RinaldoGandolphi wrote: »Not defending them, but if you got to Theater of Despair that's the easiest round. The home stretch once you know what to do.
On the last stage take the weapon(axe) signal and dps the boss to 70% ignore the healer don't even for one second attack him or he will cast remembrance for a mega heal.
When the creamatorial guard spawns use annulment, magma armor and burning embers molten whip spam to finish him off quickly and keep the camera panned at the boss and dodge his skull attack
Once he gets to 70% he will call a ghost clan fear and port up to, kill the clan fear on the portal and port up top.
Once up top keep embers and eruption on the crystals and whip/force pulse them down. It's ok if you only get 2 don't panic drop down and kill the guard just like you did last time(this time you don't have idiot shooting skulls at you) then port back up and finish the last one.
Once he goes back down to the bottom grab the defense sigal and drop embers on the boss and grab that gold ghost
From here on out your priority is:
1. Don't let boss get any gold ghosts
2. Don't let the daedra summon the bone giant in the middle
3. Damage the boss
If your making the ghosts your priority you can spectral explosion every time a guard spawns and get free chance to damage
Rinse and repeat
It sounds like a lot but it's really not. You can get the stormproof title everyone here knows you can, you just gotta do it. You know how to do it now! You have a strategy now go get it! Wear that title proud!
Rayya_Blackheart wrote: »OP, you on PC? I can get you an invitation. Granted our first core team is pretty set but we are planning on branching and getting a second.
We're PC, NA, multifactioned late night for raids but usually something going on all day.
That sucks man well say pluck than make your own guild with buddiesBurning_Talons wrote: »Burning_Talons wrote: »Since when is any gear required for any content?
To join a Trial guild...(All of the one i applied for apparently) requires stormproofWell they aren't worth your time if they act like that, just elitist being elitist.
I cant find anytimidobserver wrote: »So find a different guild.....
Cant find any
What guild did you apply to?
Guilded Reaves, Elyssiums guilds, and a few from the forums everyone wants that damn title
Burning_Talons wrote: »Sophist_NA wrote: »Not saying I agree or disagree with guilds asking for that requirement, but I can see the logic behind it.
vMA is a good test in terms of your capabilities to perform during mechanically-intense fights. It's a skill test. Bloodspawn is only a dps check because all you do is stand still and do your rotation in a perfect environment, which in a raid setting, will almost certainly won't happen.
You know what else is a good test? Running a practice trial with said person? Where yknow you can actually see them do rather then something you never even watched them do? They could have died 3400 times in VMA and you wouldnt know
Bloodspawn is also a *** test when it comes to requirements I've known people pull 40k+ on that who couldn't survive in a trial because they didn't understand the mechanics or were too bothered about numbers they ignored them, a dead person is doing 0 DPS or could be argued - DPS since someone has to resurrect you.
The main reason most require it is vMA weapons are a noticeable DPS increase over craft-able counterparts. For Stam DD's, there is not way to hit anywhere close to top tier trials DPS without them and Magicka DD's still get a sizable jump in damage output. I'd wager that's the reason!
Agreed, one clear does not guarantee ideal weapons. However, every DD (including myself) on our trials teams has run vMA 50+ times for ideal weapons. That's what it takes to be an endgame raider in ESO at this point. I know of no way around it.
Burning_Talons wrote: »They've probably found it to be a pretty good metric for what they're looking for in a player. A lot of guilds want people who have either done the work of creating a good build, or done the research of copying a good one, and who then will follow through and achieve something notable in the game. You might be able to complete the content they're running without all that, but you might not be the kind of player they want to run with.
Let me say this again. How is my solo capability (Healing myself and self sustaining) determine me DPsing a trial while there is a healer and support?
Burning_Talons wrote: »Agreed, one clear does not guarantee ideal weapons. However, every DD (including myself) on our trials teams has run vMA 50+ times for ideal weapons. That's what it takes to be an endgame raider in ESO at this point. I know of no way around it.
@elium85 So why is Stormproof a requirement then? If that the case VMA weapons should be the requirment otherwise is just a dumb thing to gateway
I beat VMSA only using my fists, PvE is a joke

I beat VMSA only using my fists, PvE is a joke
Sophist_NA wrote: »Burning_Talons wrote: »Agreed, one clear does not guarantee ideal weapons. However, every DD (including myself) on our trials teams has run vMA 50+ times for ideal weapons. That's what it takes to be an endgame raider in ESO at this point. I know of no way around it.
@elium85 So why is Stormproof a requirement then? If that the case VMA weapons should be the requirment otherwise is just a dumb thing to gateway
You only get vMA weapons from doing vMA, which means you need to beat it, and if you do then you'd have storm proof title. What you're asking for is the same thing that you've been referring to as 'stupid'
Curragraigue wrote: »Pretty silly requirement. Complete solo content to show you can do group content. What about the healers and tank did they have to have the title as well on their tank and heals characters?