the gear and build
Wifeaggro13 wrote: »@Wifeaggro13
Actually, there are timed waves in vMoL that do require tanks and healers to coordinate and swap elite mobs back and forth while keeping certain ones interrupted. I'd recommend you find a guild and start running vMoL if you are looking for those types of encounters!
The only other inherent problem is trial guilds have 8 dps 2 healers and 2 tanks. The imbalance of a dps centric design is now there is less opportunity to get spots in trials as there is less need for a tank. And if you CP your build for tanking you'll never hit the numbers required for a dps role even if you have the gear and build
Actually the best tank I know can switch his build from tank to DPS in about 2 minutes and still pulls amazing numbers, granted it costs him 3000 gold to do so but it is doable I see it done all the time,
And someone mentioned about healers and tanks with the titles, what I said earlier about being pretty sure everyone in the raid had flawless that includes the tank and healers, not saying it's good or bad etc just saying they have it on those characters
Wifeaggro13 wrote: »@Wifeaggro13
Actually, there are timed waves in vMoL that do require tanks and healers to coordinate and swap elite mobs back and forth while keeping certain ones interrupted. I'd recommend you find a guild and start running vMoL if you are looking for those types of encounters!
The only other inherent problem is trial guilds have 8 dps 2 healers and 2 tanks. The imbalance of a dps centric design is now there is less opportunity to get spots in trials as there is less need for a tank. And if you CP your build for tanking you'll never hit the numbers required for a dps role even if you have the gear and build
Actually the best tank I know can switch his build from tank to DPS in about 2 minutes and still pulls amazing numbers, granted it costs him 3000 gold to do so but it is doable I see it done all the time,
And someone mentioned about healers and tanks with the titles, what I said earlier about being pretty sure everyone in the raid had flawless that includes the tank and healers, not saying it's good or bad etc just saying they have it on those characters
Minute_Waltz wrote: »Burning_Talons wrote: »Minute_Waltz wrote: »Just having a stormproof title requirement is stupid.. it just takes time to grind out round 9 over and over until you kill the boss. It doesn't mean that player is geared or skilled enough to compete in vet trials.
For those who complain or can't compete in vma, I'm sorry but you are simply not good enough for vet trials or vDSA. I had people complain about vma being solo and how they enjoyed vdsa group arena etc, and then when vDSA gets scaled to cp160, they have no idea what they are doing in there and unless they get carried by good player/groups, there is no way for them to complete it.
I think its better for the elite guilds to set it as a certain score requirement and adjust accordingly to different classes. (ie 400k min. for mag sorc, 300k min for mag dk etc) Because if people are able to achieve this they are likely to be skilled enough for any mechanics thrown at them, as well as higher chance of being geared with vma weapons. Even with that requirement, you still shouldn't be guarenteed a spot in the core unless you can prove to be a team player AND pulling high dps AND ability to adapt and survive.Valera Progib wrote: »L2P issue.
If you can't complete VMA - you are quite bad. People can decide their own rules on recruitment minimum requirements. As long as it is not sexist or/and racist, nobody cares.
Stormproof is actually proof that you have completed the most difficult solo content in the game. The end.
This coming from a sorc ha
Well no.. this comes from someone who completed vma on multiple classes with 500k+ score and 45k+ blood spawn dps test and still couldnt get into core guild raids.