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The Stormproof requirement for Trial guilds is stupid

  • Burning_Talons
    Burning_Talons
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    Not defending them, but if you got to Theater of Despair that's the easiest round. The home stretch once you know what to do.

    On the last stage take the weapon(axe) signal and dps the boss to 70% ignore the healer don't even for one second attack him or he will cast remembrance for a mega heal.

    When the creamatorial guard spawns use annulment, magma armor and burning embers molten whip spam to finish him off quickly and keep the camera panned at the boss and dodge his skull attack

    Once he gets to 70% he will call a ghost clan fear and port up to, kill the clan fear on the portal and port up top.

    Once up top keep embers and eruption on the crystals and whip/force pulse them down. It's ok if you only get 2 don't panic drop down and kill the guard just like you did last time(this time you don't have idiot shooting skulls at you) then port back up and finish the last one.

    Once he goes back down to the bottom grab the defense sigal and drop embers on the boss and grab that gold ghost

    From here on out your priority is:

    1. Don't let boss get any gold ghosts
    2. Don't let the daedra summon the bone giant in the middle
    3. Damage the boss

    If your making the ghosts your priority you can spectral explosion every time a guard spawns and get free chance to damage

    Rinse and repeat

    It sounds like a lot but it's really not. You can get the stormproof title everyone here knows you can, you just gotta do it. You know how to do it now! You have a strategy now go get it! Wear that title proud!

    @rindogofpandora Oh i got the boss to 8% and died to a damn colossus that spawned and I was ignoring...Big mistake but it discouraged me to even do it again
  • Burning_Talons
    Burning_Talons
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    OP, you on PC? I can get you an invitation. Granted our first core team is pretty set but we are planning on branching and getting a second.

    We're PC, NA, multifactioned late night for raids but usually something going on all day.

    Xbox NA unfortunately. I doubt id make this thread ever If i was on PC alot less Egos to deal with
  • Jaronking
    Jaronking
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    Jaronking wrote: »
    Nestor wrote: »
    Since when is any gear required for any content?

    To join a Trial guild...(All of the one i applied for apparently) requires stormproof
    spud1639 wrote: »
    Well they aren't worth your time if they act like that, just elitist being elitist.

    I cant find any
    So find a different guild.....

    Cant find any

    What guild did you apply to?

    Guilded Reaves, Elyssiums guilds, and a few from the forums everyone wants that damn title
    That sucks man well say pluck than make your own guild with buddies
  • TARAFRAKA
    TARAFRAKA
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    I have a trials guild on xbone na. If you are interested I'd be willing to chat with you. My gt is tarafraka. We clear vso on a regular now and we are putting our core vmol team together now.
  • Sophist_NA
    Sophist_NA
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    Sophist_NA wrote: »
    Not saying I agree or disagree with guilds asking for that requirement, but I can see the logic behind it.

    vMA is a good test in terms of your capabilities to perform during mechanically-intense fights. It's a skill test. Bloodspawn is only a dps check because all you do is stand still and do your rotation in a perfect environment, which in a raid setting, will almost certainly won't happen.

    You know what else is a good test? Running a practice trial with said person? Where yknow you can actually see them do rather then something you never even watched them do? They could have died 3400 times in VMA and you wouldnt know


    True. But you do need to consider a couple of things and try to look at it from the recruiter's perspective:

    1. Asking an entire raid group to give a recruitee a raid spot for an end game trial with little to no knowledge of what they're capable of is a lot to ask. But say they do, and it ends up not working out, they would've wasted hours of each other's time. And then you consider how many applicants these guilds need to do this for. It can be inefficient and frustrating for the said guilds.

    2. There actually is a big difference between someone who beat vMA and someone who hasn't, regardless how many times they've died. From personal experience, people who have beat vMA progressively gets better the more times they clear it. Anybody who has beaten it will tell you the same. It personally took me 8.5 hours to beat it the first time on my Stamblade during the first day, dying hundreds of time. Now, I've done it flawless on 4 different stamina characters. Bottom line is that it doesn't matter if it takes you 300 deaths to get it done because at the end of the day, it's still better than not beating it.
  • FluffyMeowington
    Just be glad that in this game you can showcase your "skill" in singleplayer content and don't need to rinse *** PUGs for curve achievements.
    DC4lyfe
    stamplar, magplar, magdk
  • Decado
    Decado
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    I don't know any guilds who use that as a requirement although in pretty sure in my raid guild everyone has flawless I could be mistaken though,

    Also if you don't have stormproof then you don't have maelstrom weapons and are making no effort to get them, therefore your not all that bothered about maximising your build and DPS

    As for survivability you start going for Vet Maw HM you'll realise a healer can't heal stupid, people need to understand what they are doing and be able to survive while doing it or you might aswel Not save your time and not bother going.

    Bloodspawn is also a *** test when it comes to requirements I've known people pull 40k+ on that who couldn't survive in a trial because they didn't understand the mechanics or were too bothered about numbers they ignored them, a dead person is doing 0 DPS or could be argued - DPS since someone has to resurrect you.

    There is no better way to test someone than seeing them in a trial but at the same time you have to be reasonably sure they are competent or your just wasting 11 people's time and nobody wants that
  • Shadesofkin
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    Decado wrote: »
    Bloodspawn is also a *** test when it comes to requirements I've known people pull 40k+ on that who couldn't survive in a trial because they didn't understand the mechanics or were too bothered about numbers they ignored them, a dead person is doing 0 DPS or could be argued - DPS since someone has to resurrect you.

    This right here. This is why I'm glad we have requirements in my guild and why we have two tiers of Trial runners. Immortals can often pull numbers, but I've seen many of them fail utterly in hard content. Meanwhile Raiders are expected to be cream of the crop and always should be able to do more than just dps or heal or tank. Nearly every raider is either Stormproof or Flawless. Though the title isn't a requirement, it's certainly a badge.

    Don't misunderstand me, I think the OP is right, they should be using a different gauge, but your point on the DPS check is spot on.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • MaddPowered
    MaddPowered
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    Some guilds ask for that so they know that you are a reliable player with stability and mealstrom weapons... No end game guild wants someone that isn't a reliable player.
    World's First Planesbreaker
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    vSS - 4D (PC NA) - 255,552 - 21:34 Greymoor
    vKA - 4D (PC NA) - 247,292 - 16:19 Greymoor
    vRG - Calamity (PC NA) - 301,438 - 24:21 Blackwood
  • elium85
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    The main reason most require it is vMA weapons are a noticeable DPS increase over craft-able counterparts. For Stam DD's, there is not way to hit anywhere close to top tier trials DPS without them and Magicka DD's still get a sizable jump in damage output. I'd wager that's the reason!
  • elium85
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    Also, IMHO the biggest detriment to endgame content on console is the lack of DPS meters available. In fact, I'd argue the Stormproof/vMA weapons/Bloodspawn tests are all symptoms caused by ZOS's unwillingness to provide basic features in the game that PC players have easy access to.

    So, rather then focusing your ire on GM's, I'd focus it at the appropriate party.
    Edited by elium85 on August 16, 2016 9:47PM
  • Burning_Talons
    Burning_Talons
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    elium85 wrote: »
    The main reason most require it is vMA weapons are a noticeable DPS increase over craft-able counterparts. For Stam DD's, there is not way to hit anywhere close to top tier trials DPS without them and Magicka DD's still get a sizable jump in damage output. I'd wager that's the reason!

    You are one of the people who told me I need Stormproof. So no need to day "I wager that's the reason" when you know exactly why you through in this dumb requirement. I could have Flawless and never get a weapon so what does Stormproof have to do with DPS again? It has nothing to do with it. Its RNG @elium85
    Edited by Burning_Talons on August 16, 2016 9:52PM
  • elium85
    elium85
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    Agreed, one clear does not guarantee ideal weapons. However, every DD (including myself) on our trials teams has run vMA 50+ times for ideal weapons. That's what it takes to be an endgame raider in ESO at this point. I know of no way around it.
  • Waseem
    Waseem
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    if you could do veteran maelstrom you probably know how to game works (burn phase, execute, mechanics and all that bs)
    so its a solid start for you to learn the next trials mechanics and how to perform them in a team environment
    also, to do vMA u'd need some good gear and CP which saves the "link gear link dps suggestions" >.< XD
  • Burning_Talons
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    elium85 wrote: »
    Agreed, one clear does not guarantee ideal weapons. However, every DD (including myself) on our trials teams has run vMA 50+ times for ideal weapons. That's what it takes to be an endgame raider in ESO at this point. I know of no way around it.

    @elium85 So why is Stormproof a requirement then? If that the case VMA weapons should be the requirment otherwise is just a dumb thing to gateway
  • xblackroxe
    xblackroxe
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    Recremen wrote: »
    They've probably found it to be a pretty good metric for what they're looking for in a player. A lot of guilds want people who have either done the work of creating a good build, or done the research of copying a good one, and who then will follow through and achieve something notable in the game. You might be able to complete the content they're running without all that, but you might not be the kind of player they want to run with.

    Let me say this again. How is my solo capability (Healing myself and self sustaining) determine me DPsing a trial while there is a healer and support?

    Easy, bc having good numbers doesn´t mean you are a good dps. You need to be aware about whats happening about you. VMA is simply a place that needs people to have skill to finish. You can´t just stand still and dps like on Bloodspawn.
    I can really understand why this guild uses this to see if you have skill.
    Member of HODOR

    Dro-m'Athra Destroyer
  • Sophist_NA
    Sophist_NA
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    elium85 wrote: »
    Agreed, one clear does not guarantee ideal weapons. However, every DD (including myself) on our trials teams has run vMA 50+ times for ideal weapons. That's what it takes to be an endgame raider in ESO at this point. I know of no way around it.

    @elium85 So why is Stormproof a requirement then? If that the case VMA weapons should be the requirment otherwise is just a dumb thing to gateway

    You only get vMA weapons from doing vMA, which means you need to beat it, and if you do then you'd have storm proof title. What you're asking for is the same thing that you've been referring to as 'stupid'
    Edited by Sophist_NA on August 16, 2016 10:17PM
  • Maztiax
    Maztiax
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    I beat VMSA only using my fists, PvE is a joke
  • Abeille
    Abeille
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    Maztiax wrote: »
    I beat VMSA only using my fists, PvE is a joke

    With your fists? You mean like this?

    monitor-punch-o.gif

    This is not the proper way to beat vMA.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Burning_Talons
    Burning_Talons
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    Maztiax wrote: »
    I beat VMSA only using my fists, PvE is a joke
    Sophist_NA wrote: »
    elium85 wrote: »
    Agreed, one clear does not guarantee ideal weapons. However, every DD (including myself) on our trials teams has run vMA 50+ times for ideal weapons. That's what it takes to be an endgame raider in ESO at this point. I know of no way around it.

    @elium85 So why is Stormproof a requirement then? If that the case VMA weapons should be the requirment otherwise is just a dumb thing to gateway

    You only get vMA weapons from doing vMA, which means you need to beat it, and if you do then you'd have storm proof title. What you're asking for is the same thing that you've been referring to as 'stupid'

    The requirement in general is a load of (Something these mods will ban me for saying)
  • mb10
    mb10
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    probably shows you have some sort of sustainability
  • Curragraigue
    Curragraigue
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    Pretty silly requirement. Complete solo content to show you can do group content. What about the healers and tank did they have to have the title as well on their tank and heals characters?
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • Burning_Talons
    Burning_Talons
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    Pretty silly requirement. Complete solo content to show you can do group content. What about the healers and tank did they have to have the title as well on their tank and heals characters?

    Exactly!!!
  • Nerdman9
    Nerdman9
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    I've never seen a guild require this myself but quite frankly I think it's quite a good idea for end game progression guilds. ( kinda wish there was a flawless only guild) As many have said, having a fast bloodspawn dps test isn't worth much if you don't know how to get out of the red during trials. Because then you're more a liability then an asset.

    Completing vMA alone even makes you a better player. I've always seen it as a training ground to improve your skill even further. Keep trying and with some patience and practice you can for sure complete it. And when you do finally complete it, you'll see what everyone is talking about.

    And if you don't want to do it, then just join a more casual raiding guild. There are plenty out there and you might enjoy raiding with them just as much, maybe more.
  • disintegr8
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    People set up guilds and depending on what the guild does, people can put a lot of time and effort into managing the guild, organizing events, trials, etc. I do not think it is unreasonable for them to set requirements which are in line with their goals.

    I have seen guilds organize PVP trials, raids and campaigns where everyone must be at least level 'x', have min 'xxx' CP, purple or gold gear, carry 'x' number of soul gems, etc. This is not usually because they are elitist but because they want a good run with people who are experienced, can resurrect others and won't die when an enemy looks at them.

    Instead of trying on this generations expectations of 'nobody has the right to tell me "no" or exclude me', just realize that in the real world you will not get to do everything you want to do and do not get to have everything you want. In the real world you get things (legally) because you earn them, deserve them, buy them, or in some cases simply happen to be in the right place at the right time.

    The solution is for you to meet their requirements or find another guild. There are plenty out there, check out the guild section of the forums. Alternatively you can put the effort in to create your own guild and choose not have 'silly' rules.
    Edited by disintegr8 on August 16, 2016 10:47PM
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • darthsithis
    darthsithis
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    Sorry man, I know it is frustrating. If you can kill bloodspawn in 40 seconds, I find that quite impressive. We are more concerned with people who are willing to learn mechanics of fights and figure things out if things get hairy. That's probably why some guilds have a stormproof req, but more likely its just elitism.

    If you can melt bloodspawn in 40 seconds and are on the last boss of maelstrom, then they don't quite get that you would be an asset and they are being silly.

    message me man! I have two trial guilds and we welcome enthusiastic players. A lot of us are stormproof, but theres a chunk who aren't and that I would never even consider playing without.
    Message me if you want to do trials/dungeons, or need a trading guild! Flawless conqueror magsorc with a bad sense of armor fashion.
  • Runs
    Runs
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    At this point(after bashing their recruitment) even if you did get the achievement would they still let you in?

    And if you feel so strongly against this achievement being used, clearly you think their recruiting process is flawed, would you even want in those guilds yourself after earning it?

    If the answer to either of those is "no", then IMO it's pointless arguing the matter.
    Runs| Orc NightbladeChim-el Adabal| Dunmer TemplarM'air the Honest| Khajiit Templar
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  • darthsithis
    darthsithis
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    on xbox btw
    Message me if you want to do trials/dungeons, or need a trading guild! Flawless conqueror magsorc with a bad sense of armor fashion.
  • Mojmir
    Mojmir
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    Kinda funny, I've beaten everything in this game shy of the new trials on hard mode. I beat vma once. If a group asked me to link something showing it I'd laugh and find another. Who cares what you've achieved in a solo instance, you going let your party die and solo the group content?
  • kargen27
    kargen27
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    I'm lucky I landed in a trials guild that actively recruits new people and helps them learn to run trials. Every night there is at least one and sometimes more runs where new or inexperienced people are invited and the mechanics are explained before each encounter. If they lack the armor or weapons they can have an officer get better gear for them out of the bank (no charge) and they can get advice as to what type of gear they should be trying to get for the role they want to play in trial runs. They also have normal runs that are mostly just for getting gear where they expect you to know the mechanics but don't require specific gear or skills. For the vet runs they have specific players they like to use to try and get on the leader boards. Their goal is to have several groups all running the vet trials and to that end they are really willing to help people get better through advice and experience in the trials.
    Smart way to go because when they want to do a run they aren't scrambling to get enough people in the group. Some of the elite guilds if they have one or two people not show it becomes iffy just getting the run started.

    Glad I stumbled into that guild because I have no interest at all in running Veteran Maelstorm. Did the novice and simply didn't enjoy it.
    and then the parrot said, "must be the water mines green too."
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