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3 things i feel cyrodiil still needs to be the best AvAvA of all

dsalter
dsalter
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this took me a while to think about, looking at the map and such, looking at where you can and cannot go, etc, and i feel these 3 things will really put a big plus on Cyrodiil and maybe even improve it completely. so here they are.

1: towns are mainly distractions.
currently they mostly pose as distractions than anything, they usually hinder rather than help when it comes to respawns, contribute nothing to the score at all, and are to easily rolled over (swapped).

i think beefing up the towns with a 4th flag that is inside a building which is either a resource tower or a random big building with hallways as well as putting defences on ALL the flags would go a long way, as well as allowing the town to contribute points as if it was a home keep or grant a buff, this way it becomes something to want but not focus since it's still a distraction, especially if the respawn of the town works the same as a camp but with IC's 10second CD so you cant use it as a blood port.

2: still a lack of far out objectives to spread people or give smaller groups a reason to roam.

solution? add an IC style mine/cave/ruin near the middle of ALL the faction locked links to the furthest keeps from bases (drake for example) where there will be 2-3 entrances and 2-3 flags with roaming lesser creatures (bandits, spiders, whatever the places theme) that when held for 30 mins grants an alliance wide buff to the owners a 5% bonus to AP gained and 20% exp gains from player kills (stacks with holding more than one) that also contributes 2 points to the score while held.

but here's the catch, the only respawns you'll get is if someone places a camp outside otherwise have fun riding back, this will give gankers and small scale players more incentive to roam to these places as well as contribute to the campaign and giving small scale players more reason to not bang their heads throwing themselves at tower farms.

3: improved sieges.

this one is more of a personal thing than anything but may improve keep attacks regardless.
basically half the amount of sieges that can be placed at any place to 10, but double their effectiveness against players and buildings (cold fire only 50% extra effectiveness over normal so no 30k ticks, they hurt as is.)

why do this one? i always found it irritating how many sieges can just be clustered in a short amount of time making stopping them pretty difficult but at the same time seeing 20 sieges not being to rip through walls like nothing also seemed kind of odd, so by lowering the number and increasing the damage you'll see less clusters making defence alittle easier, they'll still hit keeps as hard as they'v always have so it wont reduce siege effectiveness.
but here's the best part: less sieges required means more AP savings for everyone, meaning more people might actually buy them over saving up since it means you get more bang for your points, which should encourage more people to carry one, which in turn will mean less irritation for those random groups only to find only 2 people actually have siege tools.


these thoughts came around due to how lack luster towns were and how pathetic IC has become, as well as seeing just how often keeps flip, i'm no PvP pro or nothing but i still enjoy a healthy dose of it and want to see it thrive.

any counter arguments, improvements, etc to these are welcome but flames will be reported so no valid reasons or insults will just go bad for ya :)
Edited by dsalter on August 15, 2016 12:41PM
PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

EU - [Arch Mage Dave] Altmer Sorcerer
Fight back at the crates and boxes, together we can change things.

  • covenant_merchant
    covenant_merchant
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    Improved sieges against players... Really?

    Screenshot_20160613_080232.png

    Screenshot_20160629_221115.png

    Screenshot_20160629_143405.png

    Screenshot_20160623_223815.png

  • dsalter
    dsalter
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    kasa-obake wrote: »
    Improved sieges against players... Really?

    Screenshot_20160613_080232.png

    Screenshot_20160629_221115.png

    Screenshot_20160629_143405.png

    Screenshot_20160623_223815.png

    VD proccing i must admit shouldnt be right but the rest is completely normal, we have the siege damage reduction bubbles for a reason ;)
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Sugaroverdose
    Sugaroverdose
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    To become best AvAvA @ZOS_BrianWheeler should release battlegrounds and pvp arenas asap, so people who wants pvp instead of mindless execute spam get out from cyrodiil for real competition.
    Edited by Sugaroverdose on August 15, 2016 1:35PM
  • dsalter
    dsalter
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    To become best AvAvA @ZOS_BrianWheeler should release battlegrounds and pvp arenas asap, so people who wants pvp instead of mindless execute spam get out from cyrodiil for real competition.

    true but they are obviously dedicated to making cyrodiil work so best we can do is work with what we have :)
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Morostyle
    Morostyle
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    Siege is not strong enough, I agree - and on top of these screenshots, we fought a 24man+ group

    9blwdi.png

    2j5x9uu.png
  • dsalter
    dsalter
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    Morostyle wrote: »
    Siege is not strong enough, I agree - and on top of these screenshots, we fought a 24man+ group

    9blwdi.png

    2j5x9uu.png

    and you didnt avoid red? :open_mouth:
    was it really that much of a slap in the face? O.o
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • KenaPKK
    KenaPKK
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    Agreed, but do not not forget IC! We need lots more objectives all over the place both in Cyro and in IC.

    https://forums.elderscrollsonline.com/en/discussion/265284/kenas-take-on-imperial-city-pvp-objectives-a-guide-for-zos-with-pitchurs-3/p1
    Edited by KenaPKK on August 15, 2016 8:12PM
    Kena
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  • dsalter
    dsalter
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    KenaPKK wrote: »
    Agreed, but do not not forget IC! We need lots more objectives all over the place both in Cyro and in IC.

    https://forums.elderscrollsonline.com/en/discussion/265284/kenas-take-on-imperial-city-pvp-objectives-a-guide-for-zos-with-pitchurs-3/p1

    dont worry i haven't forgotten imperial fail city ;)

    just if we can make actual cyrodiil amazing first, we can focus on getting IC into a better state :)
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Stovahkiin
    Stovahkiin
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    *Looks around with extremely confused look on face* Alright I guess I'll have to say it... Fix the lag toooo!!!

    I have to disagree with giving siege weapons that much of a boost, it might be okay to give them a leeeetle boost, but not much, they're already pretty powerful.

    However I definately do agree with your other points.
    Edited by Stovahkiin on August 15, 2016 9:49PM
    Beware the battle cattle, but don't *fear* the battle cattle!
  • God_flakes
    God_flakes
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    Stovahkiin wrote: »
    *Looks around with extremely confused look on face* Alright I guess I'll have to say it... Fix the lag toooo!!!

    I have to disagree with giving siege weapons that much of a boost, it might be okay to give them a leeeetle boost, but not much, they're already pretty powerful.

    Speaking only for me and the couple of peeps I run regularly with, the lag is much improved. I still can't take this game seriously anymore or play it competitively and devote precious time to it until the community is assured 100% CE has been eradicated and all users ousted. Until such time I see no reason for any self respecting gamer to devote their efforts. I know people who constantly change their builds and gear and rotations to combat the cheaters. They just end up more and more frustrated and disillusioned. But as for the lag? I play very casually..I don't lead large groups anymore but I surf them from time to time to see how performance is and I have to admit it is much better.
  • Stovahkiin
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    I have heard of the lag being better for some people, but I assure you it is still an issue. I brought a group of guildies (small group, no Zerg) in and the lag struck again, especially to one person who pretty much never has much lag outside PvP at all.
    Beware the battle cattle, but don't *fear* the battle cattle!
  • AbraXuSeXile
    AbraXuSeXile
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    I could write a 10 page essay of why ESO has worst AvAvA ever with critique and feedback but it'll fall upon deaf ears anyway.
    AbraXuS
    Grand Overlord Rank 50 [First EU]
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  • God_flakes
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    Are you Na? What campaign ?
  • Stovahkiin
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    God_flakes wrote: »
    Are you Na? What campaign ?

    Dunno if you're asking me, but I'm on NA, I used to hop between BwB and Azura
    Beware the battle cattle, but don't *fear* the battle cattle!
  • God_flakes
    God_flakes
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    Stovahkiin wrote: »
    God_flakes wrote: »
    Are you Na? What campaign ?

    Dunno if you're asking me, but I'm on NA, I used to hop between BwB and Azura

    There was lag in Azura? Or Bwb?
  • Stovahkiin
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    Both as I recall
    Beware the battle cattle, but don't *fear* the battle cattle!
  • God_flakes
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    That's a shame. I've always heard those two lacked serious lag. :/
  • Stovahkiin
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    Well, I've also played TF a little, and yeah compared to TF, BwB and Azuras (especially BwB) do seem quite a bit better, but nonetheless it is still there and is a problem for at least part of the time.

    However I wouldn't let that discourage you from trying to have a good time, I personally quit the game and now only patrol the forums (for multiple reasons, only some of which are actually problems with the game) but even with lag PvP can still be enjoyable, to an extent that is. Really all you can do is try it and hope for the best.
    Edited by Stovahkiin on August 15, 2016 10:18PM
    Beware the battle cattle, but don't *fear* the battle cattle!
  • soll
    soll
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    IMO:
    i think sieges are good now. not too OP, not weak, as before. I'm vamp, so I know "that cold fire ballista bolt" (especially in non cp campaign), yep, still think it's ok.
    But what I don't like in sieges, that keeps can be taken way too fast, however I understand, that making keep walls stronger only going to make this problem worse. Even today the majority of keep are taken by avoiding actual front line away, are taken without resistance.

    PS:
    Liked Idea with spreading people on the map, though. just make bonus lower.
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    When you've invested time and money into a company, you have the right to be upset over changes that will negatively affect your experience and gameplay.

  • Hexys
    Hexys
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    Make siege damage exactly the same as Proximity Detonation, low base damage with a big increase when more targets are being hit.
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  • HoloYoitsu
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    I have a better idea of what Cyrodiil needs to be the very best, like no one ever was.

    Cyrodiil needs to "support up to 200 players on screen at once".

    And no more cheat engine, to catch them is ZOS's real test. Unfortunately, banning them isn't ZOS's cause...
  • Bakven
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    #5 Battlegrounds and arenas. Make the battleground a free for all with no alliances so everyone can attack everyone and you don't have people zerging there too.

    #6 Give the sewers a reason to go into enemy territory. A flag or something.
    EP NA Haderus
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  • silky_soft
    silky_soft
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    To become best AvAvA @ZOS_BrianWheeler should release battlegrounds and pvp arenas asap, so people who wants pvp instead of mindless execute spam get out from cyrodiil for real competition.

    I hope bg is full troll where they have to purchase dlc then capture multiple objective in order to get into said dlc.
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • Stovahkiin
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    Lol, wouldn't put it past them to do that.
    Edited by Stovahkiin on August 16, 2016 2:28AM
    Beware the battle cattle, but don't *fear* the battle cattle!
  • OGLezard
    OGLezard
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    kasa-obake wrote: »
    Improved sieges against players... Really?

    Screenshot_20160613_080232.png

    Screenshot_20160629_221115.png

    Screenshot_20160629_143405.png

    Screenshot_20160623_223815.png

    should of had a templar hearler with you, having a templar negates siege damage with their constant heals and purifies.
    Edited by OGLezard on August 16, 2016 6:58AM
  • Sugaroverdose
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    OGLezard wrote: »
    should of had a templar hearler with you, having a templar negates siege damage with their constant heals and purifies.
    Purifying ritual doesn't cleanse anyone except templar, you may use synergy, but it have colldown, so it will not save you from ballista. There is purge ability, long ago it was even useful.
  • dsalter
    dsalter
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    OGLezard wrote: »
    should of had a templar hearler with you, having a templar negates siege damage with their constant heals and purifies.
    Purifying ritual doesn't cleanse anyone except templar, you may use synergy, but it have colldown, so it will not save you from ballista. There is purge ability, long ago it was even useful.

    tbh i find the fact it cleanses the templar itself so hard annoying, even bleeds are removed, i mean wtf, bleeds should never be removed by a cleanse
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Draxys
    Draxys
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    Here are the 3 things cyrodiil needs to be good again:

    1) 1.5
    2) 1.5
    3) actual effort from the devs concerning game balance and map options/objectives
    2013

    rip decibel
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