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So, that Nerien'eth set...

UltimaJoe777
UltimaJoe777
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It has its moments but I think it would be better if 1 piece boosted Max Magicka instead of Max Health. Just saiyan.
Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • AzraelKrieg
    AzraelKrieg
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    A lot of monster sets would be better if most didn't boost max health.
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • Vaoh
    Vaoh
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    Would be nice if it provided a Spell Damage bonus as a sort of match to Velidreth.
  • acw37162
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    Vaoh wrote: »
    Would be nice if it provided a Spell Damage bonus as a sort of match to Velidreth.

    Disregard
    Edited by acw37162 on August 17, 2016 4:19AM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Make bogdan mag regen while we are at it.

    To be fair, without max HP from the one piece of nerienith, my sorc would be around 17k health. Too low for end game stuff like vDSA and vet trials. So it is useful there.

  • UltimaJoe777
    UltimaJoe777
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    Make bogdan mag regen while we are at it.

    To be fair, without max HP from the one piece of nerienith, my sorc would be around 17k health. Too low for end game stuff like vDSA and vet trials. So it is useful there.

    It's only 1k... Besides, I use shields to keep my mage alive. They do the job just fine most of the time (pretty sure Nerien'eth cheats...).
    Edited by UltimaJoe777 on August 17, 2016 5:15AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Curragraigue
    Curragraigue
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    I like it on my stam melee characters so no thanks :#

    I'd like the damage of the crystals changed to physical damage. The slow crystal proc on an enemies location makes more sense to me as a melee range attack because you are in the face of mobs/players rather than a pew pew magicka attack on what might just be one mob/player.
    Edited by Curragraigue on August 17, 2016 5:44AM
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • Ankael07
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    The crystals blast area is too small. Even with 70% snare from Bahraha's Curse set someone can just walk out of it. Nobody stands in the same area for 3 seconds in pvp. So instead of spell damage we should have a small splash damage like Valkyn's meteor at the moment of proc.
    If you want me to reply to your comment type @Ankael07 in it.
  • TheHsN
    TheHsN
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    i see stamina users gets very afraid of that if magicka can have what they have...

    Dont worry we dont bite:D....
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • mtwiggz
    mtwiggz
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    WTB 1pc Magicka Regen monster set.
    WTB 1pc spell damage monster set, other than Kena.
  • UltimaJoe777
    UltimaJoe777
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    Ankael07 wrote: »
    The crystals blast area is too small. Even with 70% snare from Bahraha's Curse set someone can just walk out of it. Nobody stands in the same area for 3 seconds in pvp. So instead of spell damage we should have a small splash damage like Valkyn's meteor at the moment of proc.

    This is why I believe it should give Magicka instead of Health, to compensate for the small radius of the crystal.
    I like it on my stam melee characters so no thanks :#

    I'd like the damage of the crystals changed to physical damage. The slow crystal proc on an enemies location makes more sense to me as a melee range attack because you are in the face of mobs/players rather than a pew pew magicka attack on what might just be one mob/player.

    You know this set is MEANT for Magicka users right? After all, Nerien'eth himself was a Mage.
    Edited by UltimaJoe777 on August 17, 2016 6:09AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Curragraigue
    Curragraigue
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    TheHsN wrote: »
    i see stamina users gets very afraid of that if magicka can have what they have...

    Dont worry we dont bite:D....

    I have magicka and stamina versions of all the classes. For the reasons I set out I think the set is better suited to melee stam. The only magicka class that I think benefits from the set from melee range non-DoT attacks is NB if they are set up for it. If they want to keep it magicka then a faster animation proc and larger splash damage would make more sense than the current set up.
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • Curragraigue
    Curragraigue
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    Ankael07 wrote: »
    The crystals blast area is too small. Even with 70% snare from Bahraha's Curse set someone can just walk out of it. Nobody stands in the same area for 3 seconds in pvp. So instead of spell damage we should have a small splash damage like Valkyn's meteor at the moment of proc.

    This is why I believe it should give Magicka instead of Health, to compensate for the small radius of the crystal.
    I like it on my stam melee characters so no thanks :#

    I'd like the damage of the crystals changed to physical damage. The slow crystal proc on an enemies location makes more sense to me as a melee range attack because you are in the face of mobs/players rather than a pew pew magicka attack on what might just be one mob/player.

    You know this set is MEANT for Magicka users right? After all, Nerien'eth himself was a Mage.

    I'd be happy for it to be more useful for all of the classes magicka builds. In its current form I don't think it is.
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • UltimaJoe777
    UltimaJoe777
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    Ankael07 wrote: »
    The crystals blast area is too small. Even with 70% snare from Bahraha's Curse set someone can just walk out of it. Nobody stands in the same area for 3 seconds in pvp. So instead of spell damage we should have a small splash damage like Valkyn's meteor at the moment of proc.

    This is why I believe it should give Magicka instead of Health, to compensate for the small radius of the crystal.
    I like it on my stam melee characters so no thanks :#

    I'd like the damage of the crystals changed to physical damage. The slow crystal proc on an enemies location makes more sense to me as a melee range attack because you are in the face of mobs/players rather than a pew pew magicka attack on what might just be one mob/player.

    You know this set is MEANT for Magicka users right? After all, Nerien'eth himself was a Mage.

    I'd be happy for it to be more useful for all of the classes magicka builds. In its current form I don't think it is.

    Yes it can definitely improve, but it isn't the worst set out there lol
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • TheHsN
    TheHsN
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    First one can give max magicka or spell damage and proc rate should be more or just make the damage more...
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • DRXHarbinger
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    TheHsN wrote: »
    First one can give max magicka or spell damage and proc rate should be more or just make the damage more...

    You know the proc rate used to be 2% right? Use force pulse it's 3 attacks and procs plenty of times.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • UltimaJoe777
    UltimaJoe777
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    TheHsN wrote: »
    First one can give max magicka or spell damage and proc rate should be more or just make the damage more...

    You know the proc rate used to be 2% right? Use force pulse it's 3 attacks and procs plenty of times.

    Yeah, problem is keeping the target in one place long enough for those 3 seconds to pass lol
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Rayya_Blackheart
    Rayya_Blackheart
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    But have you seen it on a petite Argonian female? :o They look like a bobble head!
    PC NA Rayya Blackheart pitiful DPS NB CP160
    PC NA Phaedra Phoenix beast mode Templar Healer CP160
    PC NA lvl6 Mudcrab
  • DRXHarbinger
    DRXHarbinger
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    TheHsN wrote: »
    First one can give max magicka or spell damage and proc rate should be more or just make the damage more...

    You know the proc rate used to be 2% right? Use force pulse it's 3 attacks and procs plenty of times.

    Yeah, problem is keeping the target in one place long enough for those 3 seconds to pass lol

    Easy in dungeons. Spamming sap when you've got a zerg on you works well. Like prison for instance and trials. PVP it's kind of ok for wasting thier stamina. Esp sorcs with 9k stam. They'll have to sponge one or two hits when they start hard casting.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • TheHsN
    TheHsN
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    TheHsN wrote: »
    First one can give max magicka or spell damage and proc rate should be more or just make the damage more...

    You know the proc rate used to be 2% right? Use force pulse it's 3 attacks and procs plenty of times.

    it is my idea and if it is more it better to me...so i dont have to use force pulse too...so dont care how much it was before...i told how much it should be to me...:):):)
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • Totalitarian
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    You know this set is MEANT for Magicka users right? After all, Nerien'eth himself was a Mage.

    That kid also picks up the Ebony Blade and starts slashing about.

    I guess that he fills two roles.
    PC NA CP 531+
    Aedric Fury Sits Around Doing Nothing
    Sola Auroron Magicka Templar
    Lunaria Chimeri Magicka Dragonknight
    The Chosen of the Storm Stamina Sorcerer
    Ward-Scales Magicka Nightblade
    Sanctius Luxen Stamina Templar
    Nerwaye Auroron Magicka Sorcerer
    Warden Vyrkyl Stamina Dragonknight
    The Ninth Adventurer Stamina Nightblade
    Magna-Sola Magicka Templar
    The Celestial Lady Magicka Templar
    Read their adventures!
    The Celestial Lady
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Make bogdan mag regen while we are at it.

    To be fair, without max HP from the one piece of nerienith, my sorc would be around 17k health. Too low for end game stuff like vDSA and vet trials. So it is useful there.

    It's only 1k... Besides, I use shields to keep my mage alive. They do the job just fine most of the time (pretty sure Nerien'eth cheats...).

    If you are using wards in vDSA and vet trials, you are doing it wrong. Sorc DPS is pretty bad anyways, so spending valuable time spamming the ward, you are not doing DPS. Though there is a need to have it on the overload bar, just in case. You need to trust your healer and believe that they will heal you, and in turn, make their job easier by having at least 18k health.
  • UltimaJoe777
    UltimaJoe777
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    Make bogdan mag regen while we are at it.

    To be fair, without max HP from the one piece of nerienith, my sorc would be around 17k health. Too low for end game stuff like vDSA and vet trials. So it is useful there.

    It's only 1k... Besides, I use shields to keep my mage alive. They do the job just fine most of the time (pretty sure Nerien'eth cheats...).

    If you are using wards in vDSA and vet trials, you are doing it wrong. Sorc DPS is pretty bad anyways, so spending valuable time spamming the ward, you are not doing DPS. Though there is a need to have it on the overload bar, just in case. You need to trust your healer and believe that they will heal you, and in turn, make their job easier by having at least 18k health.

    I do plenty of DPS watching my own back. Long as I don't get jumped Surge keeps me healed and Ward keeps me safe.
    You know this set is MEANT for Magicka users right? After all, Nerien'eth himself was a Mage.

    That kid also picks up the Ebony Blade and starts slashing about.

    I guess that he fills two roles.

    Mo' like the Blade swings HIM about :p
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Minalan
    Minalan
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    I like it on my stam melee characters so no thanks :#

    I'd like the damage of the crystals changed to physical damage. The slow crystal proc on an enemies location makes more sense to me as a melee range attack because you are in the face of mobs/players rather than a pew pew magicka attack on what might just be one mob/player.

    Back off mages. Stam wants. Stam gets.

    Get with the damn program already and remember what game you're playing.
  • SienneYviete
    SienneYviete
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    Make bogdan mag regen while we are at it.

    To be fair, without max HP from the one piece of nerienith, my sorc would be around 17k health. Too low for end game stuff like vDSA and vet trials. So it is useful there.

    It's only 1k... Besides, I use shields to keep my mage alive. They do the job just fine most of the time (pretty sure Nerien'eth cheats...).

    If you are using wards in vDSA and vet trials, you are doing it wrong. Sorc DPS is pretty bad anyways, so spending valuable time spamming the ward, you are not doing DPS. Though there is a need to have it on the overload bar, just in case. You need to trust your healer and believe that they will heal you, and in turn, make their job easier by having at least 18k health.

    Incorrect an infallible + tbs sorc can run 16k hp and stack as many shields as possible not affecting their dps one bit. This build has carried me through all current trials, vma and vdsa. A julianos, willpower, kena/nerineth sorc however cannot use shields like that and keep their dps consistent.
    Delta
    Valheru's
  • Vaoh
    Vaoh
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    acw37162 wrote: »
    Vaoh wrote: »
    Would be nice if it provided a Spell Damage bonus as a sort of match to Velidreth.

    Disregard

    LOL. And what would be the problem with having a 1-piece spell damage bonus on a Magicka-based DPS Monster Set?

  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Make bogdan mag regen while we are at it.

    To be fair, without max HP from the one piece of nerienith, my sorc would be around 17k health. Too low for end game stuff like vDSA and vet trials. So it is useful there.

    It's only 1k... Besides, I use shields to keep my mage alive. They do the job just fine most of the time (pretty sure Nerien'eth cheats...).

    If you are using wards in vDSA and vet trials, you are doing it wrong. Sorc DPS is pretty bad anyways, so spending valuable time spamming the ward, you are not doing DPS. Though there is a need to have it on the overload bar, just in case. You need to trust your healer and believe that they will heal you, and in turn, make their job easier by having at least 18k health.

    Incorrect an infallible + tbs sorc can run 16k hp and stack as many shields as possible not affecting their dps one bit. This build has carried me through all current trials, vma and vdsa. A julianos, willpower, kena/nerineth sorc however cannot use shields like that and keep their dps consistent.
    Make bogdan mag regen while we are at it.

    To be fair, without max HP from the one piece of nerienith, my sorc would be around 17k health. Too low for end game stuff like vDSA and vet trials. So it is useful there.

    It's only 1k... Besides, I use shields to keep my mage alive. They do the job just fine most of the time (pretty sure Nerien'eth cheats...).

    If you are using wards in vDSA and vet trials, you are doing it wrong. Sorc DPS is pretty bad anyways, so spending valuable time spamming the ward, you are not doing DPS. Though there is a need to have it on the overload bar, just in case. You need to trust your healer and believe that they will heal you, and in turn, make their job easier by having at least 18k health.

    I do plenty of DPS watching my own back. Long as I don't get jumped Surge keeps me healed and Ward keeps me safe.



    Lol I can't believe you guys are actually defending ward spamming in a group environment. By definition if you are using the ward, you are not doing DPS. I get that if you are dead, you can't dps and there are times you need it, that is why you would have it on the overload bar.

    And "getting jumped" doesn't happen in PvE. If you get attacked, either the tank is not doing their job or you are paying close enough attention.

    Surge is great but if you really want the best dps, you need to be running pots and have a good healer.

    And I don't get how having IA and TBS would change this. Unless you are doing the whole lightning staff heavy build. Even then, you stop attacking to use ward. Period. No dps out.

    For the record, I do wear julinanos and nerienith, but I also have elegant on my overload bar.
    Edited by Lightspeedflashb14_ESO on August 17, 2016 8:13AM
  • Minalan
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    Vaoh wrote: »
    acw37162 wrote: »
    Vaoh wrote: »
    Would be nice if it provided a Spell Damage bonus as a sort of match to Velidreth.

    Disregard

    LOL. And what would be the problem with having a 1-piece spell damage bonus on a Magicka-based DPS Monster Set?

    Not to be a jerk, but max magicka scales better because of the larger number of percentage bonuses.

    Undaunted 6%
    Mage light 5%
    Bound armor 8%
    Might of the Guild 2% per guild ability slotted
    Grace of the Ancients: 4%

    And so on. Max magicka is worth about one spell damage per 10.8 points, so damage stacks up quickly with the bonuses. It also increases shield size.

    Spell damage only gets a 2% increase per sorc spell slotted, and maybe a little if you have a couple of offensive scrolls and five keeps or some crap.

    Magicka is a primary resource pool, so obviously more is better.

    Plus. We already have Kena with spell damage, we don't need another.

    So. WTB monster set piece with 900 magicka or percentage increase please. Even though Stam will probably get the set first.. :-/



  • UltimaJoe777
    UltimaJoe777
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    Make bogdan mag regen while we are at it.

    To be fair, without max HP from the one piece of nerienith, my sorc would be around 17k health. Too low for end game stuff like vDSA and vet trials. So it is useful there.

    It's only 1k... Besides, I use shields to keep my mage alive. They do the job just fine most of the time (pretty sure Nerien'eth cheats...).

    If you are using wards in vDSA and vet trials, you are doing it wrong. Sorc DPS is pretty bad anyways, so spending valuable time spamming the ward, you are not doing DPS. Though there is a need to have it on the overload bar, just in case. You need to trust your healer and believe that they will heal you, and in turn, make their job easier by having at least 18k health.

    Incorrect an infallible + tbs sorc can run 16k hp and stack as many shields as possible not affecting their dps one bit. This build has carried me through all current trials, vma and vdsa. A julianos, willpower, kena/nerineth sorc however cannot use shields like that and keep their dps consistent.
    Make bogdan mag regen while we are at it.

    To be fair, without max HP from the one piece of nerienith, my sorc would be around 17k health. Too low for end game stuff like vDSA and vet trials. So it is useful there.

    It's only 1k... Besides, I use shields to keep my mage alive. They do the job just fine most of the time (pretty sure Nerien'eth cheats...).

    If you are using wards in vDSA and vet trials, you are doing it wrong. Sorc DPS is pretty bad anyways, so spending valuable time spamming the ward, you are not doing DPS. Though there is a need to have it on the overload bar, just in case. You need to trust your healer and believe that they will heal you, and in turn, make their job easier by having at least 18k health.

    I do plenty of DPS watching my own back. Long as I don't get jumped Surge keeps me healed and Ward keeps me safe.



    Lol I can't believe you guys are actually defending ward spamming in a group environment. By definition if you are using the ward, you are not doing DPS. I get that if you are dead, you can't dps and there are times you need it, that is why you would have it on the overload bar.

    And "getting jumped" doesn't happen in PvE. If you get attacked, either the tank is not doing their job or you are paying close enough attention.

    Surge is great but if you really want the best dps, you need to be running pots and have a good healer.

    And I don't get how having IA and TBS would change this. Unless you are doing the whole lightning staff heavy build. Even then, you stop attacking to use ward. Period. No dps out.

    For the record, I do wear julinanos and nerienith, but I also have elegant on my overload bar.

    PvE doesn't automatically mean "go dungeoneer". You have to remember that there is solo-play, especially Maelstrom, and World Bosses where you get all sorts. Ergo it IS possible to "get jumped" in PvE.
    Edited by UltimaJoe777 on August 17, 2016 8:28AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • SienneYviete
    SienneYviete
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    Make bogdan mag regen while we are at it.

    To be fair, without max HP from the one piece of nerienith, my sorc would be around 17k health. Too low for end game stuff like vDSA and vet trials. So it is useful there.

    It's only 1k... Besides, I use shields to keep my mage alive. They do the job just fine most of the time (pretty sure Nerien'eth cheats...).

    If you are using wards in vDSA and vet trials, you are doing it wrong. Sorc DPS is pretty bad anyways, so spending valuable time spamming the ward, you are not doing DPS. Though there is a need to have it on the overload bar, just in case. You need to trust your healer and believe that they will heal you, and in turn, make their job easier by having at least 18k health.

    Incorrect an infallible + tbs sorc can run 16k hp and stack as many shields as possible not affecting their dps one bit. This build has carried me through all current trials, vma and vdsa. A julianos, willpower, kena/nerineth sorc however cannot use shields like that and keep their dps consistent.
    Make bogdan mag regen while we are at it.

    To be fair, without max HP from the one piece of nerienith, my sorc would be around 17k health. Too low for end game stuff like vDSA and vet trials. So it is useful there.

    It's only 1k... Besides, I use shields to keep my mage alive. They do the job just fine most of the time (pretty sure Nerien'eth cheats...).

    If you are using wards in vDSA and vet trials, you are doing it wrong. Sorc DPS is pretty bad anyways, so spending valuable time spamming the ward, you are not doing DPS. Though there is a need to have it on the overload bar, just in case. You need to trust your healer and believe that they will heal you, and in turn, make their job easier by having at least 18k health.

    I do plenty of DPS watching my own back. Long as I don't get jumped Surge keeps me healed and Ward keeps me safe.



    Lol I can't believe you guys are actually defending ward spamming in a group environment. By definition if you are using the ward, you are not doing DPS. I get that if you are dead, you can't dps and there are times you need it, that is why you would have it on the overload bar.

    And "getting jumped" doesn't happen in PvE. If you get attacked, either the tank is not doing their job or you are paying close enough attention.

    Surge is great but if you really want the best dps, you need to be running pots and have a good healer.

    And I don't get how having IA and TBS would change this. Unless you are doing the whole lightning staff heavy build. Even then, you stop attacking to use ward. Period. No dps out.

    For the record, I do wear julinanos and nerienith, but I also have elegant on my overload bar.

    I don't think you realise how an infallible sorc works so when you figure it out let me know k.
    Delta
    Valheru's
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Make bogdan mag regen while we are at it.

    To be fair, without max HP from the one piece of nerienith, my sorc would be around 17k health. Too low for end game stuff like vDSA and vet trials. So it is useful there.

    It's only 1k... Besides, I use shields to keep my mage alive. They do the job just fine most of the time (pretty sure Nerien'eth cheats...).

    If you are using wards in vDSA and vet trials, you are doing it wrong. Sorc DPS is pretty bad anyways, so spending valuable time spamming the ward, you are not doing DPS. Though there is a need to have it on the overload bar, just in case. You need to trust your healer and believe that they will heal you, and in turn, make their job easier by having at least 18k health.

    Incorrect an infallible + tbs sorc can run 16k hp and stack as many shields as possible not affecting their dps one bit. This build has carried me through all current trials, vma and vdsa. A julianos, willpower, kena/nerineth sorc however cannot use shields like that and keep their dps consistent.
    Make bogdan mag regen while we are at it.

    To be fair, without max HP from the one piece of nerienith, my sorc would be around 17k health. Too low for end game stuff like vDSA and vet trials. So it is useful there.

    It's only 1k... Besides, I use shields to keep my mage alive. They do the job just fine most of the time (pretty sure Nerien'eth cheats...).

    If you are using wards in vDSA and vet trials, you are doing it wrong. Sorc DPS is pretty bad anyways, so spending valuable time spamming the ward, you are not doing DPS. Though there is a need to have it on the overload bar, just in case. You need to trust your healer and believe that they will heal you, and in turn, make their job easier by having at least 18k health.

    I do plenty of DPS watching my own back. Long as I don't get jumped Surge keeps me healed and Ward keeps me safe.



    Lol I can't believe you guys are actually defending ward spamming in a group environment. By definition if you are using the ward, you are not doing DPS. I get that if you are dead, you can't dps and there are times you need it, that is why you would have it on the overload bar.

    And "getting jumped" doesn't happen in PvE. If you get attacked, either the tank is not doing their job or you are paying close enough attention.

    Surge is great but if you really want the best dps, you need to be running pots and have a good healer.

    And I don't get how having IA and TBS would change this. Unless you are doing the whole lightning staff heavy build. Even then, you stop attacking to use ward. Period. No dps out.

    For the record, I do wear julinanos and nerienith, but I also have elegant on my overload bar.

    PvE doesn't automatically mean "go dungeoneer". You have to remember that there is solo-play, especially Maelstrom, and World Bosses where you get all sorts. Ergo it IS possible to "get jumped" in PvE.

    You are right of course but that is why I specifically mentioned "group environment". If your job is to dps, you dps and let the healer do their job.
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