UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »Only way this could work is if the mount name replaces the player's name while they are mounted. Honestly more problematic than anything. Wanna show off its name? Take a screenie of it and show THAT off.
Ew, boring. Also there are dozens of other ways this could work. Don't limit yourself!
You mean like targeting a player's mount instead of the player? Or showing the mount's nameplate over the mount's head?
Like I said, just more problems...
So the original post was about linking into chat from the Collections UI and has nothing to do with this nameplate/targeting tangent you've gone off on, but I might as well entertain it since you've gone this far with it.
A smart approach to adding the mount name into the existing UI would be to simply put an additional line on a character's nameplate while they're riding. So it would look like
Character Name
@ Name - Title
riding "Mount Name"
Nothing fancy or unintuitive.
Pets would be a different story since they would indeed need to be noncombat targetable to have their own nameplate, but as I said originally my initial idea was just to have it be coherent between your own Collectibles settings and when you link said collectible in text chat. In your own collectibles tab you can set the name of your pets and mounts but when you link them in chat the name doesn't show.
Tangent? I'm simply trying to relay the problems that displaying mount names could cause is all, regardless of how it's done.
You're inventing problems that wouldn't exist in the given implementations, not identifying universal issues "regardless of how it's done". It's like being contrary for the sake of contrariness.UltimaJoe777 wrote: »Only way this could work is if the mount name replaces the player's name while they are mounted. Honestly more problematic than anything. Wanna show off its name? Take a screenie of it and show THAT off.
Ew, boring. Also there are dozens of other ways this could work. Don't limit yourself!
Also for the record I don't see anywhere before I made my initial post that stated any "initial method". Contradictions galore!
I think it is the "linked" in the title. It implies that they would display their names when linked in the chat. Like how your achievements, when linked, show your progress to everyone when they click them.
That would get so far beyond confusing people would actually come here asking about it... They'd be like "The hell is a obi-wan and how do I get it?"
I see that you are on PS4, which is probably where the confusion is coming from, but thanks to ZOS' helpful text chat article, we can clear that right up! You'll notice halfway through the article that you will be able to link items via text chat. The items may come both from your inventory and your Collections UI. When you name your mount or pet, it does not change the name of the item. Item name and given name are different constructs. All of your mounts and pets already come wit ha default name like "Diamond" or "Fishy Sticks" and such, and changing the name still does not change the name of the item. Thus, you can link your [White Imperial Horse], but under the current rules it doesn't display the given name, which if I recall defaults to "Diamond". THis suggestion is simply to let the name be displayed in the item link window like it would normally appear in your own Collections UI window.
I can see why "linking items" caused some confusion, I should have checked your signature to see what platform you were on before hand, but now that this little misunderstanding is cleared up I hope it will make significantly more sense.
You misunderstand. I am not new to the concept of linking items in a text chat. THIS is what I'm talking about:
(How it is now) "Player is showing [Zombie Horse]"
(How you suggest it be) "Player is showing [Drop Dead Fred]"
(Reaction for how it is now) "Oh cool, that person has the Zombie Horse!"
(Reaction for how it would be with your suggestion) "Hmm... I cannot seem to figure out how to acquire Drop Dead Fred. Better ask on the Forums."
They point to Drop Dead Fred and see the Zombie Horse, but are unaware it's actually a "Zombie Horse" and therefore will be asking how you get it. Of course Zombie Horse was a limited-time mount making for a poor example but you get my point.I imagined something like this (examples are a courtesy of Tegwen, my Bosmer):
You are definitely still misunderstanding, as Abeille has demonstrated what would actually be the case under the proposed system. When you link [Zombie Horse] it would display [Zombie Horse], just like it always has. But when you click [Zombie Horse] the item window would pop up and display the given name as well. You are fundamentally misunderstanding that your [Zombie Horse] already has a name and doesn't replace [Zombie Horse] in the text chat.
You would also have to consider the strain it would put on text chat to do that the way you mention. The game would not only have to draw from the linked source but also from the linked player's data. This would basically result in lag overall.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »Only way this could work is if the mount name replaces the player's name while they are mounted. Honestly more problematic than anything. Wanna show off its name? Take a screenie of it and show THAT off.
Ew, boring. Also there are dozens of other ways this could work. Don't limit yourself!
You mean like targeting a player's mount instead of the player? Or showing the mount's nameplate over the mount's head?
Like I said, just more problems...
So the original post was about linking into chat from the Collections UI and has nothing to do with this nameplate/targeting tangent you've gone off on, but I might as well entertain it since you've gone this far with it.
A smart approach to adding the mount name into the existing UI would be to simply put an additional line on a character's nameplate while they're riding. So it would look like
Character Name
@ Name - Title
riding "Mount Name"
Nothing fancy or unintuitive.
Pets would be a different story since they would indeed need to be noncombat targetable to have their own nameplate, but as I said originally my initial idea was just to have it be coherent between your own Collectibles settings and when you link said collectible in text chat. In your own collectibles tab you can set the name of your pets and mounts but when you link them in chat the name doesn't show.
Tangent? I'm simply trying to relay the problems that displaying mount names could cause is all, regardless of how it's done.
You're inventing problems that wouldn't exist in the given implementations, not identifying universal issues "regardless of how it's done". It's like being contrary for the sake of contrariness.UltimaJoe777 wrote: »Only way this could work is if the mount name replaces the player's name while they are mounted. Honestly more problematic than anything. Wanna show off its name? Take a screenie of it and show THAT off.
Ew, boring. Also there are dozens of other ways this could work. Don't limit yourself!
Also for the record I don't see anywhere before I made my initial post that stated any "initial method". Contradictions galore!
I think it is the "linked" in the title. It implies that they would display their names when linked in the chat. Like how your achievements, when linked, show your progress to everyone when they click them.
That would get so far beyond confusing people would actually come here asking about it... They'd be like "The hell is a obi-wan and how do I get it?"
I see that you are on PS4, which is probably where the confusion is coming from, but thanks to ZOS' helpful text chat article, we can clear that right up! You'll notice halfway through the article that you will be able to link items via text chat. The items may come both from your inventory and your Collections UI. When you name your mount or pet, it does not change the name of the item. Item name and given name are different constructs. All of your mounts and pets already come wit ha default name like "Diamond" or "Fishy Sticks" and such, and changing the name still does not change the name of the item. Thus, you can link your [White Imperial Horse], but under the current rules it doesn't display the given name, which if I recall defaults to "Diamond". THis suggestion is simply to let the name be displayed in the item link window like it would normally appear in your own Collections UI window.
I can see why "linking items" caused some confusion, I should have checked your signature to see what platform you were on before hand, but now that this little misunderstanding is cleared up I hope it will make significantly more sense.
You misunderstand. I am not new to the concept of linking items in a text chat. THIS is what I'm talking about:
(How it is now) "Player is showing [Zombie Horse]"
(How you suggest it be) "Player is showing [Drop Dead Fred]"
(Reaction for how it is now) "Oh cool, that person has the Zombie Horse!"
(Reaction for how it would be with your suggestion) "Hmm... I cannot seem to figure out how to acquire Drop Dead Fred. Better ask on the Forums."
They point to Drop Dead Fred and see the Zombie Horse, but are unaware it's actually a "Zombie Horse" and therefore will be asking how you get it. Of course Zombie Horse was a limited-time mount making for a poor example but you get my point.I imagined something like this (examples are a courtesy of Tegwen, my Bosmer):
You are definitely still misunderstanding, as Abeille has demonstrated what would actually be the case under the proposed system. When you link [Zombie Horse] it would display [Zombie Horse], just like it always has. But when you click [Zombie Horse] the item window would pop up and display the given name as well. You are fundamentally misunderstanding that your [Zombie Horse] already has a name and doesn't replace [Zombie Horse] in the text chat.
You would also have to consider the strain it would put on text chat to do that the way you mention. The game would not only have to draw from the linked source but also from the linked player's data. This would basically result in lag overall.
That is monstrously ridiculous, do you really think a single database query per linked item is going to cause lag? Are you even sure the underlying data structure isn't already attached to the player's Collections instead of the generic item piece? For all we know it's already doing more work by stripping the name off the item instead of just linking via the player's Collections data structure. It would, in either case, be a monumentally tiny timeslice. You probably wouldn't even be able to percieve a hundred calls to the database, let alone one.
It's okay to just stop arguing when you have no reasonable counter.We're not talking about something expensive like AOE calculations, it's just a one-off text link to a simple data structure.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »Only way this could work is if the mount name replaces the player's name while they are mounted. Honestly more problematic than anything. Wanna show off its name? Take a screenie of it and show THAT off.
Ew, boring. Also there are dozens of other ways this could work. Don't limit yourself!
You mean like targeting a player's mount instead of the player? Or showing the mount's nameplate over the mount's head?
Like I said, just more problems...
So the original post was about linking into chat from the Collections UI and has nothing to do with this nameplate/targeting tangent you've gone off on, but I might as well entertain it since you've gone this far with it.
A smart approach to adding the mount name into the existing UI would be to simply put an additional line on a character's nameplate while they're riding. So it would look like
Character Name
@ Name - Title
riding "Mount Name"
Nothing fancy or unintuitive.
Pets would be a different story since they would indeed need to be noncombat targetable to have their own nameplate, but as I said originally my initial idea was just to have it be coherent between your own Collectibles settings and when you link said collectible in text chat. In your own collectibles tab you can set the name of your pets and mounts but when you link them in chat the name doesn't show.
Tangent? I'm simply trying to relay the problems that displaying mount names could cause is all, regardless of how it's done.
You're inventing problems that wouldn't exist in the given implementations, not identifying universal issues "regardless of how it's done". It's like being contrary for the sake of contrariness.UltimaJoe777 wrote: »Only way this could work is if the mount name replaces the player's name while they are mounted. Honestly more problematic than anything. Wanna show off its name? Take a screenie of it and show THAT off.
Ew, boring. Also there are dozens of other ways this could work. Don't limit yourself!
Also for the record I don't see anywhere before I made my initial post that stated any "initial method". Contradictions galore!
I think it is the "linked" in the title. It implies that they would display their names when linked in the chat. Like how your achievements, when linked, show your progress to everyone when they click them.
That would get so far beyond confusing people would actually come here asking about it... They'd be like "The hell is a obi-wan and how do I get it?"
I see that you are on PS4, which is probably where the confusion is coming from, but thanks to ZOS' helpful text chat article, we can clear that right up! You'll notice halfway through the article that you will be able to link items via text chat. The items may come both from your inventory and your Collections UI. When you name your mount or pet, it does not change the name of the item. Item name and given name are different constructs. All of your mounts and pets already come wit ha default name like "Diamond" or "Fishy Sticks" and such, and changing the name still does not change the name of the item. Thus, you can link your [White Imperial Horse], but under the current rules it doesn't display the given name, which if I recall defaults to "Diamond". THis suggestion is simply to let the name be displayed in the item link window like it would normally appear in your own Collections UI window.
I can see why "linking items" caused some confusion, I should have checked your signature to see what platform you were on before hand, but now that this little misunderstanding is cleared up I hope it will make significantly more sense.
You misunderstand. I am not new to the concept of linking items in a text chat. THIS is what I'm talking about:
(How it is now) "Player is showing [Zombie Horse]"
(How you suggest it be) "Player is showing [Drop Dead Fred]"
(Reaction for how it is now) "Oh cool, that person has the Zombie Horse!"
(Reaction for how it would be with your suggestion) "Hmm... I cannot seem to figure out how to acquire Drop Dead Fred. Better ask on the Forums."
They point to Drop Dead Fred and see the Zombie Horse, but are unaware it's actually a "Zombie Horse" and therefore will be asking how you get it. Of course Zombie Horse was a limited-time mount making for a poor example but you get my point.I imagined something like this (examples are a courtesy of Tegwen, my Bosmer):
You are definitely still misunderstanding, as Abeille has demonstrated what would actually be the case under the proposed system. When you link [Zombie Horse] it would display [Zombie Horse], just like it always has. But when you click [Zombie Horse] the item window would pop up and display the given name as well. You are fundamentally misunderstanding that your [Zombie Horse] already has a name and doesn't replace [Zombie Horse] in the text chat.
You would also have to consider the strain it would put on text chat to do that the way you mention. The game would not only have to draw from the linked source but also from the linked player's data. This would basically result in lag overall.
That is monstrously ridiculous, do you really think a single database query per linked item is going to cause lag? Are you even sure the underlying data structure isn't already attached to the player's Collections instead of the generic item piece? For all we know it's already doing more work by stripping the name off the item instead of just linking via the player's Collections data structure. It would, in either case, be a monumentally tiny timeslice. You probably wouldn't even be able to percieve a hundred calls to the database, let alone one.
It's okay to just stop arguing when you have no reasonable counter.We're not talking about something expensive like AOE calculations, it's just a one-off text link to a simple data structure.
You dare to utter the words "No Lag' when discussing THIS GAME?!? BLASPHEMY!!!
But seriously dude how could you NOT expect the game having to dig up that extra info from a more particular source to strain the server? Even if it doesn't lag the chat, it'll still take a bit to load the data as you view it, unless it pre-loads it in which case yes it would definitely cause lag because it would force your client to load the data before posting to the chat.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »Only way this could work is if the mount name replaces the player's name while they are mounted. Honestly more problematic than anything. Wanna show off its name? Take a screenie of it and show THAT off.
Ew, boring. Also there are dozens of other ways this could work. Don't limit yourself!
You mean like targeting a player's mount instead of the player? Or showing the mount's nameplate over the mount's head?
Like I said, just more problems...
So the original post was about linking into chat from the Collections UI and has nothing to do with this nameplate/targeting tangent you've gone off on, but I might as well entertain it since you've gone this far with it.
A smart approach to adding the mount name into the existing UI would be to simply put an additional line on a character's nameplate while they're riding. So it would look like
Character Name
@ Name - Title
riding "Mount Name"
Nothing fancy or unintuitive.
Pets would be a different story since they would indeed need to be noncombat targetable to have their own nameplate, but as I said originally my initial idea was just to have it be coherent between your own Collectibles settings and when you link said collectible in text chat. In your own collectibles tab you can set the name of your pets and mounts but when you link them in chat the name doesn't show.
Tangent? I'm simply trying to relay the problems that displaying mount names could cause is all, regardless of how it's done.
You're inventing problems that wouldn't exist in the given implementations, not identifying universal issues "regardless of how it's done". It's like being contrary for the sake of contrariness.UltimaJoe777 wrote: »Only way this could work is if the mount name replaces the player's name while they are mounted. Honestly more problematic than anything. Wanna show off its name? Take a screenie of it and show THAT off.
Ew, boring. Also there are dozens of other ways this could work. Don't limit yourself!
Also for the record I don't see anywhere before I made my initial post that stated any "initial method". Contradictions galore!
I think it is the "linked" in the title. It implies that they would display their names when linked in the chat. Like how your achievements, when linked, show your progress to everyone when they click them.
That would get so far beyond confusing people would actually come here asking about it... They'd be like "The hell is a obi-wan and how do I get it?"
I see that you are on PS4, which is probably where the confusion is coming from, but thanks to ZOS' helpful text chat article, we can clear that right up! You'll notice halfway through the article that you will be able to link items via text chat. The items may come both from your inventory and your Collections UI. When you name your mount or pet, it does not change the name of the item. Item name and given name are different constructs. All of your mounts and pets already come wit ha default name like "Diamond" or "Fishy Sticks" and such, and changing the name still does not change the name of the item. Thus, you can link your [White Imperial Horse], but under the current rules it doesn't display the given name, which if I recall defaults to "Diamond". THis suggestion is simply to let the name be displayed in the item link window like it would normally appear in your own Collections UI window.
I can see why "linking items" caused some confusion, I should have checked your signature to see what platform you were on before hand, but now that this little misunderstanding is cleared up I hope it will make significantly more sense.
You misunderstand. I am not new to the concept of linking items in a text chat. THIS is what I'm talking about:
(How it is now) "Player is showing [Zombie Horse]"
(How you suggest it be) "Player is showing [Drop Dead Fred]"
(Reaction for how it is now) "Oh cool, that person has the Zombie Horse!"
(Reaction for how it would be with your suggestion) "Hmm... I cannot seem to figure out how to acquire Drop Dead Fred. Better ask on the Forums."
They point to Drop Dead Fred and see the Zombie Horse, but are unaware it's actually a "Zombie Horse" and therefore will be asking how you get it. Of course Zombie Horse was a limited-time mount making for a poor example but you get my point.I imagined something like this (examples are a courtesy of Tegwen, my Bosmer):
You are definitely still misunderstanding, as Abeille has demonstrated what would actually be the case under the proposed system. When you link [Zombie Horse] it would display [Zombie Horse], just like it always has. But when you click [Zombie Horse] the item window would pop up and display the given name as well. You are fundamentally misunderstanding that your [Zombie Horse] already has a name and doesn't replace [Zombie Horse] in the text chat.
You would also have to consider the strain it would put on text chat to do that the way you mention. The game would not only have to draw from the linked source but also from the linked player's data. This would basically result in lag overall.
That is monstrously ridiculous, do you really think a single database query per linked item is going to cause lag? Are you even sure the underlying data structure isn't already attached to the player's Collections instead of the generic item piece? For all we know it's already doing more work by stripping the name off the item instead of just linking via the player's Collections data structure. It would, in either case, be a monumentally tiny timeslice. You probably wouldn't even be able to percieve a hundred calls to the database, let alone one.
It's okay to just stop arguing when you have no reasonable counter.We're not talking about something expensive like AOE calculations, it's just a one-off text link to a simple data structure.
You dare to utter the words "No Lag' when discussing THIS GAME?!? BLASPHEMY!!!
But seriously dude how could you NOT expect the game having to dig up that extra info from a more particular source to strain the server? Even if it doesn't lag the chat, it'll still take a bit to load the data as you view it, unless it pre-loads it in which case yes it would definitely cause lag because it would force your client to load the data before posting to the chat.
But the game does that to linked achievements already.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »Only way this could work is if the mount name replaces the player's name while they are mounted. Honestly more problematic than anything. Wanna show off its name? Take a screenie of it and show THAT off.
Ew, boring. Also there are dozens of other ways this could work. Don't limit yourself!
You mean like targeting a player's mount instead of the player? Or showing the mount's nameplate over the mount's head?
Like I said, just more problems...
So the original post was about linking into chat from the Collections UI and has nothing to do with this nameplate/targeting tangent you've gone off on, but I might as well entertain it since you've gone this far with it.
A smart approach to adding the mount name into the existing UI would be to simply put an additional line on a character's nameplate while they're riding. So it would look like
Character Name
@ Name - Title
riding "Mount Name"
Nothing fancy or unintuitive.
Pets would be a different story since they would indeed need to be noncombat targetable to have their own nameplate, but as I said originally my initial idea was just to have it be coherent between your own Collectibles settings and when you link said collectible in text chat. In your own collectibles tab you can set the name of your pets and mounts but when you link them in chat the name doesn't show.
Tangent? I'm simply trying to relay the problems that displaying mount names could cause is all, regardless of how it's done.
You're inventing problems that wouldn't exist in the given implementations, not identifying universal issues "regardless of how it's done". It's like being contrary for the sake of contrariness.UltimaJoe777 wrote: »Only way this could work is if the mount name replaces the player's name while they are mounted. Honestly more problematic than anything. Wanna show off its name? Take a screenie of it and show THAT off.
Ew, boring. Also there are dozens of other ways this could work. Don't limit yourself!
Also for the record I don't see anywhere before I made my initial post that stated any "initial method". Contradictions galore!
I think it is the "linked" in the title. It implies that they would display their names when linked in the chat. Like how your achievements, when linked, show your progress to everyone when they click them.
That would get so far beyond confusing people would actually come here asking about it... They'd be like "The hell is a obi-wan and how do I get it?"
I see that you are on PS4, which is probably where the confusion is coming from, but thanks to ZOS' helpful text chat article, we can clear that right up! You'll notice halfway through the article that you will be able to link items via text chat. The items may come both from your inventory and your Collections UI. When you name your mount or pet, it does not change the name of the item. Item name and given name are different constructs. All of your mounts and pets already come wit ha default name like "Diamond" or "Fishy Sticks" and such, and changing the name still does not change the name of the item. Thus, you can link your [White Imperial Horse], but under the current rules it doesn't display the given name, which if I recall defaults to "Diamond". THis suggestion is simply to let the name be displayed in the item link window like it would normally appear in your own Collections UI window.
I can see why "linking items" caused some confusion, I should have checked your signature to see what platform you were on before hand, but now that this little misunderstanding is cleared up I hope it will make significantly more sense.
You misunderstand. I am not new to the concept of linking items in a text chat. THIS is what I'm talking about:
(How it is now) "Player is showing [Zombie Horse]"
(How you suggest it be) "Player is showing [Drop Dead Fred]"
(Reaction for how it is now) "Oh cool, that person has the Zombie Horse!"
(Reaction for how it would be with your suggestion) "Hmm... I cannot seem to figure out how to acquire Drop Dead Fred. Better ask on the Forums."
They point to Drop Dead Fred and see the Zombie Horse, but are unaware it's actually a "Zombie Horse" and therefore will be asking how you get it. Of course Zombie Horse was a limited-time mount making for a poor example but you get my point.I imagined something like this (examples are a courtesy of Tegwen, my Bosmer):
You are definitely still misunderstanding, as Abeille has demonstrated what would actually be the case under the proposed system. When you link [Zombie Horse] it would display [Zombie Horse], just like it always has. But when you click [Zombie Horse] the item window would pop up and display the given name as well. You are fundamentally misunderstanding that your [Zombie Horse] already has a name and doesn't replace [Zombie Horse] in the text chat.
You would also have to consider the strain it would put on text chat to do that the way you mention. The game would not only have to draw from the linked source but also from the linked player's data. This would basically result in lag overall.
That is monstrously ridiculous, do you really think a single database query per linked item is going to cause lag? Are you even sure the underlying data structure isn't already attached to the player's Collections instead of the generic item piece? For all we know it's already doing more work by stripping the name off the item instead of just linking via the player's Collections data structure. It would, in either case, be a monumentally tiny timeslice. You probably wouldn't even be able to percieve a hundred calls to the database, let alone one.
It's okay to just stop arguing when you have no reasonable counter.We're not talking about something expensive like AOE calculations, it's just a one-off text link to a simple data structure.
You dare to utter the words "No Lag' when discussing THIS GAME?!? BLASPHEMY!!!
But seriously dude how could you NOT expect the game having to dig up that extra info from a more particular source to strain the server? Even if it doesn't lag the chat, it'll still take a bit to load the data as you view it, unless it pre-loads it in which case yes it would definitely cause lag because it would force your client to load the data before posting to the chat.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »Only way this could work is if the mount name replaces the player's name while they are mounted. Honestly more problematic than anything. Wanna show off its name? Take a screenie of it and show THAT off.
Ew, boring. Also there are dozens of other ways this could work. Don't limit yourself!
You mean like targeting a player's mount instead of the player? Or showing the mount's nameplate over the mount's head?
Like I said, just more problems...
So the original post was about linking into chat from the Collections UI and has nothing to do with this nameplate/targeting tangent you've gone off on, but I might as well entertain it since you've gone this far with it.
A smart approach to adding the mount name into the existing UI would be to simply put an additional line on a character's nameplate while they're riding. So it would look like
Character Name
@ Name - Title
riding "Mount Name"
Nothing fancy or unintuitive.
Pets would be a different story since they would indeed need to be noncombat targetable to have their own nameplate, but as I said originally my initial idea was just to have it be coherent between your own Collectibles settings and when you link said collectible in text chat. In your own collectibles tab you can set the name of your pets and mounts but when you link them in chat the name doesn't show.
Tangent? I'm simply trying to relay the problems that displaying mount names could cause is all, regardless of how it's done.
You're inventing problems that wouldn't exist in the given implementations, not identifying universal issues "regardless of how it's done". It's like being contrary for the sake of contrariness.UltimaJoe777 wrote: »Only way this could work is if the mount name replaces the player's name while they are mounted. Honestly more problematic than anything. Wanna show off its name? Take a screenie of it and show THAT off.
Ew, boring. Also there are dozens of other ways this could work. Don't limit yourself!
Also for the record I don't see anywhere before I made my initial post that stated any "initial method". Contradictions galore!
I think it is the "linked" in the title. It implies that they would display their names when linked in the chat. Like how your achievements, when linked, show your progress to everyone when they click them.
That would get so far beyond confusing people would actually come here asking about it... They'd be like "The hell is a obi-wan and how do I get it?"
I see that you are on PS4, which is probably where the confusion is coming from, but thanks to ZOS' helpful text chat article, we can clear that right up! You'll notice halfway through the article that you will be able to link items via text chat. The items may come both from your inventory and your Collections UI. When you name your mount or pet, it does not change the name of the item. Item name and given name are different constructs. All of your mounts and pets already come wit ha default name like "Diamond" or "Fishy Sticks" and such, and changing the name still does not change the name of the item. Thus, you can link your [White Imperial Horse], but under the current rules it doesn't display the given name, which if I recall defaults to "Diamond". THis suggestion is simply to let the name be displayed in the item link window like it would normally appear in your own Collections UI window.
I can see why "linking items" caused some confusion, I should have checked your signature to see what platform you were on before hand, but now that this little misunderstanding is cleared up I hope it will make significantly more sense.
You misunderstand. I am not new to the concept of linking items in a text chat. THIS is what I'm talking about:
(How it is now) "Player is showing [Zombie Horse]"
(How you suggest it be) "Player is showing [Drop Dead Fred]"
(Reaction for how it is now) "Oh cool, that person has the Zombie Horse!"
(Reaction for how it would be with your suggestion) "Hmm... I cannot seem to figure out how to acquire Drop Dead Fred. Better ask on the Forums."
They point to Drop Dead Fred and see the Zombie Horse, but are unaware it's actually a "Zombie Horse" and therefore will be asking how you get it. Of course Zombie Horse was a limited-time mount making for a poor example but you get my point.I imagined something like this (examples are a courtesy of Tegwen, my Bosmer):
You are definitely still misunderstanding, as Abeille has demonstrated what would actually be the case under the proposed system. When you link [Zombie Horse] it would display [Zombie Horse], just like it always has. But when you click [Zombie Horse] the item window would pop up and display the given name as well. You are fundamentally misunderstanding that your [Zombie Horse] already has a name and doesn't replace [Zombie Horse] in the text chat.
You would also have to consider the strain it would put on text chat to do that the way you mention. The game would not only have to draw from the linked source but also from the linked player's data. This would basically result in lag overall.
That is monstrously ridiculous, do you really think a single database query per linked item is going to cause lag? Are you even sure the underlying data structure isn't already attached to the player's Collections instead of the generic item piece? For all we know it's already doing more work by stripping the name off the item instead of just linking via the player's Collections data structure. It would, in either case, be a monumentally tiny timeslice. You probably wouldn't even be able to percieve a hundred calls to the database, let alone one.
It's okay to just stop arguing when you have no reasonable counter.We're not talking about something expensive like AOE calculations, it's just a one-off text link to a simple data structure.
You dare to utter the words "No Lag' when discussing THIS GAME?!? BLASPHEMY!!!
But seriously dude how could you NOT expect the game having to dig up that extra info from a more particular source to strain the server? Even if it doesn't lag the chat, it'll still take a bit to load the data as you view it, unless it pre-loads it in which case yes it would definitely cause lag because it would force your client to load the data before posting to the chat.
Do you know what a nanosecond is? You are talking about nanoseconds of processing, once per item, which is already done for every item anyway. You either don't understand the science behind it or you're being difficult for no reason. We are literally talking about a transaction that is imperceptibly fast.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »Only way this could work is if the mount name replaces the player's name while they are mounted. Honestly more problematic than anything. Wanna show off its name? Take a screenie of it and show THAT off.
Ew, boring. Also there are dozens of other ways this could work. Don't limit yourself!
You mean like targeting a player's mount instead of the player? Or showing the mount's nameplate over the mount's head?
Like I said, just more problems...
So the original post was about linking into chat from the Collections UI and has nothing to do with this nameplate/targeting tangent you've gone off on, but I might as well entertain it since you've gone this far with it.
A smart approach to adding the mount name into the existing UI would be to simply put an additional line on a character's nameplate while they're riding. So it would look like
Character Name
@ Name - Title
riding "Mount Name"
Nothing fancy or unintuitive.
Pets would be a different story since they would indeed need to be noncombat targetable to have their own nameplate, but as I said originally my initial idea was just to have it be coherent between your own Collectibles settings and when you link said collectible in text chat. In your own collectibles tab you can set the name of your pets and mounts but when you link them in chat the name doesn't show.
Tangent? I'm simply trying to relay the problems that displaying mount names could cause is all, regardless of how it's done.
You're inventing problems that wouldn't exist in the given implementations, not identifying universal issues "regardless of how it's done". It's like being contrary for the sake of contrariness.UltimaJoe777 wrote: »Only way this could work is if the mount name replaces the player's name while they are mounted. Honestly more problematic than anything. Wanna show off its name? Take a screenie of it and show THAT off.
Ew, boring. Also there are dozens of other ways this could work. Don't limit yourself!
Also for the record I don't see anywhere before I made my initial post that stated any "initial method". Contradictions galore!
I think it is the "linked" in the title. It implies that they would display their names when linked in the chat. Like how your achievements, when linked, show your progress to everyone when they click them.
That would get so far beyond confusing people would actually come here asking about it... They'd be like "The hell is a obi-wan and how do I get it?"
I see that you are on PS4, which is probably where the confusion is coming from, but thanks to ZOS' helpful text chat article, we can clear that right up! You'll notice halfway through the article that you will be able to link items via text chat. The items may come both from your inventory and your Collections UI. When you name your mount or pet, it does not change the name of the item. Item name and given name are different constructs. All of your mounts and pets already come wit ha default name like "Diamond" or "Fishy Sticks" and such, and changing the name still does not change the name of the item. Thus, you can link your [White Imperial Horse], but under the current rules it doesn't display the given name, which if I recall defaults to "Diamond". THis suggestion is simply to let the name be displayed in the item link window like it would normally appear in your own Collections UI window.
I can see why "linking items" caused some confusion, I should have checked your signature to see what platform you were on before hand, but now that this little misunderstanding is cleared up I hope it will make significantly more sense.
You misunderstand. I am not new to the concept of linking items in a text chat. THIS is what I'm talking about:
(How it is now) "Player is showing [Zombie Horse]"
(How you suggest it be) "Player is showing [Drop Dead Fred]"
(Reaction for how it is now) "Oh cool, that person has the Zombie Horse!"
(Reaction for how it would be with your suggestion) "Hmm... I cannot seem to figure out how to acquire Drop Dead Fred. Better ask on the Forums."
They point to Drop Dead Fred and see the Zombie Horse, but are unaware it's actually a "Zombie Horse" and therefore will be asking how you get it. Of course Zombie Horse was a limited-time mount making for a poor example but you get my point.I imagined something like this (examples are a courtesy of Tegwen, my Bosmer):
You are definitely still misunderstanding, as Abeille has demonstrated what would actually be the case under the proposed system. When you link [Zombie Horse] it would display [Zombie Horse], just like it always has. But when you click [Zombie Horse] the item window would pop up and display the given name as well. You are fundamentally misunderstanding that your [Zombie Horse] already has a name and doesn't replace [Zombie Horse] in the text chat.
You would also have to consider the strain it would put on text chat to do that the way you mention. The game would not only have to draw from the linked source but also from the linked player's data. This would basically result in lag overall.
That is monstrously ridiculous, do you really think a single database query per linked item is going to cause lag? Are you even sure the underlying data structure isn't already attached to the player's Collections instead of the generic item piece? For all we know it's already doing more work by stripping the name off the item instead of just linking via the player's Collections data structure. It would, in either case, be a monumentally tiny timeslice. You probably wouldn't even be able to percieve a hundred calls to the database, let alone one.
It's okay to just stop arguing when you have no reasonable counter.We're not talking about something expensive like AOE calculations, it's just a one-off text link to a simple data structure.
You dare to utter the words "No Lag' when discussing THIS GAME?!? BLASPHEMY!!!
But seriously dude how could you NOT expect the game having to dig up that extra info from a more particular source to strain the server? Even if it doesn't lag the chat, it'll still take a bit to load the data as you view it, unless it pre-loads it in which case yes it would definitely cause lag because it would force your client to load the data before posting to the chat.
Do you know what a nanosecond is? You are talking about nanoseconds of processing, once per item, which is already done for every item anyway. You either don't understand the science behind it or you're being difficult for no reason. We are literally talking about a transaction that is imperceptibly fast.
Yeah and I've seen this game take seconds to load data from just about every possible angle, sometimes not even loading at all! You don't need rocket science to know problems can arise if you try to include custom info on a link.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »Only way this could work is if the mount name replaces the player's name while they are mounted. Honestly more problematic than anything. Wanna show off its name? Take a screenie of it and show THAT off.
Ew, boring. Also there are dozens of other ways this could work. Don't limit yourself!
You mean like targeting a player's mount instead of the player? Or showing the mount's nameplate over the mount's head?
Like I said, just more problems...
So the original post was about linking into chat from the Collections UI and has nothing to do with this nameplate/targeting tangent you've gone off on, but I might as well entertain it since you've gone this far with it.
A smart approach to adding the mount name into the existing UI would be to simply put an additional line on a character's nameplate while they're riding. So it would look like
Character Name
@ Name - Title
riding "Mount Name"
Nothing fancy or unintuitive.
Pets would be a different story since they would indeed need to be noncombat targetable to have their own nameplate, but as I said originally my initial idea was just to have it be coherent between your own Collectibles settings and when you link said collectible in text chat. In your own collectibles tab you can set the name of your pets and mounts but when you link them in chat the name doesn't show.
Tangent? I'm simply trying to relay the problems that displaying mount names could cause is all, regardless of how it's done.
You're inventing problems that wouldn't exist in the given implementations, not identifying universal issues "regardless of how it's done". It's like being contrary for the sake of contrariness.UltimaJoe777 wrote: »Only way this could work is if the mount name replaces the player's name while they are mounted. Honestly more problematic than anything. Wanna show off its name? Take a screenie of it and show THAT off.
Ew, boring. Also there are dozens of other ways this could work. Don't limit yourself!
Also for the record I don't see anywhere before I made my initial post that stated any "initial method". Contradictions galore!
I think it is the "linked" in the title. It implies that they would display their names when linked in the chat. Like how your achievements, when linked, show your progress to everyone when they click them.
That would get so far beyond confusing people would actually come here asking about it... They'd be like "The hell is a obi-wan and how do I get it?"
I see that you are on PS4, which is probably where the confusion is coming from, but thanks to ZOS' helpful text chat article, we can clear that right up! You'll notice halfway through the article that you will be able to link items via text chat. The items may come both from your inventory and your Collections UI. When you name your mount or pet, it does not change the name of the item. Item name and given name are different constructs. All of your mounts and pets already come wit ha default name like "Diamond" or "Fishy Sticks" and such, and changing the name still does not change the name of the item. Thus, you can link your [White Imperial Horse], but under the current rules it doesn't display the given name, which if I recall defaults to "Diamond". THis suggestion is simply to let the name be displayed in the item link window like it would normally appear in your own Collections UI window.
I can see why "linking items" caused some confusion, I should have checked your signature to see what platform you were on before hand, but now that this little misunderstanding is cleared up I hope it will make significantly more sense.
You misunderstand. I am not new to the concept of linking items in a text chat. THIS is what I'm talking about:
(How it is now) "Player is showing [Zombie Horse]"
(How you suggest it be) "Player is showing [Drop Dead Fred]"
(Reaction for how it is now) "Oh cool, that person has the Zombie Horse!"
(Reaction for how it would be with your suggestion) "Hmm... I cannot seem to figure out how to acquire Drop Dead Fred. Better ask on the Forums."
They point to Drop Dead Fred and see the Zombie Horse, but are unaware it's actually a "Zombie Horse" and therefore will be asking how you get it. Of course Zombie Horse was a limited-time mount making for a poor example but you get my point.I imagined something like this (examples are a courtesy of Tegwen, my Bosmer):
You are definitely still misunderstanding, as Abeille has demonstrated what would actually be the case under the proposed system. When you link [Zombie Horse] it would display [Zombie Horse], just like it always has. But when you click [Zombie Horse] the item window would pop up and display the given name as well. You are fundamentally misunderstanding that your [Zombie Horse] already has a name and doesn't replace [Zombie Horse] in the text chat.
You would also have to consider the strain it would put on text chat to do that the way you mention. The game would not only have to draw from the linked source but also from the linked player's data. This would basically result in lag overall.
That is monstrously ridiculous, do you really think a single database query per linked item is going to cause lag? Are you even sure the underlying data structure isn't already attached to the player's Collections instead of the generic item piece? For all we know it's already doing more work by stripping the name off the item instead of just linking via the player's Collections data structure. It would, in either case, be a monumentally tiny timeslice. You probably wouldn't even be able to percieve a hundred calls to the database, let alone one.
It's okay to just stop arguing when you have no reasonable counter.We're not talking about something expensive like AOE calculations, it's just a one-off text link to a simple data structure.
You dare to utter the words "No Lag' when discussing THIS GAME?!? BLASPHEMY!!!
But seriously dude how could you NOT expect the game having to dig up that extra info from a more particular source to strain the server? Even if it doesn't lag the chat, it'll still take a bit to load the data as you view it, unless it pre-loads it in which case yes it would definitely cause lag because it would force your client to load the data before posting to the chat.
Do you know what a nanosecond is? You are talking about nanoseconds of processing, once per item, which is already done for every item anyway. You either don't understand the science behind it or you're being difficult for no reason. We are literally talking about a transaction that is imperceptibly fast.
Yeah and I've seen this game take seconds to load data from just about every possible angle, sometimes not even loading at all! You don't need rocket science to know problems can arise if you try to include custom info on a link.
You don't need to be a rocket scientist to have a grasp of how insignificant this issue is, you need to be a computer scientist, which is something you clearly aren't. Please take the word of an actual expert. There is no reason to keep making up fake explanations for why this wouldn't work. As @Abeille so helpfully pointed out, there is no reason to expect this to be different from achievements. For all any of us know, it would all be pulled from one data structure. And either way, it is a certainty that it would be an inexpensive process to put the name in like how it appears in the Collections UI. The way you're making it sounds, people should be crashing every time someone opens up their mounts tab.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »Only way this could work is if the mount name replaces the player's name while they are mounted. Honestly more problematic than anything. Wanna show off its name? Take a screenie of it and show THAT off.
Ew, boring. Also there are dozens of other ways this could work. Don't limit yourself!
You mean like targeting a player's mount instead of the player? Or showing the mount's nameplate over the mount's head?
Like I said, just more problems...
So the original post was about linking into chat from the Collections UI and has nothing to do with this nameplate/targeting tangent you've gone off on, but I might as well entertain it since you've gone this far with it.
A smart approach to adding the mount name into the existing UI would be to simply put an additional line on a character's nameplate while they're riding. So it would look like
Character Name
@ Name - Title
riding "Mount Name"
Nothing fancy or unintuitive.
Pets would be a different story since they would indeed need to be noncombat targetable to have their own nameplate, but as I said originally my initial idea was just to have it be coherent between your own Collectibles settings and when you link said collectible in text chat. In your own collectibles tab you can set the name of your pets and mounts but when you link them in chat the name doesn't show.
Tangent? I'm simply trying to relay the problems that displaying mount names could cause is all, regardless of how it's done.
You're inventing problems that wouldn't exist in the given implementations, not identifying universal issues "regardless of how it's done". It's like being contrary for the sake of contrariness.UltimaJoe777 wrote: »Only way this could work is if the mount name replaces the player's name while they are mounted. Honestly more problematic than anything. Wanna show off its name? Take a screenie of it and show THAT off.
Ew, boring. Also there are dozens of other ways this could work. Don't limit yourself!
Also for the record I don't see anywhere before I made my initial post that stated any "initial method". Contradictions galore!
I think it is the "linked" in the title. It implies that they would display their names when linked in the chat. Like how your achievements, when linked, show your progress to everyone when they click them.
That would get so far beyond confusing people would actually come here asking about it... They'd be like "The hell is a obi-wan and how do I get it?"
I see that you are on PS4, which is probably where the confusion is coming from, but thanks to ZOS' helpful text chat article, we can clear that right up! You'll notice halfway through the article that you will be able to link items via text chat. The items may come both from your inventory and your Collections UI. When you name your mount or pet, it does not change the name of the item. Item name and given name are different constructs. All of your mounts and pets already come wit ha default name like "Diamond" or "Fishy Sticks" and such, and changing the name still does not change the name of the item. Thus, you can link your [White Imperial Horse], but under the current rules it doesn't display the given name, which if I recall defaults to "Diamond". THis suggestion is simply to let the name be displayed in the item link window like it would normally appear in your own Collections UI window.
I can see why "linking items" caused some confusion, I should have checked your signature to see what platform you were on before hand, but now that this little misunderstanding is cleared up I hope it will make significantly more sense.
You misunderstand. I am not new to the concept of linking items in a text chat. THIS is what I'm talking about:
(How it is now) "Player is showing [Zombie Horse]"
(How you suggest it be) "Player is showing [Drop Dead Fred]"
(Reaction for how it is now) "Oh cool, that person has the Zombie Horse!"
(Reaction for how it would be with your suggestion) "Hmm... I cannot seem to figure out how to acquire Drop Dead Fred. Better ask on the Forums."
They point to Drop Dead Fred and see the Zombie Horse, but are unaware it's actually a "Zombie Horse" and therefore will be asking how you get it. Of course Zombie Horse was a limited-time mount making for a poor example but you get my point.I imagined something like this (examples are a courtesy of Tegwen, my Bosmer):
You are definitely still misunderstanding, as Abeille has demonstrated what would actually be the case under the proposed system. When you link [Zombie Horse] it would display [Zombie Horse], just like it always has. But when you click [Zombie Horse] the item window would pop up and display the given name as well. You are fundamentally misunderstanding that your [Zombie Horse] already has a name and doesn't replace [Zombie Horse] in the text chat.
You would also have to consider the strain it would put on text chat to do that the way you mention. The game would not only have to draw from the linked source but also from the linked player's data. This would basically result in lag overall.
That is monstrously ridiculous, do you really think a single database query per linked item is going to cause lag? Are you even sure the underlying data structure isn't already attached to the player's Collections instead of the generic item piece? For all we know it's already doing more work by stripping the name off the item instead of just linking via the player's Collections data structure. It would, in either case, be a monumentally tiny timeslice. You probably wouldn't even be able to percieve a hundred calls to the database, let alone one.
It's okay to just stop arguing when you have no reasonable counter.We're not talking about something expensive like AOE calculations, it's just a one-off text link to a simple data structure.
You dare to utter the words "No Lag' when discussing THIS GAME?!? BLASPHEMY!!!
But seriously dude how could you NOT expect the game having to dig up that extra info from a more particular source to strain the server? Even if it doesn't lag the chat, it'll still take a bit to load the data as you view it, unless it pre-loads it in which case yes it would definitely cause lag because it would force your client to load the data before posting to the chat.
Do you know what a nanosecond is? You are talking about nanoseconds of processing, once per item, which is already done for every item anyway. You either don't understand the science behind it or you're being difficult for no reason. We are literally talking about a transaction that is imperceptibly fast.
Yeah and I've seen this game take seconds to load data from just about every possible angle, sometimes not even loading at all! You don't need rocket science to know problems can arise if you try to include custom info on a link.
You don't need to be a rocket scientist to have a grasp of how insignificant this issue is, you need to be a computer scientist, which is something you clearly aren't. Please take the word of an actual expert. There is no reason to keep making up fake explanations for why this wouldn't work. As @Abeille so helpfully pointed out, there is no reason to expect this to be different from achievements. For all any of us know, it would all be pulled from one data structure. And either way, it is a certainty that it would be an inexpensive process to put the name in like how it appears in the Collections UI. The way you're making it sounds, people should be crashing every time someone opens up their mounts tab.
You know the same could be said about this concept, but I don't care if names can be displayed or not. All I'm saying is it will come with its share of problems, regardless of how it's added. Furthermore you seem insistent on being rude, which only serves to display your desperation on something truly "insignificant".
UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »Only way this could work is if the mount name replaces the player's name while they are mounted. Honestly more problematic than anything. Wanna show off its name? Take a screenie of it and show THAT off.
Ew, boring. Also there are dozens of other ways this could work. Don't limit yourself!
You mean like targeting a player's mount instead of the player? Or showing the mount's nameplate over the mount's head?
Like I said, just more problems...
So the original post was about linking into chat from the Collections UI and has nothing to do with this nameplate/targeting tangent you've gone off on, but I might as well entertain it since you've gone this far with it.
A smart approach to adding the mount name into the existing UI would be to simply put an additional line on a character's nameplate while they're riding. So it would look like
Character Name
@ Name - Title
riding "Mount Name"
Nothing fancy or unintuitive.
Pets would be a different story since they would indeed need to be noncombat targetable to have their own nameplate, but as I said originally my initial idea was just to have it be coherent between your own Collectibles settings and when you link said collectible in text chat. In your own collectibles tab you can set the name of your pets and mounts but when you link them in chat the name doesn't show.
Tangent? I'm simply trying to relay the problems that displaying mount names could cause is all, regardless of how it's done.
You're inventing problems that wouldn't exist in the given implementations, not identifying universal issues "regardless of how it's done". It's like being contrary for the sake of contrariness.UltimaJoe777 wrote: »Only way this could work is if the mount name replaces the player's name while they are mounted. Honestly more problematic than anything. Wanna show off its name? Take a screenie of it and show THAT off.
Ew, boring. Also there are dozens of other ways this could work. Don't limit yourself!
Also for the record I don't see anywhere before I made my initial post that stated any "initial method". Contradictions galore!
I think it is the "linked" in the title. It implies that they would display their names when linked in the chat. Like how your achievements, when linked, show your progress to everyone when they click them.
That would get so far beyond confusing people would actually come here asking about it... They'd be like "The hell is a obi-wan and how do I get it?"
I see that you are on PS4, which is probably where the confusion is coming from, but thanks to ZOS' helpful text chat article, we can clear that right up! You'll notice halfway through the article that you will be able to link items via text chat. The items may come both from your inventory and your Collections UI. When you name your mount or pet, it does not change the name of the item. Item name and given name are different constructs. All of your mounts and pets already come wit ha default name like "Diamond" or "Fishy Sticks" and such, and changing the name still does not change the name of the item. Thus, you can link your [White Imperial Horse], but under the current rules it doesn't display the given name, which if I recall defaults to "Diamond". THis suggestion is simply to let the name be displayed in the item link window like it would normally appear in your own Collections UI window.
I can see why "linking items" caused some confusion, I should have checked your signature to see what platform you were on before hand, but now that this little misunderstanding is cleared up I hope it will make significantly more sense.
You misunderstand. I am not new to the concept of linking items in a text chat. THIS is what I'm talking about:
(How it is now) "Player is showing [Zombie Horse]"
(How you suggest it be) "Player is showing [Drop Dead Fred]"
(Reaction for how it is now) "Oh cool, that person has the Zombie Horse!"
(Reaction for how it would be with your suggestion) "Hmm... I cannot seem to figure out how to acquire Drop Dead Fred. Better ask on the Forums."
They point to Drop Dead Fred and see the Zombie Horse, but are unaware it's actually a "Zombie Horse" and therefore will be asking how you get it. Of course Zombie Horse was a limited-time mount making for a poor example but you get my point.I imagined something like this (examples are a courtesy of Tegwen, my Bosmer):
You are definitely still misunderstanding, as Abeille has demonstrated what would actually be the case under the proposed system. When you link [Zombie Horse] it would display [Zombie Horse], just like it always has. But when you click [Zombie Horse] the item window would pop up and display the given name as well. You are fundamentally misunderstanding that your [Zombie Horse] already has a name and doesn't replace [Zombie Horse] in the text chat.
You would also have to consider the strain it would put on text chat to do that the way you mention. The game would not only have to draw from the linked source but also from the linked player's data. This would basically result in lag overall.
That is monstrously ridiculous, do you really think a single database query per linked item is going to cause lag? Are you even sure the underlying data structure isn't already attached to the player's Collections instead of the generic item piece? For all we know it's already doing more work by stripping the name off the item instead of just linking via the player's Collections data structure. It would, in either case, be a monumentally tiny timeslice. You probably wouldn't even be able to percieve a hundred calls to the database, let alone one.
It's okay to just stop arguing when you have no reasonable counter.We're not talking about something expensive like AOE calculations, it's just a one-off text link to a simple data structure.
You dare to utter the words "No Lag' when discussing THIS GAME?!? BLASPHEMY!!!
But seriously dude how could you NOT expect the game having to dig up that extra info from a more particular source to strain the server? Even if it doesn't lag the chat, it'll still take a bit to load the data as you view it, unless it pre-loads it in which case yes it would definitely cause lag because it would force your client to load the data before posting to the chat.
Do you know what a nanosecond is? You are talking about nanoseconds of processing, once per item, which is already done for every item anyway. You either don't understand the science behind it or you're being difficult for no reason. We are literally talking about a transaction that is imperceptibly fast.
Yeah and I've seen this game take seconds to load data from just about every possible angle, sometimes not even loading at all! You don't need rocket science to know problems can arise if you try to include custom info on a link.
You don't need to be a rocket scientist to have a grasp of how insignificant this issue is, you need to be a computer scientist, which is something you clearly aren't. Please take the word of an actual expert. There is no reason to keep making up fake explanations for why this wouldn't work. As @Abeille so helpfully pointed out, there is no reason to expect this to be different from achievements. For all any of us know, it would all be pulled from one data structure. And either way, it is a certainty that it would be an inexpensive process to put the name in like how it appears in the Collections UI. The way you're making it sounds, people should be crashing every time someone opens up their mounts tab.
You know the same could be said about this concept, but I don't care if names can be displayed or not. All I'm saying is it will come with its share of problems, regardless of how it's added. Furthermore you seem insistent on being rude, which only serves to display your desperation on something truly "insignificant".
The concept isn't insignificant, the processing time needed by the server is insignificant.And it's also not rude to tell someone that they aren't an expert in a field. You seemed intent on talking over someone with actual experience in data processing and retrieval, so please forgive me if I was a bit firm in my assertions.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »Only way this could work is if the mount name replaces the player's name while they are mounted. Honestly more problematic than anything. Wanna show off its name? Take a screenie of it and show THAT off.
Ew, boring. Also there are dozens of other ways this could work. Don't limit yourself!
You mean like targeting a player's mount instead of the player? Or showing the mount's nameplate over the mount's head?
Like I said, just more problems...
So the original post was about linking into chat from the Collections UI and has nothing to do with this nameplate/targeting tangent you've gone off on, but I might as well entertain it since you've gone this far with it.
A smart approach to adding the mount name into the existing UI would be to simply put an additional line on a character's nameplate while they're riding. So it would look like
Character Name
@ Name - Title
riding "Mount Name"
Nothing fancy or unintuitive.
Pets would be a different story since they would indeed need to be noncombat targetable to have their own nameplate, but as I said originally my initial idea was just to have it be coherent between your own Collectibles settings and when you link said collectible in text chat. In your own collectibles tab you can set the name of your pets and mounts but when you link them in chat the name doesn't show.
Tangent? I'm simply trying to relay the problems that displaying mount names could cause is all, regardless of how it's done.
You're inventing problems that wouldn't exist in the given implementations, not identifying universal issues "regardless of how it's done". It's like being contrary for the sake of contrariness.UltimaJoe777 wrote: »Only way this could work is if the mount name replaces the player's name while they are mounted. Honestly more problematic than anything. Wanna show off its name? Take a screenie of it and show THAT off.
Ew, boring. Also there are dozens of other ways this could work. Don't limit yourself!
Also for the record I don't see anywhere before I made my initial post that stated any "initial method". Contradictions galore!
I think it is the "linked" in the title. It implies that they would display their names when linked in the chat. Like how your achievements, when linked, show your progress to everyone when they click them.
That would get so far beyond confusing people would actually come here asking about it... They'd be like "The hell is a obi-wan and how do I get it?"
I see that you are on PS4, which is probably where the confusion is coming from, but thanks to ZOS' helpful text chat article, we can clear that right up! You'll notice halfway through the article that you will be able to link items via text chat. The items may come both from your inventory and your Collections UI. When you name your mount or pet, it does not change the name of the item. Item name and given name are different constructs. All of your mounts and pets already come wit ha default name like "Diamond" or "Fishy Sticks" and such, and changing the name still does not change the name of the item. Thus, you can link your [White Imperial Horse], but under the current rules it doesn't display the given name, which if I recall defaults to "Diamond". THis suggestion is simply to let the name be displayed in the item link window like it would normally appear in your own Collections UI window.
I can see why "linking items" caused some confusion, I should have checked your signature to see what platform you were on before hand, but now that this little misunderstanding is cleared up I hope it will make significantly more sense.
You misunderstand. I am not new to the concept of linking items in a text chat. THIS is what I'm talking about:
(How it is now) "Player is showing [Zombie Horse]"
(How you suggest it be) "Player is showing [Drop Dead Fred]"
(Reaction for how it is now) "Oh cool, that person has the Zombie Horse!"
(Reaction for how it would be with your suggestion) "Hmm... I cannot seem to figure out how to acquire Drop Dead Fred. Better ask on the Forums."
They point to Drop Dead Fred and see the Zombie Horse, but are unaware it's actually a "Zombie Horse" and therefore will be asking how you get it. Of course Zombie Horse was a limited-time mount making for a poor example but you get my point.I imagined something like this (examples are a courtesy of Tegwen, my Bosmer):
You are definitely still misunderstanding, as Abeille has demonstrated what would actually be the case under the proposed system. When you link [Zombie Horse] it would display [Zombie Horse], just like it always has. But when you click [Zombie Horse] the item window would pop up and display the given name as well. You are fundamentally misunderstanding that your [Zombie Horse] already has a name and doesn't replace [Zombie Horse] in the text chat.
You would also have to consider the strain it would put on text chat to do that the way you mention. The game would not only have to draw from the linked source but also from the linked player's data. This would basically result in lag overall.
That is monstrously ridiculous, do you really think a single database query per linked item is going to cause lag? Are you even sure the underlying data structure isn't already attached to the player's Collections instead of the generic item piece? For all we know it's already doing more work by stripping the name off the item instead of just linking via the player's Collections data structure. It would, in either case, be a monumentally tiny timeslice. You probably wouldn't even be able to percieve a hundred calls to the database, let alone one.
It's okay to just stop arguing when you have no reasonable counter.We're not talking about something expensive like AOE calculations, it's just a one-off text link to a simple data structure.
You dare to utter the words "No Lag' when discussing THIS GAME?!? BLASPHEMY!!!
But seriously dude how could you NOT expect the game having to dig up that extra info from a more particular source to strain the server? Even if it doesn't lag the chat, it'll still take a bit to load the data as you view it, unless it pre-loads it in which case yes it would definitely cause lag because it would force your client to load the data before posting to the chat.
Do you know what a nanosecond is? You are talking about nanoseconds of processing, once per item, which is already done for every item anyway. You either don't understand the science behind it or you're being difficult for no reason. We are literally talking about a transaction that is imperceptibly fast.
Yeah and I've seen this game take seconds to load data from just about every possible angle, sometimes not even loading at all! You don't need rocket science to know problems can arise if you try to include custom info on a link.
You don't need to be a rocket scientist to have a grasp of how insignificant this issue is, you need to be a computer scientist, which is something you clearly aren't. Please take the word of an actual expert. There is no reason to keep making up fake explanations for why this wouldn't work. As @Abeille so helpfully pointed out, there is no reason to expect this to be different from achievements. For all any of us know, it would all be pulled from one data structure. And either way, it is a certainty that it would be an inexpensive process to put the name in like how it appears in the Collections UI. The way you're making it sounds, people should be crashing every time someone opens up their mounts tab.
You know the same could be said about this concept, but I don't care if names can be displayed or not. All I'm saying is it will come with its share of problems, regardless of how it's added. Furthermore you seem insistent on being rude, which only serves to display your desperation on something truly "insignificant".
The concept isn't insignificant, the processing time needed by the server is insignificant.And it's also not rude to tell someone that they aren't an expert in a field. You seemed intent on talking over someone with actual experience in data processing and retrieval, so please forgive me if I was a bit firm in my assertions.
I'm talking about in every retort you made not just the last 1 lol and yes in the grand scheme of things having the name of your mount/pet display to others is pretty insignificant. I don't blame you or anyone for wanting it to display, but it's still insignificant lol
Also expertise only applies if you actually work on THIS game. All sorts of games use different coding methods, both single and multiplayer, both retro and modern.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »Only way this could work is if the mount name replaces the player's name while they are mounted. Honestly more problematic than anything. Wanna show off its name? Take a screenie of it and show THAT off.
Ew, boring. Also there are dozens of other ways this could work. Don't limit yourself!
You mean like targeting a player's mount instead of the player? Or showing the mount's nameplate over the mount's head?
Like I said, just more problems...
So the original post was about linking into chat from the Collections UI and has nothing to do with this nameplate/targeting tangent you've gone off on, but I might as well entertain it since you've gone this far with it.
A smart approach to adding the mount name into the existing UI would be to simply put an additional line on a character's nameplate while they're riding. So it would look like
Character Name
@ Name - Title
riding "Mount Name"
Nothing fancy or unintuitive.
Pets would be a different story since they would indeed need to be noncombat targetable to have their own nameplate, but as I said originally my initial idea was just to have it be coherent between your own Collectibles settings and when you link said collectible in text chat. In your own collectibles tab you can set the name of your pets and mounts but when you link them in chat the name doesn't show.
Tangent? I'm simply trying to relay the problems that displaying mount names could cause is all, regardless of how it's done.
You're inventing problems that wouldn't exist in the given implementations, not identifying universal issues "regardless of how it's done". It's like being contrary for the sake of contrariness.UltimaJoe777 wrote: »Only way this could work is if the mount name replaces the player's name while they are mounted. Honestly more problematic than anything. Wanna show off its name? Take a screenie of it and show THAT off.
Ew, boring. Also there are dozens of other ways this could work. Don't limit yourself!
Also for the record I don't see anywhere before I made my initial post that stated any "initial method". Contradictions galore!
I think it is the "linked" in the title. It implies that they would display their names when linked in the chat. Like how your achievements, when linked, show your progress to everyone when they click them.
That would get so far beyond confusing people would actually come here asking about it... They'd be like "The hell is a obi-wan and how do I get it?"
I see that you are on PS4, which is probably where the confusion is coming from, but thanks to ZOS' helpful text chat article, we can clear that right up! You'll notice halfway through the article that you will be able to link items via text chat. The items may come both from your inventory and your Collections UI. When you name your mount or pet, it does not change the name of the item. Item name and given name are different constructs. All of your mounts and pets already come wit ha default name like "Diamond" or "Fishy Sticks" and such, and changing the name still does not change the name of the item. Thus, you can link your [White Imperial Horse], but under the current rules it doesn't display the given name, which if I recall defaults to "Diamond". THis suggestion is simply to let the name be displayed in the item link window like it would normally appear in your own Collections UI window.
I can see why "linking items" caused some confusion, I should have checked your signature to see what platform you were on before hand, but now that this little misunderstanding is cleared up I hope it will make significantly more sense.
You misunderstand. I am not new to the concept of linking items in a text chat. THIS is what I'm talking about:
(How it is now) "Player is showing [Zombie Horse]"
(How you suggest it be) "Player is showing [Drop Dead Fred]"
(Reaction for how it is now) "Oh cool, that person has the Zombie Horse!"
(Reaction for how it would be with your suggestion) "Hmm... I cannot seem to figure out how to acquire Drop Dead Fred. Better ask on the Forums."
They point to Drop Dead Fred and see the Zombie Horse, but are unaware it's actually a "Zombie Horse" and therefore will be asking how you get it. Of course Zombie Horse was a limited-time mount making for a poor example but you get my point.I imagined something like this (examples are a courtesy of Tegwen, my Bosmer):
You are definitely still misunderstanding, as Abeille has demonstrated what would actually be the case under the proposed system. When you link [Zombie Horse] it would display [Zombie Horse], just like it always has. But when you click [Zombie Horse] the item window would pop up and display the given name as well. You are fundamentally misunderstanding that your [Zombie Horse] already has a name and doesn't replace [Zombie Horse] in the text chat.
You would also have to consider the strain it would put on text chat to do that the way you mention. The game would not only have to draw from the linked source but also from the linked player's data. This would basically result in lag overall.
That is monstrously ridiculous, do you really think a single database query per linked item is going to cause lag? Are you even sure the underlying data structure isn't already attached to the player's Collections instead of the generic item piece? For all we know it's already doing more work by stripping the name off the item instead of just linking via the player's Collections data structure. It would, in either case, be a monumentally tiny timeslice. You probably wouldn't even be able to percieve a hundred calls to the database, let alone one.
It's okay to just stop arguing when you have no reasonable counter.We're not talking about something expensive like AOE calculations, it's just a one-off text link to a simple data structure.
You dare to utter the words "No Lag' when discussing THIS GAME?!? BLASPHEMY!!!
But seriously dude how could you NOT expect the game having to dig up that extra info from a more particular source to strain the server? Even if it doesn't lag the chat, it'll still take a bit to load the data as you view it, unless it pre-loads it in which case yes it would definitely cause lag because it would force your client to load the data before posting to the chat.
Do you know what a nanosecond is? You are talking about nanoseconds of processing, once per item, which is already done for every item anyway. You either don't understand the science behind it or you're being difficult for no reason. We are literally talking about a transaction that is imperceptibly fast.
Yeah and I've seen this game take seconds to load data from just about every possible angle, sometimes not even loading at all! You don't need rocket science to know problems can arise if you try to include custom info on a link.
You don't need to be a rocket scientist to have a grasp of how insignificant this issue is, you need to be a computer scientist, which is something you clearly aren't. Please take the word of an actual expert. There is no reason to keep making up fake explanations for why this wouldn't work. As @Abeille so helpfully pointed out, there is no reason to expect this to be different from achievements. For all any of us know, it would all be pulled from one data structure. And either way, it is a certainty that it would be an inexpensive process to put the name in like how it appears in the Collections UI. The way you're making it sounds, people should be crashing every time someone opens up their mounts tab.
You know the same could be said about this concept, but I don't care if names can be displayed or not. All I'm saying is it will come with its share of problems, regardless of how it's added. Furthermore you seem insistent on being rude, which only serves to display your desperation on something truly "insignificant".
The concept isn't insignificant, the processing time needed by the server is insignificant.And it's also not rude to tell someone that they aren't an expert in a field. You seemed intent on talking over someone with actual experience in data processing and retrieval, so please forgive me if I was a bit firm in my assertions.
I'm talking about in every retort you made not just the last 1 lol and yes in the grand scheme of things having the name of your mount/pet display to others is pretty insignificant. I don't blame you or anyone for wanting it to display, but it's still insignificant lol
Also expertise only applies if you actually work on THIS game. All sorts of games use different coding methods, both single and multiplayer, both retro and modern.
I mean if you find "monstrously ridiculous" to be rude when you were indeed making an incredibly silly statement about causing lag, then by all means I guess you have a right to be offended, but I stand by what I've said in this thread and don't quite see where any of it was out of line.
And no, expertise in computer science gives you both specific and general insight regarding how database querying works, the speeds you can expect, etc. I may not have worked on this game, but I'm familiar with the type of transaction and know that you'd have to try really darn hard to make it as expensive (in terms of processor time required) as you were making it sound. I mean like, direct and intentional sabotage level. We're not talking about something where someone could make a rookie mistake and accidentally increase the time complexity of the method by several orders of magnitude.