ShirleyShine wrote: »I can't wait for housing.
It will make it more like the other ES games.
If we have storage, can stable our horses, improve our houses, that would be perfect.
My favourite house was the home in Skingrad in Oblivion, and probably the Sentinel house in Skyrim.
I pretty much bought all the houses you could in both games and had a lot of fun decorating them.
Being able to plant a garden!
I would really also like fields we could harvest for provisioning materials.
VinnOmniusVeritas wrote: »Fallen_Ray wrote: »Never found the use for a house in a online game. Unless they give us a home storage for items, like a chest. Housing don't seem that much of a deal to me.
Cheers mate to different playstyles in MMOs. I have never found much use for raids or non-public dungeons in an online game. But I have always enjoyed housing (EQ2, LOTRO and SWTOR are examples) and look forward to having my own place here in Tamriel as well.
autumnsongbird wrote: »If I get a house, I really want a big ole chest that adds at least 50-100 to my storage.
And I want to access writs from inside my house.
And I want all the crafting stations readily available right next to my house or in my house.
And a stablemaster who cares for my horse.
Otherwise, the utility is kind of lost on me. It was cool at first, the idea of it, but as time has passed, I've realized that without all the above, it's pretty damn useless.
TheEnigmatic wrote: »james.resnerb14_ESO wrote: »Player housing. The single biggest waste of resources/focus in MMO history.
Why not just enable your characters to carry a mobile device and play Pokemon in Tamriel instead?
Hey look, an opinion!
Hey look, he had an actual adult-like, non-neckbeard opinion!
Holycannoli wrote: »autumnsongbird wrote: »If I get a house, I really want a big ole chest that adds at least 50-100 to my storage.
And I want to access writs from inside my house.
And I want all the crafting stations readily available right next to my house or in my house.
And a stablemaster who cares for my horse.
Otherwise, the utility is kind of lost on me. It was cool at first, the idea of it, but as time has passed, I've realized that without all the above, it's pretty damn useless.
Path Of Exile has a functional and highly useful "housing" system where you not only have access to your storage and crafting but can invite certain NPCs there that offer daily quests, daily random item sales and certain very useful services. You level those NPCs through their daily quests and random quests in the world and their item stock and services get better and better. You can only invite a certain amount of NPCs so you have to choose carefully which services you want access to.
In ESO housing I also want to see all the pets in my collection walking around, just for fluff.
Housing doesn't have to be useless if ZOS takes inspiration from other games.
Fallen_Ray wrote: »Never found the use for a house in a online game. Unless they give us a home storage for items, like a chest. Housing don't seem that much of a deal to me.
Shad0wfire99 wrote: »Because I apparently enjoy beating dead horses, can we just lay off the new additions to this game that will inevitably cause more problems than it already has until we fix all the broken stuff first? Throwing gas on a fire doesn't put it out, people.
Brittany_Joy wrote: »Shad0wfire99 wrote: »Because I apparently enjoy beating dead horses, can we just lay off the new additions to this game that will inevitably cause more problems than it already has until we fix all the broken stuff first? Throwing gas on a fire doesn't put it out, people.
Again, refraining from releasing new content doesn't fix the problem. The game's foundation is broken and funked. Its the dark truth; if it hasnt been fixed yet then it most likely will never be fixed.
ZOS said they refrain from fixing bugs if it breaks the game more. Which is why the game's foundation needs to be strong and tolerant of new additions. For if it isnt we get constant bugs that can only be fixed by remaking the game.
james.resnerb14_ESO wrote: »Player housing. The single biggest waste of resources/focus in MMO history.
Why not just enable your characters to carry a mobile device and play Pokemon in Tamriel instead?
Shad0wfire99 wrote: »Because I apparently enjoy beating dead horses, can we just lay off the new additions to this game that will inevitably cause more problems than it already has until we fix all the broken stuff first? Throwing gas on a fire doesn't put it out, people.
Rainwhisper wrote: »Housing is one of my favorite things, dating back to UO. I'm eagerly awaiting it!
UO had the best housing system ever.
Archeage also did a awesome job if wasn't for the easily exploited system.
james.resnerb14_ESO wrote: »Player housing. The single biggest waste of resources/focus in MMO history.
Why not just enable your characters to carry a mobile device and play Pokemon in Tamriel instead?
Play a game....within a game...It becomes inception like.
Still for games within this game there is the prospect of racing lizards and frogs and I hear tell of a Red Green Blue game too.
VinnOmniusVeritas wrote: »Fallen_Ray wrote: »Never found the use for a house in a online game. Unless they give us a home storage for items, like a chest. Housing don't seem that much of a deal to me.
Cheers mate to different playstyles in MMOs. I have never found much use for raids or non-public dungeons in an online game. But I have always enjoyed housing (EQ2, LOTRO and SWTOR are examples) and look forward to having my own place here in Tamriel as well.